Wow. It's already begun. LOOK!
elvandar01
Someone already selling a Fiery Dragon Sword of Fortitude on eBay for 0.99cent starting bid lol...
http://cgi.ebay.com/ws/eBayISAPI.dll...ayphotohosting
Person selling it is Desdren Tyran I believe...wow
http://cgi.ebay.com/ws/eBayISAPI.dll...ayphotohosting
Person selling it is Desdren Tyran I believe...wow
DeadDestroyer
Eh, its bound to happen though I really wish it woulndt. I hate people who are able to buy their way into the game,so they can feel better. Kinda sucks the world has to work this way.
Ashleigh McMahon
Heh, pretty lame, i have a lightning sword of absorbsion.
12-23 dmge( air) and reduces damage from foes attacks, also +40 health.
It looks like a normal brutesword, though.
-------
If someone had a normal fiery dragon sword, could they add rune to it, or a hilt or w/e, to upgrade it?
Regards, Ashleigh.
12-23 dmge( air) and reduces damage from foes attacks, also +40 health.
It looks like a normal brutesword, though.
-------
If someone had a normal fiery dragon sword, could they add rune to it, or a hilt or w/e, to upgrade it?
Regards, Ashleigh.
the_buffoon
Well, people who buy their way into the game are sad gits, and the people who supply them are even worse. Work your way through the game, don't buy your way to prominence.
Pevil Lihatuh
gotta wonder about the people sad enough to spend £50 real money just to get 1 mil fake game money. heck if they want it that bad its cheaper to learn how to hack that money! or there's always that really weird idea of playing the game... *rolls eyes*
Lazek Phoenix
Quote:
Originally Posted by Ashleigh McMahon
Heh, pretty lame, i have a lightning sword of absorbsion.
12-23 dmge( air) and reduces damage from foes attacks, also +40 health. It looks like a normal brutesword, though. ------- If someone had a normal fiery dragon sword, could they add rune to it, or a hilt or w/e, to upgrade it? Regards, Ashleigh. |
QTFsniper
Quote:
Originally Posted by Pevil Lihatuh
gotta wonder about the people sad enough to spend £50 real money just to get 1 mil fake game money. heck if they want it that bad its cheaper to learn how to hack that money! or there's always that really weird idea of playing the game... *rolls eyes*
|
TwinRaven
Useless...I've picked up a bow and modified it better than that...can't imagine selling such a thing! Yeah, the sword looks cool, but will you gain godlike mastery from it? No.
As for people paying for "advancement" in the game through better weapons and such...bah, stats keep 'em from getting full benifit from the weapons till they earn the right to use it through skill points...
I typically feel kinda bad salvaging high end swords and hammers and other odds and ends I can't use as a ranger...so...I, well...don't hate me...GIVE them away! I look for a lower level player and whisper to them..."here's what I got____need it? It's free. If they get a-scart (scared) I promise no curses, no strings...you'd be surprised at how many people will tell you to go away (about one in four)...but the trusting ones get rewarded with some pretty cool stuff...Sometimes they say, "No thanks, got a hammer." I say, "stats?" they say, "9-18" I say, "mine's 14-28" they say, "OMG what do you want for it?"...I say, "didn't I just tell you it's free?" I get a lot of joy from it...
Don't get me wrong here, I mean, God bless capitalism, but trying to sell an in-game item for real cash is real low. Especially in this game...it won't do anyone any good, unless they want to look cool dying.
As for people paying for "advancement" in the game through better weapons and such...bah, stats keep 'em from getting full benifit from the weapons till they earn the right to use it through skill points...
I typically feel kinda bad salvaging high end swords and hammers and other odds and ends I can't use as a ranger...so...I, well...don't hate me...GIVE them away! I look for a lower level player and whisper to them..."here's what I got____need it? It's free. If they get a-scart (scared) I promise no curses, no strings...you'd be surprised at how many people will tell you to go away (about one in four)...but the trusting ones get rewarded with some pretty cool stuff...Sometimes they say, "No thanks, got a hammer." I say, "stats?" they say, "9-18" I say, "mine's 14-28" they say, "OMG what do you want for it?"...I say, "didn't I just tell you it's free?" I get a lot of joy from it...
Don't get me wrong here, I mean, God bless capitalism, but trying to sell an in-game item for real cash is real low. Especially in this game...it won't do anyone any good, unless they want to look cool dying.
Vynn
I recently sold a hammer for 25G - Blunt Damage was 7-11
Don't hate me either :P
Don't hate me either :P
Ashleigh McMahon
Quote:
Originally Posted by TwinRaven
Useless...I've picked up a bow and modified it better than that...can't imagine selling such a thing! Yeah, the sword looks cool, but will you gain godlike mastery from it? No.
As for people paying for "advancement" in the game through better weapons and such...bah, stats keep 'em from getting full benifit from the weapons till they earn the right to use it through skill points... I typically feel kinda bad salvaging high end swords and hammers and other odds and ends I can't use as a ranger...so...I, well...don't hate me...GIVE them away! I look for a lower level player and whisper to them..."here's what I got____need it? It's free. If they get a-scart (scared) I promise no curses, no strings...you'd be surprised at how many people will tell you to go away (about one in four)...but the trusting ones get rewarded with some pretty cool stuff...Sometimes they say, "No thanks, got a hammer." I say, "stats?" they say, "9-18" I say, "mine's 14-28" they say, "OMG what do you want for it?"...I say, "didn't I just tell you it's free?" I get a lot of joy from it... Don't get me wrong here, I mean, God bless capitalism, but trying to sell an in-game item for real cash is real low. Especially in this game...it won't do anyone any good, unless they want to look cool dying. |
i have no screenshot, sorry
Regards, Ashleigh.
Empirism
yea, this is really sad...
just like diablo, buy items with cash, use some ridiculous scripts or programs to play game behalf of you. *just cant stop laughing*
for all the people who think of buying items or anything, go ahead! waste your money. in this game it doesnt mean much
just like diablo, buy items with cash, use some ridiculous scripts or programs to play game behalf of you. *just cant stop laughing*
for all the people who think of buying items or anything, go ahead! waste your money. in this game it doesnt mean much
Pevil Lihatuh
its when the account buying starts, like with UO.
"Buy my 1337 account; 4 lvl 20 chars!!!!1 All with yellow items!!!1! Just £100!!!!!!"
"Buy my 1337 account; 4 lvl 20 chars!!!!1 All with yellow items!!!1! Just £100!!!!!!"
Conquest
Yea, news of this really sucks, but it was bound to happen. GW should do what Sony did with Everquest and try and get Ebay to ban the selling of accounts and equipment.
SSE4
Quote:
Originally Posted by Pevil Lihatuh
gotta wonder about the people sad enough to spend £50 real money just to get 1 mil fake game money. heck if they want it that bad its cheaper to learn how to hack that money! or there's always that really weird idea of playing the game... *rolls eyes*
|
On the other hand, you don't need to pay for Guild Wars, so the entire system is just bent. There's no need to do anything like that, because everything can easily be attained in-game and they don't need to pay a monthly fee, stopping the idea of time = money.
Conanthor
Guys relax, I played DAOC for 3 years and people bought accounts all the time there on ebay and sold them, and plats and armor. What difference it make. If you are saying they are hacking into the game and "creating" an item which does not even exist for anyone else then that is different then what you all are talking about.
I personally would not buy stuff or accounts, i mean what is the point. If someone is too lazy to play the game then fine. BTW Macroing happens in Daoc as well and I am sure happens in any game that has control from a mouse, keyboard. No new thing.
I personally would not buy stuff or accounts, i mean what is the point. If someone is too lazy to play the game then fine. BTW Macroing happens in Daoc as well and I am sure happens in any game that has control from a mouse, keyboard. No new thing.
Bgnome
moved to riverside
Richtus
Quote:
Originally Posted by Conquest
Yea, news of this really sucks, but it was bound to happen. GW should do what Sony did with Everquest and try and get Ebay to ban the selling of accounts and equipment.
|
Jesso
Meh, it wsa bound to happen. Why *play* the game when you can just buy your way to |33tness
JYX
...problem is...here you can't
that sword isn't anything special...and its absolutely useless on a lot of sword builds ( off the top of my head: IW build / smiting build / disruption build ). Is it going to give you an edge in PvP? Doubt it...it dosen't even have a good special attribute (like longer enchantments, thats a nice one). Whoever decides to "buy their way to 1337ness" is going to be very disappointed.
that sword isn't anything special...and its absolutely useless on a lot of sword builds ( off the top of my head: IW build / smiting build / disruption build ). Is it going to give you an edge in PvP? Doubt it...it dosen't even have a good special attribute (like longer enchantments, thats a nice one). Whoever decides to "buy their way to 1337ness" is going to be very disappointed.
Pevil Lihatuh
lol they tried to stop it with the customising thing... but that only works for the normal stuff you have... if you get a 1337 item you're not gonna customise it if you're the kinda person who sells them
Jesso
Quote:
Originally Posted by Everous
Whoever decides to "buy their way to 1337ness" is going to be very disappointed.
|
phearless
http://cgi.ebay.com/ws/eBayISAPI.dll...sPageName=WDVW
this is even worse. Honestly if anyone is willing to pay that much money just for a game they really need to re-evaluate their life, or Donate all their millions to better causes.
this is even worse. Honestly if anyone is willing to pay that much money just for a game they really need to re-evaluate their life, or Donate all their millions to better causes.
Horogan Sivoris
Huh, odd, the er, person with
can't even spell.
What is it, exactly that you are buying there?
Quote:
a very good reputation |
What is it, exactly that you are buying there?
Grim_Grom
Wow, the value of a bow like that is only 66? I expected 5 times that!
TwinRaven
Quote:
Originally Posted by Grim_Grom
Wow, the value of a bow like that is only 66? I expected 5 times that!
|
Inde
We can discuss this, but do not put up any more links to sellers (including eBay).
Guillaume De Sonoma
I really can't believe that anyone would pay money to get weapons for a game or any one to expecting some one to buy it. I mean it's riddiculous. Stupid people selling virtual weapons.
NiknudStunod
There really is no market for online AHing in guild wars. The game is built around the casual player and with the level 20 limit and the fact weapons are not game breakers like they can be in other games there will be very few people looking to spend money on items and characters.
MojotheMigon
Question: can't Arenanet easily catch people who do this? Specific website are different, but wouldn't Ebay be easyer?
Garric
Whats so illegal about this? Nothing.
If an item like that is worth 8 hours to get to you, and $20 for another person, what does it matter? It's just time.
I personally am going to try to sell some items (And then GW will be like a free game for me.)
It doesn't ruin your experience.
It doesn't wreck the econ.
Get over it.
If an item like that is worth 8 hours to get to you, and $20 for another person, what does it matter? It's just time.
I personally am going to try to sell some items (And then GW will be like a free game for me.)
It doesn't ruin your experience.
It doesn't wreck the econ.
Get over it.
kaycha
The problem is they cant do anything about it. Many companies have tried to shut down such auctions legally but it is at best very difficult. The companies can claim to own the virtual property but the sellers are simply selling their time - the time it took to find/collect the item. They cannot be sued for selling their time.
Edit:You are wrong about selling items not damaging the in-game economy. Lets say a person buys 1 million gold. They can now beat any price anyone can offer. They then purchase an item for a rediculous amount of gold. The seller then, thinking he can keep his prices at that range, continues to advertise the prices at such a level. More sellers see this, and they too raise their prices. Soon people cannot buy anything unless they have a rediculous sum of money.
- Kcha
Edit:You are wrong about selling items not damaging the in-game economy. Lets say a person buys 1 million gold. They can now beat any price anyone can offer. They then purchase an item for a rediculous amount of gold. The seller then, thinking he can keep his prices at that range, continues to advertise the prices at such a level. More sellers see this, and they too raise their prices. Soon people cannot buy anything unless they have a rediculous sum of money.
- Kcha
Garric
Quote:
Originally Posted by kaycha
The problem is they cant do anything about it. Many companies have tried to shut down such auctions legally but it is at best very difficult. The companies can claim to own the virtual property but the sellers are simply selling their time - the time it took to find/collect the item. They cannot be sued for selling their time.
- Kcha |
A guy has a farm, for $50 you can go in and pick your own berries for as long as you want. Now, you can't then just start going outside of your farm and start selling your berries, because that wouldn't make sense. Yet some people will pick their berries, go outside, and sell them to others. Would you be mad if someone did that?
But in the end, there's nothing wrong with doing this. The whole world is pretty much capitalistic, so anything goes in business. People need to calm down and stop saying that this is wrong because it ruins the game, it doesn't. You are just jealous that one person can get an item that you would have to spend 20 hours for in a few minutes by spending cash. Sure, you could do that, but I find it more rewarding to find it the item myself.
Manderlock
Quote:
Originally Posted by Garric
Whats so illegal about this? Nothing.
If an item like that is worth 8 hours to get to you, and $20 for another person, what does it matter? It's just time. I personally am going to try to sell some items (And then GW will be like a free game for me.) It doesn't ruin your experience. It doesn't wreck the econ. Get over it. |
The very thing that you didnt read, the thing that you had to say ok to in order to play the game.
Thats whats illegal about it.
MojotheMigon
Garric, I am not saying it is totaly unethical. I have sort of/kind of had thoughts of doing it myself. Thing is, I thought that the company that owns the video game could track somebody down (on ebay) and when they find who is selling and buying, kick them off the game.
kaycha
The amount of money earned through these auctions is spare change to them in comparison to the amount of money they could potentially be losing. If the economy is artificially inflated by people buying gold, the prices of everything reaches a level that is impossible to achieve as a casual/hardcore gamer who doesnt farm 24/7. This could potentially turn people off to the game and stop them from buying any future expansions (most like) or force them to purchase gold online (unlikely as you can see from the negative responses). How much gold would have to be sold for a company to earn the amount of money losed by 100 thousand people not renewing (conservative estimate if the economy is seriously screwed up)? It is in the companies best interest to maintain a good natural in-game economy.
EDIT: individuals who sell ingame items are not the main problem IMO. It is the massive companies who shall remain unnamed that cause the game economies to faulter. To them, having a single cd key banned is really no big deal because they have hundreds of people employed to grind money or items. They are stores that most people will buy from - because 1. it is cheaper and 2. they are more reliable. They cause the most damage to the economy.
- Kcha
EDIT: individuals who sell ingame items are not the main problem IMO. It is the massive companies who shall remain unnamed that cause the game economies to faulter. To them, having a single cd key banned is really no big deal because they have hundreds of people employed to grind money or items. They are stores that most people will buy from - because 1. it is cheaper and 2. they are more reliable. They cause the most damage to the economy.
- Kcha
MojotheMigon
Good Point Kaycha. I think that is what happened to FFXI and for all I know is still going on. I stopped playing it when they nerfed the desert town fishing hole, I was a legit/nonbot fisher by the way. Right before I left, stuff was almost double for what I had payed for them. For all I know it is still going on and getting worse. This was about 5-6 months ago, anybody leave that game recently?
Aimless
Sigh.
The problem has nothing to do with the buying and selling (outside the game) of gold. It has to do with inherent inflationary problems within a game's economy. Buying and selling gold is simply the most visible (and, hence, the most demonized) consequence of those problems.
To address the specific example above - it matters very little if one person (or even ten) purchase a million gp on E-bay. Sure, they might be able to beat any price in an auction, and they might temporarily inflate prices on those items they bid on. But no-one else will have that kind of cash on hand, so if the sellers keep their prices at a level only Mr. Million GP can afford, they'll quickly find that they aren't selling anything. And then prices drop. Simple supply and demand - price something outside of the range of what your demand demographic can afford, and you won't sell it.
Now, the problem comes from this : suppose there are other people who can afford those high prices - say, secondary characters for high level people, or farmers, or bots, or whatever - enough of them that sellers can still move their goods reasonably well at that price range. Then the prices stay high. And it has nothing to do with the guy that bought the million gp. What it has to do with are two separate (but linked) problems that occur in virtually every online economy.
The first is simple inflation. Game economies, by their nature, are not zero sum (nor, for that matter, are real-life economies, but to a far lesser extent). Money is created (every time you kill a mob who drops something, or complete a quest for a rewards) and it is destroyed (via certain expenses, such as consumables, or item repair, or whatnot). In every game yet written, more money is created than is destroyed. In fact, it has to be - if it were not, then resources would get continually more scarce as new players and new characters entered the game. However, it is not even true that the money supply is help constant on a per character basis (and I'm not even sure it would help if it were). So, we have inflation, which means that the longer a game runs, the more everything costs - and there is nothing anyone can do about it either way.
The second problem has to do with level-based games (and, consequently, level-based economies). In virtually every online game (GW may actually be an exception to this, but only time will tell), prices for equipment are tiered based on the level of character for which they are designed. Level 1 equipment costs less than level 20 equipment or level 60 equipment. The cost progression, much like the experience progression, is usually exponential. Likewise, the resource gathering capabilities increase exponentially (but usually on a slightly less steep curve) as level progresses.
This is an acceptable situation so long as there is relatively little economic interaction between levels. Treat each region of levels as its own mini-economy, and things work as they are supposed to. However, in practice that never happens, and there is always leakage of resources from high level characters down to low level characters, which means that there are always a significant number of low level characters who have substantially more resources at their disposal than they could be expected to acquire on their own. And it is this that causes the most problems for an economy (because it means new players are competing with high level characters for their share of low level resources).
Here, of course, is where farming, botting, and buying/selling gold cause their problems, because the end effect is to always (by one mechanism or another) provide characters with more resources than they could be expected to acquire at their level on their own. However, equally guilty (and, in my experience, far more common) are people who simply transfer gold from a high-level account to a second one when they re-roll, or guilds which provide resources to their members, or any other similar activity.
And, again, there is no way to stop this problem without totally isolating those mini-economies (which would be difficult, and probably game-breaking) or (equally game-breaking) somehow allowing new characters to compete on even ground economically with maxed-out characters. Even deleting/banning/shooting every botter/farmer/gold-seller who set foot into the game wouldn't solve the issue (and I doubt it would even make a dent).
Even after that issue is dealt with, there's still good old inflation gumming up the works. And, to be honest, this second issue isn't really an issue - it's just the mechanism by which inflation (represented primarily in the resource-gathering ability of high-level characters) causes problems; fix it, and inflation will find another route.
The problem has nothing to do with the buying and selling (outside the game) of gold. It has to do with inherent inflationary problems within a game's economy. Buying and selling gold is simply the most visible (and, hence, the most demonized) consequence of those problems.
To address the specific example above - it matters very little if one person (or even ten) purchase a million gp on E-bay. Sure, they might be able to beat any price in an auction, and they might temporarily inflate prices on those items they bid on. But no-one else will have that kind of cash on hand, so if the sellers keep their prices at a level only Mr. Million GP can afford, they'll quickly find that they aren't selling anything. And then prices drop. Simple supply and demand - price something outside of the range of what your demand demographic can afford, and you won't sell it.
Now, the problem comes from this : suppose there are other people who can afford those high prices - say, secondary characters for high level people, or farmers, or bots, or whatever - enough of them that sellers can still move their goods reasonably well at that price range. Then the prices stay high. And it has nothing to do with the guy that bought the million gp. What it has to do with are two separate (but linked) problems that occur in virtually every online economy.
The first is simple inflation. Game economies, by their nature, are not zero sum (nor, for that matter, are real-life economies, but to a far lesser extent). Money is created (every time you kill a mob who drops something, or complete a quest for a rewards) and it is destroyed (via certain expenses, such as consumables, or item repair, or whatnot). In every game yet written, more money is created than is destroyed. In fact, it has to be - if it were not, then resources would get continually more scarce as new players and new characters entered the game. However, it is not even true that the money supply is help constant on a per character basis (and I'm not even sure it would help if it were). So, we have inflation, which means that the longer a game runs, the more everything costs - and there is nothing anyone can do about it either way.
The second problem has to do with level-based games (and, consequently, level-based economies). In virtually every online game (GW may actually be an exception to this, but only time will tell), prices for equipment are tiered based on the level of character for which they are designed. Level 1 equipment costs less than level 20 equipment or level 60 equipment. The cost progression, much like the experience progression, is usually exponential. Likewise, the resource gathering capabilities increase exponentially (but usually on a slightly less steep curve) as level progresses.
This is an acceptable situation so long as there is relatively little economic interaction between levels. Treat each region of levels as its own mini-economy, and things work as they are supposed to. However, in practice that never happens, and there is always leakage of resources from high level characters down to low level characters, which means that there are always a significant number of low level characters who have substantially more resources at their disposal than they could be expected to acquire on their own. And it is this that causes the most problems for an economy (because it means new players are competing with high level characters for their share of low level resources).
Here, of course, is where farming, botting, and buying/selling gold cause their problems, because the end effect is to always (by one mechanism or another) provide characters with more resources than they could be expected to acquire at their level on their own. However, equally guilty (and, in my experience, far more common) are people who simply transfer gold from a high-level account to a second one when they re-roll, or guilds which provide resources to their members, or any other similar activity.
And, again, there is no way to stop this problem without totally isolating those mini-economies (which would be difficult, and probably game-breaking) or (equally game-breaking) somehow allowing new characters to compete on even ground economically with maxed-out characters. Even deleting/banning/shooting every botter/farmer/gold-seller who set foot into the game wouldn't solve the issue (and I doubt it would even make a dent).
Even after that issue is dealt with, there's still good old inflation gumming up the works. And, to be honest, this second issue isn't really an issue - it's just the mechanism by which inflation (represented primarily in the resource-gathering ability of high-level characters) causes problems; fix it, and inflation will find another route.
MojotheMigon
Quote:
This is an acceptable situation so long as there is relatively little economic interaction between levels. Treat each region of levels as its own mini-economy, and things work as they are supposed to. However, in practice that never happens, and there is always leakage of resources from high level characters down to low level characters, which means that there are always a significant number of low level characters who have substantially more resources at their disposal than they could be expected to acquire on their own. And it is this that causes the most problems for an economy (because it means new players are competing with high level characters for their share of low level resources). |
Deagol
Quote:
Originally Posted by kaycha
Lets say a person buys 1 million gold. They can now beat any price anyone can offer.
- Kcha |
Sure any system that promote trade will affect the economy. But the addition of personal storage space will have a far larger effect (from low level character starting with gold collected by high level characters) than e-bay will ever have.
And an auction house as many have suggested would *really* change the economy.
I have zero problems with people trading on e-bay. I wouldn't do it myself, but I trade very little in-game anyway. The game tend to provide what you need, and I don't find trading on the spam market fun. For me, the game is about having fun.
Mephala
[QUOTE=TwinRaven][CENTER][IMG]
I typically feel kinda bad salvaging high end swords and hammers and other odds and ends I can't use as a ranger...so...I, well...don't hate me...GIVE them away! I look for a lower level player and whisper to them..."here's what I got____need it? It's free. If they get a-scart (scared) I promise no curses, no strings...you'd be surprised at how many people will tell you to go away (about one in four)...but the trusting ones get rewarded with some pretty cool stuff...Sometimes they say, "No thanks, got a hammer." I say, "stats?" they say, "9-18" I say, "mine's 14-28" they say, "OMG what do you want for it?"...I say, "didn't I just tell you it's free?" I get a lot of joy from it...
I did the same thing the other night. I had tons of cloth, hides, glitter, not high level bows, but some 9-13dmg I didn't need. So I just said in trade what I had was free. Response was amazing and everyone was grateful and very nice. I didn't give them everything they needed, if they asked for 6 cloth I'd give them 3 so they wouldn't feel the questing/salavaging for 3 more was so hard. I see people selling for ridiculous prices, so I figured why not give it away?
Unrelated, I also saw a few people offering to take other to different locations for 500gp. Like, "Will take you through the breach for 500gp" That I didn't like, not when there are plenty of people willing to go and try for free.
I typically feel kinda bad salvaging high end swords and hammers and other odds and ends I can't use as a ranger...so...I, well...don't hate me...GIVE them away! I look for a lower level player and whisper to them..."here's what I got____need it? It's free. If they get a-scart (scared) I promise no curses, no strings...you'd be surprised at how many people will tell you to go away (about one in four)...but the trusting ones get rewarded with some pretty cool stuff...Sometimes they say, "No thanks, got a hammer." I say, "stats?" they say, "9-18" I say, "mine's 14-28" they say, "OMG what do you want for it?"...I say, "didn't I just tell you it's free?" I get a lot of joy from it...
I did the same thing the other night. I had tons of cloth, hides, glitter, not high level bows, but some 9-13dmg I didn't need. So I just said in trade what I had was free. Response was amazing and everyone was grateful and very nice. I didn't give them everything they needed, if they asked for 6 cloth I'd give them 3 so they wouldn't feel the questing/salavaging for 3 more was so hard. I see people selling for ridiculous prices, so I figured why not give it away?
Unrelated, I also saw a few people offering to take other to different locations for 500gp. Like, "Will take you through the breach for 500gp" That I didn't like, not when there are plenty of people willing to go and try for free.