Flavor of Next Month
Fire Lord
That is one of the most annoying things in the world. But yeah you try and kill the rangers. but it's hard when they never stop running.
ManadartheHealer
What about Minion Factory?
...or not
...or not
EmperorTippy
^^
I had fun with that a while back. Held the hall 3 times with a competant team. We lost do to shitty luck. The sucide Necro build I made was also kinda fun. 4 Necros with death nova on them selves along with chillblains on all of em. The other 4 people were monks with Unyielding Aura. All the Necros would die to be ressed by Aura and then would all drop at the same time by grouped enemies. Chillblains ripped off enchants that would stop the damage and Death Nova was killing most people (The UA build wasn't that serious but we won HoH 1 time with it (Granted our first match was HoH))
I had fun with that a while back. Held the hall 3 times with a competant team. We lost do to shitty luck. The sucide Necro build I made was also kinda fun. 4 Necros with death nova on them selves along with chillblains on all of em. The other 4 people were monks with Unyielding Aura. All the Necros would die to be ressed by Aura and then would all drop at the same time by grouped enemies. Chillblains ripped off enchants that would stop the damage and Death Nova was killing most people (The UA build wasn't that serious but we won HoH 1 time with it (Granted our first match was HoH))
pyth0n
Pet Smiters!
repeat
Quote:
Originally Posted by Billiard
Pet Smiting R/Mo build
|
Syno Nym
The next flavor of the month will be... Ranger spike !
Patient Relaxed People wins the Hoh everyday with this kind of build (spike and interrupt from what I heard), it's only a matter of time before someone copies their build...
Patient Relaxed People wins the Hoh everyday with this kind of build (spike and interrupt from what I heard), it's only a matter of time before someone copies their build...
Tony Blair
Ranger spike.
EDIT: Beat me to it.
EDIT: Beat me to it.
IPlayGuildWars
Healing Ball
crimsonfilms
w/r all wielding long bows
Fire Lord
Healing ball is awsome. but when you face a team that's prepared for it. it is a death trap. most people end up panicing when someone drops a maelstrom on you. and yeah. i heard from prp that they use a ranger spike with interrupts.
secretsmg
Ranger spike
Venus
Mesmer mind-wrack team
Martina
8 Monk/Rangers .. trap/smite build ? =p
Mandy Memory
80 enchantment e/mo
-->instert 7 characters that dont completely suck
-->instert 7 characters that dont completely suck
Mystical
I'd have to agree with the people saying Ranger spike.
Just tonight, the PUG I was with came across about an equal amount of IWAY and Rangers who spike with Kindle after a Necro just Rend Enchantments us.
Just tonight, the PUG I was with came across about an equal amount of IWAY and Rangers who spike with Kindle after a Necro just Rend Enchantments us.
twicky_kid
8 r/ele
interrupts, kindle, and conjure with 5:1 vamp bow
easily 120+ dmg each ranger in under 2 sec while interrupting anything trying to be cast
interrupts, kindle, and conjure with 5:1 vamp bow
easily 120+ dmg each ranger in under 2 sec while interrupting anything trying to be cast
Arathorn5000
yep, the OP and I played some ranger spike tonight
Ensign
Savage Shot guys. Gotta abuse the mistakes while you can.
Peace,
-CxE
Peace,
-CxE
Eternal Equinox
Yep, Rangers are back and in full force. Ognoes!
Arathorn5000
Quote:
Originally Posted by Ensign
Savage Shot guys. Gotta abuse the mistakes while you can.
Peace, -CxE |
Zhou Feng
Quote:
Originally Posted by Wa$d
remebering the days of spirits good times, good times
|
Actually my group faced off against what seemed to be an all Ranger Team I guess they where using Kindle Arrows and perhaps some sort of penetration attack because once one of them targeted and they all let fly arrows that target be dead. I didnt even have time to pull a quick heal at all. The only target who lasted a bit was me because of healing touch and orison on self but by the time I tried to get out of range I died too.
Worse still the tournament was in their advantage since it was the hold the Altar scenario, altar which they where holding. And I was on a spiker team...
kemydes
waow 120+ with a ranger/elem in one shot??? how do you do that?
I assume you put 16 in wilderness but then??
Kindle arrows add +26 dam max
Conjure add +10-11 with 10 in fire magic (put more is not an option! else there is no more points for the ranger)
Vampiric 5 - 1 ok add 5 damage
put the max damage with the bow so 28
If you use double shot it means around:
26+11+5+28 = 70 * 0.75 = 52 by arrows so around 104 really max with is amazing but far away from 120+
If you use salvage shot:
26+11+5+29 = 71 !!
so please explain how do get 120+??
I assume you put 16 in wilderness but then??
Kindle arrows add +26 dam max
Conjure add +10-11 with 10 in fire magic (put more is not an option! else there is no more points for the ranger)
Vampiric 5 - 1 ok add 5 damage
put the max damage with the bow so 28
If you use double shot it means around:
26+11+5+28 = 70 * 0.75 = 52 by arrows so around 104 really max with is amazing but far away from 120+
If you use salvage shot:
26+11+5+29 = 71 !!
so please explain how do get 120+??
Eternal Equinox
Quote:
Originally Posted by kemydes
waow 120+ with a ranger/elem in one shot??? how do you do that?
I assume you put 16 in wilderness but then?? Kindle arrows add +26 dam max Conjure add +10-11 with 10 in fire magic (put more is not an option! else there is no more points for the ranger) Vampiric 5 - 1 ok add 5 damage put the max damage with the bow so 28 If you use double shot it means around: 26+11+5+28 = 70 * 0.75 = 52 by arrows so around 104 really max with is amazing but far away from 120+ If you use salvage shot: 26+11+5+29 = 71 !! so please explain how do get 120+?? |
Critical hits?
CAT
IWAY is going to make wards come back.
Wards are going to make ranged chars come back. Expect machine-gun kindle rangers and other types of casters, nothing new though.
Wards are going to make ranged chars come back. Expect machine-gun kindle rangers and other types of casters, nothing new though.
Arathorn5000
You don't do 120 damage per hit, you chain all your fast interrupt skills to get a lot of attacks out in ~2 seconds.
twicky_kid
Quote:
Originally Posted by Arathorn5000
You don't do 120 damage per hit, you chain all your fast interrupt skills to get a lot of attacks out in ~2 seconds.
|
each ranger with a different spirit edge, frozen, favorable, predator season, and conflagoration
its so funny when i go into tombs and all i see is "LF IWAY" and i'm called a noob when i LF 7 interrupt rangers.
people are such drones. can't think for themselves.
twicky_kid
Quote:
Originally Posted by CAT
IWAY is going to make wards come back.
Wards are going to make ranged chars come back. Expect machine-gun kindle rangers and other types of casters, nothing new though. |
iway is about the most pathedic build i have ever seen. when in with 3 n/me, 2 ele, and 3 monks just testing and getting our timings down. first fight was iway. most of my team are complete noobs and some even first time in tombs. all i did was yell "GROUP UP!!! ITS IWAY." they fell within 2 minutes. iway runs into the same problem healing ball does....AoE and your f*cked.
Ollj
its about time that necros are the base of a montly flavour!!!
Eternal Equinox
Quote:
Originally Posted by twicky_kid
b/c there are no new skills in the game. you can only do so much before its all explored.
iway is about the most pathedic build i have ever seen. when in with 3 n/me, 2 ele, and 3 monks just testing and getting our timings down. first fight was iway. most of my team are complete noobs and some even first time in tombs. all i did was yell "GROUP UP!!! ITS IWAY." they fell within 2 minutes. iway runs into the same problem healing ball does....AoE and your f*cked. |
Ollj
i ran a mesmer illusion magic degen build with just one or 2 necromancers, theoretically in general damn weak against iway, we killed them easily.
Charcoal Ann
next flavor of the month?
5 necros (2 with the elite blood Sacrifice, 2 with animate bone horrors, 1 with blood of the master and veratas sacrifice)
2 heal monks with unyielding aura
1 prot monk
the moment they zone in the BiP necros sacrifice themselves to death. the death necs summon horrors and the monks quickly res then kill them again with unyielding aura. rinse and repeat. the zerg rush team. the longer the other team wait to attack, the more powerful you are.
or maybe unyielding aura and putrid? + death nova. smart bombs build.
Go Necros!!
5 necros (2 with the elite blood Sacrifice, 2 with animate bone horrors, 1 with blood of the master and veratas sacrifice)
2 heal monks with unyielding aura
1 prot monk
the moment they zone in the BiP necros sacrifice themselves to death. the death necs summon horrors and the monks quickly res then kill them again with unyielding aura. rinse and repeat. the zerg rush team. the longer the other team wait to attack, the more powerful you are.
or maybe unyielding aura and putrid? + death nova. smart bombs build.
Go Necros!!
Ensign
Quote:
Originally Posted by Arathorn5000
What do you mean? You mean a-net made a mistake with boosting it?
|
In any case Savage Shot is one of the best skills in the game right now, better than the new Punishing Shot effect for effect, meaning you could elite it and I'd still run it more often than not. The buff was a typographical error that I expect to see fixed with the next round of balance changes.
Either that, or someone doing balance has gone horribly, horribly mad.
Peace,
-CxE
Allmightybob
Good bye pentrating shot, hello savage shot.
I do enjoy another distracting shot with half the recharge. Thanks for info.
I do enjoy another distracting shot with half the recharge. Thanks for info.
smurfhunter
Quote:
Originally Posted by Ensign
I'm convinced that they didn't mean to change the skill - that they were merely updating all of the other interrupts and Savage Shot came along for the ride. The buff to Savage Shot wasn't in the patch notes - indeed I didn't even notice it until the Sorrow's Furnace update, when I went to do a day of PvE and noticed that Savage Shot had gotten a stealth buff of doom...
In any case Savage Shot is one of the best skills in the game right now, better than the new Punishing Shot effect for effect, meaning you could elite it and I'd still run it more often than not. The buff was a typographical error that I expect to see fixed with the next round of balance changes. Either that, or someone doing balance has gone horribly, horribly mad. Peace, -CxE |
Algren Cole
next months FOTM is going to be an interupt ranger build. Savage Shot is godly someone HAS to be smart enough to abuse it before they nerf it.
Ollj
you overrate theaverage GW player guys!
D.E.V.i.A.N.C.E
I would Say FONM might be a massive Hex spike.
I have YET to see more than 1 frag bomb within a party; you would think they would rome in packs... cmon 2 Virlance's 180dmg; 3 270dmg; 4 360dmg...
10 sec recharge...
I have YET to see more than 1 frag bomb within a party; you would think they would rome in packs... cmon 2 Virlance's 180dmg; 3 270dmg; 4 360dmg...
10 sec recharge...
John Waffletord
2 W/Mo's with bows 1 N/E with an axe 1 R/W with a holy staff , 2 Mo/Me's with hammers, 1 E/Me and 1 Me/Mo's with swords
All they do is run around and attack for 4-5 dmg. No spells/skills needed.
All they do is run around and attack for 4-5 dmg. No spells/skills needed.
twicky_kid
Quote:
Originally Posted by D.E.V.i.A.N.C.E
I would Say FONM might be a massive Hex spike.
I have YET to see more than 1 frag bomb within a party; you would think they would rome in packs... cmon 2 Virlance's 180dmg; 3 270dmg; 4 360dmg... 10 sec recharge... |
ElderAtronach
2 fraggers go on separate targets. I've seen this plenty of times in GvG.