PvP Tactics monk?
Yukito Kunisaki
I don't play monk, ever... This is just a thought [during art class where I fell asleep] about what effectiveness a Mo/W can tank. [I know there are no tanks in pvp, but monks get shot at by the entire enemy team, I think that's a suitable description of a tank...]
10+1+1 Healing
9+1 Divine Favor
7+1 Protection
10 Tactics
Word of Healing {E}
Signet of Devotion
Healing Seed
Mend Ailment
Protective Spirit
Remove Hex
Bonetti's Defense
Balanced Stance
A straight forward anti-pain build for a monk to use in order to protect himself and any teammates who come under heavy fire. The excellent warrior stances will keep him from taking dmg, knockdown, and critical hits. They also give him energy. [Want to gain adrenaline? shoot your wand when everyone's hp is >50%] The two stances should almost overlap with tactics this high. The heals and protection skills are simply the cookie cutter skills any 'good' monk brings. Healing seed is said to be Godly so I brought it. Need to keep hexes/conditions off teammates so both corresponding skills come to the table. Prot. Spirit for those pesky 5 on 1 spikes that'll no doubt come your way.
Any thoughts on what skills to tweak?
10+1+1 Healing
9+1 Divine Favor
7+1 Protection
10 Tactics
Word of Healing {E}
Signet of Devotion
Healing Seed
Mend Ailment
Protective Spirit
Remove Hex
Bonetti's Defense
Balanced Stance
A straight forward anti-pain build for a monk to use in order to protect himself and any teammates who come under heavy fire. The excellent warrior stances will keep him from taking dmg, knockdown, and critical hits. They also give him energy. [Want to gain adrenaline? shoot your wand when everyone's hp is >50%] The two stances should almost overlap with tactics this high. The heals and protection skills are simply the cookie cutter skills any 'good' monk brings. Healing seed is said to be Godly so I brought it. Need to keep hexes/conditions off teammates so both corresponding skills come to the table. Prot. Spirit for those pesky 5 on 1 spikes that'll no doubt come your way.
Any thoughts on what skills to tweak?
thekolman
The only means of healing yourself is with signet of devotion, which basically means that even with all of your stances and prot spirit, you are already dead.
Gaining adrenaline is harder then you think on a monk, because you will be spending alot of time running and casting spells. Balth's spirit is probably the only legit way for a non-warrior to gain adrenaline.
I'd at the very least bring healing touch instead of bonetti's defense.
Gaining adrenaline is harder then you think on a monk, because you will be spending alot of time running and casting spells. Balth's spirit is probably the only legit way for a non-warrior to gain adrenaline.
I'd at the very least bring healing touch instead of bonetti's defense.
Yukito Kunisaki
Healing touch or Healing Breeze sounds fine...
Fantus
Quote:
Originally Posted by thekolman
Gaining adrenaline is harder then you think on a monk, because you will be spending alot of time running and casting spells.
If you use a monk build that doesn't rely on running around, you gain TONS of adrenaline because at least half of the enemies will be ganking you. I try not to have to run around too much because it draws my attention away from the battle and doesn't work very well anyway since I'd have to stop running to cast spells.
Yukito Kunisaki
Quote:
Originally Posted by Fantus
If you use a monk build that doesn't rely on running around, you gain TONS of adrenaline because at least half of the enemies will be ganking you. I try not to have to run around too much because it draws my attention away from the battle and doesn't work very well anyway since I'd have to stop running to cast spells.
From what I've read, running around just causes more crits and knockdown possibilites from Gale and/or Water Trident.
Standing still means less crits [or in balanced stance case, no crits] and also no bull strike. However, by standing still, you should be in the 'midst' of your teammates allowing you to reach any and all of them. If everyone's hp is 70%+, then attacking to build adrenaline really shouldn't be an issue. [standing still getting hit shouldn't be an issue either. Yay for Prot. Spirit!]
edit* also, regarding my own self heal, Healing Seed can be cast on someone else who's taking heavy fire and all I got to do is stand near them. I could consider Healing Hands{E} instead of Word of Healing {E}. Under Protective Spirit, that'd be quite good. [Rend!] No, my teammate will be ripping the necro with rend in half if they're thinking straight...
Standing still means less crits [or in balanced stance case, no crits] and also no bull strike. However, by standing still, you should be in the 'midst' of your teammates allowing you to reach any and all of them. If everyone's hp is 70%+, then attacking to build adrenaline really shouldn't be an issue. [standing still getting hit shouldn't be an issue either. Yay for Prot. Spirit!]
edit* also, regarding my own self heal, Healing Seed can be cast on someone else who's taking heavy fire and all I got to do is stand near them. I could consider Healing Hands{E} instead of Word of Healing {E}. Under Protective Spirit, that'd be quite good. [Rend!] No, my teammate will be ripping the necro with rend in half if they're thinking straight...
Fantus
Quote:
Originally Posted by Yukito Kunisaki
edit* also, regarding my own self heal, Healing Seed can be cast on someone else who's taking heavy fire and all I got to do is stand near them. I could consider Healing Hands{E} instead of Word of Healing {E}. Under Protective Spirit, that'd be quite good. [Rend!] No, my teammate will be ripping the necro with rend in half if they're thinking straight...
Problem with Healing Seed is its long recharge time. Better take Healing Hands. It also can be cast on yourself, Seed can't.
smurfhunter
prot monk is better for tanking. and, if i wanted to tank id take 'watch yourself' and 'shields up'
Yukito Kunisaki
Quote:
Originally Posted by smurfhunter
prot monk is better for tanking. and, if i wanted to tank id take 'watch yourself' and 'shields up'
Those won't save you from knockdown, which is the reason Balanced stance is in here. Knockdown is probably the worst thing to deal with that not shield's up or +20 AL can save you from...
smurfhunter
Quote:
Originally Posted by Yukito Kunisaki
Those won't save you from knockdown, which is the reason Balanced stance is in here. Knockdown is probably the worst thing to deal with that not shield's up or +20 AL can save you from...
actually guardian would totally gimp a kd warrior, they attack pretty slow and the 50% will hurt them alot. its actually a ranger using IA or spamming distracting/savage/punishing thats gonna start to hurt. and it helps people around you too. hey you can still bring balanced stance, you can use both only i just dont think you have room for that.
and isnt balanced a strength req? i mean wont it last like 3 seconds without strength? just a *maybe* since im not 100% on which attrib its tied too
and isnt balanced a strength req? i mean wont it last like 3 seconds without strength? just a *maybe* since im not 100% on which attrib its tied too
glockjs
the only prob i see is your build heavily relys on physical attacks for you to manage your mana...what happens if no warriors/rangers attack you? or even worse you face a team with no warriors or rangers?
Fantus
Quote:
Originally Posted by glockjs
the only prob i see is your build heavily relys on physical attacks for you to manage your mana...what happens if no warriors/rangers attack you?
Doesn't happen. At least not often. A monk always comes with a big "Kick me" sign on them.
cookiehoarder
Quote:
Originally Posted by Fantus
Doesn't happen. At least not often. A monk always comes with a big "Kick me" sign on them.
So do Mesmers, Rangers, Necros, and Eles.>_>
So do Mesmers, Rangers, Necros, and Eles.>_>
Shadow Devil
balanced stance is a tactics skill, I use it all the time for my monk in certain PvE area's... You know why...
my advice is to skip the healing, put a 11,10,10 distrobution between tactics, protection and divine. Especially when you want to use boneti's defence, dont use skills that are supposed to be spammed (word of healing, healing touch ect.). Use aegis instead of healing seed and Shield of Regeneration instead of Word of Healing, that way, you can prevent a lot of damage with only casting a few spells on the beginning, creating time for you to use your wand. Perhaps you could exange a skill with ressurection signet (I've heared "I was saving my sig for the monk" more than one time, so the chanse that you're the last one standing increases).
my advice is to skip the healing, put a 11,10,10 distrobution between tactics, protection and divine. Especially when you want to use boneti's defence, dont use skills that are supposed to be spammed (word of healing, healing touch ect.). Use aegis instead of healing seed and Shield of Regeneration instead of Word of Healing, that way, you can prevent a lot of damage with only casting a few spells on the beginning, creating time for you to use your wand. Perhaps you could exange a skill with ressurection signet (I've heared "I was saving my sig for the monk" more than one time, so the chanse that you're the last one standing increases).
Yukito Kunisaki
Quote:
Originally Posted by smurfhunter
actually guardian would totally gimp a kd warrior, they attack pretty slow and the 50% will hurt them alot. its actually a ranger using IA or spamming distracting/savage/punishing thats gonna start to hurt. and it helps people around you too. hey you can still bring balanced stance, you can use both only i just dont think you have room for that.
and isnt balanced a strength req? i mean wont it last like 3 seconds without strength? just a *maybe* since im not 100% on which attrib its tied too Guardian...
For 5 seconds, Guardian has a 20-44% chance to "Block" attacks.
Irresistable Blow...
If this attack hits, you strike for +1-24 damage. If Irresistable Blow is "blocked",your target is knocked down and takes 24 damage. Irresistable Blow cannot be "evaded".
Balanced Stance is a defensive measure so it's Tactics based. I run W/N primary so I should know.
Use Guardian and you're flat on your ass. Use it again and you're flat on your ass... No KD warrior will be without Irresistable. Why? It hits freakin' hard when you dodge it and don't block it. And KNOCKS YOU DOWN when you do block it. Stance or Enchantment. KD warrior wants any kd they can get, so Irresistable gives you such option. Great to see Whirling D. users get flattened that's for sure...
and isnt balanced a strength req? i mean wont it last like 3 seconds without strength? just a *maybe* since im not 100% on which attrib its tied too Guardian...
For 5 seconds, Guardian has a 20-44% chance to "Block" attacks.
Irresistable Blow...
If this attack hits, you strike for +1-24 damage. If Irresistable Blow is "blocked",your target is knocked down and takes 24 damage. Irresistable Blow cannot be "evaded".
Balanced Stance is a defensive measure so it's Tactics based. I run W/N primary so I should know.
Use Guardian and you're flat on your ass. Use it again and you're flat on your ass... No KD warrior will be without Irresistable. Why? It hits freakin' hard when you dodge it and don't block it. And KNOCKS YOU DOWN when you do block it. Stance or Enchantment. KD warrior wants any kd they can get, so Irresistable gives you such option. Great to see Whirling D. users get flattened that's for sure...
Yukito Kunisaki
Quote:
Originally Posted by Shadow Devil
balanced stance is a tactics skill, I use it all the time for my monk in certain PvE area's... You know why...
my advice is to skip the healing, put a 11,10,10 distrobution between tactics, protection and divine. Especially when you want to use boneti's defence, dont use skills that are supposed to be spammed (word of healing, healing touch ect.). Use aegis instead of healing seed and Shield of Regeneration instead of Word of Healing, that way, you can prevent a lot of damage with only casting a few spells on the beginning, creating time for you to use your wand. Perhaps you could exange a skill with ressurection signet (I've heared "I was saving my sig for the monk" more than one time, so the chanse that you're the last one standing increases). Protection is enchantment based so I need to be wary of the necros & mesmers who nuke diversion my enchants...
Well... I could try this since someone showed me the light that is Prot. Monk... My teammate Han Tsu is probably one of the best prot monks I've seen.
10+1+1 Prot. Prayers
10+1 Divine Favor
11 Tactics
Reversal of Fortune
Protective Spirit
Mend Ailment
Restore Condition {E}
Convert Hexes
Remove Hex
Bonetti's Defense
Balanced Stance
Again, stances should be used to almost overlap each other. Outside of rampant enchantment removal, this is probably going to be the cookie cutter guide to a true protector. I was thinking of using Restore Condition {E} vs. Shield of Regeneration {E}. As far as security is concerned, I voted on Restore since there seems to be a nice concensus for it. 4 of the skills deal with single hex/condition removal AND mass hex/condition removal. Why? Because everyone who wants to hurt us effectively uses them that's why. From what I've asked, Protective Spirit doesn't gimp the healing from Reversal of Fortune. Used in tandem, these skills can pretty much save your behind from the ultimate spike.
From what I've learned and read, this is a protector who's relatively safe from enchant removal due to using no maintained or LOONG recharge/recycle enchantments that Protection Prayers are proliferated with.
What to beware? Diversion and mesmer/anticaster types. [duh]. There is some usefulness to this as if you get locked on one of your main protector skills [hex/condition remover], you've still got your other one. That and having 2 of each lets spamming your divine protection that much better. [yay for Divine Favor healing allies when you use ANY monk spell on them!!]
Of course he works better with another prot monk and/or healer as backup. What you guys think?
my advice is to skip the healing, put a 11,10,10 distrobution between tactics, protection and divine. Especially when you want to use boneti's defence, dont use skills that are supposed to be spammed (word of healing, healing touch ect.). Use aegis instead of healing seed and Shield of Regeneration instead of Word of Healing, that way, you can prevent a lot of damage with only casting a few spells on the beginning, creating time for you to use your wand. Perhaps you could exange a skill with ressurection signet (I've heared "I was saving my sig for the monk" more than one time, so the chanse that you're the last one standing increases). Protection is enchantment based so I need to be wary of the necros & mesmers who nuke diversion my enchants...
Well... I could try this since someone showed me the light that is Prot. Monk... My teammate Han Tsu is probably one of the best prot monks I've seen.
10+1+1 Prot. Prayers
10+1 Divine Favor
11 Tactics
Reversal of Fortune
Protective Spirit
Mend Ailment
Restore Condition {E}
Convert Hexes
Remove Hex
Bonetti's Defense
Balanced Stance
Again, stances should be used to almost overlap each other. Outside of rampant enchantment removal, this is probably going to be the cookie cutter guide to a true protector. I was thinking of using Restore Condition {E} vs. Shield of Regeneration {E}. As far as security is concerned, I voted on Restore since there seems to be a nice concensus for it. 4 of the skills deal with single hex/condition removal AND mass hex/condition removal. Why? Because everyone who wants to hurt us effectively uses them that's why. From what I've asked, Protective Spirit doesn't gimp the healing from Reversal of Fortune. Used in tandem, these skills can pretty much save your behind from the ultimate spike.
From what I've learned and read, this is a protector who's relatively safe from enchant removal due to using no maintained or LOONG recharge/recycle enchantments that Protection Prayers are proliferated with.
What to beware? Diversion and mesmer/anticaster types. [duh]. There is some usefulness to this as if you get locked on one of your main protector skills [hex/condition remover], you've still got your other one. That and having 2 of each lets spamming your divine protection that much better. [yay for Divine Favor healing allies when you use ANY monk spell on them!!]
Of course he works better with another prot monk and/or healer as backup. What you guys think?
Effigy
Looks pretty solid to me. The biggest problem I see is your situational energy management. The only way you have to regain energy besides waiting is Bonetti's, which only works if you get attacked by melee. If the other team doesn't have any warriors, or if their warriors are attacking another monk/teammate than you, you might come into a real energy crisis.
On the plus side, you're pretty damn durable with stances and prot skills. Kind of a toss-up I guess. I can see it working well, but I can also see it failing if the circumstances aren't in it's favor.
On the plus side, you're pretty damn durable with stances and prot skills. Kind of a toss-up I guess. I can see it working well, but I can also see it failing if the circumstances aren't in it's favor.
Zhou Feng
Quote:
Originally Posted by Yukito Kunisaki
From what I've read, running around just causes more crits and knockdown possibilites from Gale and/or Water Trident.
Standing still means less crits [or in balanced stance case, no crits] and also no bull strike. However, by standing still, you should be in the 'midst' of your teammates allowing you to reach any and all of them. If everyone's hp is 70%+, then attacking to build adrenaline really shouldn't be an issue. [standing still getting hit shouldn't be an issue either. Yay for Prot. Spirit!]
edit* also, regarding my own self heal, Healing Seed can be cast on someone else who's taking heavy fire and all I got to do is stand near them. I could consider Healing Hands{E} instead of Word of Healing {E}. Under Protective Spirit, that'd be quite good. [Rend!] No, my teammate will be ripping the necro with rend in half if they're thinking straight... Being a Mo/Me Denial Healer (pure healing with energy drain and inspired hex) I can't stand around too much, i have nothing to protect myself and standing for me means death.
Standing still means less crits [or in balanced stance case, no crits] and also no bull strike. However, by standing still, you should be in the 'midst' of your teammates allowing you to reach any and all of them. If everyone's hp is 70%+, then attacking to build adrenaline really shouldn't be an issue. [standing still getting hit shouldn't be an issue either. Yay for Prot. Spirit!]
edit* also, regarding my own self heal, Healing Seed can be cast on someone else who's taking heavy fire and all I got to do is stand near them. I could consider Healing Hands{E} instead of Word of Healing {E}. Under Protective Spirit, that'd be quite good. [Rend!] No, my teammate will be ripping the necro with rend in half if they're thinking straight... Being a Mo/Me Denial Healer (pure healing with energy drain and inspired hex) I can't stand around too much, i have nothing to protect myself and standing for me means death.
glockjs
and rigor...and cover...and rend...and gg
Glasswalker
Quote:
Originally Posted by Zhou Feng
Being a Mo/Me Denial Healer (pure healing with energy drain and inspired hex) I can't stand around too much, i have nothing to protect myself and standing for me means death.
Since this build is so protection heavy, the only reason he ought to be running is if his team gets too spread out, and he needs to move to protect them. Of course, if they get that spread out, your team is probably dead from the word go.
I'm assuming, Yukito, that you intend to be useful to them, right? Or are you just absorbing enemy fire? I suppose that's a worthwhile tactic since they will try to gank the monk, but it wouldn't hurt to give your Me/N some support...
I'm assuming, Yukito, that you intend to be useful to them, right? Or are you just absorbing enemy fire? I suppose that's a worthwhile tactic since they will try to gank the monk, but it wouldn't hurt to give your Me/N some support...