Ideas wanted for the ellusive war/mes build for Tombs/GvG

Oryaka Drake

Frost Gate Guardian

Join Date: May 2005

Basically i have been a war/mes since the 3rd BWE, and have been gone for around 2 months until about 2 weeks ago.

my favorite ability is to be multi faceted.... builds need to center around an axe warrior that does NOT use tactics.

Before we get to helping with the build here is what im using...

slot 1) +dam axe with lengthed deep wound duration and +30 health
focii offhand with 12 energy, and skill recharge 10%
slot 2) +dam axe with lightning damage and +7 armor vs elements
max armor strength shield with +health


Basically i have a few skills that are a must... either:

Eviscerate (if using drain dismember here)
Energy drain (if using eviscerate drain enchantment)
Ether Feast for obvious health need reasons...

just help me out.. my play style is basically this.. i like to be able to do anything needed, including take down opposing warriors and bumrushing monks and semi shutting parts of their abilities down (ele and necs and mesmers here too).

Disposeable

Disposeable

Ascalonian Squire

Join Date: Aug 2005

UK

The Gwen Search Party

W/

This is a build I've used a few times and seems to work pretty well:

Axe Mastery- 16 (12+3 +1)
Strength-13 (12+1)
Inspiration Magic-3

Frenzy
Sprint
Disrupting Chop
Eviscerate (E)
Executioner's Strike
Swift Chop
Drain Enchantment
Res Sig

Personally I'd sacrifice the self healing of Ether Feast for more damage/disruption. If you're playing in Tombs you can be more reliant on your monks for healing. BTW even at the left over 3 Inspiration, Drain Enchant still gives you 12 energy, which I've found to be more than enough.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Need to do anything needed huh? Well, first off, you DON'T NEED that off hand focii. Warrior's shouldn't be spamming energy intensive skills anyway. Secondly, you shouldn't try to do EVERYTHING, you become harder to counter, true, but your effectiveness goes down the toilet... You say you want to combat both a fighting type and a caster type? Fine, just don't expect to do too much in either department, but what you can do can be quite devastating.

axe: 12+1+3
strength: 8+1
Inspiration: 10

Swift Chop
Eviscerate {E}
Executioner's Strike
Disrupting Chop
Frenzy
Sprint
Energy Tap
Drain Enchantment

Res sig can be in there to replace energy tap if you wish. However, this build will combat both buffed warriors and casters by draining enchants from both and stealing energy. That stolen energy will be used to feed Swift Chop quite nicely allowing your damage and adrenaline to go up faster than otherwise. You can use Ether Feast if you need to since 5 energy every 8+ seconds stolen is a good amount of degen should u decide to spam it. Your hp will love you for it, considering nobody with a brain will be directly attacking you...

Frenzy and sprint/rush are warrior defaults, no questions asked. [unless it's pve]

Ah, Drain Enchantment. It's not Rend, but it does the job. It gives you energy to feed Swift Chop and it removes an enchantment working against you and your team.

The problems we have here would probably be hexes. I'd say to use inspire hex, but that's not offensive and you don't have any attributes to help the hex you stole. [inspiration hexes suck...] Conditions are also the issue but hey, your monk should be able to deal with both right?

Oryaka Drake

Frost Gate Guardian

Join Date: May 2005

Ok so here is my idea.. going off of what has been said.. and everything...

Basically this is it

Class: Warrior / Mesmer

Assumed items:
+2 to Strength
+3 to Axe Mastery

Attributes: (cost)
Strength: 8+1+1 (37)
Axe Mastery: 12+3 (97)
Inspiration Magic: 10 (61)

Total attribute points used: 195/200


Skills:
1) Eviscerate (elite) - (7a,0,0) If Eviscerate hits, you strike for +40 damage and inflict a deep wound, lowering your target's maximum health by 20% for 20 seconds. This is an elite skill.
2) Executioner's Strike - (8a,0,0) If this attack hits, you strike for +40 damage.
3) Swift Chop - (5,0,4) If this attack hits you strike for +20 damage. If Swift Chop is blocked, your target suffers a deep wound for 20 seconds and takes an additional 20 damage. Swift Chop cannot be evaded.
4) Disrupting Chop - (6a,0,0) If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
5) Flurry - (5,0,5) For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
OR
5) Frenzy - (5,0,4) For 8 seconds, you attack 33% faster, but all hits against you are critical hits.
6) Spirit Shackles - (10,3,5) For 21 seconds, target foe loses 5 energy whenever that foe attacks.
7) Drain Enchantment - (10,1,25) Remove an enchantment from target foe. If an enchantment is removed, you gain 18 energy.
8) Ether Feast - (5,2,8) Target foe loses 5 energy. You are healed 21 for each point of energy lost.

i dont extra commonly use sprint or rush.. so if it is seemingly gonna be needed it can replace either ether feast or spirit shackles.

What do you all think?

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Stop USING ether feast. Bring a rez signet.

Get out of inspiration and go into illusion.

Oryaka Drake

Frost Gate Guardian

Join Date: May 2005

I appreciate what your saying.. but im keeping the inspiration line!

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Good call. Illusion is WAAAYYY too energy hungry for a warrior to be dealing with.... [and bringing a foci or gladiator's armor is the cry-baby way out of low energy]

I'd definitely keep Frenzy over Flurry.

Chuck spirit shackles. Too much energy for too little return... You can bring res sig for it instead.

It's a cookie cutter, but hey... We don't need originality to be skilled right?

Oryaka Drake

Frost Gate Guardian

Join Date: May 2005

This is semi true.. however i have found in the past that spirit shackles put onto a energy hungry warrior.. or ranger build can work wonders when their monks are really busy.

glockjs

Frost Gate Guardian

Join Date: May 2005

....................

Oryaka Drake

Frost Gate Guardian

Join Date: May 2005

Glockjs that is actually almost identicle to a build i run commonly.. except rez sig is replaced by ether feast, and sprint picks up either something along the lines of drain enchantment, or axe rake like you said earlier...

glockjs

Frost Gate Guardian

Join Date: May 2005

.....................

Oryaka Drake

Frost Gate Guardian

Join Date: May 2005

So your god now.. there are reasons.. you cannot see as to why i use the weapons i do...

Keure

Frost Gate Guardian

Join Date: May 2005

You want Sprint in the build so you can stance cancel and hinder kiting.

glockjs

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Oryaka Drake
So your god now.. there are reasons.. you cannot see as to why i use the weapons i do... nope. sorry for trying to help. go on about your ways....