W/Mo Farming

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I was ignoring this thread for a while but read through the opening post just to see how powerful w/mos can be...

"Must HAVE 25 ENERGY"...

Ah, they aren't that strong after all.

Any warrior that needs more than 20+ energy isn't the brightest bulb in the socket...

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Yukito Kunisaki
I was ignoring this thread for a while but read through the opening post just to see how powerful w/mos can be...

"Must HAVE 25 ENERGY"...

Ah, they aren't that strong after all.

Any warrior that needs more than 20+ energy isn't the brightest bulb in the socket... The only reason for the plus 20 energy is that balth's aura cost 25 to cast. And aura is a key component to making these run quickly.

prime stinger

Lion's Arch Merchant

Join Date: Aug 2005

England

RoA

R/

can u tell me how many atts u have in str? and where do u get that elite i dont have it? pm me with replies, or post here

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Quote:
Originally Posted by prime stinger
can u tell me how many atts u have in str? and where do u get that elite i dont have it? pm me with replies, or post here
Who are you talking to? And which elite do you want?

Anyways, I put just any extra in str, which usually comes up to like 1 or 2.

prime stinger

Lion's Arch Merchant

Join Date: Aug 2005

England

RoA

R/

Quote:
Originally Posted by Alone)
Who are you talking to? And which elite do you want?

Anyways, I put just any extra in str, which usually comes up to like 1 or 2. the guy who made this thread.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by FyrFytr998
The only reason for the plus 20 energy is that balth's aura cost 25 to cast. And aura is a key component to making these run quickly. Although I understand this is a W/Mo build, and people discuss farming Augury Griphons, I've sinced moved on to just quest and combat expeditions with a party in Sorrow's Furnace. It's just more efficient. More fun, and farming is nerfed too much...

What's more, though Balthsar's aura is good for what you're trying to do, AoE armor ignoring dmg, it's just not efficient...

My W/N build kills far faster than any w/mo with Mark of Pain and Bonetti's to cower behind.

I'm certain there are more efficient ways for a W/Mo to deal AoE dmg that doesn't cost 25 energy... Should I look for them? Nah, not only do I dislike the notion of Holy Paladin, the thrill of almost dying and then ripping 20 griphons in half is less boring.

I don't farm anymore with my w/n, I use my R/Mo for that casting Balthasar's on my Pet and having him eat my foes in mass... But BA needs to be worked out of a W/Mo build to make up for efficiency issues...

But that's not my problem, so if you guys run what you want, hey, your call...
[doesn't mean I can't taunt you for inefficiency... ]

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Yukito Kunisaki
What's more, though Balthsar's aura is good for what you're trying to do, AoE armor ignoring dmg, it's just not efficient... The problem is that there are really only three temporary smiting spells that a W/Mo can use...

Balthazar's Aura (lasts 10 seconds, 15 second recharge time)
Shield of Judgment (E) (lasts 18 seconds max, 45 second recharge time)
Symbol of Wrath (lasts 5 seconds, 30 second recharge time)

In order to maintain any sort of "continuous" smiting, you really need to have all three, with Balthazar's being the shortest recharge time.

Zealot's Fire used to be the cure for that (and could be the ONLY smiting spell you'd need), but with the nerf a W/Mo just can't activate it enough.

Honestly, I really dislike using smiting skills on a W/Mo. Yes, I'm being elitist, but for the most part I would much rather hack an enemy to death (using stances and healing to outlast him), than "smiting" him to death. But for you impatient farmers, I have to admit that this is a highly effective tool.

Nyax Soulreaper

Nyax Soulreaper

Krytan Explorer

Join Date: Aug 2005

Canada

X Death Dragons X

N/E

Quote:
Originally Posted by Namingishard
Where can i cap Healing Hand? 0-o You can aquire healing hands from perdition rock outside of ember light camp. as i say, this skill isn't absoloutely needed, just preferred. great discussion we have goin here

Nyax Soulreaper

Nyax Soulreaper

Krytan Explorer

Join Date: Aug 2005

Canada

X Death Dragons X

N/E

Quote:
Originally Posted by Jetdoc
The problem is that there are really only three temporary smiting spells that a W/Mo can use...

Balthazar's Aura (lasts 10 seconds, 15 second recharge time)
Shield of Judgment (E) (lasts 18 seconds max, 45 second recharge time)
Symbol of Wrath (lasts 5 seconds, 30 second recharge time)

In order to maintain any sort of "continuous" smiting, you really need to have all three, with Balthazar's being the shortest recharge time.

Zealot's Fire used to be the cure for that (and could be the ONLY smiting spell you'd need), but with the nerf a W/Mo just can't activate it enough.

Honestly, I really dislike using smiting skills on a W/Mo. Yes, I'm being elitist, but for the most part I would much rather hack an enemy to death (using stances and healing to outlast him), than "smiting" him to death. But for you impatient farmers, I have to admit that this is a highly effective tool. I also have to say i agree with JetDoc. I don't mind if a run takes maybe a minute longer than the Mo/W builds or the W/N builds, because you can stay alive longer. and the reason why i picked griffon runs is because they are easy, quite fun and quick.

the mountain trolls i couldve done a guide on aswell, but i decided griff runs. however i may do a mountain trolls guide later too. also, i wish i knew how to do the SF runs, but i dont know. so, feel free to post it here (just askin ), but u dont have to if u want to keep it secret.

mind you, this guide isnt really for exp'd players, just players who havent done this before or don't know how.

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

Its kind of nice not to see a mo/wa farmer.... I have been using my W/N lately, but I might as well try this for kicks.

Great job Soulreaper, I really apericiate the work you put into the post! *bows*

prime stinger

Lion's Arch Merchant

Join Date: Aug 2005

England

RoA

R/

i would like to hear the mountain troll build, when i try them near tDroks and go intot he cave they rip me up hardcore. post please. or pm me the skills on this site or the game.

Nyax Soulreaper

Nyax Soulreaper

Krytan Explorer

Join Date: Aug 2005

Canada

X Death Dragons X

N/E

Quote:
Originally Posted by Venus
Its kind of nice not to see a mo/wa farmer.... I have been using my W/N lately, but I might as well try this for kicks.

Great job Soulreaper, I really apericiate the work you put into the post! *bows* thanks feedback greatly appreciated. oh this build works for mountain trolls. they just deal more damage. just dont spam too much or u may get distracted.

Nyax Soulreaper

Nyax Soulreaper

Krytan Explorer

Join Date: Aug 2005

Canada

X Death Dragons X

N/E

bump again

vvh

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Frank The Tank
My skill set is identical to aB's. I use 15K gladiators with the 15K Ascalon Helmet (+1 tactics & looks good together, plus get damage reduction). I use a desert collectors Axe 15% while enchanted (customized for +20%), 3:1 vamp and +20% enchants. Shield is Malinons, +45hp while enchant, -2dmg while enchant.

Skills:

Bonettis
Cyclone Axe
Balths Aura
Symbol of Wrath
Healing Hands (E)
Vigorous Spirit
Balths Spirit
Mending

Attributes: (will check when home & edit)

Healing: 8 - need the +3 mending
Smiting: 12
Strength: 4 - isn't important with smiting
Axe: 9 - req. on my axe
Tactics: 9 - req. on my shield & almost continuous bonettis

Armor has Sup Absorption on chest, Sup Vigor on Legs, minor axe on boots, minor strength on gauntlets, minor tactics on helmet.

I cast Mending & Balths Spirit right away, and leave myself with 10 energy. I also switch to a weapon that doesn't have the -1 health regen for the run. I collect ALL the minotaurs and griffons at once, I have never died during the run (I usually have over 200hp when the fight begins). Before collecting the last group, I switch to the vamp axe.

First spell is healing hands, followed by cyclone axe, then bonettis, then vigorous spirit, symbol of wrath, cyclone axe and bonettis. Now the damage starts, cast balths aura then cyclone and bonettis. This is the point where I cycle cyclone and bonettis, while keeping an eye on balths aura and symbol of wrath.

A common mistake is for people to cycle the cyclone axe & bonettis and immediately casy a spell before cyclone is close to being ready. I wait to cast my spell when cyclone axe is almost ready to go, you need to take advantage of bonettis as much as possible. You will probably die if you cancel out bonetti's too early, with 9 tactics it is almost a non-ending cycle of bonettis for me. After the initial onslaught, my health is never even close to a dangerous level, and the damage with a high smiting level is tremendous.

The monk boss Screaming Claw drops pretty quickly for me, when he is left standing I cancel out the enchants to help me gain energy and simply wait for bonettis to charge and hit balths aura, it usually takes one or two and he's done. I think it's even better with both Featherfist and Screaming Claw at once, since Featherfist will survive a while and help get a full bonettis charge quickly. BTW, I have Screaming Claw as the attack focus from the beginning, to help counter his regen.

I think my method is about as efficient and streamlined as possible while maximizing my equipment to the fullest. My 55hp monk with SoJ and Balths Aura at 16 smiting kills em much quicker, but this run is easier with the tank.

All together the run takes about 3 - 4 min. and almost always nets a gold item for me, sometimes more. Plus, keys drop pretty regularly which I don't use in the desert. This farming run is not a secret anymore, I will show new players how to do it. The other spots I won't show I don't understand. How can you have that many attrib pt.to spare?
12 on smiting, 8 on healing, 9 on tactics, 9 on axe and 4 on strength.

thejynxed

thejynxed

Academy Page

Join Date: May 2005

Medieval Knights of Darkness [MKOD]

A/

You need the runes to give the bonus attribute points.

NinjaMonkey

NinjaMonkey

Academy Page

Join Date: Aug 2005

Israhell

Fremen Warrior Front

W/Mo

I tried this cyclone axe build a couple of hours ago. i did maybe 3~4 runs with it and i found it to be much more work than i'm willing to put in a farming run.

I'm using a build similar to the one here: http://www.guildwarsguru.com/forum/s...ad.php?t=55015
Kills things faster and requires less work to pull it off.

I do think yours is great and obviously you put much effort in it, but it's just not for the lazy farmers like me

Nyax Soulreaper

Nyax Soulreaper

Krytan Explorer

Join Date: Aug 2005

Canada

X Death Dragons X

N/E

Quote:
Originally Posted by NinjaMonkey
I tried this cyclone axe build a couple of hours ago. i did maybe 3~4 runs with it and i found it to be much more work than i'm willing to put in a farming run.

I'm using a build similar to the one here: http://www.guildwarsguru.com/forum/s...ad.php?t=55015
Kills things faster and requires less work to pull it off.

I do think yours is great and obviously you put much effort in it, but it's just not for the lazy farmers like me i dont think i could do that one anyway cuz id need the +5 energy sword...

Chief

Chief

Site Contributor

Join Date: Apr 2005

Holy Double Posting Batman!

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