Hi guys, more questions for you all.
Conjure Lightning: Does the damage just add like it used to? Meaning you strike with your weapon for 34 damage and then the additional +1-13 . Is the 1-13 subject to its own check vs foe's armor? or just a base line add?
Does conjure lightning benefit from Air Magic's lightning damage AP of 25% should the damage be subject to foe's armor?
Sorry if those are confusing questions.
Next is: Gale
The spell costs 5 energy and causes exhaustion. If I cast this spell with 25/25 energy points. What is my total energy after casting? Should be 15, correct?
As the spell cost 5 and then lowered my over all cap by 10 due to exhaustion.
So with 25/25 energy barring energy regen, I could cast Gale upto 3 times in a row, stacking 3 exhaustions for a total energy pool of -25(-30 really) with each exhaution lasting 30 seconds and ending seperately.
Any clairification on how Gale & exhaustion functions would be appreciated.
Thanks
K

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