Favourite skill

NinjaMonkey

NinjaMonkey

Academy Page

Join Date: Aug 2005

Israhell

Fremen Warrior Front

W/Mo

W: Hundred Blades {E} [many people claim it sucks. but i dun care xD]
E: Maelstrom [who says dolyak monk bosses are hard to kill ]
M: Spellbreaker {E} [up yours, mesmers!]
R: Charm Animal [love my elder warthog )]
N: Well of Blood [except in PuG's , people seem to walk out of it on purpose and then yell at the monk for letting them die o_O]

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by salja Wachi
umm i guess you forgot that there are usually another 2 monks on his team who will heal him while his skills are recharging :P
THAT's why you have a few other interrupt guys to take them out...

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by salja Wachi
umm i guess you forgot that there are usually another 2 monks on his team who will heal him while his skills are recharging :P

rofl @ you expecting a warrior to think outside the hack and slash mentality

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Algren Cole
rofl @ you expecting a warrior to think outside the hack and slash mentality
Yup - I have a hard time doing that...must be the battle lust.

And back to the main point - if I can occupy three monks' focus with a single warrior, I've more than done my job.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by Jetdoc
Yup - I have a hard time doing that...must be the battle lust.

And back to the main point - if I can occupy three monks' focus with a single warrior, I've more than done my job.

hmmm did yo also forget that a monk has 4-5 other healing spells besides the 2 that you "might" disable?

Eternal Equinox

Eternal Equinox

Frost Gate Guardian

Join Date: Jun 2005

Manhattan, New York

lolumad

E/A

Elementalist - Ether Prodigy
Mesmer - Echo
Warrior - Eviscerate
Ranger - Barrage
Monk - Life Barrier

Those are just my PvE favorites though. In PvP it varies.

Sigil

Ascalonian Squire

Join Date: Jun 2005

Me/Mo

Cry of Frustration - everyone knows you nailed em

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Quote:
Originally Posted by Sigil
Cry of Frustration - everyone knows you nailed em
I'd agree if we could have the same split-second timing that enemy mobs have. I wish I could interrupt 3/4 second cast skills like they do.

fires Scape

fires Scape

Academy Page

Join Date: Aug 2005

R/

Ele: Fire: Metor Shower
Water: Mist Form
Earth: Aftershock
Air: Orb
Ranger: Any skill i can spam
Warrior: Shouts
Mesmer: Backfire
Necro: Vereta's Sacrafice

The New Guy

The New Guy

Krytan Explorer

Join Date: Sep 2005

Southern CALI

Eraserheads

N/Me

I like Barrage with Lightning Reflexes for my Ranger!

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by The New Guy
I like Barrage with Lightning Reflexes for my Ranger!

go barrage + Tigers fury. the 60 second recharge on lightning reflexes is way too long to be effective.

audioaxes

Jungle Guide

Join Date: May 2005

elite:
energy drain
nonelite:
reversal of fortune

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Carinae Dragonblood
Blood is Power, and it's lesser kin Blood Ritual, are both target OTHER ALLY, and both require a sacrifice. So if the Necro also needs energy, WoP is the only way to go.
Well of Power is *not* energy management for a Necromancer. Casting it at level 16 will give you a 21 second Well that, if you stand in it for the entire duration, will give you back a total of 14 energy. From a 15 energy skill. Awesome. You could Awaken the Blood the skill out but then you only get one extra second (18 is a dead point), for 14.666- energy.

So Well of Power is, at best, energy neutral, but realistically it's lossy.


Quote:
Originally Posted by Carinae Dragonblood
I'm also picking up on an strong PvP tone in your reply. You can play GW in PvE too. WoP is tremendously superior to BiP or BR in PvE.
I'm not quite sure how this works. Are you controlling aggro poorly? Usually when I'm playing in PvE, I control aggro properly and the Warriors take the bulk of the attack. That means that enemy casters and enemy Warriors aren't anywhere near the casters, so Well of Power basically amounts to a healing and regen buff for your tank. Yay?

Even when we've missed some aggro and we have a Warrior or two running around our ranks, we still targeted and killed their casters first, and just danced around / sucked up some Warrior hits until those casters dropped. How does Well of Power help here? The Warriors are being killed last, as usual.

Is the plan to kill a softie in the back, then our entire team runs back there to stand in the Well to get that +2 energy regen? Do we target the Warriors first, then stand in the Well from their corpses while we kill the casters? Or is this a random pug skill, not an organized team skill, where enemies and allies are just kinda strewn about randomly and Wells will pop up pretty much at random?

I don't play in random pugs very often, and on the occasion that I have, the Necros what used Well of Power didn't end up accomplishing much of anything with it. Where'd the good rep come from? Warrior/Monks who sang it praises because it gave them energy to maintain Mending on themselves with? "Well of Power is awesome in PvE" is a pretty common opinion, and it's obviously founded on something - I'd just like to know what that is.

Peace,
-CxE

Tmm Ryan

Frost Gate Guardian

Join Date: Sep 2005

Plkn

Elite - Hundred Blades
Non Elite - Balthazars Aura =D

Buzz Hunter

Ascalonian Squire

Join Date: May 2005

NC

Balthazars United Dominion

Mo/W

I enjoy equipping plague signet in arenas....its fun to be blinded, bleeding, crippled, and poisoned by a ranger trap and within 4 secs, all that is back on the bastard trapping ranger that gave it to me....good times.

Otsegoflesh

Ascalonian Squire

Join Date: Jul 2005

Mo/N

Gladiator's Defense <3.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Ensign
Well of Power is *not* energy management for a Necromancer. Casting it at level 16 will give you a 21 second Well that, if you stand in it for the entire duration, will give you back a total of 14 energy. From a 15 energy skill. Awesome. You could Awaken the Blood the skill out but then you only get one extra second (18 is a dead point), for 14.666- energy.

So Well of Power is, at best, energy neutral, but realistically it's lossy.
Here's a team: W/Mo, E/Me, N/E, Mo/W

Lets compare it to BiP.

I am using AtB, and I am guessing BiP gives 6 regen at 18 Blood, for 10 seconds with a 33% sacrifice.

So with BiP, my target ally would get:

.33333 x 6 x 10 = 20 mana.

In a four man team, I would have to cast this 3 times, giving everyone BUT me 20 mana. However, the necro would be at -15 mana AND 3 x 33% sacrifices. The large sacrifices require a monk to heal me at least once, probably twice. So even at 5 energy/healing the monk comes out the same with just one healing, and comes out WORSE with two healings.

The only people who come out ahead are the Elementalist and Warrior. Who get a huge 5 extra energy.

Total time to cast for BiP is 1.75 + 1.75 + 1 seconds, so it takes longer to juice everyone with BiP, but there is less chance of interruption on any given cast. This also ignores the 1 second recharge on BiP.

Basically, WoP allows the Necro to come out even, the monk is up 5-10, and the Warrior and Ele are down 5 (compared to BiP) AND everyone gets 7 health regen, which counters 1 or 2 conditions so the monk can ignore them.

Quote:
Originally Posted by Ensign
I'm not quite sure how this works. Are you controlling aggro poorly? Usually when I'm playing in PvE, I control aggro properly and the Warriors take the bulk of the attack. That means that enemy casters and enemy Warriors aren't anywhere near the casters, so Well of Power basically amounts to a healing and regen buff for your tank. Yay?

Even when we've missed some aggro and we have a Warrior or two running around our ranks, we still targeted and killed their casters first, and just danced around / sucked up some Warrior hits until those casters dropped. How does Well of Power help here? The Warriors are being killed last, as usual.

Is the plan to kill a softie in the back, then our entire team runs back there to stand in the Well to get that +2 energy regen? Do we target the Warriors first, then stand in the Well from their corpses while we kill the casters? Or is this a random pug skill, not an organized team skill, where enemies and allies are just kinda strewn about randomly and Wells will pop up pretty much at random?

I don't play in random pugs very often, and on the occasion that I have, the Necros what used Well of Power didn't end up accomplishing much of anything with it. Where'd the good rep come from? Warrior/Monks who sang it praises because it gave them energy to maintain Mending on themselves with? "Well of Power is awesome in PvE" is a pretty common opinion, and it's obviously founded on something - I'd just like to know what that is.

Peace,
-CxE
They are PUGs but not quite random, I mean I do screen people well. With just 4 people we are trying not to die. The Warrior tries to aggro everyone alone, then we jump in and hit the Warrior spot with multiple nukes, while the Monk concentrates on keeping the Warrior alive.

What can I say, sometimes things goto hell, or another patrol hits from the side. No matter what, I try to keep a WoP open as often as possible.

IPlayGuildWars

Academy Page

Join Date: Aug 2005

Penguins of Doom

Mo/W

Warrior - Eviscerate
Ranger - Punishing Shot
Elementalist - Ether Renewal
Monk - Martyr
Mesmer - Energy Drain/Crippling Anguish....dunno x_x
Necromancer - Offering Of Blood

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

Quote:
Originally Posted by Carinae Dragonblood
Olol, Well of Power.
First, using Awaken the Blood with a major sacrifical skill like Blood is Power is... daft, at best. AtB increases the health lost through sacrifice by 1.5x, meaning BiP now costs your 49.5% of your health, for very little bonus in Energy regen. Secondly, you don't have to BiP everyone on your team, you plonker. If someone's not having Energy problems, or don't even have much use for their Energy skills (Warriors... why BiP the Warriors?) then you're wasting Energy by forcing the Monks to heal your sorry arse for no reason. You're slapping the "useless" tag on Blood is Power because you haven't the slightest clue how to use it. Cool, huh?

In your WoP "calcuations", you're assuming everyone's standing in the Well. How much Energy are you wasting by forcing everyone to do this? Since you're obviously a PvEr, I'll come at this from that perspective. In moving all the fleshies into the Well, you're moving aggro from the Warriors with 80+20 AL to the casters with 60+? AL. The Warriors take around 30% less from normal attacks, and assuming they're not using some stupid armour combination, 50% less from physical attacks. How much Health are you losing in making the casters the focus, compared to the piss-poor HP regen of the Well? How much Energy are you wasting by forcing the healers to heal more, compared to a bloody useless 2 Energy regen? Well of Power is a bad Elite, even in your precious PvE.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

I would like everyone who likes Well of Power to read Mumblyfish's post on page 1. There you go. Well of Power is not worthy of your elite slot. And no, it can't give the necromancer himself energy... that's not what it's for, of course. It's about a necromancer giving of himself so that others can benefit.

So, obviously, my favorite necromancer skill is, and always will be, Blood is Power. Because the name of the skill is just so darned true. close second: Spinal Shivers.


Other favorites:

Ranger: Distracting Shot. "NO HEALING SIG FOR YOU!!"
- Close Second: Poison Arrow

Monk: Unyielding Aura. "You are my puppets. Be nice."
- Close Second: Vengeance

Warrior: Cyclone Axe. My warrior looks SO badass when she does this move!!
- Close Second: Dwarven Battle Stance

Elementalist: Glyph of Energy. No exhaustion. Thank you, ANet.
- Close Second: Maelstrom

Mesmer: Cry of Frustration. Best. Visual. Effect. Ever.
- Close Second: Arcane Thievery

Zubrowka

Zubrowka

Frost Gate Guardian

Join Date: May 2005

Amity. A great spell when you have teammates who pay attention.

giroml

Academy Page

Join Date: Jul 2005

Warrior Eviscerate or Backbreaker (major damage or 4 second knockdown)
Ranger Throw Dirt! (haha you're all blind)
Elementalist Obsidian Flesh (spell immunity)
Mesmer Echo (best skill in game imo, I mean come on, any spell TWICE)
Necromancer Well of Power (dont care what Mumbly says)
Monk Vengeance (haha invulnerable team for 30 seconds =p)

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

My favorite skill is Water Trident, by the way. It's not the best skill (that title belongs to Ether Renewal or Energy Drain, start arguing), but it's extremely satisfying, tactically outstanding, and in a class and attribute combination that is wholly unplayable.

Peace,
-CxE

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

My favorite skill is probably Final Thrust. It's just fun. I mean shit, I play a necromancer, but on my N/W right now I love it.

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Eviscerate, maybe Devastating Hammer.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Shield of Judgement

I've gotten so much mileage out of Shield of Judgement as a solo farmer I must give credit where it's due. The knockdowns give you space for a nice uninterrupted cast and buys you precious time. It's got a decent duration that's even better if you extend the enchantment time and hits ranged attacks as well. Balthazaar's Aura does more damage but they're still pounding on you from every direction. Symbol of wrath costs less energy but takes forever to cast. The divine boon/Zealot's Fire/Channelling spam is devasating with hoardes of undead but Shield of Judgement is more versatile and only takes up one slot.

Garrett The Brigand

Garrett The Brigand

Ascalonian Squire

Join Date: Jul 2005

Peoples Vanguard

R/W

Tiger's Fury. Beats the crap out of any other attack-speed buff in the long-term. (AS a ranger/warrior mind you).

glockjs

Frost Gate Guardian

Join Date: May 2005

Res Sig

E Drain and Offering of Blood are pretty good too :/

One winged angel

Krytan Explorer

Join Date: Jul 2005

US

W/Mo

Healing touch....

Dark Kanaye

Ascalonian Squire

Join Date: Jul 2005

R/W

Warrior-Final Thrust
Ranger-Greater Conflagration ^ ^
Necromancer-Bone Horrors and Minions
Monk-Protective Bond, Balth's Aura ^ ^, and Shield of Judgement....and my message to the nerfers of Protective Bond....t('.'t)
Elementalist-Mark of Rodgort
Mesmer-Frajility

mindworm

mindworm

Ascalonian Squire

Join Date: Sep 2005

warrior: sprint
ranger: distracting shot
elementalist: ether renewal
mesmer: energy drain
necro: putrid (haha love it, esp. when 20% fast cast triggers)
monk: spellbreaker

Guardian The Savior

Pre-Searing Cadet

Join Date: Sep 2005

Coool

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Mumblyfish
First, using Awaken the Blood with a major sacrifical skill like Blood is Power is... daft, at best. AtB increases the health lost through sacrifice by 1.5x, meaning BiP now costs your 49.5% of your health, for very little bonus in Energy regen.
I realized this on the way home. Using AtB and BiP together is a bad idea, it was hypothetical anyway. However, this means BiP has only 5 pips in my calculations, making it less attractive. Now it only gives 16.6 energy vs 14.6 for WoP.

Quote:
Originally Posted by Mumblyfish
Secondly, you don't have to BiP everyone on your team, you plonker.
WoP affects my whole team, so I hypothetically BiPed my team to make a comparison. For 15 energy, I can give my team 16.6 energy using BiP. But using WoP I can give my whole team 14.6 energy for FREE, with no need to heal me.

"Plonker" I'm scandalized.

Quote:
Originally Posted by Mumblyfish
You're slapping the "useless" tag on Blood is Power because you haven't the slightest clue how to use it. Cool, huh?
That's a bit harsh. I could clearly say the same about you and Well of Power. But I won't.

Quote:
Originally Posted by Mumblyfish
In your WoP "calcuations", you're assuming everyone's standing in the Well. How much Energy are you wasting by forcing everyone to do this? ... Well of Power is a bad Elite, even in your precious PvE.
The enemy fighters won't change target once they engage our warrior, so it's OK to move up into a WoP. Any stray baddiess that engage the casters can be pushed back onto the warrior with a simple pick-and-roll.

You really despise PvE don't you?

Quote:
Originally Posted by Ghull Ka
I would like everyone who likes Well of Power to read Mumblyfish's post on page 1. ... And no, it can't give the necromancer himself energy... that's not what it's for, of course. It's about a necromancer giving of himself so that others can benefit.
Since you've already got me on my knees 'servicing' you, why not ask for a Full-Release while I'm there?

Necro's are more than batteries. If you treat them as such, you are limiting yourself.

Vax

Banned

Join Date: Aug 2005

Quality Control [QuCo]

Warrior Axe/Hammer = Eviserate / Devistating
Ranger 4 months ago = Oath Shot [] Now = kinder arrows
Elementalist = mist form
Mesmer = Panic / Migrane (cant make up mind)
Monk = Spell Breaker / Shield of Deflection (cant make up mind)
Necro = Tainted

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Ensign
My favorite skill is Water Trident, by the way. It's not the best skill (that title belongs to Ether Renewal or Energy Drain, start arguing), but it's extremely satisfying, tactically outstanding, and in a class and attribute combination that is wholly unplayable.

Peace,
-CxE
There's a reason why my Warrior hates the Ice Golems in Sorrow's Furnace, and this is it. 4 Golems + Water Trident every second = no movement. Boo hydromancers.

Favorite skill? Shatter Hex. Screw those Mesmers, Necros, and hydromancers, along with anyone else by them.

P.S. I'm glad there aren't more hydromancers.

Mormegil

Krytan Explorer

Join Date: May 2005

Spellbreaker.

It was almost forgotten during the NR days, now it's back and alive. It's a fantastic skill, IF used at the right moment on the right guy. Too bad for the cooldown.

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Feast of Corruption (combo with Suffering/Shadow of Fear)

<3

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

For PvE...


Necro fav - Blood Ritual.

Yes I know BiP gives more mana regen at less cost. Yes I know BiP doesn't need you to touch the target. I still like BR as it doesn't cost me a elite slot & still works great if you have a low Blood attrib. It is such a good all around spell that I never leave home w/o it.

Monk fav - Unyielding Aura.

This spell I listed as fav just out of thier sheer enjoyment it brings. Sure there are other Monk spells that are more useful, I wont disagree with that at all. However I dont think there is another Monk spell with as much fun factor.

Vusak

Frost Gate Guardian

Join Date: Apr 2005

Elementalist - Thunderclap (too funny keeping someone on their butt for 30 secs)
Mesmer - Diversion (its cheap, fast, and screws anything)
Monk - Healing Seed (old faithful - fire and forget heal)
Necromancer - Well of Suffering (remove hex smite hex - ahh crap its a well)
Ranger - Incendiary Arrows (damage, degen, thoughtless interrupts - too easy)
Warrior - Bulls Charge (run = crit+fall ftw)

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Sever Artery.