Well this post might be better served in the build section but I figured I'd post here because it is strategy related.
I play a lot of team arena (cmon 6v6 and tournament style arena!) and it would seem the newest thing floating around teams are these punishing/savage/distracting shot rangers. Most of the time I see them spam all three. For instance last night me and some friends win 6 before we run into a 3 ranger team. All three rangers focused on our monk with kindle arrows and punish/distract/savage, there wasn't much he could do besides die.
I've decided that these rangers pose the largest threat to my teams and have set about finding one single character that can stop all this interrupting. (migraine/interrupt or diversion mesmers come in a marginally close second in annoyance value)
SO join with me in devising a character that can put an end to these rangers interrupts.
So far I've thought that blinding would be good but i think the blinding spells have too slow a recharge and conditions are too easily removed. my other thought would have been to put shield of deflection on our monk during times when rangers are actively pounding him, what i found out was kindle arrows hit anyway no matter whether the arrow hits or not.
One big question I have is do the distracting shot and savage and punishing have to hit to interrupt? or are they like the disrupting slash warrior skill that just says swing at target to intrrupt. If they dont have to hit to interrupt then we are doomed, if they do have to hit then there is so room to work with.
Ideas please!
G


No idea if the miss chances on price/spirit of failure stack or not, but Spirit Shackles are a nice drain on rangers, as suggested previously. Also consider Faintheartedness, Shadow of Fear, maybe Spiteful Spirit; also the usual things like Aegis, Guardian, etc. Failing all else, settle for Essence Bond and Unyielding Aura/Vengeance...