R/Me Fragility build
Solais
Good luck with the build! I tried a frag ranger build using traps in random and it went alright. The damage was very surprising (I was hoping it'd be good, and it turned out to be damage that could score a kill... but I'm easily entertained I guess).
Illusion Magic - 10
Expertise - 9 (10)
Wilderness Survival - 9 (12)
Marksmanship - 8 (9)
Throw Dirt
Spike Trap {E}
Barbed Trap
Flame Trap
Fragility
Phantom Pain
Whirling Defense
Rez Signet
Basically I'd Phantom Pain the prospective target, wait a second... then Fragility ~ Throw Dirt (which runs me in close to them, with Whirling for back up), Spike Trap, Flame Trap while they're knocked down, and then Barbed Trap on my way out. Against melee, it was fun to have all 5 conditions take their toll (for some reason instead of running away, lots of them would chase me and run into the barbed trap for the bleeding)... but the knockdown helped so much against any class when I ran this.
Illusion Magic - 10
Expertise - 9 (10)
Wilderness Survival - 9 (12)
Marksmanship - 8 (9)
Throw Dirt
Spike Trap {E}
Barbed Trap
Flame Trap
Fragility
Phantom Pain
Whirling Defense
Rez Signet
Basically I'd Phantom Pain the prospective target, wait a second... then Fragility ~ Throw Dirt (which runs me in close to them, with Whirling for back up), Spike Trap, Flame Trap while they're knocked down, and then Barbed Trap on my way out. Against melee, it was fun to have all 5 conditions take their toll (for some reason instead of running away, lots of them would chase me and run into the barbed trap for the bleeding)... but the knockdown helped so much against any class when I ran this.
smurfhunter
ok to be fair to rusty, yes hex removal gimps fragility. BUT since you are so intense on TA and not CA, all you need to do is have your friend bring like parasitic bond or something, and bury your hex with it.
and i mean IA still interupts, you miss about 60 damage from fragility but its still a nice skill.
my argument still holds, fragility + res sig + IA is 3 skills. add in savage shot, distracting shot... basically look at cookiehoarders build.
http://guildwarsguru.com/forum/showthread.php?t=62293
just switch out leech signet and drain for fragility and something with an illusion attribute. or frag and troll unguent. w/e
and i mean IA still interupts, you miss about 60 damage from fragility but its still a nice skill.
my argument still holds, fragility + res sig + IA is 3 skills. add in savage shot, distracting shot... basically look at cookiehoarders build.
http://guildwarsguru.com/forum/showthread.php?t=62293
just switch out leech signet and drain for fragility and something with an illusion attribute. or frag and troll unguent. w/e
UberRusty
Quote:
ok to be fair to rusty, yes hex removal gimps fragility. BUT since you are so intense on TA and not CA, all you need to do is have your friend bring like parasitic bond or something, and bury your hex with it.
But look at this statement:
If you were playing Teams Arena you wouldn't be running a Fragility Mesmer if you wanted to WIN.
Quote:
I wasn't teasing you when I said:
and i mean IA still interupts, you miss about 60 damage from fragility but its still a nice skill.
But I thought the whole point of a Frag Ranger was to do 60 dmg per shot, which is actually around 5 - 6 shots in the course of 8 seconds. IA is not a nice skill. It's rubbish. It's like comparing... Warrior's Endurance with Eviscerate. They both have their uses, but simply put, Warrior's Endurance = suckage.
Yukito Kunisaki
Quote:
Originally Posted by smedge
Arguing that fragility is useless because of hex remove isn't valid either. There are ways around hex remove. There isnt a single build in guild wars without it's achilles heel.
There's always a way around anti-hex removal... But the trick here is that once fragility goes down, the leftover options just don't cut it. It will go down against a team that's prepared. [one with a brain that has hex removal if it's TA, in CA, then it's probably great...]
If it works well in CA, that's fine I guess.. smurfhunter
Quote:
Originally Posted by UberRusty
But I thought the whole point of a Frag Ranger was to do 60 dmg per shot, which is actually around 5 - 6 shots in the course of 8 seconds. IA is not a nice skill. It's rubbish. It's like comparing... Warrior's Endurance with Eviscerate. They both have their uses, but simply put, Warrior's Endurance = suckage. hey you started the "omg we have __" thing. anyway, i completely disagree, IA does not suck. enjoy casting something when a ranger is using it on you. you can barely even cast reversal, everything you do is interupted for 8 seconds. have a ranger use IA and then a warrior attack at the same time - in 4-4 with one monk that = owned. not to mention, the only person to bring a hex removal would be a monk, no? good luck getting hex remover off when someones using IA on you. inspired hex *might* work, but you would have to have precise timing, like the exact same second you were hit you used it. but nah, thats rare. and it has a 20 second cooldown. Odd Sock
Quote:
Originally Posted by UberRusty
But I thought the whole point of a Frag Ranger was to do 60 dmg per shot, which is actually around 5 - 6 shots in the course of 8 seconds.
And you're also very wrong. Calculate the damage from Fragility, the burning and the bow damage.
Here I'll help you out: http://www.guildwarsguru.com/calcula...time=2&crit=20 So if you can use that properly you'd see that the average damage from a frag ranger's shot is: 33.91 from the arrow damage 28+28 from the Fragility 14 from the burning And the grand total is...103.91, let's round to 104. Now consider that first shot has a Pin Down in it, it's a 132 damage shot. Where did you get 60 damage per shot from anyways ? So you pull off 5-6 shots that's in the neighborhood of what ? 520-624 ? Yea it's a bad build considering no one normally has over 480 HP and you never face more than one monk. Frankly I couldn't care less if it weren't good for anyhting else but arena. Fact is, it's what it's made for. That's where it started and that's where it stayed. Don't think you're a genius having figured out it's not good in tombs or GvG (although I have ran it in PUGs and it did pwn). I always get at least one kill, 2-3 if my team doesn't suck or I don't get focused after the caster. UberRusty
Quote:
Don't think you're a genius having figured out it's not good in tombs or GvG (although I have ran it in PUGs and it did pwn).
|
Quote:
Quote:
"negative ignorant"
You forgot to add idiot. :O EDIT: Gotta stop pressing tab + enter by mistake.
Quote:
Where did you get 60 damage per shot from anyways ?
Talking about Fragility there.
Ilya Khan
Correct me if I'm wrong, but this build has already been discussed on these forums. Look under the skills listing at fragility and I think you will find it.
Odd Sock
Quote:
Originally Posted by UberRusty
Talking about Fragility there.
When you go and make a judgement about a build, don't just judge it by one skill, look at what else comes into pay. It's a little over 100 damage per shot, 128 with the Pin Down... for arena it's nothing to laugh at.
Neo-LD
just one question- if the 1s burn of incen arows triggers fragility perfectly, would flame trap do the same thing? just wondering.
smurfhunter
Quote:
Originally Posted by Neo-LD
just one question- if the 1s burn of incen arows triggers fragility perfectly, would flame trap do the same thing? just wondering.
im sure flame trap would trigger fragility, but its impractical because you cant spam it, you have to be near them, you can get distracted, etc.
but just to answer your question, yes flame trap will trigger fragility. why wouldnt it? chudak
the 1 second idea of incen. arrows is to triger it twice ... since fragility triggers itself when you aply the condition and when its duration passes.
AtomicMew
Would dual shot work with the build? I know you won't get double damage from the condition ending, but wouldn't you get double damage from applying burning?
Silmor
Reapplication of an existing condition does not re-trigger Fragility, it only triggers on 'new' conditions and on conditions ending. Dual Shot under Incendiary would apply burning twice, which equates with one application of 'on fire' lasting just as long as your regular damage, so only take this if you're interested in the damage aspect of Dual Shot, it won't help the Fragility damage one bit.
UberRusty
Quote:
When you go and make a judgement about a build, don't just judge it by one skill, look at what else comes into pay. It's a little over 100 damage per shot, 128 with the Pin Down... for arena it's nothing to laugh at.
You just semi-contradicted yourself. | Even though the purpose of the build is to... HMMM, use Fragility as damage? Saying that is like saying don't judge a Fragility Mesmer by Fragility. Or don't judge an Axe Spiker by his Elite. Or a player by a rez signet. OneArmedScissor
Quote:
Originally Posted by UberRusty
You just semi-contradicted yourself.
Even though the purpose of the build is to... HMMM, use Fragility as damage? Saying that is like saying don't judge a Fragility Mesmer by Fragility. Or don't judge an Axe Spiker by his Elite. Or a player by a rez signet. Dink Dink Dink Aggro Monkey
Thanks for all the comments and suggestions. Also I have tried this build out in tombs, and we won 3 straight (most likely complete luck), and GvG (did decent but could have gone better). But I have taken into account the comments and suggestions you have mentioned and even tried a few of them out, the zealous component has really helped with the energy of this. Who knows, maybe I ran into rusty in the Team Arenas and he got his ass handed to him, but i don't remember names very often. Also the idea with apply poison isn't bad, but most of the time i don't see a point of even putting it on because my target is usually dead by the time frag / inc. arrows / tiger's fury is out, but i will consider that next that i feel like messing around in TA.
UberRusty
Quote:
Who knows, maybe I ran into rusty in the Team Arenas and he got his ass handed to him, but i don't remember names very often.
Yeah, that's because you get beat too much. :O :O :O
| Mgz
this build good in TA, etc but crap in Comp Arena :/ (which I play mostly cuz I dun want to waste time at TA or tomb
UberRusty
Quote:
this build good in TA, etc but crap in Comp Arena :/ (which I play mostly cuz I dun want to waste time at TA or tomb
I would've thought you didn't want to waste time IN CA and play TA and Tombs.
| smurfhunter
Quote:
Originally Posted by UberRusty
I would've thought you didn't want to waste time IN CA and play TA and Tombs.
no see the point is TA takes some organization (= time) while ca is just point and click. i kinda think both waste time
UberRusty
I don't know, I organize my 4v4 groups as simple as double click name + PM. :O
|