Where's the Green Runes?!

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

We got blue, purple, and gold runes, but no green...yet. So I say... bring in the green runes! Runes that won't put as big of a dent in your Hp. Runes that will have more than one attrib to them! Runes that you can stack on top of gold runes!

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

man that'd be cool. Green Rune of Strength for example would add 4 points to the skill and would only be -40 HP or something. That'd be cool as

Forboding Angel

Frost Gate Guardian

Join Date: May 2005

umm ever heard of a thing called balance?

Insert bad idea stamp here

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Forboding Angel
umm ever heard of a thing called balance?

Insert bad idea stamp here
I was just wondering when the balance inspector was going to call...

Forboding Angel

Frost Gate Guardian

Join Date: May 2005

lol, that one made me laugh

Howling Wind

Howling Wind

Lion's Arch Merchant

Join Date: May 2005

Down The Road

R/Mo

Lol that is just not happening because of the PvP aspect, if it wasn't for that it, no one would give a shit if your owning monsters with it, its rare to come across someone saying its unfair for the mobs.. :P (just like typical online rpg's).

Some kind of green runes maybe a decent idea to develop but not what your suggesting.

Maybe green armour drops that always salvage a superior rune according to the class of the boss you killed, of course only available in sorrows and grenths footprint area.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

How about green runes that gives some bonus armor versus certain monsters?

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Quote:
Originally Posted by Tuoba Hturt Eht
How about green runes that gives some bonus armor versus certain monsters?
There's something called weapon suffixes

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Maybe we could have them be exactly the same as Superior runes, but named. Like Morgriff's Rune of Death Magic.

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

I quite like the idea, but sadly the PvP and PvE game are so inextricably linked that it would make it rather difficult without some major changes. I'd like to see more things in the game that are reserved for PvE only, since the balance of the game isn't quite as critical, A.Net could go a little crazy with the stats and we could have some fun with the funky items.

Why not make an entire line of green weapons/runes/upgrades/armour that only work in the PvE game and cannot be used in PvP. What would be the harm?

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Morgriff's rune of minor replenishment, major replenishment, superior replenishment.
Galigord's rune of minor replenishment, major, superior etc etc.

Each rune could stack on a "regular" rune you have...minor on a minor rune, major on a major, superior on a superior.
Each replenishment rune would reduce the HP penalty of the regular rune by 50%.
You couldn't gain HP's by adding a superior on a minor..it has to match.

Balance? Every idea that ever gets implemented gives everyone the same opportunities.
If they did implement them, they wouldn't add them to PvE only because that would be an imbalance.

Relax...just agree with it so we can all have more HP's for free
I don't want to be spiked or fragilitised (heh, new word) in 5 seconds flat.

Anyway, lets just see if the devs say "yay" or "nay".

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

green runes that add to attributes not of its class?

Pancho's Warrior's Rune of Minor Fire Magic, etc

MuKen

Frost Gate Guardian

Join Date: Jun 2005

Yeah, we should have a "Green Rune of Victory". And then when you start PVP, whichever team has more of them wins.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Tactical-Dillusions
Morgriff's rune of minor replenishment, major replenishment, superior replenishment.
Galigord's rune of minor replenishment, major, superior etc etc.

Each rune could stack on a "regular" rune you have...minor on a minor rune, major on a major, superior on a superior.
Each replenishment rune would reduce the HP penalty of the regular rune by 50%.
You couldn't gain HP's by adding a superior on a minor..it has to match.

Balance? Every idea that ever gets implemented gives everyone the same opportunities.
If they did implement them, they wouldn't add them to PvE only because that would be an imbalance.

Relax...just agree with it so we can all have more HP's for free
I don't want to be spiked or fragilitised (heh, new word) in 5 seconds flat.

Anyway, lets just see if the devs say "yay" or "nay".
Now, I like the direction Tactical-Dillusions is going with this. One thing I try to understand is the "balance fear". For example: When the green items came out posts went flying about getting rid of them because it's going to mess up the game balance (and the high selling prices).

Just having a thread about green runes...The balance inpectors commented. Now, don't get me wrong, I respect the balance inspector's concerns, fair play, and equal opportunity.

Going back in time a little if were a D2 veteran you knew about players buying "bugged gear" for real currency. That does indeed throw a wrench in the balance gears. They're not items that you can get from regular playing.

Having green runes or green anything would simply be the next step in building on your character. Like Tactical-Dillusions said "Every idea that ever gets implemented gives everyone the same opportunities..."

(unlike the D2 bugged gear that gave only those players who were willing to break the rules and purchase game items for real money.) So relax, embrace the green

Thus so far I would like to thank those balance inpectors so far who haven't flamed this idea closed ;-) and especially to those who have contributed their ideas to the table that have brought new angles that I would not have seen otherwise.

galkraft

Frost Gate Guardian

Join Date: Sep 2005

Followers Of Master Jack

R/Me

Quote:
Originally Posted by Howling Wind
Lol that is just not happening because of the PvP aspect, if it wasn't for that it, no one would give a shit if your owning monsters with it, its rare to come across someone saying its unfair for the mobs.. :P (just like typical online rpg's).
Incidentally, i think the game is unbalanced. Mobs don't get good enough armor, and their weapons should work like they say when they drop. Why don't mobs get rez sigs? Why don't they get rez shrines, or morale boost for killing a PC? I think ANet needs to seriously look into this. A lot of mobs are gonna stop playing this game if things stay the way they are.

j/k.

On topic: How about green "perfect" runes = +4 / -100. Or green "gimped" runes = -1 / +50

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

Green runes +4 -100/-125 would be fine. Having them lower hp penalty but higher stat bonus that superior runes would be the day I leave Guild Wars.

galkraft

Frost Gate Guardian

Join Date: Sep 2005

Followers Of Master Jack

R/Me

oh yeah, and speaking of D2, a second idea: green set items. Imagine green runes with similar effects, or none at all. But combined with a weapon, each rune adds a special bonus.

For example, (making this up) Aidan's Fiery Bow of Fortitude, and a green rune of Expertise. Let's say the green rune normally does +1 / -50. But the combo adds fire damage and a little more health. green rune multipliers stack, but at the expense of health of course.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

okay attribute +5 hp - 150 (id use it)

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

Actually, screw all this, and screw green items :P

When are they going to come out with new types of weapon mods and new types of rune bonuses? I thought the Sorrows update's "new items" were going to be actually new stuff... it turned out to be just a poor recombination of existing stuff. :/

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

Dregos rune of head explosion.

It lets you head look like the ghostly heros!

I am all for cosmetic runes. But ones that would seriously tip the favor in pvp, is not going to happen. Just no.

Ghostly runes is about all i can see comeing. Wear your fissure armor and be transparent!

Ex Animo

Ex Animo

Banned

Join Date: Sep 2005

macau

ex animo

E/W

+4 -100

edit to add : i cant make one word posts , sorry i forgot .. mmm what can i say .. yeah green runes would be cool !!!!

more atributes , less health .. good !

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

Quote:
Originally Posted by Tactical-Dillusions
Balance? Every idea that ever gets implemented gives everyone the same opportunities.
If they did implement them, they wouldn't add them to PvE only because that would be an imbalance.
However, by forcing everything in the game to work in PvE AND PvP they are putting quite large limitations on the PvE game... there are skills that work great in PvE yet are for all intensive purposes useless in PvP so I don't see how PvE only items would cause a problem.

kalaris

Frost Gate Guardian

Join Date: May 2005

Warrior Nation [WN]

W/N

oh I got it! lets nerf PvE even more!

When the bosses die, they drop Pre-id' armor that has a superior rune in it, that salvages 100% of the time,

lol and just to make it completely irritating, make it always be the primary attribute of the boss monsters profession...

Woot a superior...energy storage...WTF!?

I just had a cool idea what if bosses dropped a piece of unique looking armor, that had a set amount of stats(al on par with drak's forge armor), a minor rune of the classes primary (that can't be changed out) and dropped precustomized for the person who could loot it.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by John Bloodstone
However, by forcing everything in the game to work in PvE AND PvP they are putting quite large limitations on the PvE game... there are skills that work great in PvE yet are for all intensive purposes useless in PvP so I don't see how PvE only items would cause a problem.
What do skills that work great in PvE and not PvP have to do with this thread?

SantaClause

Academy Page

Join Date: Apr 2005

US

I would like to pick up a bosses armor and have it customized to me that way we can have hundreds of choices for the same stats. I could run w/ plate from an alo seed or plate from a worm imagine combinations. Of course they would require the same materials and cost to customize it for the sink but it would add a much larger visual selection and meta game for collecting them all.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

I'm gonna have to agree, this is a horrible and bad and stupid idea. Stop belching out every thing that pops into your mind as if it's good.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Bast
I'm gonna have to agree, this is a horrible and bad and stupid idea. Stop belching out every thing that pops into your mind as if it's good.
If you're not going to bring anything new to the table then don't bother posting your short sighted comments.