Trixster Mes

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

i've been having alot of fun with this build i just through together and worked quite well.

skills

crippling anguish
conjure phantasm
phantom pain
spirit of failure
arcane conundrum
mantra of persistance
distortion

attributes

fast cast 8+1....9
illusion 12+1+1...14
inspiration 10+1..11


get your mantra up right about 10-15 sec before battle.

when you get in battle find the first war or ranger you can find and cast spirit of failure. if he comes after you he will never hit you with distortion and will be giving you energy. if he doesn't come for you then 25% chance that he misses and gives you energy.....win win.

if 2 war cast the crippling on the other and find the monk or caster do conundrum.

then find your target to start hp degening with phantasm and pp. my mantra of persistance is making the illusion hexs last 79% longer!!

with fast cast and the wars or rangers giving you lots of energy you can just tab pp, tab cp, tab cripple.

if you focus is on a lone warrior he will die before any of it ends. most monks can't deal with this much degen and you parties attacks. thought about adding soul barbs but spirit really fuels the mana while giving a warrior a hard time.

give me your thoughts

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

I agree that degeneration is the bane of a monk's existence, especially once it gets up there in the high negatives. This build reminds me of Stone Summit Heretics (which annoy me to no end). Maybe throw in some sort of energy renewal skill like energy drain (the non-elite) to keep the monk's energy low. Mesmer is lots of fun can cause all sorts of problems.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

i like conundrum because the monk will stop to cast and it takes forever for that heal spell to go off now. gives the party plenty of time to catch up

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

one reply and 107 views......build must be good

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Add a superior rune to Illusion. Using just a minor is a waste.

And why Price of Failure, shouldn't you be using spirit of failure?

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Quote:
Originally Posted by twicky_kid
one reply and 107 views......build must be good Yeah, a true rarity. But I'd go with the superior Illusion as well.

Rhuric

Rhuric

Pre-Searing Cadet

Join Date: Sep 2005

Ontario,Canada

Hells Revolutionaries

W/Mo

The build looks good, ill be sure to try it out.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Lasareth
I agree that degeneration is the bane of a monk's existence, especially once it gets up there in the high negatives. This build reminds me of Stone Summit Heretics (which annoy me to no end). Maybe throw in some sort of energy renewal skill like energy drain (the non-elite) to keep the monk's energy low. Mesmer is lots of fun can cause all sorts of problems. energy tap you mean.

Knido

Knido

Wilds Pathfinder

Join Date: Jul 2005

in exile

W/

spirit shackles would pwn the rangers

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by cookiehoarder
Add a superior rune to Illusion. Using just a minor is a waste.

And why Price of Failure, shouldn't you be using spirit of failure? ya i ment spirit of failure but price will work to since they will miss everytime they hit you and eventually give up or kill themselfs

sup rune is a waste since the only thing adding to illusion is going to is increase the time on the degen spells. not worth losing 75 life over something that can be extended by mantra of persistance.

sup runes are overrated. most builds i use never use sup or major runes and i usually trump builds that do use them.

Teh Monkeys

Ascalonian Squire

Join Date: Sep 2005

I've been running something similar for a while now, but I do use a superior rune. An inspiration one. With 15 in inspiration, mantra of persistence increases illusion hex durations by 100%.

Conjure Phantasm - spammable cover hex, and annoying as hell
Arcane Conondrum - caster harassment
Crippling Anguish - Evil
Spirit Shackles - Ranger lockdown
Ether Feast - basic selfheal
Drain Enchantment/Energy tap - basic energy management
Mantra of Persistence - longer illusion hexes.. it's what makes this build tick.

Don't bother with increasing illusion above 12, it's not worth it.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

ya i might use a sup inspiration, just hate the life loss. meses don't last long b/c they are the most hated class in the game

Iere

Frost Gate Guardian

Join Date: Sep 2005

Midnights Revenge [MiRe]

Mo/Me

One thing to say: This makes me happy all my characters are running hex breaker.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

finally someone posted one more of many semi-secret mesmer combos that actually work (unlike fragility let's waste a necro elite for fun)!

players that keep attacking while missing or hurting self without reading any hexes on them have to be punished!

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

Quote:
Originally Posted by Iere
One thing to say: This makes me happy all my characters are running hex breaker. Unfortunately it only blocks one of these

Ruoenkruez Tudor

Ruoenkruez Tudor

Jungle Guide

Join Date: Aug 2005

with Jessica Alba

Me/W

is this build effective

Teh Monkeys

Ascalonian Squire

Join Date: Sep 2005

If you know how to run it.

The point is not to shut down a single target, it's just to annoy the entire enemy team.

And about hex breaker.. it only stops one hex. I've got more than enough to spam.

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

I tried this build, and wow, I love it so much! its very fun, good job.

Iere

Frost Gate Guardian

Join Date: Sep 2005

Midnights Revenge [MiRe]

Mo/Me

Thank you, obviousman, but it's the first hexes most people think to cast in random that are the most dangerous.


Still, I don't mean to rag on the build. It's quite fearsome. There's a reason mesmers rock. <3

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Iere
Thank you, obviousman, but it's the first hexes most people think to cast in random that are the most dangerous.


Still, I don't mean to rag on the build. It's quite fearsome. There's a reason mesmers rock. <3 point being that you have to know how to use a mes and think about your stategy unlike other classes.

only reason why most people pick mes as a 2nd class is b/c of hex breaker and i know this. i always cast a cover spell to get rid of hex. most people are not fast enough to hit breaker again before my fast cast fires off my dangerous hex.

the beautiful thing about this build is there is not 1 "dangerous" spell. they are all pretty bad.

pindun

Ascalonian Squire

Join Date: May 2005

Nice, but Deadly

I was under the impression there was a cap on degen. Is that the case? What is that cap? (I had 7 in mind, but no idea where I got it from) And is it possible to excede that cap with this build and be casting spells that have no effect?

Cheers,
wei

gimpysonofgroin

Ascalonian Squire

Join Date: Jun 2005

Boston, heart in Newcastle

Guilds are silly

N/Mo

cap is 10

tigernz

tigernz

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Servants of Fortuna

N/Me

Also fun when a warrior chases you across the map, just for you to dump Crippling anguish + phantasm + Faintheartedness (I use that rather than shackles) on em for -10 degen for 25 seconds then run back to the battle to harrass the rest of his team while he tries to slowly make his way back to get in healing range of his monk

I usually bring power drain instead of spirit of failure for energy regen - pretty much guaranteed the interrupt & energy when you use it in conjunction with arcane conundrum. Also REALLY funny watching the w/mo's trying to cast restore life/resurrect with conundrum on them.

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

No res? Your build sucks without a res.

blane

blane

Frost Gate Guardian

Join Date: Jul 2005

Singapore

Sg Knights

N/Me

Quote:
Originally Posted by OneArmedScissor
No res? Your build sucks without a res. Please read carefully. Only 7 slots is taken up in thread starter's build. Rez or other skill can still go into the last slot.


This build looks fun to play as much as I hate those Stone Summit Heretics.

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

Quote:
Originally Posted by blane
Please read carefully. Only 7 slots is taken up in thread starter's build. Rez or other skill can still go into the last slot.


This build looks fun to play as much as I hate those Stone Summit Heretics. I realize that, but at the same time, he never mentioned res.
Res should always be included in every build.