heh guys,I think I have a really good idea for guild wars.need opinion

matt mesmerator

Pre-Searing Cadet

Join Date: Sep 2005

Guildless

E/N

heh guys,I just submited a letter to guild wars for a new idea.they wanted me to ask alot of fansites about the idea.here it is:


OK guys, I know this is probably not in the right subject, but hear me out. I had alot of people say this is a great idea and I said I'll contact you guys. I believe that a weekly or monthly thing should happen were you guys let a bunch of monsters into a popular city that has alot of people in it. Everyone would automatically be teamed up (it doesnt matter if you're teamed up on separate teams or 1 big team) and everyone would have to kill the monsters. If it's posssible, if the big team doesnt win, then that city is taken over and the only way to take it back is to travel there with alot of people (I dont know how everyone whould travel there at once; that would be your decision) and you would retake it.

The only city that can't be taken over is the pre-Ascalon City and the post-searing Ascalon City(since everyone is there no matter what;these main cities could be marked with a special marker). These main cities will also be the place to plan your next attack agenst the creatures. All monsters that attack will be lvl appropriate (example;you are in lions arch,the main monsters that attack will be in the 14-19 lvl range).

I think this idea would post a greater challenge to the game since you will have to plan attacks and take over the cities just to progress. I also think this will attract more customers to your gaming community and post even a bigger threat to WoW, Everquest,and other MMORPG's. This will make Guild Wars very unique and fun to play. I've had alot of people agree with me in the community and my friend, Master Fullmetal, has a friend that is one of the coders. So if you see Master Fullmetal, say hi for me.

I also requst if this could be put in the Fan Friday (or whatever it's called.lol). Thank you guys for reading my post and remember, I'm only trying to get your sales up and help you out with fight sales with WoW and other MMORPG's. I'm not some 4 year old Noob that has a lvl 1. I've been on this game since it came out and love this game.ty everyone one for this great game.

matt(MD) or matt mesmerator


so whats you opinions?

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

i have to admit that i have wanted to see i BIG battle type. epic battles. whether PvP or PvE i think that it would be really cool.

i'm not sure about the 'not being able to use the city in question until you capture it back' bit though.
i think it would be better just to have a massive ongoing battle with a human content equal to the max population in city dists.

one good thing about the attacking random city ideas though is the great fun we'd have in LA. all those uber l33t players having to do some REAL PvE. not sure how the bots would deal with it....

sweet idea. i like it.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

it's an interesting idea, I'll give you that, but here's what I'm immagining right now:

Say we get an attack like this in Old Ascalon. You've got a full slice of all the dregs of GW society there. One major problem I see with this already was that the game was never designed for this sort of thing. Suddenly, there's huge lag for everyone (I can hear screaming servers now), and everyone who doesn't have a good DSL connection gets a NetErr 7. Then, I could just immagine the chaos that would cause. What would happen if 30-50% of all GW players suddenly got dropped? I dunno...

How about we refine this a bit. Instead of the monsters actually attacking inside the city itself, why not add a monthly bonus to the PvP arena? You talk to the guy like normal, but you get an option of PvE instead of PvP. You go in and it sets up just like normal PvP, but you gotta take down hordes of monsters instead. That'd make for some interesting groups, and it has the same basic setup as your idea.

Lastly, not to sound rude, but I think there's a forum dedicated to game ideas.

matt mesmerator

Pre-Searing Cadet

Join Date: Sep 2005

Guildless

E/N

Quote:
Originally Posted by VGJustice
it's an interesting idea, I'll give you that, but here's what I'm immagining right now:

Say we get an attack like this in Old Ascalon. You've got a full slice of all the dregs of GW society there. One major problem I see with this already was that the game was never designed for this sort of thing. Suddenly, there's huge lag for everyone (I can hear screaming servers now), and everyone who doesn't have a good DSL connection gets a NetErr 7. Then, I could just immagine the chaos that would cause. What would happen if 30-50% of all GW players suddenly got dropped? I dunno...

How about we refine this a bit. Instead of the monsters actually attacking inside the city itself, why not add a monthly bonus to the PvP arena? You talk to the guy like normal, but you get an option of PvE instead of PvP. You go in and it sets up just like normal PvP, but you gotta take down hordes of monsters instead. That'd make for some interesting groups, and it has the same basic setup as your idea.

Lastly, not to sound rude, but I think there's a forum dedicated to game ideas.
if you read the letter all the way,I said in there that the only citys that cant be attacked are pre ascalon and post-searing ascalon because everyone is in one of them.
I just think that this would add alot of fun to the game

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

/signed

Tarot Ribos

Tarot Ribos

Frost Gate Guardian

Join Date: Jul 2005

Me/E

I'm with VGJustice here. Lag on the servers would be INSANE. It's already bad enough with people spamming "WTS CRAPPY WEAPON, 100K PST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" every three seconds. We don't need that AND 100 angry dwarves running around Droknar's Forge.

It'd be a cool idea, to have MASSIVE PvE battles, no doubt... but in towns... and the lag... Ew. Maybe just create some kind of arena area where anyone who joins can join a never-ending battle against waves of Stone Summit guys... or Charr... whatever. That way, it's voluntary for those people without faster connections, there's no real problems if people suck at it, and it won't disrupt the flow of every day activities in GW.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

newly typed up so that we can get some real answers.





Heh guys, I just submited a letter to guild wars for a new idea. They wanted me to ask alot of fansites about the idea. Here it is:


Ok guys, I know this is probebly not in the right subject,but hear me out. I had alot of people say this is a great idea and I said I'll contact you guys. I believe that a weekly or monthly thing should happen were you guys let a bunch of monsters into a popular city that has alot of people in it. Everyone would automaticaly be teamed up (it doesnt matter if your teamed up on seperate teams or 1 big team) and everyone would have to kill the monsters.

If its posssible, if the big team doent win, then that city is taken over and the only way to take it back is to travel there with alot of people (I dont know how everyone whould travel there at once; that would be your guys decisen) and you would get it.

The only city that cant be taken over is the pre ascalon city and the post-searing Ascalon city (since everyone is there no matter what; these main cities could be marked with a special marker if you guys want). These main cities will also be the main place to plan your next attack agenst the creatures.

All monsters that attack will be lvl appropriate (example; you are in lions arch, the main monsters that attack will be in the 14-19lvl range). I think this idea would post a greater challenge to the game since you will have to plan attacks and take over the cities just to progress. I also think this will attract more custemers to your gaming community and post even a bigger treat to WoW, Everquest and other MMORPG's. This will make guild wars very unique and fun to play.

I've had alot of people agree with me in the community and my friend, Master Fullmetal, has a friend that is one of the coders. So if you see Master Fullmetal, say hi for me. I also requst if this could be put in the fan friday (or whatever its called. lol). Ty guys for reading my post and remember, I'm only trying to get your sales up and help you out with fight sales with WoW and other MMORPG's. I'm not some 4 year old Noob that has a lvl 1.I've been on this game since it came out and love this game. Ty everyone one for this great game.


matt(MD) or matt mesmerator


so whats you opinions?

thar ya go.

all nice and pretty like.

another good thing about this capturing cities idea is that it would clump the players on the story line and make finding groups easier.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

it would be even better if someone caught spamming to sell is "gOdLY sTROm bOW!!11" was thron into some kind of gladiators arena.

they did something like your orginal idea in alot of other mmos, not sure how well it woudl work in gw tho...

but it would be cool if a place like ascalon was periodically switched to a battle ground for like 3 hours a day, like the arena with an automatic timer. would be pretty cool ^^

Mystical

Lion's Arch Merchant

Join Date: May 2005

Mississauga, Ontario

Inyurface Gaming [IYF]

Here's a modified idea to allow this to work.

How about the Frog or the guards of the city that are going to be invaded shout out every-so-often, in a seperate colour than regular text, that the city is going to be attacked, i.e. "To arms! Creatures have been seen 5 minutes away!".

Once the creatures actually make it, a button would appear like the "Enter Mission" one except it would say "Enter Battle". Everyone who clicks it would be put into random teams to fight the on-slaught of invaders. That way the people who don't want to fight, or afk can remain in the city unharmed and this would hopefully cut-down the lag.

Bingley Joe

Lion's Arch Merchant

Join Date: May 2005

Philosophers of Denravi

I like the idea quite a bit, but I'm not sure how practical it would be for ANet to implement something like that at such a late stage in the game. Still, that's for them to decide and this sounds like fun, so here are my thoughts..


I'd say that any enemy attacks should only occur in Outposts, rather than main cities like Ascalon or Lion's Arch (Henge, Amnoon, Drok's -- the ones that share that particular icon on the map). Those capital cities are too important from the point-of-view of 'boring' mechanical necessities like Rune Traders, Priests of Balthazar, quests to the next Mission, etc., so I think it's important that players always have access to them.

Outposts, OTOH, are just that -- they're not as crucial from a storyline point-of-view, and some of them have seemingly no other reason for existing other than breaking up long stretches of the map with a 'save point'. I think it would be quite cool if they came under attack occasionally and required the community to come together and save them.. shouts of "Ice Tooth Cave is under attack!" everywhere in the local chat, and suddenly there are 60 districs there full of chaos. Sounds like good fun!

But even still I can see being pretty pissed if I had a quest I was trying to complete that needed me to get into an Outpost that had been overrun.. Especially if it was for skills I wanted, or XP for a level up. Some people would definitely classify regaining those Outposts in order to turn in a quest as 'grind', so it would have to be handled correctly.

TBH, although I really enjoy how challenging parts of this game are, my gut feeling is that these battles shouldn't probably be all that hard for the players to overcome -- more of a fun diversion sort of thing. But it would be cool if the engine could take a census of the player classes on hand and spawn appropriately matched mobs so that they did at least have to work together..

There is also the question of how do you handle DP? I suspect by having none, as since the battles are taking place in a mappable zone, players could simply jump in and out to reset it, so why make them bother?

How about this though: an Outpost comes under attack, and can no longer be mapped to. The players in that place have to hold out as long as they can until reinforcements arrive from the next-closest Outpost/City (or maybe a frantic NPC scout arrives a set amount of time before the attack, and the doors don't close on the Outpost until the timer runs down and the battle begins).

Meanwhile there is a global message broadcast informing players of the impending attack (possibly with a countdown re: timer idea) and giving them time to group there for battle. Once the Outposts have been sealed, parties will have to form in the nearest location and make their way to the battle through an instance (probably mostly cleared of mobs, since there's a battle raging nearby, and the point is for them to get there -- normally hostile mobs fleeing in the opposite direction and ignoring you might be cool, lol), and can reinforce the defenders when they arrive. Possibly they have a small battle to overcome before they are allowed to pass through the breached walls of the Outpost and join the fray.

All kinds of problems with this, of course, but it would do one important thing that I can see, which is organize the players into squads.

There's always Chapter 2 for big gameplay changes though, so who knows? There could be a great way to put something like this in the game at that point, and I'd LOVE to see some truly epic battles in GW!

Bring it on, I say!


[EDIT -- I see HH had a similar "Seal the gates!" idea. Turning it into a Enter Mission type scenario could work very well indeed]

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

I'd give my honest opinion, but the OP's format and grammar made me feel like I was reading several e.e.cummings poems strung together ....

.... I'll take a couple of Tylenol and try it again ....

onilink

onilink

Wilds Pathfinder

Join Date: Aug 2005

Consortium of Evil Monkeys

E/

Perhaps there could be a mission in the expansion that has several parties trying to take over a town or city. Like thunderhead, but with a lot more people involved.

matt mesmerator

Pre-Searing Cadet

Join Date: Sep 2005

Guildless

E/N

ok guys,I got a new plan:
instead of having it in a regular distract,how about the guild wars people start a battle district?in the regular distracts,there would be guards there(NPC)when monsters are coming to invade,the guards say"monsters are coming!---time to go!"then,at least a player must be there or the place is taken over autimaticlly.if alot of people do get there,they must fight off the mobs of enimes or the city is taken over.anybody in the regular distracts will atuimattly get teleported to the nearest city if the people did not fend off the city.

opinions?

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

Quote:
Originally Posted by HH-
Here's a modified idea to allow this to work.

How about the Frog or the guards of the city that are going to be invaded shout out every-so-often, in a seperate colour than regular text, that the city is going to be attacked, i.e. "To arms! Creatures have been seen 5 minutes away!".

Once the creatures actually make it, a button would appear like the "Enter Mission" one except it would say "Enter Battle". Everyone who clicks it would be put into random teams to fight the on-slaught of invaders. That way the people who don't want to fight, or afk can remain in the city unharmed and this would hopefully cut-down the lag.



OH YEAH! That would be awesome, make it like a random weekly thing, although it might no be so good acended content, it would add to everyones experiance. Only citys though, Ascalon, denravi,droknars,lions arch, amnoon.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

I always love when someone makes the comment: "Go play EQ, WoW, etc." I just tell 'em "only if you'll pay for the 1st year." I like the idea, seriously. Some just get jealous because they can't come up with orginal ideas themselves

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

I like the idea but I'm not sure that that's something that is "doable" or not. It certainly would add a new dimension to PvE. Another idea that might be more likely to occur would be for PvE arenas where the monsters attack the city arenas and "platoons of players" are sent in to dispatch them.

***OH I edited the original post to make it more readable and deleted the flaming posts that made reference to bad grammar***

Jakerius

Jakerius

Lion's Arch Merchant

Join Date: Sep 2005

Marhan's Grotto, reminiscing about the good old days when it had more than two people.

Children of Orion [CoO]

R/Mo

Sounds like a good idea.

Quote:
Thank you guys for reading my post and remember, I'm only trying to get your sales up and help you out with fight sales with WoW and other MMORPG's. I'm not some 4 year old Noob that has a lvl 1.
*sigh*
That's not going to make them want to integrate your idea. If they believe that it will help their sales, then they'll put it in. I don't think you're significant enough to make their decisions for them.

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

It's a good idea, but anet likely will alter it if they take it, they never make ideas exactly as the creator intended... personally, I'd like the idea of a weekly WAR.. not battle, but full fledged war, I'm talking like 10,000 players vs 10,000 level 20-25 charr at the ascalon wall or something. I would ALSO like a shortcut for a warcry, almost like Diablo II's numkey speech shortcuts, except a fierce yell or something.. I don't know, it'd pump the adrenaline of the player quite a bit. Think of the Lord of the Rings the Two Towers when Gandald rides down with Rohan's riders and he lets out that warcry.

Also, on the note of Rohan's Riders, they should introduce horseback combat, or riding wyverns or something. Maybe invent "mirror-professions" where they have another full set of classes but slightly different. Here's a little chart of what they could make

Warrior / Paladin, or Barbarian, or Zealot, or Soldier, etc (who rides horses)
Ranger / Dragoon (rides wyverns, dragons, ***EDIT*** Also, maybe the wyverns or dragons could attack the enemy WITH you, like a ranger's pet attacks. etc)
Elementalist / Sorcerer, Warlock, Mage, Wizard, etc (wielding a different set of each elements skills)
Necromancer / Angel, Summoner, etc (Summons heavenly creatures and specializes in keeping them alive)
Mesmer / Bard or Dancer?
Monk / Demon, Devil, Hellspawn, or maybe make monk/necromancer mirror classes

Catch my drift? Maybe not exactly like that, but maybe some quests could have a twist on how you completed it, giving you bad or good favor, say... if you gain a lot of Balthazar favor, you become the "bad" version of your class, and if you have a lot of Dwayna favor, you turn into the "good" version.

Pretty primitive ideas, but they could be elaborated upon and expanded.

Let me know what you think, comments in my inbox would be nice.

***EDIT*** They also need to make you able to walk through your pets... I don't know how many times I've screwed up in combat because my pet walked infront of me or is blocking me, or at least when you click on an enemy, make your make move out of the way or make you walk around it.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

PvE is extremely lacking, so why not?

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Eh, I like the general idea but it will need one hell of a lot of modifications to your original idea.

Think of this scenario - you're in Ascalon, there are lots of level 6 - 8s there who have just left pre searing, and there are a few level 20 ascended people there.... so when these invasions happen - what level of difficulty should the mobs be?
- Too hard all the level 6 - 10s will get slaughtered and the level 20s will have to do all the work
- Too easy, the level 6 - 10s will survive but the level 20s will sort of do all the killing and the lower levels really won't have any fun.

There's also the issue that there is multiple districts and the whole american/korean/europe thing, it just deosn't seem that feasible to me - I like the idea of slightly larger battles, but just regular pve areas with slightly larger party sizes would no doubt be a lot easier for them to do, and probably be better at the end of it

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

ArenaNet warm to ideas such as these and i wouldn't be surprised if they have a few guys working on such a scheme. Everyone seems to be in favor of the "defend the city" events.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

How about, every now and then (randomly), an outpost/city is attacked (that has a reasonable population), and everyone in it gets a warning "we're under attack!".

As soon as that happens, noone is allowed to warp in or out of the town, all the npcs stop functioning (well, maybe except for the merchant and storage), and the EA outside the town is crawling with attacking monsters. So everyone forms a party, and goes outside to slay some stuff. (or hold dance parties in town whilst they wait, lazy b*stards :P )

The game keeps track of how many "waves" of monsters are killed by each party. Once a set number of "waves" are killed in total (by all players combined), the siege ends. The team that killed the most waves of monsters, get a special reward, and get their names announced as the "Saviours of the City"

The siege also ends after a certain time, or if the population of that town drops below a certain amount. (It's possible that everyone is too lazy and merely logs out into a different character, so...)

NightOwl

Lion's Arch Merchant

Join Date: Aug 2005

I like the idea, sounds good. Definately with the warning from the guards (and maybe frog) though. Give it some time for word to get around so that people interested can get there. The cities are their own instance, so it shouldn't be too tough to pull off, if the lag issues that would be raised could be managed by Anet.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Tarot Ribos
I'm with VGJustice here. Lag on the servers would be INSANE. It's already bad enough with people spamming "WTS CRAPPY WEAPON, 100K PST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" every three seconds. We don't need that AND 100 angry dwarves running around Droknar's Forge.

It'd be a cool idea, to have MASSIVE PvE battles, no doubt... but in towns... and the lag... Ew. Maybe just create some kind of arena area where anyone who joins can join a never-ending battle against waves of Stone Summit guys... or Charr... whatever. That way, it's voluntary for those people without faster connections, there's no real problems if people suck at it, and it won't disrupt the flow of every day activities in GW.
this is the best iteration of the idea

best in regards to fun without interrupting normal townly activities and inciting all sorts of lag

Vangor

Lion's Arch Merchant

Join Date: Apr 2005

Create "Vanguard" missions at each city, all of them are connected in similar manners as the Arenas can be to each town, and are essentially divided between staging and combat areas as with missions, but with a major altering point to how one enters it. To begin, parties can be formed to enter, as well as changed within the mission itself, allowing the invitation of up to 10 players for a single party. As well, parties and players may choose which district to fight in, either waiting for entrance into specific districts, or joining one which is not yet filled to capacity or recently starting up, these would be labeled via the district you are in, so district 1 goes to vanguard 1, district 2 to vanguard 2, and you can either choose Enter District or Enter First.

"Vanguard" missions are designed with repel and attack mission structures that are unending, but allow for the gain of new faction with Dwayna, with regards to protecting the people from invasion. This works akin to how Balthazaar faction does, and may in fact better fit using the God of War, but, these are broken up in the case someone can decide how to use Dwayna to lay more in PvE territory, allowing the unlocking of character content, notice that I suppose it could purchase in-game items but am unsure of the balances towards this. Anyway, it creates district based arenas where players flow in and out on a constant mission, these do not actually finish one way or another, and include numerous small attack and defend types of quests as well as a great area for combat and the use of equipment such as ballistae, catapults, etc..

Quests will randomly spawn to repel the attack for say the Northwest Ballistae Ridge, where Charr packs will advance on them for a set period of time, percentage of damage for how much Dwayna faction you derrive from killing them, necessarily healing allies outside of your own team will also gain a small percentage of their faction gain, rounded down however, but allowing so a single monk can roam between people and offer support while gaining their own points, just so that teams do not get too damage heavy focused and so that if they do become this way, it does not leave healers out in the cold.

Anyway, this will spawn these Charr packs for an undetermined amount of time, attempting to destroy the Ballistae, Siege Captains, Siege Crews, whatever. In this case, Ballistae cannot be attacked and their destruction means one less weapon to kill actual attacking hordes, Siege Captains means faster rates of fire for the Ballistae both via players and Siege Crews themselves, while Siege Crews allow automated fire for perhaps a few more single target strikes as opposed to the normal catapult type hits. After perhaps 10 minutes, notice undetermined, a few faction altering instances have happened, first the charr hold the hill and you can be charged with retaking it while recieving no faction gain because of the defeat save what you gained from kills, second the charr have destroyed a few structures and targets, which removes from the overall faction gain, or it was a flawless victory and you gain extra faction for your efforts. Note that only parties and players fighting with quest based enemies or doing quest based objectives will recieve a portion of divided faction. Afterwards if the charr do not hold it, repairmen and replacement crew will be deployed to help if there wasn't a flawless victory, creating a secondary and minor quest where a few Charr packs may attempt to waylay them along the way, more teams for more replacements, this is a way to regain a bit of the lost faction amounts.

If the Charr take the hill, then now there are deployments to move their own fire bearers and what not there, as well as forward groups which can be slain to attempt to retake the hill, the longer they hold the hill, the more deployments come to reinforce it until a similarly difficult climb is ahead for groups attempting to retake it. Killing their deployments can delay this difficulty, while removing the Charr will stop it completely and gain faction points based on what you've done, destroying totems, removing shaman characters, full groups, etc., and at this time a similar idea of redeployment for that hill will be underway, where you'll need to protect your own deployments and help secure the area while they redeploy Ballistae and set their crews.

Another quest type are deep strikes, where you are tasked with seeking out randomized bosses in their own territories, as well as the siege and objective areas with the above that are a similar back and forth nature of what happened, only closer to the Charr encampments. These will give morale boosts to participating parties, and will be larger general groups than what single parties are used to, with the inverse being protection of your own commanders and captains. This ties into another form of quest with recon teams, you may either send your own party as recon, allowing you to start quests to take over the Southwest Totem Hill, or defeat Random Charr Necromancer Boss and Friends, notice that parties may engage them after being sent to recon in an area, though nothing may currently be active in that region, or can return for faction gains for recon work, as well as the commander shouting a new quest is available, something along the lines of "Random Charr Necromancer Boss has entered our lands! We seek heroes to strike at this scourge and remove his forces from the battle!" Which will get other parties active in it and create that second quest line.

Lastly are specialized quests offering arena-wide morale boosts, these are areas such as Statues of Dwayna located throughout, which also offer help as small healing and resurrection shrines deeper into the terrain, beginning in the hands of the Charr, who will activelya ttempt to reclaim them by defeating the priest and ghostly heroes surrounding them if left unattended. While being attacked, parties may not respawn at that area if it is the closest. When claimed, a call will go out to reclaim it from Priests of Dwayna who are located at the healing and resurrection shrines at the walls of the city, removal of fire bearers and such will retrieve it for your own side. The second form of these are relics, allowing the retrieval of relics currently in Charr hands. First you must go claim them, return them as Charr packs attempt to cut you all down and return them, or storm shrines which hold them and bring them back.

Now those are only sort of an idea of available quests, involving the Charr and ascalon, there can be others such as claiming courtyards for mage obelisks, releasing prisoners, controlling portals, etc., all taken from the tasks you've done throughout various missions, which would allow an even better experience into the idea of it continuing the missions you've already done.

As well, to control lag better, and since these areas will be as large or larger than most current Missions, portals will be in place, allowing movement between larger overall regions, as well as dividing them up, perhaps creating a Vanguard 1 a-d, which are all interconnected.

I believe experience needs to be capped for each, so t hat if you are level 10 in the Charr invasion Vanguard mission, then you gain no more experience from monsters, while taking a hit for faction but not losing it all, while not enforcing a direct cap on who can join what since I am sure I would like to experience them all a few times before remaining within the SF version, as well as not attempting to make levels that importance which ANet does not want.

Hopefully someone read that, man, I like my idea.

tankak47

tankak47

Ascalonian Squire

Join Date: Sep 2005

UnderWorld, Nevada

W/Mo

Quote:
Originally Posted by matt mesmerator
ok guys,I got a new plan:
instead of having it in a regular distract,how about the guild wars people start a battle district?in the regular distracts,there would be guards there(NPC)when monsters are coming to invade,the guards say"monsters are coming!---time to go!"then,at least a player must be there or the place is taken over autimaticlly.if alot of people do get there,they must fight off the mobs of enimes or the city is taken over.anybody in the regular distracts will atuimattly get teleported to the nearest city if the people did not fend off the city.

opinions?
Yea i really like the idea of having a battle district, or you could have like one safe zone district! i dunno..

zizi

Pre-Searing Cadet

Join Date: Sep 2005

MfG

great idea even i didnt read to the end.

it would be nice if, some people said it already, the frog or the guards tell you before that there could be an attack...

i think its a great idea !!!

a good thing would be that perhaps all international districts arent aims of any attacks. so if u dont like that battle u can easily switch to the international districts - where the world is still green and a kind of friendly ^^

and i can even think of invasion at the tombs.. perhaps some dragons at lvl 30 will take over this place in the desert... so that this will become a real big war, cause things like grenths footprint or sf arent as difficult as said before. if someone will play tombs, he can do this in international districts 4 sure.

i dont know if its a real good idea with the international districts because of server and bandwidth capacity.

Mashu

Academy Page

Join Date: May 2005

This reminds me of the control of continent in Final Fantasy 11, where the more monsters you kill, the more points given to your nation, and every week these points are tallied and the nation with the more points controls the continent (giving them nice benefits).

Very good ideas to greatly improve PvE, nice one.

/signed and rated 5. Remember to rate the thread while posting everyone.

-malachi-

Academy Page

Join Date: Aug 2005

Sounds alot like Lineage 2's seige system...and I already paid for that for the year ....but hey, pve here really gets boring quick, toss in whatever to make it somewhat interesting.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Hey how about people suck it up and fight it out? Sometimes bad things happen in games. This is one game where there really arent random events besides hardware-related that can totally screw you over for a while. And if you put a good size xp reward for those who stick it out like 3-4k, well, I'm sure people wouldn't complaint that much. That said, people will complain about ANYTHING.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Another thing people, we were asked for opinions on his idea, not whether its possible to impliment, let ANET do that, thats what they get paid for. I for one think its a good idea, adds some uncertiney and spontinaity to gameplay, whatever form its takes it has my support.

Bone Jangle

Bone Jangle

Ascalonian Squire

Join Date: Sep 2005

Border City Bandits [BCB]

I like this idea of vast fields of war... I can just imagine the confusion and excitement in midst of battle. :mrgreen:

It would be very cool to have a whole town's worth of people fighting against an onslaught of enemies. I would like to see a partyless-type system (although that would be difficult to work with, especially for support classes that target allies)... but just having large parties, say, 10 member parties, would be quite excellent as well. Or maybe a combination of the two, where a bunch of parties fight alongside each other. ..or something.

My feeling is that some sort of arena would be the best place to do it. Have an NPC warn everyone beforehand... give enough time for people to see it. Maybe even a couple hours ("An army of Undead has been seen marching toward Lion's Arch! They'll arrive in only half a day!") or something. Then everyone can just zone into whatever town's being attacked before it starts, and do some kind of Enter Mission thing (as has been previously posted).

Anyway, this would certainly be an exciting event. I'll sign!

A NERD1989

Krytan Explorer

Join Date: Aug 2005

Elite Black Ops

W/Mo

that would be good i think that is the best idea. i would love to see this in play. good idea man

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

Just put in some sort of raiding zone, wherein there are specific zones that take a guildlike force to overcome. Mobs attacking cities would be interesting, but you must understand that it is not feasable. The programming required to monitor what zones are taken over, the placements of the mobs, and the required fields necessary to 'retake' the city are rather large.

Take Everquest, for example. They've done several war events similar to this, with cities being overcome for months at a time as players attempt to interact and change the outcome. It was interesting, but nontheless annoying as travel was severely hindered.
This ammount of programming takes months, and is not something that I am able to view in a game that does not require a monthly fee. It is a great idea, however, the logistics of the whole situation are a little far to reach.

Yet, I could be completely wrong, and A-net could have this system already planned out; save for the fact that it is hidden by piles of nerf requests.

Good idea, and I would be for it if they had certain districts that supported the whole feature. This would take away from the immersion if they did it this way, but it would allow them to do this without interfering with persons progression throughout the game.

Thumbs up from me, yet I do not see this being implemented any time soon, or at all for that matter.

MadLep

Ascalonian Squire

Join Date: Aug 2005

Many of the towns have walls you can look over and see guards fighting attacking monsters outside already. These are just part of the scenery and you can't take part.

Your idea could be implemented where you get the chance to go and fight just outside the gate with the guards against non-stop waves of monsters. The monsters could come in waves, and you get a reward for protecting the town against a wave rather than just per-kill.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

This may of partially said in this thread, here's a modified take.

(seem to be popular doable idea) Have a special "staging" zone for attacks. When an attack is going to happen (randomly) the town guards start shouting and a special zone you can warp to shows up (only during these times) that everyone can join in. If you die you get warped back to town.

Or if you want "towns" that are controlled or controlled by monsters have all those great overrun towns out there zone points if say, enough people keep them cleared out complete with warp to them but if it get's over run reverts to there in-game status of monster city. Controlling that small 3 house in Fow would be interesting where the banshee's are at.

Naprius

Naprius

Frost Gate Guardian

Join Date: Sep 2005

mtricht

Limburgse Jagers

W/Mo

The outpost is a nice idea, but not very practical.

how about you make a frontline. Every war has a frontline. and every so often you get a message, saying you got to go to the frontline and u enter the frontline the way u enter missions, with a button.

Than you come together in a massive battle field. and every group (players and mobs) charge eachother into an all-out war. and the outcome of that battle decides whether the frontline shifts some way or the other.

(Anet should be able to shift it manually when one group seems to get the upperhand and shifting the frontline over crucial spots, which wouldnt be practical also. you cant go do a mission behind the frontline like nothing has happened).

So, you can join the battle manually by going to a harbor in droknars for example (like going to an arena) and just every so often you get drafted. (not if u go on ur own account, that wouldnt be fair) like. YOU NEED TO COME NOW. and u get t-ported there once u push the button, and u need to push it coz u cant do anything else.

just an idea tho

Kazahana

Frost Gate Guardian

Join Date: May 2005

SoCal

W/E

be nice to have a "revenge of the GWEN!!! part 2" that was the most fun ever when they let gwen loose to murder us all

Naprius

Naprius

Frost Gate Guardian

Join Date: Sep 2005

mtricht

Limburgse Jagers

W/Mo

Quote:
Originally Posted by Kazahana
be nice to have a "revenge of the GWEN!!! part 2" that was the most fun ever when they let gwen loose to murder us all
when did that happen?

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Yup, lots of excellent ideas here!

I'll sign every single one of them.. If only it would make a difference.

Any one of these ideas would freshen Guildwars up and might even keep some people playing it a little longer than a month! If you dont want PVP then then Guildwars is a normal (but special) RPG game.

But lets face it, these ideas are large communitiy effecting changes, which might take months and months of re-coding.. and then another 4 months of them telling us about it every week before we get to play it! (SF)

Some Ideas though do seem to resemble things which you can do in other games... Game developers try their VERY hardest to make sure their game is nothing like someone elses' (for fear of lawsuit) but with some brainstorming im sure some could be made unique to Guildwars