Okay, this question is extremely important to me. It will actually affect my entire gameplay experience, and if I can't get an adequate answer here, I suppose I'll be forced to email Guild Wars support.
In Role-Playing mode, apparently the skills you unlock, will be usable by your PvP character. What I want to know, is do you have to keep that character to keep those skills, or can you safely delete them?
I hate how I'm limited to 4 characters on my account, if I'm forced to keep a character, to keep the skills I'd unlocked, this will severely inhibit my enjoyment of this game. I want to be able to play as many different class combinations as I want. While maybe I won't be able to have a million different characters, at least I could delete one, and play a new combo, after reaching 20 with all 4 characters.
PLEASE tell me I can safely delete characters, and save the skills I'd unlocked to my account, or something of that sort.
Thanks,
demontrace
Please Help: Do we keep our skills after delete??
demontrace
Pharalon
Anything that you unlock with an RP toon is permanently unlocked for all PvP toons. Deleteing your RP character won't affect this at all
MojotheMigon
What the...there are PvP characters and PvE characters? I thought you create a char. and use it for both PvP and PvE battles, and adjusting skills and attribute lvls as needed. As needed=in specific places like towns and safe zones.
Am I making this more confusing then it is?
Am I making this more confusing then it is?
demontrace
thank you so much, that's very much what i needed to hear. I'm very familiar with this type of game where you have limited amounts of skills, and you need to specialize (shadowbane[need to specialize by placing points in skills], everquest[sorta, 8 skill limit]).
still, I wish you could have more than 4 character slots. seems so paltry after World of warcraft's 10? per server, and then being able to play as many servers as you want, letting you have 100s of characters. too bad characters don't change much inside the classes, they're all pretty much the same, just minor differences thru the talent trees
still, I wish you could have more than 4 character slots. seems so paltry after World of warcraft's 10? per server, and then being able to play as many servers as you want, letting you have 100s of characters. too bad characters don't change much inside the classes, they're all pretty much the same, just minor differences thru the talent trees
spiritofcat
Quote:
Originally Posted by MojotheMigon
What the...there are PvP characters and PvE characters? I thought you create a char. and use it for both PvP and PvE battles, and adjusting skills and attribute lvls as needed. As needed=in specific places like towns and safe zones.
Am I making this more confusing then it is? |
Quote:
Originally Posted by demontrace
Too bad characters don't change much inside the classes, they're all pretty much the same, just minor differences thru the talent trees
|
For example, Smiting Monks vs Healing Monks, and then you add the secondary class, which can be any of the many sub-classes of the other five professions.
demontrace
Quote:
Originally Posted by spiritofcat
I disagree. There can be huge differences in the sub-types of individual professions.
For example, Smiting Monks vs Healing Monks, and then you add the secondary class, which can be any of the many sub-classes of the other five professions. |
Yeah, they're different if you specialize in a certain talent tree(We're talking about WoW right now), but you still have every skill available, just maybe at a slightly lesser power than if specialized.
spiritofcat
Quote:
Originally Posted by demontrace
No No No, you misread my post, either that or misunderstood it. I wasn't saying there wasn't much difference between the different builds for a class in THIS game...i was talking about in world of warcraft.
Yeah, they're different if you specialize in a certain talent tree(We're talking about WoW right now), but you still have every skill available, just maybe at a slightly lesser power than if specialized. |