Here are some items I've had sitting around my various characters for a few days now and I really need to get rid of them to make room. Some of these items may not be so hot but I figure I'll let you guys make that call. I'll let bids/offers on the various items run for 2 days or so before it all gets sold to the merchant.
Blue Items:
1.) Sundering Summits Hammer
Blunt Dmg: 18-34 (req. 8 Hammer Mast.)
Armor Penetration +10%
2.) Staff Wrapping of Curses
Curses +1
3.) Poisoner's Longbow
Piercing Dmg: 13-25 (req. 8 Marksmanship)
Lengthens Poison duration on foe
Quick revocery from Poison
4.) Bow Grip of Fortitude
Health +20
5.) Foehammer of Tenguslaying
Blunt Dmg: 17-30 (req. 9 Hammer Mast.)
Dmg +10% vs. Tengu
6.) Sundering Half Moon of Shelter
Piercing Dmg: 13-22 (req: 10 Marksmanship)
Armor Penetration +10% (Chance 5%)
Armor +4 (vs. physical attacks)
7.) Raven Staff
Energy +10
Fire Dmg: 11-22 (req. 8 Fire Magic)
Improves Healing Prayer skills rechare (chance 11%)
8.) Summit Hammer of Shelter
Blunt Dmg: 19-35 (req. 12 Hammer Mast.)
Precious
Armor +4 (vs. physical attacks)
9.) Heavy Break Hammer of Enchanting
Blunt Dmg: 17-30 (req. 6 Hammer Mast.)
Lengthens Weakness duartion on Foe
Enchantments last 10% longer
Purple Items:
10.) War Hammer of Hammer Mastery
Blunt Dmg: 19-35 (req. 10 Hammer Mast.)
Hammer Mastery +1
11.) Flatbow
Piercing Dmg: 14-27 (req. 11 Marksmanship)
Damage +11% (while health above 50%)
12.) Longbow of Enchanting
Piercing Dmg: 15-28 (req. 8 Marksmanship)
Damage +12% (while in stance)
Enchantments last 12% longer
13.) Flatbow of Giantslaying
Piercing Dmg: 14-28 (req. 11 Marksmanship)
Damage +13% (vs. Giants)
14.) Insightful Holy Staff
Energy +10
Fire Dmg: 11-22 (req. 11 Divine Favor)
Improves Casting speed/Healing Prayers (Chance 12%)
15.) Defensive Holy Staff of Giantslaying
Energy +10
Fire dmg: 11-22 (req. 9 Divine Favor)
Armor +4
Dmg +14% (vs. giants)
Gold Items
16.) Poisoner's Longbow
Piercing Dmg: 14-28 (req. 8 marksmanship)
Damage +12%
Energy -5
Lengthens Poison duartion on foe
17.) Hale Fire Staff of Earth Magic
Energy +9
Fire Dmg: 9-17 (req. 10 Fire Magic)
Improves Casting speed (Chance 10%)
Improves Healing Prayers recharge (16% Chance)
Health +29
Earth Magic +1 (16% when using skills)
WTS: Various Blue, Purple, and Gold items
Cassius The Bold
Cassius The Bold
24 more hours until they become merchant food. Let me know if you guys are interested in any of these items.