13 Jan 2005 at 07:21 - 9
Skills and critical hits are the fastest and easiest ways to figure out a monster's AL. Critical hits will always do 150% of your weapon's maximum damage - skills always do the damage listed so they're fairly straightforward to calculate. What's important to remember is to minimize the variables - you want zero strength, zero secondary effects, just criticals and plain skills with known damage.
For now you're going to have to be hitting things with a level 12 attribute in the weapon mastery of choice - for melee and bow damage, at least. You need that attribute level to do 100% of listed damage, and until I have better data to nail the equation for weapon attribute scaling we're going to have work with the known point.
You figure out physical resistance using a fire sword, or a fire axe, or whatever. First you hit them with flare, which gives you their fire Al, and since the fire axe triggers both physical *and* fire resistances you can work out the difference between the two. Most melee monsters have +20 defense vs. Physical, at least the higher level ones, by the way.
Skills like Power Shot, Power Attack, and the like would seem to be good targets at first glance, but they have one little curiosity - last time I checked the extra damage ignored armor and weapon attributes. Run up to a Rift Warden with a level 0 Swordsmanship, a 2-4 sword, and a level 10 Power Attack, swing and deal...23 damage, or 22 from the Power Attack and 1 from your weapon. Useful to know (and exploit) but completely useless from the standpoint of gathering data.
The real rub you run into is granularity. Targets with Al ratings over 60 compress normal weapon damage to a fraction of what's expected, so instead of a critical hit with a good weapon giving you a single, distinct Al value, it gives you a range. I still don't know whether Rift Wardens have an Al of 117 or 118, for example. (my numbers make more sense for 117, but I can't say for sure...)
Anyway, if you're interested in gathering armor level values, or even finishing off weapon attribute linkage, hit me up with a PM somewhere and we can work out the fastest way to gather this data.
Peace,
-CxE