Warrior/Mesmer
Level: 20
Strength: 11 (9+2)
Swordsmanship: 12 (11+1)
Tactics: 9 (8+1)
Inspiration: 8
- Wild Blow (Warrior other)
Lose all adrenaline. If it hits, this attack will be a critical hit and any stance being used by your target ends. This attack cannot be blocked or evaded.
Energy:5 Cast Time:0 Recharge:5
- Savage Slash (Swordsmanship)
If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 32 extra damage.
Energy:5 Cast Time:0 Recharge:10
- Pure Strike (Swordsmanship)
If Pure Strike hits, you strike for +24 damage. If you are not using a stance, Pure Strike cannot be blocked or evaded.
Energy:5 Cast Time:0 Recharge:8
- Bonetti's Defense (Tactics)
For 9 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Adrenaline:8
- Inspired Hex (Inspiration)
Remove a Hex from target ally and gain 10 energy. For the next 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast Time:1 Recharge:0
- Energy Drain [Elite] (Inspiration)
Steal 15 energy from target foe.
Energy:5 Cast Time:1 Recharge:20
- Healing Signet (Tactics)
You gain 108 health. You have -40 armor while using this skill.
Energy:0 Cast Time:2 Recharge:4
- Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:3 Recharge:0
How viable is this? Just an idea (since sword warrior's have crappy energy-requiring skills that need to be flourished).
W/Mes? for PvE
LifeInfusion
Deathlord
Not too bad... except I ain't exactly too sure about your elite. If you're the only tank on your team and nobodies in a aggro spree (OMG HENCHIES) then bonettis should be enough to keep your energy at a decent rate. A few things i'd change would be to replace Wild Blow with Galrath that way you're not completely energy-reliant for your offense (Ether seals could be annoying in RoF). As for the Elite, Flourish obviously would go well with your energy-offense theme, or warriors endurance.
knives
Try to play around with some skills in the illusion area.
Illusion of Weakness + Frag + Flourish.
5 degen + 3 degen from bleeding (sever aretery),
Then flourish can recharge galrath + final. Once you get near the RoF missions, then switch to axe, and bring along deadly riposte, because some things do bleed, but not much, and its just a nice skill to have. Deep wound + cripple + weakness with frag on is nice extra damage. Flourish will help with energy problems.
Illusion of Weakness + Frag + Flourish.
5 degen + 3 degen from bleeding (sever aretery),
Then flourish can recharge galrath + final. Once you get near the RoF missions, then switch to axe, and bring along deadly riposte, because some things do bleed, but not much, and its just a nice skill to have. Deep wound + cripple + weakness with frag on is nice extra damage. Flourish will help with energy problems.
Slade xTekno
Flourish recharges Adrenaline skills?
LifeInfusion
Quote:
Originally Posted by Slade xTekno
Flourish recharges Adrenaline skills?
I don't think so >_> I tried it before
Oh and this build is just for running around killing things without worrying about hexes like empathy/spiteful. I finished all the missions for all my characters already
Oh and this build is just for running around killing things without worrying about hexes like empathy/spiteful. I finished all the missions for all my characters already
knives
Oh, no idea. Never used flourish in my life. Just read the description and it said it recharges attack skills, so i assumed the adrenaline skills with "sword attack" would count.
Warriors endurance then.
Warriors endurance then.