Flavor of Next Month

Fire Lord

Fire Lord

Ascalonian Squire

Join Date: Jul 2005

California

Legion of Losers

That is one of the most annoying things in the world. But yeah you try and kill the rangers. but it's hard when they never stop running.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

What about Minion Factory?

...or not

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

^^
I had fun with that a while back. Held the hall 3 times with a competant team. We lost do to shitty luck. The sucide Necro build I made was also kinda fun. 4 Necros with death nova on them selves along with chillblains on all of em. The other 4 people were monks with Unyielding Aura. All the Necros would die to be ressed by Aura and then would all drop at the same time by grouped enemies. Chillblains ripped off enchants that would stop the damage and Death Nova was killing most people (The UA build wasn't that serious but we won HoH 1 time with it (Granted our first match was HoH))

pyth0n

pyth0n

Ascalonian Squire

Join Date: Apr 2005

Mo/

Pet Smiters!

repeat

Pre-Searing Cadet

Join Date: Sep 2005

R/Me

Quote:
Originally Posted by Billiard
Pet Smiting R/Mo build
tried it, didnt work that well

Syno Nym

Academy Page

Join Date: Jul 2005

Les Grosbilloux

R/W

The next flavor of the month will be... Ranger spike !

Patient Relaxed People wins the Hoh everyday with this kind of build (spike and interrupt from what I heard), it's only a matter of time before someone copies their build...

Tony Blair

Tony Blair

Frost Gate Guardian

Join Date: Apr 2005

VA

Ranger spike.

EDIT: Beat me to it.

IPlayGuildWars

Academy Page

Join Date: Aug 2005

Penguins of Doom

Mo/W

Healing Ball

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

w/r all wielding long bows

Fire Lord

Fire Lord

Ascalonian Squire

Join Date: Jul 2005

California

Legion of Losers

Healing ball is awsome. but when you face a team that's prepared for it. it is a death trap. most people end up panicing when someone drops a maelstrom on you. and yeah. i heard from prp that they use a ranger spike with interrupts.

secretsmg

secretsmg

Academy Page

Join Date: May 2005

The true North

In'Visus Exsilium

Ranger spike

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

Mesmer mind-wrack team

Martina

Ascalonian Squire

Join Date: Jun 2005

AoS

E/Mo

8 Monk/Rangers .. trap/smite build ? =p

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

80 enchantment e/mo
-->instert 7 characters that dont completely suck

Mystical

Lion's Arch Merchant

Join Date: May 2005

Mississauga, Ontario

Inyurface Gaming [IYF]

I'd have to agree with the people saying Ranger spike.

Just tonight, the PUG I was with came across about an equal amount of IWAY and Rangers who spike with Kindle after a Necro just Rend Enchantments us.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

8 r/ele

interrupts, kindle, and conjure with 5:1 vamp bow

easily 120+ dmg each ranger in under 2 sec while interrupting anything trying to be cast

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

yep, the OP and I played some ranger spike tonight

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Savage Shot guys. Gotta abuse the mistakes while you can.

Peace,
-CxE

Eternal Equinox

Eternal Equinox

Frost Gate Guardian

Join Date: Jun 2005

Manhattan, New York

lolumad

E/A

Yep, Rangers are back and in full force. Ognoes!

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

Quote:
Originally Posted by Ensign
Savage Shot guys. Gotta abuse the mistakes while you can.

Peace,
-CxE
What do you mean? You mean a-net made a mistake with boosting it?

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Wa$d
remebering the days of spirits good times, good times
"You are quite out of touch Mr Marley, while you where away Insult Ranger Shooting got attached to a host of toher paradigms."

Actually my group faced off against what seemed to be an all Ranger Team I guess they where using Kindle Arrows and perhaps some sort of penetration attack because once one of them targeted and they all let fly arrows that target be dead. I didnt even have time to pull a quick heal at all. The only target who lasted a bit was me because of healing touch and orison on self but by the time I tried to get out of range I died too.

Worse still the tournament was in their advantage since it was the hold the Altar scenario, altar which they where holding. And I was on a spiker team...

kemydes

Ascalonian Squire

Join Date: May 2005

waow 120+ with a ranger/elem in one shot??? how do you do that?
I assume you put 16 in wilderness but then??

Kindle arrows add +26 dam max
Conjure add +10-11 with 10 in fire magic (put more is not an option! else there is no more points for the ranger)
Vampiric 5 - 1 ok add 5 damage
put the max damage with the bow so 28


If you use double shot it means around:
26+11+5+28 = 70 * 0.75 = 52 by arrows so around 104 really max with is amazing but far away from 120+

If you use salvage shot:
26+11+5+29 = 71 !!

so please explain how do get 120+??

Eternal Equinox

Eternal Equinox

Frost Gate Guardian

Join Date: Jun 2005

Manhattan, New York

lolumad

E/A

Quote:
Originally Posted by kemydes
waow 120+ with a ranger/elem in one shot??? how do you do that?
I assume you put 16 in wilderness but then??

Kindle arrows add +26 dam max
Conjure add +10-11 with 10 in fire magic (put more is not an option! else there is no more points for the ranger)
Vampiric 5 - 1 ok add 5 damage
put the max damage with the bow so 28


If you use double shot it means around:
26+11+5+28 = 70 * 0.75 = 52 by arrows so around 104 really max with is amazing but far away from 120+

If you use salvage shot:
26+11+5+29 = 71 !!

so please explain how do get 120+??

Critical hits?

CAT

Banned

Join Date: May 2005

KOREA

Slash Rank[DeeR]

R/Me

IWAY is going to make wards come back.
Wards are going to make ranged chars come back. Expect machine-gun kindle rangers and other types of casters, nothing new though.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

You don't do 120 damage per hit, you chain all your fast interrupt skills to get a lot of attacks out in ~2 seconds.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Arathorn5000
You don't do 120 damage per hit, you chain all your fast interrupt skills to get a lot of attacks out in ~2 seconds.
exactly

each ranger with a different spirit edge, frozen, favorable, predator season, and conflagoration


its so funny when i go into tombs and all i see is "LF IWAY" and i'm called a noob when i LF 7 interrupt rangers.

people are such drones. can't think for themselves.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by CAT
IWAY is going to make wards come back.
Wards are going to make ranged chars come back. Expect machine-gun kindle rangers and other types of casters, nothing new though.
b/c there are no new skills in the game. you can only do so much before its all explored.

iway is about the most pathedic build i have ever seen. when in with 3 n/me, 2 ele, and 3 monks just testing and getting our timings down. first fight was iway. most of my team are complete noobs and some even first time in tombs. all i did was yell "GROUP UP!!! ITS IWAY." they fell within 2 minutes. iway runs into the same problem healing ball does....AoE and your f*cked.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

its about time that necros are the base of a montly flavour!!!

Eternal Equinox

Eternal Equinox

Frost Gate Guardian

Join Date: Jun 2005

Manhattan, New York

lolumad

E/A

Quote:
Originally Posted by twicky_kid
b/c there are no new skills in the game. you can only do so much before its all explored.

iway is about the most pathedic build i have ever seen. when in with 3 n/me, 2 ele, and 3 monks just testing and getting our timings down. first fight was iway. most of my team are complete noobs and some even first time in tombs. all i did was yell "GROUP UP!!! ITS IWAY." they fell within 2 minutes. iway runs into the same problem healing ball does....AoE and your f*cked.
Well unfortunately IWAY does get the opportunity to rape PuGs and guild groups sometimes. I mean, not every group is going to go anti-IWAY, most teams crush them anyway. Rangers are all the rage now and IWAY numbers are slowly diminishing. It's only a phase.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

i ran a mesmer illusion magic degen build with just one or 2 necromancers, theoretically in general damn weak against iway, we killed them easily.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

next flavor of the month?

5 necros (2 with the elite blood Sacrifice, 2 with animate bone horrors, 1 with blood of the master and veratas sacrifice)
2 heal monks with unyielding aura
1 prot monk

the moment they zone in the BiP necros sacrifice themselves to death. the death necs summon horrors and the monks quickly res then kill them again with unyielding aura. rinse and repeat. the zerg rush team. the longer the other team wait to attack, the more powerful you are.

or maybe unyielding aura and putrid? + death nova. smart bombs build.

Go Necros!!

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Arathorn5000
What do you mean? You mean a-net made a mistake with boosting it?
I'm convinced that they didn't mean to change the skill - that they were merely updating all of the other interrupts and Savage Shot came along for the ride. The buff to Savage Shot wasn't in the patch notes - indeed I didn't even notice it until the Sorrow's Furnace update, when I went to do a day of PvE and noticed that Savage Shot had gotten a stealth buff of doom...

In any case Savage Shot is one of the best skills in the game right now, better than the new Punishing Shot effect for effect, meaning you could elite it and I'd still run it more often than not. The buff was a typographical error that I expect to see fixed with the next round of balance changes.

Either that, or someone doing balance has gone horribly, horribly mad.

Peace,
-CxE

Allmightybob

Allmightybob

Frost Gate Guardian

Join Date: Mar 2005

Good bye pentrating shot, hello savage shot.

I do enjoy another distracting shot with half the recharge. Thanks for info.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Ensign
I'm convinced that they didn't mean to change the skill - that they were merely updating all of the other interrupts and Savage Shot came along for the ride. The buff to Savage Shot wasn't in the patch notes - indeed I didn't even notice it until the Sorrow's Furnace update, when I went to do a day of PvE and noticed that Savage Shot had gotten a stealth buff of doom...

In any case Savage Shot is one of the best skills in the game right now, better than the new Punishing Shot effect for effect, meaning you could elite it and I'd still run it more often than not. The buff was a typographical error that I expect to see fixed with the next round of balance changes.

Either that, or someone doing balance has gone horribly, horribly mad.

Peace,
-CxE
its the 5 second recharge. and the quick speed. it shames distracting shot on altar maps. sometimes my mesmer brings it with a secondary bow just for altar maps instead of crap like gale

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

next months FOTM is going to be an interupt ranger build. Savage Shot is godly someone HAS to be smart enough to abuse it before they nerf it.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

you overrate theaverage GW player guys!

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

I would Say FONM might be a massive Hex spike.
I have YET to see more than 1 frag bomb within a party; you would think they would rome in packs... cmon 2 Virlance's 180dmg; 3 270dmg; 4 360dmg...
10 sec recharge...

John Waffletord

Frost Gate Guardian

Join Date: Jul 2005

Baltimore, MD, USA

2 W/Mo's with bows 1 N/E with an axe 1 R/W with a holy staff , 2 Mo/Me's with hammers, 1 E/Me and 1 Me/Mo's with swords

All they do is run around and attack for 4-5 dmg. No spells/skills needed.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by D.E.V.i.A.N.C.E
I would Say FONM might be a massive Hex spike.
I have YET to see more than 1 frag bomb within a party; you would think they would rome in packs... cmon 2 Virlance's 180dmg; 3 270dmg; 4 360dmg...
10 sec recharge...
problem with frag is there is a specific order the spells need to be casted in. haveing more than one frag mes will cross hexes and disrupt the order the hexes need to be in. 2 is fine as long as they know what they are doing but i wouldn't go beyond that.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

2 fraggers go on separate targets. I've seen this plenty of times in GvG.