Favourite skill
NinjaMonkey
W: Hundred Blades {E} [many people claim it sucks. but i dun care xD]
E: Maelstrom [who says dolyak monk bosses are hard to kill ]
M: Spellbreaker {E} [up yours, mesmers!]
R: Charm Animal [love my elder warthog )]
N: Well of Blood [except in PuG's , people seem to walk out of it on purpose and then yell at the monk for letting them die o_O]
E: Maelstrom [who says dolyak monk bosses are hard to kill ]
M: Spellbreaker {E} [up yours, mesmers!]
R: Charm Animal [love my elder warthog )]
N: Well of Blood [except in PuG's , people seem to walk out of it on purpose and then yell at the monk for letting them die o_O]
Jetdoc
Quote:
Originally Posted by salja Wachi
umm i guess you forgot that there are usually another 2 monks on his team who will heal him while his skills are recharging :P
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Algren Cole
Quote:
Originally Posted by salja Wachi
umm i guess you forgot that there are usually another 2 monks on his team who will heal him while his skills are recharging :P
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rofl @ you expecting a warrior to think outside the hack and slash mentality
Jetdoc
Quote:
Originally Posted by Algren Cole
rofl @ you expecting a warrior to think outside the hack and slash mentality
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And back to the main point - if I can occupy three monks' focus with a single warrior, I've more than done my job.
salja Wachi
Quote:
Originally Posted by Jetdoc
Yup - I have a hard time doing that...must be the battle lust.
And back to the main point - if I can occupy three monks' focus with a single warrior, I've more than done my job. |
hmmm did yo also forget that a monk has 4-5 other healing spells besides the 2 that you "might" disable?
Eternal Equinox
Elementalist - Ether Prodigy
Mesmer - Echo
Warrior - Eviscerate
Ranger - Barrage
Monk - Life Barrier
Those are just my PvE favorites though. In PvP it varies.
Mesmer - Echo
Warrior - Eviscerate
Ranger - Barrage
Monk - Life Barrier
Those are just my PvE favorites though. In PvP it varies.
Sigil
Cry of Frustration - everyone knows you nailed em
Aracos79
Quote:
Originally Posted by Sigil
Cry of Frustration - everyone knows you nailed em
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fires Scape
Ele: Fire: Metor Shower
Water: Mist Form
Earth: Aftershock
Air: Orb
Ranger: Any skill i can spam
Warrior: Shouts
Mesmer: Backfire
Necro: Vereta's Sacrafice
Water: Mist Form
Earth: Aftershock
Air: Orb
Ranger: Any skill i can spam
Warrior: Shouts
Mesmer: Backfire
Necro: Vereta's Sacrafice
The New Guy
I like Barrage with Lightning Reflexes for my Ranger!
Algren Cole
Quote:
Originally Posted by The New Guy
I like Barrage with Lightning Reflexes for my Ranger!
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go barrage + Tigers fury. the 60 second recharge on lightning reflexes is way too long to be effective.
audioaxes
elite:
energy drain
nonelite:
reversal of fortune
energy drain
nonelite:
reversal of fortune
Ensign
Quote:
Originally Posted by Carinae Dragonblood
Blood is Power, and it's lesser kin Blood Ritual, are both target OTHER ALLY, and both require a sacrifice. So if the Necro also needs energy, WoP is the only way to go.
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So Well of Power is, at best, energy neutral, but realistically it's lossy.
Quote:
Originally Posted by Carinae Dragonblood
I'm also picking up on an strong PvP tone in your reply. You can play GW in PvE too. WoP is tremendously superior to BiP or BR in PvE.
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Even when we've missed some aggro and we have a Warrior or two running around our ranks, we still targeted and killed their casters first, and just danced around / sucked up some Warrior hits until those casters dropped. How does Well of Power help here? The Warriors are being killed last, as usual.
Is the plan to kill a softie in the back, then our entire team runs back there to stand in the Well to get that +2 energy regen? Do we target the Warriors first, then stand in the Well from their corpses while we kill the casters? Or is this a random pug skill, not an organized team skill, where enemies and allies are just kinda strewn about randomly and Wells will pop up pretty much at random?
I don't play in random pugs very often, and on the occasion that I have, the Necros what used Well of Power didn't end up accomplishing much of anything with it. Where'd the good rep come from? Warrior/Monks who sang it praises because it gave them energy to maintain Mending on themselves with? "Well of Power is awesome in PvE" is a pretty common opinion, and it's obviously founded on something - I'd just like to know what that is.
Peace,
-CxE
Tmm Ryan
Elite - Hundred Blades
Non Elite - Balthazars Aura =D
Non Elite - Balthazars Aura =D
Buzz Hunter
I enjoy equipping plague signet in arenas....its fun to be blinded, bleeding, crippled, and poisoned by a ranger trap and within 4 secs, all that is back on the bastard trapping ranger that gave it to me....good times.
Otsegoflesh
Gladiator's Defense <3.
Carinae
Quote:
Originally Posted by Ensign
Well of Power is *not* energy management for a Necromancer. Casting it at level 16 will give you a 21 second Well that, if you stand in it for the entire duration, will give you back a total of 14 energy. From a 15 energy skill. Awesome. You could Awaken the Blood the skill out but then you only get one extra second (18 is a dead point), for 14.666- energy.
So Well of Power is, at best, energy neutral, but realistically it's lossy. |
Lets compare it to BiP.
I am using AtB, and I am guessing BiP gives 6 regen at 18 Blood, for 10 seconds with a 33% sacrifice.
So with BiP, my target ally would get:
.33333 x 6 x 10 = 20 mana.
In a four man team, I would have to cast this 3 times, giving everyone BUT me 20 mana. However, the necro would be at -15 mana AND 3 x 33% sacrifices. The large sacrifices require a monk to heal me at least once, probably twice. So even at 5 energy/healing the monk comes out the same with just one healing, and comes out WORSE with two healings.
The only people who come out ahead are the Elementalist and Warrior. Who get a huge 5 extra energy.
Total time to cast for BiP is 1.75 + 1.75 + 1 seconds, so it takes longer to juice everyone with BiP, but there is less chance of interruption on any given cast. This also ignores the 1 second recharge on BiP.
Basically, WoP allows the Necro to come out even, the monk is up 5-10, and the Warrior and Ele are down 5 (compared to BiP) AND everyone gets 7 health regen, which counters 1 or 2 conditions so the monk can ignore them.
Quote:
Originally Posted by Ensign
I'm not quite sure how this works. Are you controlling aggro poorly? Usually when I'm playing in PvE, I control aggro properly and the Warriors take the bulk of the attack. That means that enemy casters and enemy Warriors aren't anywhere near the casters, so Well of Power basically amounts to a healing and regen buff for your tank. Yay?
Even when we've missed some aggro and we have a Warrior or two running around our ranks, we still targeted and killed their casters first, and just danced around / sucked up some Warrior hits until those casters dropped. How does Well of Power help here? The Warriors are being killed last, as usual. Is the plan to kill a softie in the back, then our entire team runs back there to stand in the Well to get that +2 energy regen? Do we target the Warriors first, then stand in the Well from their corpses while we kill the casters? Or is this a random pug skill, not an organized team skill, where enemies and allies are just kinda strewn about randomly and Wells will pop up pretty much at random? I don't play in random pugs very often, and on the occasion that I have, the Necros what used Well of Power didn't end up accomplishing much of anything with it. Where'd the good rep come from? Warrior/Monks who sang it praises because it gave them energy to maintain Mending on themselves with? "Well of Power is awesome in PvE" is a pretty common opinion, and it's obviously founded on something - I'd just like to know what that is. Peace, -CxE |
What can I say, sometimes things goto hell, or another patrol hits from the side. No matter what, I try to keep a WoP open as often as possible.
IPlayGuildWars
Warrior - Eviscerate
Ranger - Punishing Shot
Elementalist - Ether Renewal
Monk - Martyr
Mesmer - Energy Drain/Crippling Anguish....dunno x_x
Necromancer - Offering Of Blood
Ranger - Punishing Shot
Elementalist - Ether Renewal
Monk - Martyr
Mesmer - Energy Drain/Crippling Anguish....dunno x_x
Necromancer - Offering Of Blood
Mumblyfish
Quote:
Originally Posted by Carinae Dragonblood
Olol, Well of Power.
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In your WoP "calcuations", you're assuming everyone's standing in the Well. How much Energy are you wasting by forcing everyone to do this? Since you're obviously a PvEr, I'll come at this from that perspective. In moving all the fleshies into the Well, you're moving aggro from the Warriors with 80+20 AL to the casters with 60+? AL. The Warriors take around 30% less from normal attacks, and assuming they're not using some stupid armour combination, 50% less from physical attacks. How much Health are you losing in making the casters the focus, compared to the piss-poor HP regen of the Well? How much Energy are you wasting by forcing the healers to heal more, compared to a bloody useless 2 Energy regen? Well of Power is a bad Elite, even in your precious PvE.
Ghull Ka
I would like everyone who likes Well of Power to read Mumblyfish's post on page 1. There you go. Well of Power is not worthy of your elite slot. And no, it can't give the necromancer himself energy... that's not what it's for, of course. It's about a necromancer giving of himself so that others can benefit.
So, obviously, my favorite necromancer skill is, and always will be, Blood is Power. Because the name of the skill is just so darned true. close second: Spinal Shivers.
Other favorites:
Ranger: Distracting Shot. "NO HEALING SIG FOR YOU!!"
- Close Second: Poison Arrow
Monk: Unyielding Aura. "You are my puppets. Be nice."
- Close Second: Vengeance
Warrior: Cyclone Axe. My warrior looks SO badass when she does this move!!
- Close Second: Dwarven Battle Stance
Elementalist: Glyph of Energy. No exhaustion. Thank you, ANet.
- Close Second: Maelstrom
Mesmer: Cry of Frustration. Best. Visual. Effect. Ever.
- Close Second: Arcane Thievery
So, obviously, my favorite necromancer skill is, and always will be, Blood is Power. Because the name of the skill is just so darned true. close second: Spinal Shivers.
Other favorites:
Ranger: Distracting Shot. "NO HEALING SIG FOR YOU!!"
- Close Second: Poison Arrow
Monk: Unyielding Aura. "You are my puppets. Be nice."
- Close Second: Vengeance
Warrior: Cyclone Axe. My warrior looks SO badass when she does this move!!
- Close Second: Dwarven Battle Stance
Elementalist: Glyph of Energy. No exhaustion. Thank you, ANet.
- Close Second: Maelstrom
Mesmer: Cry of Frustration. Best. Visual. Effect. Ever.
- Close Second: Arcane Thievery
Zubrowka
Amity. A great spell when you have teammates who pay attention.
giroml
Warrior Eviscerate or Backbreaker (major damage or 4 second knockdown)
Ranger Throw Dirt! (haha you're all blind)
Elementalist Obsidian Flesh (spell immunity)
Mesmer Echo (best skill in game imo, I mean come on, any spell TWICE)
Necromancer Well of Power (dont care what Mumbly says)
Monk Vengeance (haha invulnerable team for 30 seconds =p)
Ranger Throw Dirt! (haha you're all blind)
Elementalist Obsidian Flesh (spell immunity)
Mesmer Echo (best skill in game imo, I mean come on, any spell TWICE)
Necromancer Well of Power (dont care what Mumbly says)
Monk Vengeance (haha invulnerable team for 30 seconds =p)
Ensign
My favorite skill is Water Trident, by the way. It's not the best skill (that title belongs to Ether Renewal or Energy Drain, start arguing), but it's extremely satisfying, tactically outstanding, and in a class and attribute combination that is wholly unplayable.
Peace,
-CxE
Peace,
-CxE
PieXags
My favorite skill is probably Final Thrust. It's just fun. I mean shit, I play a necromancer, but on my N/W right now I love it.
Tigris Of Gaul
Eviscerate, maybe Devastating Hammer.
Xue Yi Liang
Shield of Judgement
I've gotten so much mileage out of Shield of Judgement as a solo farmer I must give credit where it's due. The knockdowns give you space for a nice uninterrupted cast and buys you precious time. It's got a decent duration that's even better if you extend the enchantment time and hits ranged attacks as well. Balthazaar's Aura does more damage but they're still pounding on you from every direction. Symbol of wrath costs less energy but takes forever to cast. The divine boon/Zealot's Fire/Channelling spam is devasating with hoardes of undead but Shield of Judgement is more versatile and only takes up one slot.
I've gotten so much mileage out of Shield of Judgement as a solo farmer I must give credit where it's due. The knockdowns give you space for a nice uninterrupted cast and buys you precious time. It's got a decent duration that's even better if you extend the enchantment time and hits ranged attacks as well. Balthazaar's Aura does more damage but they're still pounding on you from every direction. Symbol of wrath costs less energy but takes forever to cast. The divine boon/Zealot's Fire/Channelling spam is devasating with hoardes of undead but Shield of Judgement is more versatile and only takes up one slot.
Garrett The Brigand
Tiger's Fury. Beats the crap out of any other attack-speed buff in the long-term. (AS a ranger/warrior mind you).
glockjs
Res Sig
E Drain and Offering of Blood are pretty good too :/
E Drain and Offering of Blood are pretty good too :/
One winged angel
Healing touch....
Dark Kanaye
Warrior-Final Thrust
Ranger-Greater Conflagration ^ ^
Necromancer-Bone Horrors and Minions
Monk-Protective Bond, Balth's Aura ^ ^, and Shield of Judgement....and my message to the nerfers of Protective Bond....t('.'t)
Elementalist-Mark of Rodgort
Mesmer-Frajility
Ranger-Greater Conflagration ^ ^
Necromancer-Bone Horrors and Minions
Monk-Protective Bond, Balth's Aura ^ ^, and Shield of Judgement....and my message to the nerfers of Protective Bond....t('.'t)
Elementalist-Mark of Rodgort
Mesmer-Frajility
mindworm
warrior: sprint
ranger: distracting shot
elementalist: ether renewal
mesmer: energy drain
necro: putrid (haha love it, esp. when 20% fast cast triggers)
monk: spellbreaker
ranger: distracting shot
elementalist: ether renewal
mesmer: energy drain
necro: putrid (haha love it, esp. when 20% fast cast triggers)
monk: spellbreaker
Guardian The Savior
Coool
Carinae
Quote:
Originally Posted by Mumblyfish
First, using Awaken the Blood with a major sacrifical skill like Blood is Power is... daft, at best. AtB increases the health lost through sacrifice by 1.5x, meaning BiP now costs your 49.5% of your health, for very little bonus in Energy regen.
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Quote:
Originally Posted by Mumblyfish
Secondly, you don't have to BiP everyone on your team, you plonker.
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"Plonker" I'm scandalized.
Quote:
Originally Posted by Mumblyfish
You're slapping the "useless" tag on Blood is Power because you haven't the slightest clue how to use it. Cool, huh?
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Quote:
Originally Posted by Mumblyfish
In your WoP "calcuations", you're assuming everyone's standing in the Well. How much Energy are you wasting by forcing everyone to do this? ... Well of Power is a bad Elite, even in your precious PvE.
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You really despise PvE don't you?
Quote:
Originally Posted by Ghull Ka
I would like everyone who likes Well of Power to read Mumblyfish's post on page 1. ... And no, it can't give the necromancer himself energy... that's not what it's for, of course. It's about a necromancer giving of himself so that others can benefit.
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Necro's are more than batteries. If you treat them as such, you are limiting yourself.
Vax
Warrior Axe/Hammer = Eviserate / Devistating
Ranger 4 months ago = Oath Shot [] Now = kinder arrows
Elementalist = mist form
Mesmer = Panic / Migrane (cant make up mind)
Monk = Spell Breaker / Shield of Deflection (cant make up mind)
Necro = Tainted
Ranger 4 months ago = Oath Shot [] Now = kinder arrows
Elementalist = mist form
Mesmer = Panic / Migrane (cant make up mind)
Monk = Spell Breaker / Shield of Deflection (cant make up mind)
Necro = Tainted
Savio
Quote:
Originally Posted by Ensign
My favorite skill is Water Trident, by the way. It's not the best skill (that title belongs to Ether Renewal or Energy Drain, start arguing), but it's extremely satisfying, tactically outstanding, and in a class and attribute combination that is wholly unplayable.
Peace, -CxE |
Favorite skill? Shatter Hex. Screw those Mesmers, Necros, and hydromancers, along with anyone else by them.
P.S. I'm glad there aren't more hydromancers.
Mormegil
Spellbreaker.
It was almost forgotten during the NR days, now it's back and alive. It's a fantastic skill, IF used at the right moment on the right guy. Too bad for the cooldown.
It was almost forgotten during the NR days, now it's back and alive. It's a fantastic skill, IF used at the right moment on the right guy. Too bad for the cooldown.
NekoZ
Feast of Corruption (combo with Suffering/Shadow of Fear)
<3
<3
Teufel Eldritch
For PvE...
Necro fav - Blood Ritual.
Yes I know BiP gives more mana regen at less cost. Yes I know BiP doesn't need you to touch the target. I still like BR as it doesn't cost me a elite slot & still works great if you have a low Blood attrib. It is such a good all around spell that I never leave home w/o it.
Monk fav - Unyielding Aura.
This spell I listed as fav just out of thier sheer enjoyment it brings. Sure there are other Monk spells that are more useful, I wont disagree with that at all. However I dont think there is another Monk spell with as much fun factor.
Necro fav - Blood Ritual.
Yes I know BiP gives more mana regen at less cost. Yes I know BiP doesn't need you to touch the target. I still like BR as it doesn't cost me a elite slot & still works great if you have a low Blood attrib. It is such a good all around spell that I never leave home w/o it.
Monk fav - Unyielding Aura.
This spell I listed as fav just out of thier sheer enjoyment it brings. Sure there are other Monk spells that are more useful, I wont disagree with that at all. However I dont think there is another Monk spell with as much fun factor.
Vusak
Elementalist - Thunderclap (too funny keeping someone on their butt for 30 secs)
Mesmer - Diversion (its cheap, fast, and screws anything)
Monk - Healing Seed (old faithful - fire and forget heal)
Necromancer - Well of Suffering (remove hex smite hex - ahh crap its a well)
Ranger - Incendiary Arrows (damage, degen, thoughtless interrupts - too easy)
Warrior - Bulls Charge (run = crit+fall ftw)
Mesmer - Diversion (its cheap, fast, and screws anything)
Monk - Healing Seed (old faithful - fire and forget heal)
Necromancer - Well of Suffering (remove hex smite hex - ahh crap its a well)
Ranger - Incendiary Arrows (damage, degen, thoughtless interrupts - too easy)
Warrior - Bulls Charge (run = crit+fall ftw)
Alone)
Sever Artery.