"Fear Me!"
Medico Monk
I don't believe that I have seen many of these, so I decided to give it a try and create one, the point of this is to leave most of the casters at very low energy, therefore leaving them defenseless and rendering them useless..
W/Me
Attributes:
12+1+3=16 Tactics
9+1=10 Swordsmanship
9+1=Strength
Skills:
Flurry
Sever Artery
Savage Slash
"Fear Me!"
Echo {E}
Gash
"To the Limit!"
Berserker Stance
Im not 100% Sure if you can Echo "Fear Me!" so please inform if you cannot and I will try to change my build.
Thanks
W/Me
Attributes:
12+1+3=16 Tactics
9+1=10 Swordsmanship
9+1=Strength
Skills:
Flurry
Sever Artery
Savage Slash
"Fear Me!"
Echo {E}
Gash
"To the Limit!"
Berserker Stance
Im not 100% Sure if you can Echo "Fear Me!" so please inform if you cannot and I will try to change my build.
Thanks
glockjs
not sure you need 16 in tactics to get the max out of fear me...yes you can echo anything, its archane echo that only does spells....also not sure why you have any points in illusion, echo doesnt need any attribute points
you also might wanna look at going to axe...cyclone axe helps with adren
you also might wanna look at going to axe...cyclone axe helps with adren
Medico Monk
Its not about getting max Fear Me, I also need it for max "To The Limmit!" For the whole +6 energy.
Edit: Good idea, i should replace Illusion with Strength.
Edit: Good idea, i should replace Illusion with Strength.
glockjs
it only takes 4 adren to charge fear me
Medico Monk
Im not sure that there will be many people around me to cyclone axe.
Eonwe
You really don't need to echo fear me for it to be effective. Also, you don't need 16 tactics.... ever. Pumping tactics to 16 so you can get 6 adrenaline from a skill that you're going to use once every 20 seconds is retarded. You also have Flurry and Berserker Stance... both of which are equally terrible when you're actually trying to kill something.
Medico Monk
Well obviously you dont know that flurry and berserker stance are there for adrenaline for Fear Me, and for sever artery and gash...I never said this was a damage dealing build, so don't tell me i dont use enough damage. And this build isnt as much for killing as it is a shutdown build.
Eonwe
If you want to play a shutdown build play a mesmer. Because as it stands, the build you posted isn't really good at anything.
Medico Monk
Well, i dont see you making a "Fear Me!" build, so as it stands, at least i tryed and there is no need to flame me... This is my second pvp build ever, and i would appreciate it if you wouldnt say my build is good at nothing.
Zeru
Well a pure fear me build used to be solid when spirit spam was around cause you could fire off a fear me a second, two with echo up via cyclone axe on spirits and the rangers/monks just sat around close to each other and got owned.
Now though you're better off running Eviscerate than echo, subbing in frenzy, and going in with 16 axe/13 tactics and just fear me spamming without another copy because you'll add in a LOT more damage without dropping your disruption too much.
Oh and beserker stance is trash. Flurry was acceptable in the above scenario but now is also trash.
Now though you're better off running Eviscerate than echo, subbing in frenzy, and going in with 16 axe/13 tactics and just fear me spamming without another copy because you'll add in a LOT more damage without dropping your disruption too much.
Oh and beserker stance is trash. Flurry was acceptable in the above scenario but now is also trash.
Yukito Kunisaki
Don't worry Medico Monk, I know how it feels. Everyone and their grandma thinks warriors must only do dmg and sadly, that really does seem to be the case...
What does this mean? Any 'good' build is just a cookie cutter from which all 'bad builds' diverge from... sad really...
What does this mean? Any 'good' build is just a cookie cutter from which all 'bad builds' diverge from... sad really...
smurfhunter
Quote:
Originally Posted by Yukito Kunisaki
Don't worry Medico Monk, I know how it feels. Everyone and their grandma thinks warriors must only do dmg and sadly, that really does seem to be the case...
What does this mean? Any 'good' build is just a cookie cutter from which all 'bad builds' diverge from... sad really... actually i think of tanks as a bunch of fat hairy men who exist only to get smited on. well, i used to. until my team forced me play warrior like 200 times and i started actually doing something..
What does this mean? Any 'good' build is just a cookie cutter from which all 'bad builds' diverge from... sad really... actually i think of tanks as a bunch of fat hairy men who exist only to get smited on. well, i used to. until my team forced me play warrior like 200 times and i started actually doing something..
cookiehoarder
You can Echo it.
smurfhunter
Quote:
Originally Posted by cookiehoarder
You can Echo it.
LOL thats an AMAZING IDEA. no even better use arcane echo on echo then echo it twice for UBER ENERGY DENIAL!!!
glockjs
probably would be an amazing idea if it was anybody but a warrior. but then again a warrior is the one who would run the build. so it's really not an amazing idea
btw Fi created a build like this back in beta http://www.guild-hall.net/fiannareport.php
btw Fi created a build like this back in beta http://www.guild-hall.net/fiannareport.php
smurfhunter
hang let me clean up some of the sarcasm that dripped off my post...
glockjs
Quote:
Originally Posted by smurfhunter
hang let me clean up some of the sarcasm that dripped off my post...
lol. yeah cause the tone in your internet voice is what clued me in
Effigy
I don't know if Fear Me is going to be very effective if it's only used by one warrior. At 12 Tactics, it drains 3 energy from adjacent foes, and I assume it would drain 4 at 16 Tactics (assuming anyone would actually have that much Tactics). A caster with 4 pips will regen that much energy in 3 seconds...so yeah. 3-4 warriors using Fear Me could be a real pain, but one seems a little iffy.
A mesmer can drain 18+ energy in one shot, and if they take several e-denial skills they can drain someone dry easily. It's better to completely disable one enemy's energy than to skim a little off the top from 2-3 imo. The chances of you being in range of their entire team are fairly low, assuming they know what they're doing.
Of course, Fear Me might be a decent trick to augment your warrior, but making it your focus and largely ignoring damage is a mistake, since a mesmer can do the same job better. I'd say build to deal damage, and if you want, add Fear Me into the mix for little energy denial.
A mesmer can drain 18+ energy in one shot, and if they take several e-denial skills they can drain someone dry easily. It's better to completely disable one enemy's energy than to skim a little off the top from 2-3 imo. The chances of you being in range of their entire team are fairly low, assuming they know what they're doing.
Of course, Fear Me might be a decent trick to augment your warrior, but making it your focus and largely ignoring damage is a mistake, since a mesmer can do the same job better. I'd say build to deal damage, and if you want, add Fear Me into the mix for little energy denial.
Yukito Kunisaki
What I think you're missing is that Fear Me's description isn't up to date. It's WARD AOE which means you're not draining 4 energy at 8 tactics [which is what is does]. It's draining 8-12 energy vs. THREE enemy team members. I've seen this happen where I'm using it and the enemy scatters. I know it's not 'random moving' because they scattered after I yelled Fear Me 3 times in rapid succession.
And you can spam this skill let me tell ya, ow...
And you can spam this skill let me tell ya, ow...
Yukito Kunisaki
What I think you're missing is that Fear Me's description isn't up to date. It's WARD AOE which means you're not draining 4 energy at 8 tactics [which is what is does]. It's draining 8-12 energy vs. THREE enemy team members. I've seen this happen where I'm using it on the enemy scatters. I know it's not 'random moving' because they scattered after I yelled Fear Me 3 times in rapid succession.
And you can spam this skill let me tell ya, ow...
And you can spam this skill let me tell ya, ow...
smurfhunter
wow why not use battle rage if you want to spam fear me? oh the attrib difference... hmm...
double post ftw
double post ftw
Zeru
Basically if you gain adrenaline consistently and you are only fear me'ing one monk, you'll basically put out 3 pips of degen which means that if they were using offering (their best bet besides ER), your fear me degen will completely cancel out and more the energy they gain from offering.
Effigy
Point taken. I still have doubts whether building a warrior entirely around Fear Me is a good idea though, unless you're going to coordinate with other such warriors. If the enemy is bunched up, then I bet Fear Me owns. However, like you said, they start spreading out once they see you shouting it over and over, and at that point it really starts to lose efficiency.
I'm not saying it's a waste of time, but I think it's a good idea to make a build that can do real damage along with e-drain from Fear Me. I'd switch out Sword for Axe from the original build, use Sprint, Frenzy, Eviscerate, Executioner's, etc. Even with the energy denial, Sword just doesn't cut it for damage imo. I can practically ignore sword warriors on my monk, as long as stay above 50% to avoid Final Thrust (which his build doesn't have anyway).
I'm not saying it's a waste of time, but I think it's a good idea to make a build that can do real damage along with e-drain from Fear Me. I'd switch out Sword for Axe from the original build, use Sprint, Frenzy, Eviscerate, Executioner's, etc. Even with the energy denial, Sword just doesn't cut it for damage imo. I can practically ignore sword warriors on my monk, as long as stay above 50% to avoid Final Thrust (which his build doesn't have anyway).
Vindexus
12+4 Axe Mastery
11+2 Tactics
6+1 Strength
You can mess around with the attributes and switch majors and whatnot, but you need 13 tactics, no more, no less.
Cyclone Axe
To The Limit
For Great Justice
Frenzy
Fear Me
Echo*
Sprint/Rush (rush lasts longer and you're built to gain adr)
Ressurection Signet
We ran this with great success with QZ, I still think it's pretty good without it.
In a team build I'd rather have a caster run Dark Fury and then spec more into damage.
11+2 Tactics
6+1 Strength
You can mess around with the attributes and switch majors and whatnot, but you need 13 tactics, no more, no less.
Cyclone Axe
To The Limit
For Great Justice
Frenzy
Fear Me
Echo*
Sprint/Rush (rush lasts longer and you're built to gain adr)
Ressurection Signet
We ran this with great success with QZ, I still think it's pretty good without it.
In a team build I'd rather have a caster run Dark Fury and then spec more into damage.
glockjs
looks solid. i'd rather lose 3-4% attack power than 50 health since you already lost 75 health with the sup. so maybe:
axe 12+3
tactics 11+1+1
strength 6+1
just a thought
axe 12+3
tactics 11+1+1
strength 6+1
just a thought
JYX
its worth considering signet of humility, to shut out E management elites (which lets be honest are the best by far)
Haroldo
wow thats an amazing idea....you inspired me to make a W/ME
Vindexus
Signet of Humility would require you to spec into Inspiration and you're already hurting on attribute points.
15 Axe Mastery just seemed much weaker than 16 when I ran a Fear Me guy in arena.
15 Axe Mastery just seemed much weaker than 16 when I ran a Fear Me guy in arena.
glockjs
the hardest part about using an axe is you dont know when you're doing real damage or not :/....i've ran at 15 before. it's a little bit of a dif but not huge. i guess it's all up to preference. i just hate to look at a 405 health bar lol but thats me