As a necro...what do I have to do to get a group in TPOK thats not IWAY??

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salja Wachi
Banned
#41
Quote:
Originally Posted by Zeru
Necros aren't useless or weak in pvp, just horribly limited. A lot of their skills just don't cut it for pve, and their attribute, while decent in tombs at the moment due to IWAY, is total trash in gvg. They are quite solid for arena and by far the best class in pve though.

They're a bit of a sore point among forumers here. Necro threads usually end up in flames (I suggest you go search for a 200+ post one a month or two back; solid and amusing read) because some people simply can't grasp the fact that the classes aren't perfectly balanced and that Necros got the short end of the stick.

lamo that was all sarcasm right?

it has to be
Silmor
Silmor
Wilds Pathfinder
#42
Quote:
Originally Posted by salja Wachi
consume is a 1 second cast time. any halfway decent necro on the other team will beat you to the corpse every single time.
Hello! I'm Glyph of Sacrifice, and I help you cast your next spell instantly.

Algren, people disagree with you because you're wrong, not because they're stupid. If you want these forums to have a more intelligent population, quit chasing off people with clue.
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salja Wachi
Banned
#43
Quote:
Originally Posted by Silmor
Hello! I'm Glyph of Sacrifice, and I help you cast your next spell instantly.

Algren, people disagree with you because you're wrong, not because they're stupid. If you want these forums to have a more intelligent population, quit chasing off people with clue.
lol so you will get 1 corpse maybe

better to bring a skill you are guaranteed to be able to use

that is my thinking :0
Silmor
Silmor
Wilds Pathfinder
#44
Quote:
Originally Posted by salja Wachi
lol so you will get 1 corpse maybe

better to bring a skill you are guaranteed to be able to use
Why would you want multiple Wells of the Profane? You need one corpse, not ten. Which means that one corpse you will be able to exploit is all you need for this to work. As far as corpse exploitation goes, using Glyph of Sacrifice is about as 'guaranteed' as it's going to get, and I don't see the logic behind using ineffective skills that you are easier to cast, unless all you're concerned with is looking busy.
Silmor
Silmor
Wilds Pathfinder
#45
You could think "hmm, what did he actually write? maybe I shouldn't be skipping to the last line of his posts because it's too much of a bother to read", but I guess that's just wishful thinking on my behalf. You keep missing points, that's why people eventually stop bothering to waste time trying to point them out to you. Same thing in this thread, someone suggests you could look up the skill description for Lingering Curse to counter your peculiar claim about its functionality, and instead of defending your claim you simply start to insult them. Point was made, point was ignored, point was wasted.
Algren Cole
Algren Cole
Banned
#46
Quote:
Originally Posted by Silmor
You could think "hmm, what did he actually write? maybe I shouldn't be skipping to the last line of his posts because it's too much of a bother to read", but I guess that's just wishful thinking on my behalf. You keep missing points, that's why people eventually stop bothering to waste time trying to point them out to you. Same thing in this thread, someone suggests you could look up the skill description for Lingering Curse to counter your peculiar claim about its functionality, and instead of defending your claim you simply start to insult them. Point was made, point was ignored, point was wasted.
Quote:
don't forget to mention that Lingering Curse drops all enchantments for 8-18 seconds and target foe only recieves half the benefit of healing with a recharge of 10 seconds....this skill is godly against ER builds...it's godly against any enchant heavy build.
what are you rambling on about Silmor? I posted the description back on page 2...why would I need to go look it up? The skill drops all enchantments....it ruins ER builds. I don't see where you are going.

you really need to drop the grudge. We disagreed as to whether or not NR was overpowered...apparently you were right as the skill was nerfed. It's a moot point now. Grudges are for bitches and 14 year old school kids...I doubt you want to be either.
Silmor
Silmor
Wilds Pathfinder
#47
Quote:
Originally Posted by Algren Cole
don't forget to mention that Lingering Curse drops all enchantments for 8-18 seconds and targe foe only recieves only half the benefit of healing with a recharge of 10 seconds....this skill is godly against ER builds...it's godly against any enchant heavy build.
Here's the actual description:
Quote:
Originally Posted by Lingering Curse
Sacrifice 10% max Health. Target foe loses all Enchantments. For 8-20 seconds, target foe gains only half Health from healing.
That's what was being pointed out, that you don't even know what the skill does. Targets don't lose enchantments for 8-18 seconds, they lose all enchantments at casting, and for 8-20 seconds they only receive half benefit from healing, during that time they can freely renew their enchantments.

That's the sort of grudge I have against you, you're often wrong, won't listen to logic or fact and are arrogant and insultive about it on top of that. The NR debate had the same thing: people showed you were wrong time and time again, yet you kept posting without even knowing what made the skill so dominant in PvP, or bothering to learn about it by reading the points people were trying to make to you.
Algren Cole
Algren Cole
Banned
#48
Quote:
Originally Posted by Silmor
Here's the actual description:
That's what was being pointed out, that you don't even know what the skill does. Targets don't lose enchantments for 8-18 seconds, they lose all enchantments at casting, and for 8-20 seconds they only receive half benefit from healing, during that time they can freely renew their enchantments.

That's the sort of grudge I have against you, you're often wrong, won't listen to logic or fact and are arrogant and insultive about it on top of that. The NR debate had the same thing: people showed you were wrong time and time again, yet you kept posting without even knowing what made the skill so dominant in PvP, or bothering to learn about it by reading the points people were trying to make to you.

the difference between your description...and the one I posted was a period. seriously...are you arguing over a period? for christs sake Silmor...honestly If I could get just 5 minutes alone with you in a room I'd be happy as hell. You're the most redundant ignorant fool i've ever had a conversation with. I know what the skill does..I posted what it does. I left out a period. Ya the ER caster could recast all the enchantments...but how many is he going to be able to get up before you hit them with lingering again 10 seconds later? How easy is it going to be for the ER El/Mo to cast enchants when your interupt ranger hops on him....how long is an ER El/mo gonna survive running an ER build without any enchantments?

hold on...lemme check to make sure all my periods are in the proper places...would hate for you to go on another ignorant rant because I forgot to put a period in.
Silmor
Silmor
Wilds Pathfinder
#49
There's a huge difference between 'removes all enchantments for 8-18 seconds' and 'removes all enchantments, and <secondary effect> lasting for 8-18 (or 20s at 15)'. The former is what Well of the Profane does, the latter is what Rend Enchantments and Lingering Curse do. Technically speaking the placement of 'and' is what seperates the primary and secondary effect, and that's where you messed up bad.

You've claimed in many places you're a programmer, so you should know the significance of accuracy in writing. You may know precisely what the skill does, but until you write it up correctly (and a simple copy & paste would've sufficed for that) people aren't going to know you do.

If you write a skill up in a way that suggests a rather different functionality (and having the enchantment removal persist for 8-20 seconds would be a Necromancer's wet dream), people are going to call you on it (in fact it is important that they do, before we get people actually believing this misinformation for fact), and if you insult them for doing so you're just going to look stupid.
Silmor
Silmor
Wilds Pathfinder
#50
Quote:
Originally Posted by Algren Cole
pointing out that I misplaced a word is far simplier than posting "you're an idiot"...isn't it?
I wish it was. Posting "you're an idiot" shows everyone that you posted something they shouldn't trust, which gets the job done within a reasonable timespan. Trying to argue with you to get you to realize you messed up can take multiple pages of painstaking, gets one insulted and ridiculed because of your misguided faith in the stupidity of everyone else on this forum, and even then usually has no effect anyway. Really, why bother?
G
GraFFix
Academy Page
#51
Woah! I just wanted to know what I had to do to get mote invites in the TOPK....I didnt want this to turn into a debate.
L
Leddy
Frost Gate Guardian
#52
Join a guild who actually runs HoH. Doesn't matter if they suck; you'll all get better together, unlike PuGs, where you all get frustrated together.
Makkert
Makkert
Black Beast of Aarrrrgghh
#53
Quote:
Originally Posted by Algren Cole
Soul Reaping is a waste of attribute points in PvP...people aren't dying quickly enough for this attribute to even be worth putting any points into. It's a great PvE primary attribute as creatures die constantly in PvE....I wouldn't waste attribute points for PvP though.
It requires thinking to use Soul Reaping. oh noes, not thinking! haha, just kidding a bit. SR is not the easiest thing in the world, but I do believe that either sooner or later, SR will be abused. But all in time...
Charcoal Ann
Charcoal Ann
Wilds Pathfinder
#54
soul reaping is great. i lot in soul reap provides you with all the energy you will need to exploit the corpse that has just appeared.

you can have 0 energy then something dies and with a descent amount is soul reaping you can cast any type of well or putrid or anything.

Soul Reaping is Great.

Fastcasting is great. with 16 fast cast you half (and that is very good) the casting time on all spells.
how is that crap? or useless?
c
cookiehoarder
Krytan Explorer
#55
Quote:
Originally Posted by Resin
OK first off, every team requires a Necro. It will be hard for any player that is not of rank 3 to get in a non noob group, not just you as a Necro. Why do you see a lot of IWAY you ask? Because it is a build that requires no skill at all, and it is easy for a brainless Tombs PVPer to throw it together.

A Necro is usefull for IWAY builds, and it is also the most usefull against IWAY builds. One big reason you are not getting into well put together builds is because you are spamming as a Death/Blood Necro, these 2 attributes do not work well together in Tombs. Go Death/Curses and you'll get better teams. Take your time and you'll find teams and meet players you'll play with frequently. It is a tough beginning for any player in Tombs. Do not join IWAY teams. You will not find any players running that build that are worth playing with. Patience will pay off in the future.

You want to set up your character as a support character. Read over the skills and see what would support your team well. Rigor Mortis, Death Wells(Profane/Suffering), Tainted Flesh{Elite}, Rend Ench, Putrid. Your Death att should be 16 with the rest distributed between Soul Reaping and Curses.
No every team does not require a necro. Have you forgotten that someone on your team might be xxxxxxxxx/n? I'm not talking about tainted though.

Now...IWAY builds...What appeals to you about them? I'll admit they are fun, but they also suck. All you do is ball up, smite, and ward! Maelstrom is NOT the answer to countering this tactic if you're facing a good team. They will just interupt the spells. And you're iway team is useless.
Hanuman li Tosh
Hanuman li Tosh
Lion's Arch Merchant
#56
Quote:
Originally Posted by Resin
That's why you add Well of Suffering for another 6 degen. Well of Profane on the Altar = Win.
what tombs do you play in? not the same one as us.
Algren Cole
Algren Cole
Banned
#57
Quote:
Originally Posted by Charcoal Ann
soul reaping is great. i lot in soul reap provides you with all the energy you will need to exploit the corpse that has just appeared.

you can have 0 energy then something dies and with a descent amount is soul reaping you can cast any type of well or putrid or anything.

Soul Reaping is Great.

Fastcasting is great. with 16 fast cast you half (and that is very good) the casting time on all spells.
how is that crap? or useless?
you have to compare it to the other primary atttributes available. Soul Reaping and Fast Casting don't come anywhere near touching Energy Storage, Divine Favor or Expertise. If it's in the bottom half of the available primary attributes in the game...it's obviously "among the worst"
Siren
Siren
Wilds Pathfinder
#58
Quote:
Originally Posted by Algren Cole
you have to compare it to the other primary atttributes available. Soul Reaping and Fast Casting don't come anywhere near touching Energy Storage, Divine Favor or Expertise. If it's in the bottom half of the available primary attributes in the game...it's obviously "among the worst"
Even with Soul Reaping at 10 (9+1), you're going to see why it's worth playing a primary Necro, particularly in Tombs. The range of "nearby creatures" is wide enough so that you're firing Vampiric Gaze from its max possible distance and gaining 10 energy when your target dies--not to mention 10 energy from any other deaths around you.

Given that a primary Necro will only have a max of about 50 energy, there's no issue at all there. After two or three deaths around you (and we've all done Tombs, so we all know how much death goes on there), you've already netted back 20-30 energy.

Energy Storage is only given to Eles because Eles are the ones who really only need it, so pointing to that doesn't really make any sense. Eles regularly have 25 energy spells and skills in their repertoire. They need as large of an energy store as they can get.

Divine Favor, same thing. It's only useful to primary Monks specced to Healing and/or Prot.

Expertise, same thing. If you're a Ranger and using Expertise, you had better be speccing entirely to Marksmanship, Wilderness Survival, Beast Mastery...basically a pure Ranger. Because Expertise won't do jack for any of your secondary skills.

But Fast Casting and Soul Reaping from the primaries? They're the truly universal primary attributes. They are the two that every class in the game can benefit from. Secondary Wars, secondary Eles, Rangers, Monks, etc.

And why is that? Because Fast Casting and Soul Reaping are versatile as hell, in that they don't become useless if you spec your Mesmer from Inspiration to Domination, or your Blood Necro to Death Necro. Or for that matter, any secondary respec.

But if you were to respec a Healing/Prot Monk into Smiting? Divine Favor will just take up attribute points.
Charcoal Ann
Charcoal Ann
Wilds Pathfinder
#59
couldn't have said it better myself Siren.

although energy storage is useful for other classes it is not really needed for any class other than an ele.

in tombs at least 8 deaths will occur per battle. with only 10 in soul reaping you are getting 80 energy. over a period of time. this gives you a maximum of >130 energy at your disposal. and that is only with 8 deaths and 10 soul reap.

for energy storage to even come close you need 16 in it. even then you need the very best items to get over 100 energy.

also for fast casting. any class will benefit massively from a near halved cast time. imagine divine healing with a fast cast of 16. imagine meteor shower with fast cast 16. all people want to get their spells off quickly.
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salja Wachi
Banned
#60
Siren you are absolutely right

the people who think soul reaping is a crappy attribute have never used it correctly