Thoughts on Spiteful Spirit? (Curse)
Oryaka Drake
What is everyones thoughts about the usefull nature of this skill in battle:
For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.
costs 15
time: 2 sec
recharge: only 10 seconds
Basically i could see this being used very well by a set of two necros with it, or just one. All you would need to do is make sure it isnt removed, and the monk healing everyone is in trouble, or the protection monk is gonna be in trouble. If warriors are being a really bad pain.. hit one thats staying near a couple friends and they are gonna be in trouble fast. Mind you the goal is keeping this hex on them.
For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.
costs 15
time: 2 sec
recharge: only 10 seconds
Basically i could see this being used very well by a set of two necros with it, or just one. All you would need to do is make sure it isnt removed, and the monk healing everyone is in trouble, or the protection monk is gonna be in trouble. If warriors are being a really bad pain.. hit one thats staying near a couple friends and they are gonna be in trouble fast. Mind you the goal is keeping this hex on them.
Wasteland Squidget
Quote:
Originally Posted by Oryaka Drake
What is everyones thoughts about the usefull nature of this skill in battle:
For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.
costs 15
time: 2 sec
recharge: only 10 seconds
Basically i could see this being used very well by a set of two necros with it, or just one. All you would need to do is make sure it isnt removed, and the monk healing everyone is in trouble, or the protection monk is gonna be in trouble. If warriors are being a really bad pain.. hit one thats staying near a couple friends and they are gonna be in trouble fast. Mind you the goal is keeping this hex on them. The thing is, the Monk just has to move a little away from the group and suddenly the damage becomes nearly irrelevant. He has to cast about 7-9 spells before he has to heal himself from the effects of Spiteful.
On the other hand, Soul Leech + Backfire on a monk == Nasty. If you had two Necros throwing Spiteful in there would only help, I suppose.
For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.
costs 15
time: 2 sec
recharge: only 10 seconds
Basically i could see this being used very well by a set of two necros with it, or just one. All you would need to do is make sure it isnt removed, and the monk healing everyone is in trouble, or the protection monk is gonna be in trouble. If warriors are being a really bad pain.. hit one thats staying near a couple friends and they are gonna be in trouble fast. Mind you the goal is keeping this hex on them. The thing is, the Monk just has to move a little away from the group and suddenly the damage becomes nearly irrelevant. He has to cast about 7-9 spells before he has to heal himself from the effects of Spiteful.
On the other hand, Soul Leech + Backfire on a monk == Nasty. If you had two Necros throwing Spiteful in there would only help, I suppose.
D.E.V.i.A.N.C.E
I wanted my Dou build to have this for UW farming.
a R/N with with it.
its almost like another balths arua; you can have 1 going on constantly.
a R/N with with it.
its almost like another balths arua; you can have 1 going on constantly.
Mistriss Of Darkness
I run a curse/blood build and often use Spiteful Spirit. It's great for physical attack mobs like the Stone Summit Herders outside snake dance. I usually cast this on the Doylak Riders (healers) that accompany them. I use spiteful spirit, mark of pain, then parasidic bond all at the Doylak Rider (I also already cast Awaken the Blood on myself which makes these cures extra potent). Then I have the warrirors (usually henchies) attack the rider. Soon the whole mob should drop after about 10 seconds.
DangerMouse
2 man uw runs ~ spiteful spirit + arcane echo + suffering + chaos storm = very quick runs with a solo monk.
biggest thing to remember is that spiteful spirit will stack on multiple attackers for example 1 aatxe with spiteful spirit will do around 30dmg to himself and others every hit which is a fair bit at there rate of attack, but when i put it on a second one with echo the dmg doubles up to the point they are basically taking 60dmg for every attack and if the recharge allows it then a 3rd one and 4th one makes up for some extremely quick killing. only problem is they are normally all dead before i can recharge. if you consider that a problem.
I havnt used it in other applications but as a support character its extrememly effective.
biggest thing to remember is that spiteful spirit will stack on multiple attackers for example 1 aatxe with spiteful spirit will do around 30dmg to himself and others every hit which is a fair bit at there rate of attack, but when i put it on a second one with echo the dmg doubles up to the point they are basically taking 60dmg for every attack and if the recharge allows it then a 3rd one and 4th one makes up for some extremely quick killing. only problem is they are normally all dead before i can recharge. if you consider that a problem.
I havnt used it in other applications but as a support character its extrememly effective.
Kaizume
This would be an excellent skill against IWAYers who gang up on people. Takes em out quick!
Vermilion Okeanos
almost all AoE are good against IWAY... so... that really doesn't matter.
I find mark of pain more useful thou... since the control of dmg is from you, not them... try mark of pain with a triple shot/dual shot ranger group and focus fire =P healing ball = nothing.
cast spiteful spirit on ranger or warrior (they attack alot more per minute than any caster's casting) if you going to use it on anyone. Then have the warrior chase you next to their monk... viola.
I find mark of pain more useful thou... since the control of dmg is from you, not them... try mark of pain with a triple shot/dual shot ranger group and focus fire =P healing ball = nothing.
cast spiteful spirit on ranger or warrior (they attack alot more per minute than any caster's casting) if you going to use it on anyone. Then have the warrior chase you next to their monk... viola.
Charcoal Ann
this skill is very annoying in FoW. it renders my warrior ineffective (don't attack with spiteful on). i still take dmg because no matter how much i say it the other warrior/s will always continue hacking away with this curse on.
against sword and axe warrios it is devestating. with 12 on curses it will deal almost 400dmg if it is not removed (of course the warrior needs to keep attacking). that is 400 to all around the cursed one too. the purpose of this skill is not to damage monks. it is to make them hard pushed to keep up. only one spell is doing 800 dmg (in PvP, thanks to focusing fire ). the rest of your team is free to act as normal.
i agree. this would be instadeath to IWAY. the damage against the cursed one would be around 5-6 hundred. they already have loads of necro spells on them (order and such) so they may not notice it . and they are all bunched.
against sword and axe warrios it is devestating. with 12 on curses it will deal almost 400dmg if it is not removed (of course the warrior needs to keep attacking). that is 400 to all around the cursed one too. the purpose of this skill is not to damage monks. it is to make them hard pushed to keep up. only one spell is doing 800 dmg (in PvP, thanks to focusing fire ). the rest of your team is free to act as normal.
i agree. this would be instadeath to IWAY. the damage against the cursed one would be around 5-6 hundred. they already have loads of necro spells on them (order and such) so they may not notice it . and they are all bunched.
Silmor
This also works quite nicely as a deterrent to spike rangers, since short of removing the hex they'll trigger Spiteful Spirit three times per interrupt cycle. In combination with Enfeeble they'll damage themselves more than they can damage you per attack, and at the same rate as well. Ofcourse the 'no hex removal' clause makes this less applicable in tombs/GvG.
Unkillable Cat
I like to use it directly on the monk, even if he has no-one nearby, he will stll get punished for using his healing skills. While yes he could have it removed, alot of people dont really pay much attention to what they have on them unless thier health/energy is being drained.
Tetris L
One a side note: Is it just me, or is SS the only AoE spell that does not trigger the foes to run away / scatter in order to avoid the damage? They just sit there and let it happen.
Volarian
Tetris - since SS is based on the action of the foe it's not the same as the standard AoE effect. You cant remove the inherent trait of the enemy - wanting to crush it's foe :-)
Where something like Mark of Pain is triggered by our action and usually is firing quite a bit more than SS (i.e. I cast it on target, all party members attack said target, setting off extreme AoE dmg).
Although SS dmg is constant as long as foe is attacking, because it's based on that foes attack action, it gets nowhere near a true AoE.
Where something like Mark of Pain is triggered by our action and usually is firing quite a bit more than SS (i.e. I cast it on target, all party members attack said target, setting off extreme AoE dmg).
Although SS dmg is constant as long as foe is attacking, because it's based on that foes attack action, it gets nowhere near a true AoE.
Tetris L
Quote:
Originally Posted by Volarian
SS [...] gets nowhere near a true AoE.
In 18 seconds a typical foe can attack about 10 times. That's almost 300 points of damage to all foes in the area. Not too shabby, if you ask me.
jibikao
Spiteful is my most hated hex.
Blaster The Warrior
i don't see the fact that it only does 6-29 it can do way more it can do like 39 at least every hit + awaken the blood like 40 + everytime an enemy attacks so I LOVE the skill :P and you should try it in UW with an experienced monk and necro or something.
Ole Man Bourbon
I haven't mastered this game, but I think SS is one of the most powerful skills there is. It should probably be nerfed, but I hope it isn't, cause I use it all the time.
jibikao
Quote:
Originally Posted by Ole Man Bourbon
I haven't mastered this game, but I think SS is one of the most powerful skills there is. It should probably be nerfed, but I hope it isn't, cause I use it all the time.
Spiteful is indeed VERY powerful. It works on all classes...more severe on warrior/ranger.
It gives Necro a great tool to stand out more in both PvP and PvE. I have no problem with it. I am targeting N/Me first now. lol
It gives Necro a great tool to stand out more in both PvP and PvE. I have no problem with it. I am targeting N/Me first now. lol
Siliconwafer
Particularly dangerous against IWAY and Frenzy Warriors, when used correctly.
Spiteful levels IWAY quickly when they're forced together (say, when you ball, and if you can keep their AoE spells of the N/E and trappers off your ball). And keeping Spiteful + cover on a frenzy warrior reduces their offensive ability a LOT.
I've seen it run in 8v8 HoH and GvG-we rely on it so much to the extent that it is sometimes the only spell we use to hurt IWAY warriors (in tombs, anyway), and it works very well.
Spiteful levels IWAY quickly when they're forced together (say, when you ball, and if you can keep their AoE spells of the N/E and trappers off your ball). And keeping Spiteful + cover on a frenzy warrior reduces their offensive ability a LOT.
I've seen it run in 8v8 HoH and GvG-we rely on it so much to the extent that it is sometimes the only spell we use to hurt IWAY warriors (in tombs, anyway), and it works very well.
Mr Fizzle
Lol reminds me of a time when we were against minion masters they had about 50 minions and spiteful spirit!!!All teh numbers made me so happy .
Glints Bane
I'm a N/Me and I do UW runs all the time and I think SS is the most powerful skill in the game. I do 41dmg with SS-->+ ATB+sup rune of curses+wicked scar=death to any1 who stands in my way! yeah and Arcane echo lets me cast it twice so with it on 2 foes and there goes the red on the enemys health bar.
Darkpower Alchemist
SS is definitely one spell that I consider when you think of power.True power is shown when your enemy kills himself for you!
Josh
Quote:
Originally Posted by Charcoal Ann
this skill is very annoying in FoW. it renders my warrior ineffective (don't attack with spiteful on). i still take dmg because no matter how much i say it the other warrior/s will always continue hacking away with this curse on.
against sword and axe warrios it is devestating. with 12 on curses it will deal almost 400dmg if it is not removed (of course the warrior needs to keep attacking). that is 400 to all around the cursed one too. the purpose of this skill is not to damage monks. it is to make them hard pushed to keep up. only one spell is doing 800 dmg (in PvP, thanks to focusing fire ). the rest of your team is free to act as normal.
i agree. this would be instadeath to IWAY. the damage against the cursed one would be around 5-6 hundred. they already have loads of necro spells on them (order and such) so they may not notice it . and they are all bunched. Desecrate Enchantments, Spiteful Spirit {E}, Mark of Pain, Suffering and 2 Trappers.
Over-Kill on IWAY.
against sword and axe warrios it is devestating. with 12 on curses it will deal almost 400dmg if it is not removed (of course the warrior needs to keep attacking). that is 400 to all around the cursed one too. the purpose of this skill is not to damage monks. it is to make them hard pushed to keep up. only one spell is doing 800 dmg (in PvP, thanks to focusing fire ). the rest of your team is free to act as normal.
i agree. this would be instadeath to IWAY. the damage against the cursed one would be around 5-6 hundred. they already have loads of necro spells on them (order and such) so they may not notice it . and they are all bunched. Desecrate Enchantments, Spiteful Spirit {E}, Mark of Pain, Suffering and 2 Trappers.
Over-Kill on IWAY.
xenoranger
K.. here's what I find works best (from experience).
I use SS instead of Empathy. Not only does it hurt the attacker, but it also penalizes hordes. It's horrible to use on monks. B/c I started as a N/Me, I learned to mix this with other skills to keep an enemy from casting.
If PvE, use backfire to suppress the casting frequency of an enemy, then use SS to punish them for attacking physcially. Best enemies (I find) to use SS on are Azure shadows b/c of their tendancy toward physical striking over casting.
In PvP, I find using SS on W works best.Although, I keep Parasitic Bond equipped as a cover hex. I rarely see monks with Convert Hexes in PvP. In PvP, I never use SS on a caster b/c it's just not very effective.
Although it may seem like a good idea, never use SS and Mark of Pain on the same enemy. From experience I find that you waste mana because MoP is only good if the enemy is receiving damange and SS is only good if the enemy is dealing damage. What I do is use SS on an enemy prone to frequent physical attacks, then use MoP on the guy next to him. Although it'll kill the guy with SS quicker, you also have to spend less time focussing on the enemy you just used SS on b/c MoP on the guy next to him will be dealing (probably) more damage than a direct attack.
Avoid using SS on enemies with: Shadow of Fear/Faintheartedness
Seems like a good idea to slow down the attack speed, but SS is only activated when the enemy attacks. Any other Skill that slows their attack rate
Use SS with foes hexed by: Soul Barbs
As soon as the hex is in place, Soul Barbs is activated which deals immediate damage Parasitic bond
Although it degens, it's better used as a cover hex to prevent removal of SS Insidious Parasite
Only if you're low on energy, but it improves your resilliance during attacks if you're the one on the receiving end. Also helps kill single enemy a little quicker. Awaken Blood
Face it... a +2 to curses is always welcome, and using this before you use SS will make it a little stronger
I use SS instead of Empathy. Not only does it hurt the attacker, but it also penalizes hordes. It's horrible to use on monks. B/c I started as a N/Me, I learned to mix this with other skills to keep an enemy from casting.
If PvE, use backfire to suppress the casting frequency of an enemy, then use SS to punish them for attacking physcially. Best enemies (I find) to use SS on are Azure shadows b/c of their tendancy toward physical striking over casting.
In PvP, I find using SS on W works best.Although, I keep Parasitic Bond equipped as a cover hex. I rarely see monks with Convert Hexes in PvP. In PvP, I never use SS on a caster b/c it's just not very effective.
Although it may seem like a good idea, never use SS and Mark of Pain on the same enemy. From experience I find that you waste mana because MoP is only good if the enemy is receiving damange and SS is only good if the enemy is dealing damage. What I do is use SS on an enemy prone to frequent physical attacks, then use MoP on the guy next to him. Although it'll kill the guy with SS quicker, you also have to spend less time focussing on the enemy you just used SS on b/c MoP on the guy next to him will be dealing (probably) more damage than a direct attack.
Avoid using SS on enemies with: Shadow of Fear/Faintheartedness
Seems like a good idea to slow down the attack speed, but SS is only activated when the enemy attacks. Any other Skill that slows their attack rate
Use SS with foes hexed by: Soul Barbs
As soon as the hex is in place, Soul Barbs is activated which deals immediate damage Parasitic bond
Although it degens, it's better used as a cover hex to prevent removal of SS Insidious Parasite
Only if you're low on energy, but it improves your resilliance during attacks if you're the one on the receiving end. Also helps kill single enemy a little quicker. Awaken Blood
Face it... a +2 to curses is always welcome, and using this before you use SS will make it a little stronger
Big_Iron
Nice little guide xenoranger.
I love SS. My little Necro was a girl without a purpose until I discovered what the SS craze was all about. I maxed out her curses to 16, got her new scar armor and got her Villnar's Staff. She now dishes out massive damage. I love her!
I love SS. My little Necro was a girl without a purpose until I discovered what the SS craze was all about. I maxed out her curses to 16, got her new scar armor and got her Villnar's Staff. She now dishes out massive damage. I love her!
xenoranger
Quote:
Originally Posted by WoodyDotNet
Quote:
Originally Posted by WoodyDotNet
I love SS. My little Necro was a girl without a purpose until I discovered what the SS craze was all about. I maxed out her curses to 16, got her new scar armor and got her Villnar's Staff. She now dishes out massive damage. I love her!
I found that SS is also a great skill to keep on an MM. When I MM, I used SS to ensure quicker kills. People say you need some type of energy stealing ability, but with SS, Curses @ 10+, and Soul Reaping @ 7+, I almost never run outta energy.
Side tracking a little... It's too bad they don't have any Minion Elites... but I will say that SS is one of the most useful Necro Skills. ramma77
I loooove SS. But i think its gonna get nerfed as it is too overused now and it is way too powerful. Probably a longer recharge time. And possibly a reduction in damage. I dont want it to happen but it will.
In tombs it east IWAY and TF warriors for breakfast. Another nice little trick is to put it on a pet or a ghostly hero. Takes monks a few seconds to realise what is going on. If its cast on me i will move away from a group and then decide whetehr i should still attack or not. most of the time i just get back to killing and take the damage. xenoranger
Why? You can't Nerf SS. It's like nerfing Empathy. It's powerful, but there are so many drawbacks. I mean.. you can only cast once every 10 seconds. Sure if you have arcane Echo, you can do more, but also consider that it is only in effect while the enemy attacks. Spell Casting is very much an option if you have Empathy or SS on you. In PvE, it does take you a ways, but SS isn't a skill that you can just rely on all the time. It has serious limitation like proximity. Only in hordes is it effective. Also, should you nerf the proximity, think of other skills like Mark of Pain. What you'd be doing is seriously screwing with a combination that punishes stupidity.
Lets see... what do I do when SS is on me? Hmmm...Stop Attacking Physically Notify an anti-hex party member that I have it on me (if I have hex removal) Remove it myself There's no way you could really nerf this one. Although it's powerful, it's not absolute.Besides, I've used SS in PvP. People who get it on them suffer, but they don't go down as quick as you would think. I have to tactfully use SS along with other skills to really make it work. An elite, yes. Useful, yes. Powerful... to a point. Absolute... no. Besides, it only lasts for 18 sec( Prob 20 with runes or Awaken the Blood). Honestly, that's not too bad. Big_Iron
Quote:
Originally Posted by xenorangerPeople say you need some type of energy stealing ability, but with SS, Curses @ 10+, and Soul Reaping @ 7+, I almost never run outta energy. I absolutely agree. I have 10 attrib for Soul Reaping and very rarely run out...even in a big fire fight. In fact, I want want more fighting! More fighting = more deaths = more energy. xenoranger
Quote:
Originally Posted by WoodyDotNet
I absolutely agree. I have 10 attrib for Soul Reaping and very rarely run out...even in a big fire fight. In fact, I want want more fighting! More fighting = more deaths = more energy.
You forgot something...
More Energy = More Minions Seriously though... SS may seem unbalanced, but if you look at it in PvP, it's effective, but not effective enough to merit nerfing it. tafy69
I would caution any teams thinking this skill will save their team from warrior heavy teams. These HoD helms are everywhere.
Kidney Licker
SS also triggers when the enemy uses any skill and not just when they are attacking.
I think SS is great for PvE but I hardly ever bring it into PvP, there are better elites IMO. Whenever I get SS on me it doesn't actually stop me casting or activating skills. I just slow down a bit, take the opportunity to take a quick look around at the opposite team. At 37 dam per skill usage its not really the sort of damage that really shuts you down. Argen
I think that SS is a very powerful skill, one of the more useful elites of the game.
In PvE it is far more devastating than in PvP, but with all the noobish (not calling all noobs, but some) IWAY teams out there, its quite effective in many PvP runs as well, it seems no matter what you get one or two IWAY teams that just keep on attacking in the face of SS. One of the most interesting things I've seen is SS/Echo/Energy + Soul Reaping/SS/Echo on a group of minions... my screen was full of numbers as they critters ceased to be. I feel bad for the MM in the middle of that mess. xenoranger
Quote:
Originally Posted by Kidney Licker
SS also triggers when the enemy uses any skill and not just when they are attacking.
Are you sure? I've had SS on me and resorted to casting. While casting, I took no damage (99.99% sure of this).
RotteN
Quote:
Originally Posted by xenoranger
Are you sure? I've had SS on me and resorted to casting. While casting, I took no damage (99.99% sure of this).
SS triggers on any skill or attack, and i'm 100% sure of that (it got recently fixed to trigger with shouts and stances correctly, activate stance = trigger SS, use a shout = trigger SS, cast a spell = trigger SS, wand/attack = trigger SS, ...)
but that does not make it overpowered, it's an annoyance, but not superduperuber The First Attacker
Simple.... DO NOT USE SS!!!
Why because its the best skill to use ofcourse. Using one of the other necro skills making level 18 Curse and throwing a thew spitefull spirits on people makes one hell of a difference. All warroirs are just left to stare when cast on. 11/10 Kidney Licker
Quote:
Originally Posted by xenoranger
Are you sure? I've had SS on me and resorted to casting. While casting, I took no damage (99.99% sure of this).
Yep. I actually farm in a spot where an (ele) creature only attacks by spamming ele spells. I can see the numbers fly up as they cast the glyths and wards and other spells.
My impression is that casting spells doesn't seem to be considered as an attack so you can cast SS and faint on a pure spell caster without the two conflicting, though I'm not sure if there are many (purely casting) monsters around like that. xenoranger
Yeah, I did go back and check it out.. SS does punish casters. My bad... oh well.
|