Ready Checkbox

Blu Vein

Blu Vein

Academy Page

Join Date: Sep 2005

Tampa

E/Me

What there needs to be is a ready checkbox in towns next to a party members name in the party box. This way the leader knows when everyone is rdy to go. I don't know how much time is wasted asking rdy? rdy? how about now? now? rdy?

This feature is in alot of other online games I play and it seems like an easy implementation as it doesn't have to have any functionality behind it just a visual.

Forgive me if this has already been suggested I did a couple searches and yeilded no viable results.

Tailon

Tailon

Academy Page

Join Date: Jun 2005

Europe

Frozen Soil [soil]

/signed

This would be a really nice feature. How about making it impossible to zone/enter a mission unless everyone has clicked the "I'm ready" box as well?

Mashu

Academy Page

Join Date: May 2005

Probably something like this (attachment).

/signed and rated 5.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

/signed

Altair

Ascalonian Squire

Join Date: Jul 2005

/signed

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

/signed

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

/signed

This should have been in original release, it's a great party feature.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

/signed

Fate

Fate

Elite Guru

Join Date: Feb 2005

New England, USA

Shadow Knights [SK]

Mo/Me

Quote:
Originally Posted by Blu Vein
What there needs to be is a ready checkbox in towns next to a party members name in the party box. This way the leader knows when everyone is rdy to go. I don't know how much time is wasted asking rdy? rdy? how about now? now? rdy?

This feature is in alot of other online games I play and it seems like an easy implementation as it doesn't have to have any functionality behind it just a visual.

Forgive me if this has already been suggested I did a couple searches and yeilded no viable results.
Appearently you sir have never played Gunbound or GunZ. Both of these games had a "ready up" system. Basically, you couldn't start a game until everyone clicked ready. This often would result in problems because people would never click ready and then the group leader would be new to the game and not know how to kick, blah blah blah. Time consuming and annoying. Having a visual indication of ready is fine with me however please god please don't require that a party be all ready before the leader can click 'Enter mission'

Mordrin Mandrake

Ascalonian Squire

Join Date: Sep 2005

Carpe Mortem

W/N

/signed !

Tulkas the Breaker

Tulkas the Breaker

Academy Page

Join Date: Sep 2005

R/

/signed

MarkyX

Frost Gate Guardian

Join Date: Jul 2005

Just make it where you can check 'ready' , but can swtill start the game if they didn't.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/signed

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

/signed

Great idea, simple and efficient.

(On the fence about whether you should/should not be able to start mission before everyone checks their box.)

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Quote:
Originally Posted by Blu Vein
This feature is in alot of other online games I play and it seems like an easy implementation as it doesn't have to have any functionality behind it just a visual.
Fate, you sir are an idiot, try reading his post again, maybe CAREFULLY this time.

First off, he said there was plenty of games with the system implemented, and for some reason you feel the need to post some anyways?

Secondly, if you read it CAREFULLY you realize h said there wasnt any funcionality to it, only visual, which means that the game would not require the party to all be ready in order to enter a mission area, it would only SHOW that people are ready.

but rather than having some checkmark, why not have a button at the bottom like the "Leave" or "Enter Mission" button which when you press it, your name/health/party bar turns a different color, it would catch the attention of other party members as well, if you are the only name not changed in color you think "o shyt im ready too, oops should have clicked it"

but none the less

/signed, bumped, then signed again

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

[QUOTE=Chronos the Defiler]Fate, you sir are an idiot, try reading his post again, maybe CAREFULLY this time.

Sir, your trolling skills are incredible. Are you using an elite?

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

/signed
This would be a great feature.

I usually ask the reverse, is anyone not ready / need more time. Wait about 30 seconds worth of crickets when someone yells after you've zoned, you id someone who really isn't paying attention.

Blu Vein

Blu Vein

Academy Page

Join Date: Sep 2005

Tampa

E/Me

Quote:
Originally Posted by Chronos the Defiler
but rather than having some checkmark, why not have a button at the bottom like the "Leave" or "Enter Mission" button which when you press it, your name/health/party bar turns a different color, it would catch the attention of other party members as well, if you are the only name not changed in color you think "o shyt im ready too, oops should have clicked it"
Even better I like it!! Because as you said it draws more attention a little checkmark may not, but a different color now you would notice that.

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

Yes, this has been suggested a few times and really should be in the game. For quests it should only be a reference for the team to know when to start, for a mission it should be mandatory for everyone to click in.

For those that question forcing ready for missions, I reckon it should be this way so that:
1)Trigger happy leaders can't start the mission with people still fixing their skills
2)Idlers can be rooted out before the mission starts
3)If an impatient leader kicks you because you're not ready, chances are that group is going to fail anyway

fires Scape

fires Scape

Academy Page

Join Date: Aug 2005

R/

/signed

Jaakon

Pre-Searing Cadet

Join Date: Sep 2005

/signed

slasc

slasc

Academy Page

Join Date: May 2005

[MSSB] My Sister's Stinky Box

R/Mo

/signed

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

this is a great idea.

/signed

but make ready turned on by defualt when joining a group, that way if someone is not ready they have to uncheck the ready box and we know they are actualy not ready.

Alana

Alana

Academy Page

Join Date: May 2005

Servants of Fortuna [SoF]

E/Me

/signed

I would love to see this implemented in some way (there are tons of greats ways listed just in this thread). I feel like I am pestering people when I am constantly asking "Ready?" "Ready??" "Who's not ready??" And pestering people is a bad way to start with any PUG

Warskull

Site Contributor

Join Date: Jul 2005

[out]

The ready indicator is a good idea, however it shouldn't prevent a team from going. This can lead to issues with the less intelligent players. If not all members are ready it should pop-up a warning that the leader has to click yes to.

It could say:
Quote:
Warning: Not all members of your party have clicked ready. This may indicate that some of them have not yet finished selecting their skills and allocating skill points. Are you sure you want to enter the mission? Yes/No

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Quote:
Originally Posted by Fate
Appearently you sir have never played Gunbound or GunZ. Both of these games had a "ready up" system. Basically, you couldn't start a game until everyone clicked ready. This often would result in problems because people would never click ready and then the group leader would be new to the game and not know how to kick, blah blah blah. Time consuming and annoying. Having a visual indication of ready is fine with me however please god please don't require that a party be all ready before the leader can click 'Enter mission'
Gunbound has a 20 second to ready or you get kicked out feature.
So if someone doesnt click ready for like 1 minute in GW, they get kicked out.
But the leader already has a kick button anyway. BTW
/signed

Arcane De Farad

Arcane De Farad

Frost Gate Guardian

Join Date: Sep 2005

Alea Iacta Est

R/

/signed

Eltargrim

Eltargrim

Academy Page

Join Date: Jul 2005

Canada

Trance of Asgard

E/Mo

/uber-signed. I'd love this.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

/signed

TomD22

TomD22

Lion's Arch Merchant

Join Date: Jul 2005

Nice idea, small and easy to implement...hope we'll be seeing this soon. Btw, what is with all this signed stuff? I can see what it's for - agreeing with the post above - but i've never seen it used before on any other forum. Where did the idea come from??

Drognan

Drognan

Ascalonian Squire

Join Date: Jun 2005

Jackson, TN

The Hellplague

W/Mo

Quote:
Originally Posted by Mashu
Probably something like this (attachment).

/signed and rated 5.
I COMPLETELY AGREE............./SIGNED

Eltargrim

Eltargrim

Academy Page

Join Date: Jul 2005

Canada

Trance of Asgard

E/Mo

Tom, methinks it came from petitions. If I'm correct, there's a minimum-word/character limit, but /signed allows for someone to show their support without making a whole post, and it probably makes tallying votes easier.

/signed-again.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

On the contrary why not have the un-ready people's bars white with black text until they are actually ready, when the the bar turns to red again.

Nigy

Frost Gate Guardian

Join Date: May 2005

Seattle

Quote:
Originally Posted by Warskull
The ready indicator is a good idea, however it shouldn't prevent a team from going. This can lead to issues with the less intelligent players. If not all members are ready it should pop-up a warning that the leader has to click yes to.

It could say:
i agree with this completely

Vangor

Lion's Arch Merchant

Join Date: Apr 2005

Well I see no reason not to make it a necessity for all to ready up as well as a need to actually unready as it marks you ready from joining. Let us face it if a leader can hit enter mission and knows how to invite or accept people, they can kick people as easily, the interface requires no /kick ID# command to be used, and some leaders just may not pay attention or realize why someone hasn't readied. Do you really want to waste a slot having someone that will just leave if they are of the mindset to force you to stop, and do you as a member want to be with a leader who does not know how to kick a person before even entering, better to have 7 smart players than it is 8 players and one feels like charging into battle and not backing it up when necessary etc..

Then again, aesthetic is fine as well, since people do ask rdy a lot, it would just make it easier, just pointing out that needing ready to enter is not exactly horrible in Guild Wars.