Max Gold Items, taking offers, just need to clean out bank!

Ket Malice

Ascalonian Squire

Join Date: Sep 2005

Malice Syndicate

R/E

Heya, dont know how to post pics so ill type it out.


All Max and Gold

Barbed Fellblade of Sheltermg+13% Always -1 energy regen, Lenghtens bleeding duration, +7 armor (vs physical) Req 11

Fiery Dragon Sword of Dwarfslaying: Dmg +13% ^50, Dmg +18% Dwarves, thats +31% dmg in the furnace. Req 7

Fiery Ivory Bow Of Enchanting: Dmg +15% Enchant, Enchants last 15% longer, fiery string, req 11

Sundering Half Moon of Dwarfslaying: 14% dmg^50, 10/10 sunder, +19% dwarves, req 9

Vampiric Short bow of Marksmanship: 14% dmg always, -5 energy, 4/1 vamp, 19% marksmanship +1 req 11

Ashlae

Ascalonian Squire

Join Date: Aug 2005

W/Mo

15k each on the dwarfslaying bow/sword

Ket Malice

Ascalonian Squire

Join Date: Sep 2005

Malice Syndicate

R/E

Sundering Storm Bow of Enchanting: 14% dmg Enchanted, 20% longer Enchants, 10/9 sundering req 12.

Skeleton Shield: Max, +6 vs charr, +24 always req 13 tactics

Shadow Shield: Max, dmg-2 stance, armor +8 vs trolls req 11 str

Insightful Air Staff: Armor +5, Energy +5, Improves Casting Speed +8%, req 11 Air

Defensive Fire Staff of Defense: Armor +5, Armor +5, Improves Casting speed +9% req 10

Defensive Shadow Staff of Enchanting: Armor +5, Fire skills recharge 19% faster, Enchants last 18% longer, req 12 earth

Insightful Shadow Staff of Fortitude: Energy +5, Health +24, Improves Skill Recharge +8% req 8 air magic

Cane: +3 Energy ^50 req 10 domination

Shadow Staff of Defense: Skill recharge illusion magic +15%, casting speed smiting skills +16%, armor +4, req 10 divine favor

Holy Rod +4 energy enchanted, req 10 divine

Vampiric Half Moon of Enchanting: 13% dmg ^50, 4/1 vamp, enchants last 15% longer req 8

Vampiric Half Moon of Enchanting: 13% dmg ^50, 4/1 vamp, enchants last 15% longer req 13

Sundering Half Moon of Fortitude: 13%dmg ^50 10/8, +22 health req 13

Poisoners Short Bow of Marksmanship: 13%dmg ^50, poisoners, +1 marksmanship 19% req 9

Sundering War Hammer of Warding: 14%dmg ^50, 10/7, +4 vs elemental, req 8

Hale Water Staff of Death Magic: Improves Casting Speed =10%, +1 deathmagic 18%, +16 health req 9 water magic

Hale Air Staff of Enchanting; +17% enchants, +26 health, Skill recharge +9% req 13

Defensive Accursed Staff: Armor +5, casting speed +8% req 10 curses

Hale Earth Staff of Defense: Armor +5, +24 health, casting speed +9%, death magic recharge +19% req 10 earth

Truncheon: casting Speed +10% req 10 blood magic

Truncheon: Skill recharge =18% death magic req 9 blood

Deadly Cesta +3 Energy ^50 req 12 death magic

Air Wand: Skill Recharge 9%, req 9 air

Crippling Spatha of Swordsmanship: 13% dmg ^ 50, +1 swords 13%, lengthens crippling effect, req 10

Also have Gold Shadow bows, nothing great but 1k each. alos other misc gold items nothing special pm me if you have something you are looking for. Lots of good stuff.

Ket Malice

Ascalonian Squire

Join Date: Sep 2005

Malice Syndicate

R/E

Err sry didnt mean to reply been editng last post like 5 times :/

Starbeast

Starbeast

Frost Gate Guardian

Join Date: May 2005

Cold Plains of the Midland States

The Lost Number (TLN)

Specs on gold shadow bows? I might be interested

Ket Malice

Ascalonian Squire

Join Date: Sep 2005

Malice Syndicate

R/E

B
U
M
P

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

Quote:
Originally Posted by Starbeast
Specs on gold shadow bows? I might be interested Same here.

I'm also interested in the Sundering Storm Bow of Enchanting, but unsure what to offer for it (new to ranger weapons, used to warrior/caster stuff)

Daegul Mistweaver

Krytan Explorer

Join Date: Aug 2005

The Incredible Edible Bookah [YUM]

W/N

3k on Poisoners Short Bow of Marksmanship: 13%dmg ^50, poisoners, +1 marksmanship 19% req 9