Grenth's Balance build for IWAY teams

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

I've had good success with this build and got some complements from enemy teams in Tombs. This is for the Necros who don't want to just sit back and spam Order spells when with an IWAY group:

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Nec/Mes

Blood: 16
Soul Reaping: 10
Illusion: 4
Domination: 8


Grenth's Balance
Blood Renewal
Order of Pain
Shadow Strike
Vampiric Gaze
Distortion
Diversion
Rez
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Initially, stay far away from battle and spam Order of Pain all day long while the Warriors (or Ranger/Warriors) are doing their damage. You give them an extra 16 damage on each physical attack for 8 seconds if you bring in a +20% enchantment enhanced staff. When you are under 30% health (but have at least 2HP), go to the nearest healthy enemy at the tip of your aggro circle, cast Blood Renewal then Grenth's Balance. They should have 50% health while you are at 50% +6E regen (and a 200 point bonus in ten seconds). Now cast Shadow Strike for 102 damage, then Vampiric Gaze for another 63. They'll be at 20% or so health.

Use your wand until recharge for more casts (they'll both be ready five seconds after VG), but you've damaged them enough for a Warrior to take over to remove the final 20% health they have. Soon you are back at 100% health, and spamming OoP once again.

Energy? Haha, with all the deaths from pets and Warrior targets, your 10 Soul Reaping should keep you potent. OoP every 8 seconds doesn't drain energy too much, so you should be fine most of the fight. As a general rule, you don't want to use Awaken the Blood with Blood Renewal. It'll kill you everytime you sacrifice your way to 0 health. I posted info on this and my other Grenth Balance tactics here.

With Diversion, use your extra energy from time to time on Monks and/or ElMos who are spamming their setups (35 sec recharge if it works). Distortion dodges arrows and Warrior attacks while you kite to safety.

So here you are buffing your team, deeply damaging enemies yourself, screwing up the skill options of casters with Diversion, protecting yourself from melee rushdown with Distortion, and getting good energy bonuses with each death on the playfield... if someone asks if you can do more to help the team, type /slap in the console and see if it works.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

you would be better as a n/e, so you can cast meteor shower and use glyph of sacrifice to get profane up before anyone else. its pretty annoying when people ball up.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

/slap

Actually, 6 W/Rs and two necros are great with this. There was another Nec on our team spamming Order of the Vampire, so we had both up constantly. So a second Necro/Ele can come in with Wells, Wards, corpse molest skills, etc. That way you maximize utilities for the team.

cccc

Pre-Searing Cadet

Join Date: Sep 2005

One N/E should have Maelstorm for smiting ball.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Quote:
Originally Posted by smurfhunter
you would be better as a n/e, so you can cast meteor shower and use glyph of sacrifice to get profane up before anyone else. its pretty annoying when people ball up. Maelstrom is better.

Forrin

Ascalonian Squire

Join Date: Jun 2005

How do you get OoP for 8 seconds?

5*1,2=6

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

My misprint... six seconds is correct.