First Thread on punishing Shot Spike?
I Farm Sigils
aV ran this yesterday with heavy conditions, tainted flesh and Victory is Mine on their monks. They steamrolled everyone and lost the hall to an edge bomb.
Basic Ranger Build:
14 Expertise required
Dual Shot
Punishing Shot
Distracting Shot
Savage Shot
Tiger's Fury
Kindle Arrows or Ignite
Favorable Winds
Winnowing(if your using Ignite this works)
How it works is basically just a spam of nearly instant attacks. Dual Shot should hit for 75+ damage and Punishing for another 50 or so 1/2 a second after, then Distracting for about 30 and Savage for up to 50ish again if they are using a spell. 4 Ranger's doing this drops people hard. It's easily repeatable with a Zealous Bow and 14 Expertise..
Basic Ranger Build:
14 Expertise required
Dual Shot
Punishing Shot
Distracting Shot
Savage Shot
Tiger's Fury
Kindle Arrows or Ignite
Favorable Winds
Winnowing(if your using Ignite this works)
How it works is basically just a spam of nearly instant attacks. Dual Shot should hit for 75+ damage and Punishing for another 50 or so 1/2 a second after, then Distracting for about 30 and Savage for up to 50ish again if they are using a spell. 4 Ranger's doing this drops people hard. It's easily repeatable with a Zealous Bow and 14 Expertise..
Lord Bentam
Yes I had a Pug go to halls 3 times last night and lose all 3x to that build, they cap alter and interupt the ghostly's so they cant cap .. SOO annoying.
dargon
I run a similar build and it's quite effective in both pve and pvp
Deathlord
It sounds quite awesome and I suppose I'll give it a shot if I ever cap punishing shot. However, if you have 4 rangers running this build, is it really neccesary to have 4 favorable winds and 4 winnowings?
I Farm Sigils
That was just a list of the necessary skills. You can spread the Favorable's and Winnowing's.
Arathorn5000
Why not go R/W for frenzy? With high expertise, marksmanship, and wilderness, I can't imagine you have many spare points for beast mastery, let alone spare energy for constant tigers...you can run whirling defense for stance cancel if you don't bring both those spirits.
Pharalon
Quote:
Originally Posted by Arathorn5000
Why not go R/W for frenzy? With high expertise, marksmanship, and wilderness, I can't imagine you have many spare points for beast mastery, let alone spare energy for constant tigers...you can run whirling defense for stance cancel if you don't bring both those spirits.
You don't really need an IAS buff, as most of your attacks have a set speed. The build works in the same way as the quickshot spam used to.
Arathorn5000
ah, good point
I Farm Sigils
Quote:
Originally Posted by Pharalon
You don't really need an IAS buff, as most of your attacks have a set speed. The build works in the same way as the quickshot spam used to.
I thought quickshot did recieve a boost from IAS buffs?
Anyway, your correct about the attack speed. It's really not even necessary.
Edit: I just realized... did anyone ever try Quickshot with IWAY and Frenzy/TF before the nerf? 3 full attacks a second is sick.
Anyway, your correct about the attack speed. It's really not even necessary.
Edit: I just realized... did anyone ever try Quickshot with IWAY and Frenzy/TF before the nerf? 3 full attacks a second is sick.
Red Locust
A few comments:
Looks to me like you're gonna run into energy problems if you're spamming all those 10(4) energy skills.
I'd put serpent's quickness in there, it'll be more beneficial to you than tiger's fury (and no disgusting points in beastmastery). Then you could probably also drop savage shot (which punishing shot outperforms) for debilitating shot, which is excellent for energy denial.
Looks to me like you're gonna run into energy problems if you're spamming all those 10(4) energy skills.
I'd put serpent's quickness in there, it'll be more beneficial to you than tiger's fury (and no disgusting points in beastmastery). Then you could probably also drop savage shot (which punishing shot outperforms) for debilitating shot, which is excellent for energy denial.
Vermilion Okeanos
I ran a similiar build except I use quickshot savage shot quickshot distracting shot repeatedly while using horn bow... while instead of tiger's fury, I went with conjur flame. The rest is to keep people alive and ritual. In comparison... I wonder which did more damage in a short time? It is probably better if a team consist of 2 or so quickshot and 1 or 2 punishing shot.
d4nowar
But you aren't actually spamming them. It is more of a spike, so you don't have to keep the damage up. You only end up spending about 2+4+4+2+4 = 20 energy anyway. With full druid's you have 32 so I don't see a problem there.
Arathorn5000
Threw a group together tonight for this build with some guildies, friends, and a random monk. Went pretty well. After an initial run to work some kinks out, we saw some success.
Here's us completely steamrolling a smite PUG in underworld
And kicking some IWAY tail....
Taking out a korean ranger team, possibly running the same thing just with necros.
And unfortunately not being able to take out the defending HoH team
Overall definitely a fun build, and not too bad for this being the first time running it for everyone, and my first time target calling
---
Greedy Gus
Here's us completely steamrolling a smite PUG in underworld
And kicking some IWAY tail....
Taking out a korean ranger team, possibly running the same thing just with necros.
And unfortunately not being able to take out the defending HoH team
Overall definitely a fun build, and not too bad for this being the first time running it for everyone, and my first time target calling
---
Greedy Gus
Neo-LD
Well you dont need spirits on all the rangers so I recommend throw dirt and/or debil on each of them.
JYX
debil ftw
smurfhunter
just like to add that TF is totaly useless for this, i use kindle, not ignite. i would also use 4 ranges, 1 necro, 3 monks. i would spread pin down, storm chaser, fav winds, and winnowing on the 4 rangers and have them all take the standard 7 skills.
then you have the necro call on ts/vent, and it works just like the old spike teams did
then you have the necro call on ts/vent, and it works just like the old spike teams did
Arathorn5000
Ignite instead of kindle to take advantage of winnowing. What is your necro for smurf? If it's orders, then you don't want him in the midst of the battle calling and counting, you want him as far away as possible
smurfhunter
Quote:
Originally Posted by Arathorn5000
Ignite instead of kindle to take advantage of winnowing. What is your necro for smurf? If it's orders, then you don't want him in the midst of the battle calling and counting, you want him as far away as possible
to get a really effective spike, you can time lingering right as you spike someone. they drop really fast. orders is another idea but if you go without lingering you get gimped by aegis and guardian.
and kindle just does more, idk it works better for us ^^ had a great team last night, did it all the way until the halls where we just couldnt kill the ghostly after he resd. once again, we let the nooby team that was all dead win...
and kindle just does more, idk it works better for us ^^ had a great team last night, did it all the way until the halls where we just couldnt kill the ghostly after he resd. once again, we let the nooby team that was all dead win...
tomm0
necro = lingering - defile flesh - rigormortis = dead target.
Arathorn5000
when your build only uses a few hexes, it's pretty hard to count on them to do anything...
smurfhunter
Quote:
Originally Posted by Arathorn5000
when your build only uses a few hexes, it's pretty hard to count on them to do anything...
no its not. if you get the necro to call targets, you basically have a squishy, not so easily spike healable target getting pumeled.
i dont see any point in stacking 30 hexes. if your monks waste time removing lingering instead of healing, well, by the time they get around to actual healing the target will be long dead.
i dont see any point in stacking 30 hexes. if your monks waste time removing lingering instead of healing, well, by the time they get around to actual healing the target will be long dead.
cookiehoarder
Quote:
Originally Posted by I Farm Sigils
Basic Ranger Build:
14 Expertise required
Dual Shot
Punishing Shot
Distracting Shot
Savage Shot
Tiger's Fury
Kindle Arrows or Ignite
Favorable Winds
Winnowing(if your using Ignite this works)
How it works is basically just a spam of nearly instant attacks. Dual Shot should hit for 75+ damage and Punishing for another 50 or so 1/2 a second after, then Distracting for about 30 and Savage for up to 50ish again if they are using a spell. 4 Ranger's doing this drops people hard. It's easily repeatable with a Zealous Bow and 14 Expertise..
Quote:
Originally Posted by Arathorn5000
Ignite instead of kindle to take advantage of winnowing. What is your necro for smurf? If it's orders, then you don't want him in the midst of the battle calling and counting, you want him as far away as possible
It's a pretty energy heavy spike. I'd bring kindle for peace of mind about my energy. |