wa/ra or wa/ne

Triavius

Pre-Searing Cadet

Join Date: Aug 2005

New Jersey

Devil and Lucifer

R/E

ok im looking to make an axe warrior, not 100% sure on the skills.
If i go with wa/ra im using TF, no ifs ands or buts about it. I do Healer monk mostly and i hate when warriors bring in Frenzy just for reduced energy cost and some other lil stuff.
So wa/ra=TF not sure what else though.
have almost no clue about wa/ne other than the same basic axe warrior stuff.
I also plan on having 16 axe. Other attributes im not sure on.

Any help is appreciated, critism works too if ya realy want.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Use frenzy or I'll break yer legs.

Triavius

Pre-Searing Cadet

Join Date: Aug 2005

New Jersey

Devil and Lucifer

R/E

naw id rather not use frenzy, too much strain on monks.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

I find it a strain when the warrior dosen't use frenzy...instead is left hacking at a guy for 20 odd minutes because he can heal for 1dps more than the warrior can dish out.

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

Quote:
Originally Posted by Triavius
naw id rather not use frenzy, too much strain on monks. Then you've just answered your own question...


Make a sub-par W/R since you'll need some increased attack speed and all a W/N has access to is Frenzy.

Go invest points into Beast Mastery for Tiger's Fury and whilst your there go and add a stupid pet bear -- it'll be 1337 even though you won't have any pet skills whatsoever...

You can bring skills like Throw Dirt to pwn other Warriors -- that IS the point of playing Warrior right..?? :x

Finally, enjoy paying 10e for Tiger's Fury -- double the energy cost of Frenzy ( 5e and unlinked )


All the proper Warriors will use Frenzy + Sprint and a utility skill like Rend Enchants if they've took the W/Nec route.

It's alarmingly simple.....Getting attacked ?? *shock* don't frenzy or switch to sprint *shock*


If they have decided to focus fire on you -- you will go down regardless of Frenzy ( or Tiger's Fury ) -- so I prefer to kill them first with Frenzy or die trying

Get your monks to put Protective Spirit on you -- that's a licence to Frenzy


Here's an example of a W/N:

Axe Mastery 16 ( 12 + 4 )
Strength 12 ( 11 + 1 )
Curses 6

Rez Sig
Rend Enchantments
Wild Blow
Frenzy
Sprint
Eviscerate (E)
Executioner's Strike
Plague Touch / Disrupting Chop / Penetrating Blow / Other

Against someone with 60AL, unbuffed, your Eviscerate and Executioner's Strike will critically hit for around 115 x 2 + Deep Wound (~80)

Wild Blow will drop casters and rangers out of stances, Rend will unbuff them ( with only a health hit for MONK enchantments )

And Plague Touch > Antidote Signet -- since it afflicts the conditions back on them