Have lower level mobs (-4) ignore you

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Last I saw this was in CoH, but the idea was a good one. If you take your level 20 back to Ascalon it would be nice if the level 4 baddies didn't aggro you. They would of course aggro any other chars that pass into their aggro bubble. Just makes life a bit less annoying if you go back to lowbie land.

I'm thinking somewhere around 4 levels greater in difference would still make sense as you get minimal exp at that point. I'm not suggesting they run away, but instead they react like the pre-searing mobs do.

Sure running would be made easy for getting folks from Ascalon to the shiver peaks since anyone could do it... but is that so bad? Running to Droknars would still require a competent runner as the mobs are definitly within your chars level range.


Just a thought to toss out for discussion.

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

Sorta like in pre-searing? I think the idea behind that was to baby newbies in their conquests. I'd like to say that I've seen many runners get owned on the way from Piken to Grendich because of hexes/energy burn.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Yeah I hate it when devouer are nibbling at my lv 20 ankles doing -0 damage cause its annoying as all else. I mean, I get NOTHING from killing them off. It should be only lv6-8 attacking lv20 characters... I enjoyed walking around through the pre-searing areas with my lv 8 warrior and only being attacked by lv2-3 bears and wolves cause everything else ran in fear

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

I agree. It's not the first thing they should change though, there are more important things on ANet's mind

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Quote:
Originally Posted by zehly
Sorta like in pre-searing? I think the idea behind that was to baby newbies in their conquests. I'd like to say that I've seen many runners get owned on the way from Piken to Grendich because of hexes/energy burn.
I guess I'm willing to give up that "fun" of watching those guys get owned.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

There has to be a challenge in the running, i guess. thats...about it?

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

well a good runner won't get owned between grendich and piken if they stop and fight off a few.

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Thats the one thing that really annoys me about running to yaks is all the imagined burdens and conjure phanatasms. Its like as soon as you get them off you they're right back on.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Yeah... but they are just casting that on you for the most part so swat them down with that mighty sword and take off running again. Its just as hard running from Beacon to Lion's Arch... these Mergoyals can slow you right to a crawl.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

This doesn't make any sense. Why would monsters suddenly ignore someone? How can they tell your strength just by looking at you? THEY'RE MONSTERS - THEY WANT TO KILL YOU.

I just don't see a Mergoyle/Grawl/Charr saying "So Bob, that Warrior has that 15k armor, we probably shouldn't mess with him... but that guy looks like he just got out of the searing!"

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

same reason lower lv pre-searing monsters are not hostile... or is it they are afraid of Gwen...

Rey Lentless

Rey Lentless

Krytan Explorer

Join Date: May 2005

CoH is a game completely dominated by level. Anything moderately below your level is meaningless, anything above it destroys you.

They've said they didn't want level differences to be as important in this game.

A change to this would be bad.