fraglilty ME/N
cleric of faith
heres frag mesmer build that i use..super effective ME/N
viulence {e}
fragility
phantom pain
shatter delusions
plague touch
soul barbs
enfeeble
rez sig
attibutes:id put like 3 or 4 points into curses(for soul barbs)
max illusion
a bit in domination
some in fast casting
how to use: i start off the battle choosing my frist oppenent..usually someone that your other teamates arent already attacking because its a waste of energy to use this on somebody thats almost going to die
1)cast soul barbs on the target
2)cast fragility
3)cast phantom pain
4)cast shatter delusions
5)cast virulence
6)a few more wand attacks and hes dead
IF:you are running low on energy, instead of phantom pain/shatter delusions..u can cast enfeeble then virulence it costs only 5 energy for each BUT it does less dmg
IF: you have any conditions on you cast a nice plague touch on your victim
if anybody wants to sugest better things to improve build feel free :P
viulence {e}
fragility
phantom pain
shatter delusions
plague touch
soul barbs
enfeeble
rez sig
attibutes:id put like 3 or 4 points into curses(for soul barbs)
max illusion
a bit in domination
some in fast casting
how to use: i start off the battle choosing my frist oppenent..usually someone that your other teamates arent already attacking because its a waste of energy to use this on somebody thats almost going to die
1)cast soul barbs on the target
2)cast fragility
3)cast phantom pain
4)cast shatter delusions
5)cast virulence
6)a few more wand attacks and hes dead
IF:you are running low on energy, instead of phantom pain/shatter delusions..u can cast enfeeble then virulence it costs only 5 energy for each BUT it does less dmg
IF: you have any conditions on you cast a nice plague touch on your victim
if anybody wants to sugest better things to improve build feel free :P
Serps
That's quite the sub-optimal build you got there. Drop soul barbs; you'll have sufficient damage without it, and the casting slows you down. If you really want damage, get Conjure Phantasm, but I suspect you'll run low on energy as it is without another kill spell.
Use shadow of fear for melee control; it's area effect so you'll likely nab a couple of warriors in one cast and it's fairly long duration even at curses 0.
Oh, and you're really going to need some energy management skills in there unless you only plan on getting off the frag/pp/sh/vir combo once.
Use shadow of fear for melee control; it's area effect so you'll likely nab a couple of warriors in one cast and it's fairly long duration even at curses 0.
Oh, and you're really going to need some energy management skills in there unless you only plan on getting off the frag/pp/sh/vir combo once.
Vindexus
Fragility
Soothing Images
Phantom Pain
Shatter Delusions
Virulence*
Power Drain
Energy Tap
Res Sig
It owns.
Soothing Images
Phantom Pain
Shatter Delusions
Virulence*
Power Drain
Energy Tap
Res Sig
It owns.
Dualinity
i have tried one myself:
Fragility
Phantom Pain
Virulence
energy tap
ether feast
res sig
conjure phantasm
i got 2 problems, 1) i cant seem to do alot of dmg (illusions lvl 16)
2) i die too fast
Fragility
Phantom Pain
Virulence
energy tap
ether feast
res sig
conjure phantasm
i got 2 problems, 1) i cant seem to do alot of dmg (illusions lvl 16)
2) i die too fast
cookiehoarder
If you guys run shatter delusions....Wrong way to go.
I run this
Virulence (Must be 9 seconds long)
Enfeeble
Phantom Pain
Fragility
Conjure Phantasm
Mantra of Persistance
Consume Corpse/Drain Enchantment
Res sig
Domination:0 I wonder how I manage?!
Illusion:16
Fast Cast:8/9
Inspiration:rest into this. You need a 70%+ mantra of persistance
Death Magic-6 a must
Longer Virulence>Shorter Virulence
This is just a mad degen build with the frag damage on top of that.
Mantra->Fragility->Phantom Pain->Conjure Phantasm->Enfeeble->Virulence
This works wonders on everything.
Quote:
Originally Posted by cleric of faith
I run this
Virulence (Must be 9 seconds long)
Enfeeble
Phantom Pain
Fragility
Conjure Phantasm
Mantra of Persistance
Consume Corpse/Drain Enchantment
Res sig
Domination:0 I wonder how I manage?!
Illusion:16
Fast Cast:8/9
Inspiration:rest into this. You need a 70%+ mantra of persistance
Death Magic-6 a must
Longer Virulence>Shorter Virulence
This is just a mad degen build with the frag damage on top of that.
Mantra->Fragility->Phantom Pain->Conjure Phantasm->Enfeeble->Virulence
This works wonders on everything.
Quote:
heres frag mesmer build that i use..super effective ME/N
viulence {e}
fragility
phantom pain
shatter delusions
plague touch
soul barbs
enfeeble
rez sig
attibutes:id put like 3 or 4 points into curses(for soul barbs)
max illusion
a bit in domination
some in fast casting
how to use: i start off the battle choosing my frist oppenent..usually someone that your other teamates arent already attacking because its a waste of energy to use this on somebody thats almost going to die
1)cast soul barbs on the target
2)cast fragility
3)cast phantom pain
4)cast shatter delusions
5)cast virulence
6)a few more wand attacks and hes dead
IF:you are running low on energy, instead of phantom pain/shatter delusions..u can cast enfeeble then virulence it costs only 5 energy for each BUT it does less dmg
IF: you have any conditions on you cast a nice plague touch on your victim
if anybody wants to sugest better things to improve build feel free :P Problem with that build is it depends on phantom pain getting on your target. In my expierence playing monk all I do is mend the DW and the frag mes is useless.
viulence {e}
fragility
phantom pain
shatter delusions
plague touch
soul barbs
enfeeble
rez sig
attibutes:id put like 3 or 4 points into curses(for soul barbs)
max illusion
a bit in domination
some in fast casting
how to use: i start off the battle choosing my frist oppenent..usually someone that your other teamates arent already attacking because its a waste of energy to use this on somebody thats almost going to die
1)cast soul barbs on the target
2)cast fragility
3)cast phantom pain
4)cast shatter delusions
5)cast virulence
6)a few more wand attacks and hes dead
IF:you are running low on energy, instead of phantom pain/shatter delusions..u can cast enfeeble then virulence it costs only 5 energy for each BUT it does less dmg
IF: you have any conditions on you cast a nice plague touch on your victim
if anybody wants to sugest better things to improve build feel free :P Problem with that build is it depends on phantom pain getting on your target. In my expierence playing monk all I do is mend the DW and the frag mes is useless.
Dualinity
u deal less dmg with virulence though, because weakness is already inflicted by enfeeble
Yukito Kunisaki
There are 3 problems that a Frag mesmer runs into...
#1 Convert Hexes. This is the BIG one. No amount of hexing will save you from this. And since most protection monks with any skill bring it and remove hex, your build is pretty much toast unless your other anti-monk teammate can stop it.
#2 Early hex removal. If they remove hex your Phantom Pain, you've just shattered Delusions your own Fragility (assuming you're going maximum speed)... nice going...
#3. Ease of killing due to no energy. You've got nothing to save yourself from energy loss. This build eats energy like a vaccuum and without some energy help, uh, you're dead after one use...
This is my version of a Conditions Mesmer. I don't call it fragility because spreading conditions can actually be a lot more useful. [Martyr counters it but hey, so does everything else in the game have a counter]
10+2 Illusion
9+1 Fast Casting
10+1 Inspiration
rest in curses
Fragility
Phantom Pain
Ethereal Burden
Energy Tap
Drain Enchantment / Ressurection Signet
Signet of Agony
Plague Sending
Virulence {E}
For me, this is by far the most efficient form of Fragility Virulence I've created. It has 3 energy manager skills, 2 of which have very nifty benefits. It doesn't need to waste a slot in Shatter Delusions, instead vying for the Degen AND Deepwound for later use. It has that energy returning snare that counts as a blanket hex as well... It uses BLEEDING instead of deepwound to set off Virulence causing maximum degen ON TOP of Frag damage and an extra condition...
Convert Hexes shut you out. Any monk with a sense of intelligence knows about this build, however, if they don't have convert hexes, they're pretty much doomed.
Since the rest is in curses, you can actually sub out Ethereal Burden for Defile Flesh. Therby making Mend Ailment useless in saving their sorry behinds...
edit* forgot to mention, it's AoE bleeding... [bah*]
#1 Convert Hexes. This is the BIG one. No amount of hexing will save you from this. And since most protection monks with any skill bring it and remove hex, your build is pretty much toast unless your other anti-monk teammate can stop it.
#2 Early hex removal. If they remove hex your Phantom Pain, you've just shattered Delusions your own Fragility (assuming you're going maximum speed)... nice going...
#3. Ease of killing due to no energy. You've got nothing to save yourself from energy loss. This build eats energy like a vaccuum and without some energy help, uh, you're dead after one use...
This is my version of a Conditions Mesmer. I don't call it fragility because spreading conditions can actually be a lot more useful. [Martyr counters it but hey, so does everything else in the game have a counter]
10+2 Illusion
9+1 Fast Casting
10+1 Inspiration
rest in curses
Fragility
Phantom Pain
Ethereal Burden
Energy Tap
Drain Enchantment / Ressurection Signet
Signet of Agony
Plague Sending
Virulence {E}
For me, this is by far the most efficient form of Fragility Virulence I've created. It has 3 energy manager skills, 2 of which have very nifty benefits. It doesn't need to waste a slot in Shatter Delusions, instead vying for the Degen AND Deepwound for later use. It has that energy returning snare that counts as a blanket hex as well... It uses BLEEDING instead of deepwound to set off Virulence causing maximum degen ON TOP of Frag damage and an extra condition...
Convert Hexes shut you out. Any monk with a sense of intelligence knows about this build, however, if they don't have convert hexes, they're pretty much doomed.
Since the rest is in curses, you can actually sub out Ethereal Burden for Defile Flesh. Therby making Mend Ailment useless in saving their sorry behinds...
edit* forgot to mention, it's AoE bleeding... [bah*]
arredondo
Several fallacies...
Quote:
Originally Posted by Yukito Kunisaki
Quote:
#1 Convert Hexes. This is the BIG one. No amount of hexing will save you from this. And since most protection monks with any skill bring it and remove hex, your build is pretty much toast unless your other anti-monk teammate can stop it.
Fragility-->Shame-->Phantom Pain-->Virulence. Convert Hexes goes down in flames. But you have all kinds of other ways to deal with that. Convert Hexes is a two second cast with a 20-second recharge. If it bothers you so much in a predictable situation, don't simply give up - throw a Power Spike at him for 80-100 damage when he casts it.
Quote: #2 Early hex removal. If they remove hex your Phantom Pain, you've just shattered Delusions your own Fragility (assuming you're going maximum speed)... nice going... If they remove my PP (which I always look for on certain classes), there will be a mustard-colored Condition triangle you know - it's no great effort to simply cast Virulence when the enemy does half the work for you by removing a hex. If he doesn't remove it, Shatter (or let PP degen naturally) and take care of your business.
Quote:
#3. Ease of killing due to no energy. You've got nothing to save yourself from energy loss. This build eats energy like a vaccuum and without some energy help, uh, you're dead after one use...
This by far is the biggest myth about Fragility killing. The core group of four skills takes 35E to cast! Most people know enough to run 55E-69E builds. Not only that, if you cast all four as fast as possible, you use only a net 27E because of natural regen. Not only THAT, if you allow PP to degen for 5-8 seconds while you wand spam for extra damage before the Shatter, you end up using only 20E or less because of MORE natural regen. A good Fragger can kill efficiently, saves his energy, and ends up waiting for skill recharge more than mana problems. And if that's a problem for some heavy casters out there, simply add points to Inspiration for an energy skill - you have four slots left and only need to build two attributes (Illusion and Domination). And no Mesmer should be "easy to kill" unless he's dumb enough to only pack offensive skills. I am rarely the first to die, even as a main target, because I place a HIGH priority on defense when I make most of my builds (including this one). Distortion? Hex Breaker? Sympathetic Visage? Back Fire? Imagined Burden? What does "easy" have to do with trying to kill someone who brings defenses like these? Finally, the beauty of Fragging is that once you cast it all on one person, you have the option of throwing out mini-combos which save even more energy. Notice an Axe Warrior teammate causing a Condition like Bleeding on an opponent? Frag+Virul gives you a ton of easy damage for 20E. Another teammate has a Ranger down to 65% damage? PP+SD can knock off up to 40% more if you allow some degen at a cost of 15E. And none of this takes in account the other skills you may have brought on your skill bar (Diversion or BackFire, etc.) Quote:
|