I've seen so many people saying things like "I'm not doing that quest, it's just experience anyway." or something like that. But it's not all about the rewards you know.. I play Missions/Bonuses/Quests for fun, not for the reward, who cares about the rewards, at least I have fun. I mean, you don't get a reward for getting a Fissure of Woe Armor set either, now do you? Isn't that almost the same then..?
Could anyone explain me why people buy this game just to be special? Isn't it just for then fun.. Or am I the only one playing this game simply to play the game?
It's not all about the rewards you you know..
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L
Maybe they can't really get anymore enjoyment out of the quest after having done it three times before on their own characters already, and helping guildies with it on five different occasions, knowing the entire quest inside-out to the point where they're basically just acting out a script? 250 experience for spending half an hour running and 15 minutes killing things that barely offer experience and offer no threat or challenge, where they can get the same amount within a minute of playtime lateron killing things that do offer experience and challenge?
t
i did all the quests i could find with my first char but failed 2 c the point in doing them again with the other chars. with games like BG2 and KOTOR1 i finnished the game with more then 10 chars cuz most quests there were different based upon ur race, if u were good/evil, proffession or party members and making everything fun 2 do again.
imo its not "fun" 2 do them again in GW.
imo its not "fun" 2 do them again in GW.
L
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| I mean, you don't get a reward for getting a Fissure of Woe Armor set either, now do you? |
What are you talking about? The 50 or so 500 exp quests that take hours each? Or, the 1,000+ exp quests in Sorrows Furnace and Greneth's Fotprint?
I don't do the piddely exp quests, but I will not go to SF, GF, UW, or FoW unless the group is doing quests.
If I want money or drops, I go solo some area for a while and make 8 times what I would if I had a group.
I don't do the piddely exp quests, but I will not go to SF, GF, UW, or FoW unless the group is doing quests.
If I want money or drops, I go solo some area for a while and make 8 times what I would if I had a group.
Maybe if ArenaNet could rotate the enemies in the areas every week or even more than that, the areas/quests would be more fun the second time round.
Doing the titan quest was like a whole new experience. The new creatures made mineral spring more interesting instead of expecting avicara on my rear end.
Doing the titan quest was like a whole new experience. The new creatures made mineral spring more interesting instead of expecting avicara on my rear end.
R
I like playing through the game with people. That's a big draw. Sometimes I'll put off trying to get a quest/mission done if a group is preparing to do one I've already completed just for fun. I'll at least get some gold, items, or a chance to test a build. I like stories in my games. Because of that I don't get bored playing it over again. I hope that they rewrite parts of PvE because in the desert, it seems like the missions are an overview of PvP rather than fitting into the storyline. The official endgame is PvP, but that's no excuse.
K
It gets boring after a while, some quests are just too similiar. Go to place A and kill B, go to C and kill D. Wow, what variety. And for 1st, you get 500xp and useless staff, for second you get 500 and useless bow. Yay, wasted time for something that sells for 50 gold and exp I could get killing couple monsters while, say, going for greens.
Gamers who play for rewards are pretty much the norm in MMORPGs - and enough have migrated to make up a signifigant portion of the Guild Wars population.
It is never a gaming philosophy I have understand. I play the game because it is fun - that usually means helping guildies out, joining a party for PvP, or doing some mission I happened to find fun.
I had a build that could solo-farm parts of the Underworld months before the invinci-monk saw the light of day. I did it exactly once, mainly to prove I could, then went back to playing with guildies. Farming for loot is pretty boring for me alone: it's the human interaction that makes the game non-repetitive. I never know exactly how a given mission is going to turn out when running with inexperienced guildies or pick-up groups, and that in itself makes the missions interesting.
Likewise - my standard guild groups became bored with the UW and FoW once we could handle do it pretty consistently. The Fissure and UW were much more interesting areas for us when we were always on the verge of death and had to carefully consider each move.
I'm not knocking people who play the game for rewards. They're welcome to their playstyle (though its my experience that most of them lose interest in the rewards once they actually have them), but it isn't mine.
Good luck finding groups in general!
It is never a gaming philosophy I have understand. I play the game because it is fun - that usually means helping guildies out, joining a party for PvP, or doing some mission I happened to find fun.
I had a build that could solo-farm parts of the Underworld months before the invinci-monk saw the light of day. I did it exactly once, mainly to prove I could, then went back to playing with guildies. Farming for loot is pretty boring for me alone: it's the human interaction that makes the game non-repetitive. I never know exactly how a given mission is going to turn out when running with inexperienced guildies or pick-up groups, and that in itself makes the missions interesting.
Likewise - my standard guild groups became bored with the UW and FoW once we could handle do it pretty consistently. The Fissure and UW were much more interesting areas for us when we were always on the verge of death and had to carefully consider each move.
I'm not knocking people who play the game for rewards. They're welcome to their playstyle (though its my experience that most of them lose interest in the rewards once they actually have them), but it isn't mine.
Good luck finding groups in general!

K
I still haven't done Villany of Galrath... I'm planning on it, though. After going through the game twice now and getting futher with a third character, I'm just now going back to my original because of the titan quests and I noticed I still had five quests left. Two in ascalon, two in the north shiverpeaks(and I had never visited the Ice Tooth Caves) and finally Villany of Galrath.... After this, I'll only have the sorrow's furnace quest left up...
Definately for the fun, and also to share any tips I can give a group of people. Playing with my guildmates got boring fast because I knew what they were all bringing to the party, save a few times when we'd get some random person to tag along.
I still do the FoW quests constantly simply for the challenge and fun. If I wanted EXP, I'd solo elsewhere because it is much more rewarding.
I still do the FoW quests constantly simply for the challenge and fun. If I wanted EXP, I'd solo elsewhere because it is much more rewarding.
S
1. Unlocking. Thanks to Anet, playing for rewards is the way to go. If your at least mildy interested in pvp, you need everything, and doing some useless quests will set you back.
2. 95% of the quests are not only a total waste mechanically, but also are so boring and meaningless it hurts. Some quests are fun, but compare that to most other RPGs, and you end up being medicore (with lots of goodwill). Ascalon Settlement had a fun dialogue - chasing the pig was a change, most of SF is nice the first time - but why do they give so little xp?
3. Only because it has a quest marker does not need to mean that its content. n00b rushing NPCs and gimnick quests are the only real content - too bad the other 95% are seek and destroy / fetch.
2. 95% of the quests are not only a total waste mechanically, but also are so boring and meaningless it hurts. Some quests are fun, but compare that to most other RPGs, and you end up being medicore (with lots of goodwill). Ascalon Settlement had a fun dialogue - chasing the pig was a change, most of SF is nice the first time - but why do they give so little xp?
3. Only because it has a quest marker does not need to mean that its content. n00b rushing NPCs and gimnick quests are the only real content - too bad the other 95% are seek and destroy / fetch.
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Originally Posted by Maxiemonster
Well, I actually started this quest because of the people that don't care about the Titan quests because it's just experience..
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PvE gets painfully boring after awhile...granted it's a long while for a lot of people. Most Missions/Quests offer a challenge the first time through....after that it's painfully repetative
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Originally Posted by Saerden
1. Unlocking. Thanks to Anet, playing for rewards is the way to go. If your at least mildy interested in pvp, you need everything, and doing some useless quests will set you back.
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You need the skills for the build you want to run. Nothing more, nothing less. Obviously, when you change your build, you need the skills for the new build.
However, this in no way implies that you need every skill for every class unlocked beforehand.
I play a mix of PvP and PvE. I earn skillpoints now and then and stash away a certain amount of gold.
When I come up with a new build for my guild to run, I buy the skills I need from traders or faction, cap any elites I need, and tell my guildies to do the same after giving them some advance notice on the build.
I have most skills unlocked for 3 classes so far, and when I play another PvE through the game I'll probably have more. However, I've never felt my skills particularly limiting - if I need to play another class I'll switch my secondary and go buy the necessary skills, but it doesn't mean I need every skill from every single class to play the game or compete in PvP.
