W/Mes? for PvE

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Warrior/Mesmer
Level: 20

Strength: 11 (9+2)
Swordsmanship: 12 (11+1)
Tactics: 9 (8+1)
Inspiration: 8

- Wild Blow (Warrior other)
Lose all adrenaline. If it hits, this attack will be a critical hit and any stance being used by your target ends. This attack cannot be blocked or evaded.
Energy:5 Cast Time:0 Recharge:5

- Savage Slash (Swordsmanship)
If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 32 extra damage.
Energy:5 Cast Time:0 Recharge:10

- Pure Strike (Swordsmanship)
If Pure Strike hits, you strike for +24 damage. If you are not using a stance, Pure Strike cannot be blocked or evaded.
Energy:5 Cast Time:0 Recharge:8

- Bonetti's Defense (Tactics)
For 9 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Adrenaline:8

- Inspired Hex (Inspiration)
Remove a Hex from target ally and gain 10 energy. For the next 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast Time:1 Recharge:0

- Energy Drain [Elite] (Inspiration)
Steal 15 energy from target foe.
Energy:5 Cast Time:1 Recharge:20

- Healing Signet (Tactics)
You gain 108 health. You have -40 armor while using this skill.
Energy:0 Cast Time:2 Recharge:4

- Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:3 Recharge:0

How viable is this? Just an idea (since sword warrior's have crappy energy-requiring skills that need to be flourished).

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

Not too bad... except I ain't exactly too sure about your elite. If you're the only tank on your team and nobodies in a aggro spree (OMG HENCHIES) then bonettis should be enough to keep your energy at a decent rate. A few things i'd change would be to replace Wild Blow with Galrath that way you're not completely energy-reliant for your offense (Ether seals could be annoying in RoF). As for the Elite, Flourish obviously would go well with your energy-offense theme, or warriors endurance.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Try to play around with some skills in the illusion area.

Illusion of Weakness + Frag + Flourish.

5 degen + 3 degen from bleeding (sever aretery),

Then flourish can recharge galrath + final. Once you get near the RoF missions, then switch to axe, and bring along deadly riposte, because some things do bleed, but not much, and its just a nice skill to have. Deep wound + cripple + weakness with frag on is nice extra damage. Flourish will help with energy problems.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Flourish recharges Adrenaline skills?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Slade xTekno
Flourish recharges Adrenaline skills? I don't think so >_> I tried it before

Oh and this build is just for running around killing things without worrying about hexes like empathy/spiteful. I finished all the missions for all my characters already

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Oh, no idea. Never used flourish in my life. Just read the description and it said it recharges attack skills, so i assumed the adrenaline skills with "sword attack" would count.

Warriors endurance then.