Quote:
Originally Posted by Ensign
Well of Power is *not* energy management for a Necromancer. Casting it at level 16 will give you a 21 second Well that, if you stand in it for the entire duration, will give you back a total of 14 energy. From a 15 energy skill. Awesome. You could Awaken the Blood the skill out but then you only get one extra second (18 is a dead point), for 14.666- energy.
So Well of Power is, at best, energy neutral, but realistically it's lossy.
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Here's a team: W/Mo, E/Me, N/E, Mo/W
Lets compare it to BiP.
I am using AtB, and I am guessing BiP gives 6 regen at 18 Blood, for 10 seconds with a 33% sacrifice.
So with BiP, my target ally would get:
.33333 x 6 x 10 = 20 mana.
In a four man team, I would have to cast this 3 times, giving everyone BUT me 20 mana. However, the necro would be at -15 mana AND 3 x 33% sacrifices. The large sacrifices require a monk to heal me at least once, probably twice. So even at 5 energy/healing the monk comes out the same with just one healing, and comes out WORSE with two healings.
The only people who come out ahead are the Elementalist and Warrior. Who get a huge 5 extra energy.
Total time to cast for BiP is 1.75 + 1.75 + 1 seconds, so it takes longer to juice everyone with BiP, but there is less chance of interruption on any given cast. This also ignores the 1 second recharge on BiP.
Basically, WoP allows the Necro to come out even, the monk is up 5-10, and the Warrior and Ele are down 5 (compared to BiP) AND everyone gets 7 health regen, which counters 1 or 2 conditions so the monk can ignore them.
Quote:
Originally Posted by Ensign
I'm not quite sure how this works. Are you controlling aggro poorly? Usually when I'm playing in PvE, I control aggro properly and the Warriors take the bulk of the attack. That means that enemy casters and enemy Warriors aren't anywhere near the casters, so Well of Power basically amounts to a healing and regen buff for your tank. Yay?
Even when we've missed some aggro and we have a Warrior or two running around our ranks, we still targeted and killed their casters first, and just danced around / sucked up some Warrior hits until those casters dropped. How does Well of Power help here? The Warriors are being killed last, as usual.
Is the plan to kill a softie in the back, then our entire team runs back there to stand in the Well to get that +2 energy regen? Do we target the Warriors first, then stand in the Well from their corpses while we kill the casters? Or is this a random pug skill, not an organized team skill, where enemies and allies are just kinda strewn about randomly and Wells will pop up pretty much at random?
I don't play in random pugs very often, and on the occasion that I have, the Necros what used Well of Power didn't end up accomplishing much of anything with it. Where'd the good rep come from? Warrior/Monks who sang it praises because it gave them energy to maintain Mending on themselves with? "Well of Power is awesome in PvE" is a pretty common opinion, and it's obviously founded on something - I'd just like to know what that is.
Peace,
-CxE
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They are PUGs but not quite random, I mean I do screen people well. With just 4 people we are trying not to die. The Warrior tries to aggro everyone alone, then we jump in and hit the Warrior spot with multiple nukes, while the Monk concentrates on keeping the Warrior alive.
What can I say, sometimes things goto hell, or another patrol hits from the side. No matter what, I try to keep a WoP open as often as possible.