Do you see the ridiculous numbers of frag mesmers flooding the random arenas? Is the mesmer class supposed to totally destroy any class( excpet the prepared monk secondary) with a simple press of a few buttons? What is the deal?
Melee in this game might as well not exist. Anet has still not addressed the ease at which melee is totally negated. Either by snaring them, burden, crippling anguish. Or be it by blinding them, weakening, the numerous hexes that necros and mesmers have. Or if all else fails an easy escape is to simply run around, atfer a few seconds your health will magically come back on its own.
How does a melee defend himself against a frag build? Or all the degen effects that totally negate armor and the only real benefit a warrior primary has? Why does a mes/w with illusionary weapon and melee buffs far surpass a warrior in melee and tanking? Excusing overpowered enchants because of the handful and inefficent enchantment removals in the game doesnt cut it.
No one is bringing these things and I understand why. A enchantment removal , besides couple the necro has, does nothing to actually hinder a enchantment build. Bringing them is pointless and nobody does for the most part. Is there an enchantment that allows a W/me cast better and be more effective than a primary mesmer? Not a chance.
Im seeing frag mesmers casting through walls, no line of sight issues, and killing people within seconds. If you are lucky enough to close the gap on one of these in melee, they have th option of simply running, and using one of MANY devastatingly effective melee counters.
Right now PVP in the random arenas is trash. Playing a melee is pointless, whether it be soothing images, crippling anguish, imagined burded, SEVERE armor ignoring degeneration, blindness, weakness, shadow of fear, and the other numerous hexes...you simply have no chance. These skills NEVER fail, and cannot be defended against. There is no strategy, when you see fragility you simply die.
The only prayer is a talented disrupt ranger on your own team. But any frag mesmer would probably frag the ranger immediately behind the cover of a SOLID wall.
Totally useless broken PVP. Melee are worthless, enchantments are out of control, casters have godly defenses and incredible ranged damage. And they have the mobility advantage. I know flames will follow, but to honestly this game has builds that are plain exploits and they run rampant in arenas, nothing is done. That same fire map still loads in random arenas despite I would estimate 85% of people absolutely HATING that map.
I want a game where my play skill matters in the arena. I dont want to surf the message boards for the next exploit build. Strong builds are one thing, but ANET has done NOTHING to fix the melee vs caster imbalances in the game. They leave interrupts and weak encahntment removals the only line of defense against an enormous aresenal of caster based damage. They give warriors armor as their best asset and at the same time give casters enchantments that give them superior armor. And not to mention the fact that at LEAST 50% of damage done in arenas totally ignores armor.
Flame away, intelligent discussion would be nice. But not likely. I would just once like to see some real positive changes to thet game to make melee a decent class that is not so easily countered.
M

but it's random arenas for a reason. Try the more organized arenas and you'll see that it's a bit harder to be a frag mes there.
I've changed the title in an effort to keep it constructive. I can understand your frustration but blaming ANet and posting general statements based only on *your* build is not the best idea to attract helpful replies.