alright so this pickup group in guild, we decided to make this crazy build.
1W/Mo
1Mo/E
1Mo/R
1Mo/W
right there as you can see would be a crazy build. Well so far everyone equiped Revive and Orison of healing. 1 monk will be the Healer, probably the Mo/W And when the other team sees that you are the tank, then use spells such as Guardian, and protective hands, to tank as a monk! Really works if your efficent with energy. Then one more monk has good smite build and doesnt have to worry about healing. So as One monk is tanking(lol never thought i would say that) one is smiting(damaging the other team) and Healing him! Everyone with me so far?
So what about the Warrior, and that other gosh dang monk!?!?!?!?
Well...
The warrior needs some Runes such as more health rune(the name escapes me at the moment) and Some protective. While He is attacking the enemy, the 2 monk who are originally being attacked help him, Creating a 3 way chain of heling and damage goodness. Since everyone will obviously notice the gigantic cluster of damage and killing going on, noone will notice the other monk. You equip him with some Elemental area spells, and some healing just in case
There you go!
Well now you may be asking yourself, Wow im ready to go out with the pals, drink some beers and try this build!
Well, hold up thier Sonny, You need some important information!
First of all, You can never split up!!! Dont ever run away from each other, the group of healing and Carnage is very vital. Trust me this works. Even if you do split up, the one monk that is being ignored can also heal well too.
Second of all, You need to always try and keep a good eye out for Smite builds. You can take alot of damage, but they will eventually get the best of you. WE played 5 smite teams with this build and all 5 won, after like 15 minute(average) game match time.
Finally, you need to make sure you have some time on your hands to uise this build. Its not damage intensive, just winning intensive. So the battles will be long but you will eventually come out the victor(we actuially one by an entire team leaving after a 10 min fight)
So there ya go, sorry i dont have exact skill sets.
Any questions? PM me or
IGN Vapor Gun
or Ms Double Trouble
-VAPORgun
**** EDIT: Crap I think I have wrong thread****
New 4v4 Group Build, Tested and Proven!
VAPORGun
DangerMouse
Sounds like the 4 man farming group i have been with
2 dmg dealer tanks
1 healing monk
1 prot monk
Healing monk maxs out divine and healing then uses dwaynas kiss, word of healing, mending and healing breeze
Cast mending on entire group then use blessed signet to get energy you still have 2 skill slots left for maybe orison and res or similar.
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Prot monk maxes out gos for max prot then even spread on divine and smiting
uses reversal of fortune, smite hex, aegis, balthazars aura, Life Barrier, Blessed Signet, res, and life bond
Same method as healer, cast life barrier on everyone and then life bond on healer as well (life barrier first then life bond as they will then stack and the healer will take like 25% dmg or some ridiculous amount. Use blessed signet for energy then cast aegis whenever possible, smite hex when anyone becomes hexed, when all is going well you might get the energy up to drop a bal aura on one of the warriors for extra dmg, when things are not going well use reversal for a backup heal (the reversal itself mixed with the divine favour makes for a nice little heal)
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As for the warriors they just need to be mass dmg output i found having a knockdown/aftershock and a cyclone axe smiter worked well.
but they are basically just there to be dmg dealers so use whatever works best (think about your energy storage though you dont want to run out adrenaline skills will always work well)
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I really dont think this build would work to well in pvp due to shatter enchant and conditions still screwing ya but for general farming it can be really quite good as long as the enchantments are kept on and going.
2 dmg dealer tanks
1 healing monk
1 prot monk
Healing monk maxs out divine and healing then uses dwaynas kiss, word of healing, mending and healing breeze
Cast mending on entire group then use blessed signet to get energy you still have 2 skill slots left for maybe orison and res or similar.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prot monk maxes out gos for max prot then even spread on divine and smiting
uses reversal of fortune, smite hex, aegis, balthazars aura, Life Barrier, Blessed Signet, res, and life bond
Same method as healer, cast life barrier on everyone and then life bond on healer as well (life barrier first then life bond as they will then stack and the healer will take like 25% dmg or some ridiculous amount. Use blessed signet for energy then cast aegis whenever possible, smite hex when anyone becomes hexed, when all is going well you might get the energy up to drop a bal aura on one of the warriors for extra dmg, when things are not going well use reversal for a backup heal (the reversal itself mixed with the divine favour makes for a nice little heal)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As for the warriors they just need to be mass dmg output i found having a knockdown/aftershock and a cyclone axe smiter worked well.
but they are basically just there to be dmg dealers so use whatever works best (think about your energy storage though you dont want to run out adrenaline skills will always work well)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I really dont think this build would work to well in pvp due to shatter enchant and conditions still screwing ya but for general farming it can be really quite good as long as the enchantments are kept on and going.
jonnybegood
where yall on today around 1:00 central time? i think i played you gyes like 3 times, you owned us. but do u remember "warlock pvp b" he was our team leader.lol great build you had us like 11-0 the first game. and if ur not that group oops