ok im looking to make an axe warrior, not 100% sure on the skills.
If i go with wa/ra im using TF, no ifs ands or buts about it. I do Healer monk mostly and i hate when warriors bring in Frenzy just for reduced energy cost and some other lil stuff.
So wa/ra=TF not sure what else though.
have almost no clue about wa/ne other than the same basic axe warrior stuff.
I also plan on having 16 axe. Other attributes im not sure on.
Any help is appreciated, critism works too if ya realy want.
wa/ra or wa/ne
Triavius
JYX
Use frenzy or I'll break yer legs.
Triavius
naw id rather not use frenzy, too much strain on monks.
JYX
I find it a strain when the warrior dosen't use frenzy...instead is left hacking at a guy for 20 odd minutes because he can heal for 1dps more than the warrior can dish out.
Man With No Name
Quote:
Originally Posted by Triavius
naw id rather not use frenzy, too much strain on monks.
Then you've just answered your own question...
Make a sub-par W/R since you'll need some increased attack speed and all a W/N has access to is Frenzy.
Go invest points into Beast Mastery for Tiger's Fury and whilst your there go and add a stupid pet bear -- it'll be 1337 even though you won't have any pet skills whatsoever...
You can bring skills like Throw Dirt to pwn other Warriors -- that IS the point of playing Warrior right..?? :x
Finally, enjoy paying 10e for Tiger's Fury -- double the energy cost of Frenzy ( 5e and unlinked )
All the proper Warriors will use Frenzy + Sprint and a utility skill like Rend Enchants if they've took the W/Nec route.
It's alarmingly simple.....Getting attacked ?? *shock* don't frenzy or switch to sprint *shock*
If they have decided to focus fire on you -- you will go down regardless of Frenzy ( or Tiger's Fury ) -- so I prefer to kill them first with Frenzy or die trying
Get your monks to put Protective Spirit on you -- that's a licence to Frenzy
Here's an example of a W/N:
Axe Mastery 16 ( 12 + 4 )
Strength 12 ( 11 + 1 )
Curses 6
Rez Sig
Rend Enchantments
Wild Blow
Frenzy
Sprint
Eviscerate (E)
Executioner's Strike
Plague Touch / Disrupting Chop / Penetrating Blow / Other
Against someone with 60AL, unbuffed, your Eviscerate and Executioner's Strike will critically hit for around 115 x 2 + Deep Wound (~80)
Wild Blow will drop casters and rangers out of stances, Rend will unbuff them ( with only a health hit for MONK enchantments )
And Plague Touch > Antidote Signet -- since it afflicts the conditions back on them
Make a sub-par W/R since you'll need some increased attack speed and all a W/N has access to is Frenzy.
Go invest points into Beast Mastery for Tiger's Fury and whilst your there go and add a stupid pet bear -- it'll be 1337 even though you won't have any pet skills whatsoever...
You can bring skills like Throw Dirt to pwn other Warriors -- that IS the point of playing Warrior right..?? :x
Finally, enjoy paying 10e for Tiger's Fury -- double the energy cost of Frenzy ( 5e and unlinked )
All the proper Warriors will use Frenzy + Sprint and a utility skill like Rend Enchants if they've took the W/Nec route.
It's alarmingly simple.....Getting attacked ?? *shock* don't frenzy or switch to sprint *shock*
If they have decided to focus fire on you -- you will go down regardless of Frenzy ( or Tiger's Fury ) -- so I prefer to kill them first with Frenzy or die trying
Get your monks to put Protective Spirit on you -- that's a licence to Frenzy
Here's an example of a W/N:
Axe Mastery 16 ( 12 + 4 )
Strength 12 ( 11 + 1 )
Curses 6
Rez Sig
Rend Enchantments
Wild Blow
Frenzy
Sprint
Eviscerate (E)
Executioner's Strike
Plague Touch / Disrupting Chop / Penetrating Blow / Other
Against someone with 60AL, unbuffed, your Eviscerate and Executioner's Strike will critically hit for around 115 x 2 + Deep Wound (~80)
Wild Blow will drop casters and rangers out of stances, Rend will unbuff them ( with only a health hit for MONK enchantments )
And Plague Touch > Antidote Signet -- since it afflicts the conditions back on them