Enhanced Fear Me [yay for cookie cutter] W/N

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Ah well what the hell, tested and works... But it seems that one will run out of ideas sooner or later. Dmg is cut, but not so much that it's not full dmg... Just don't worry about crits. It's there, but not as hot as 16 axe. This is so strength can be raised so that sprint/rush has any real duration... After seeing people go 16 axe and 13 tactics with like 2 strength, I found it somewhat ridiculous. No strength = no worthwhile sprint or armor penetration.

10+1+1 Axe
10+3 Tactics
9+1 strength
rest to Curses

Swift Chop
Eviscerate {E}
Exe. Strike
Fear Me!
Frenzy
Sprint
Plague Touch
Res Signet/Rend Enchantments

If not running rend, then just dump all into strength. It's effective, simple, efficient, and probably the ONLY non-mes echo Fear Me Axe build in W/N existence that's efficient. I guess anything else would be considered uncivilized?

Can anyone tell me what could make this stronger? I doubt it but doesn't hurt to try...

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

i would go disrupting chop instead of swift chop. if you dont like the adrenaline cost go distracting blow but chop > blow IMO

try slapping in a major axe to get it up just a little bit more. then make a zealous axe of fortitude and you still have around 435 hp or something in that range. not sure if it will help much, but its what i usually do when you need 2-3 attributes up reallly high. (just borrowing some of the things i do with rangers here )

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Too many damaging things like AoE and worse, Chain Lightning, means I DO NOT want to lose anymore hp...

Good teams kill warriors in 3s. flat because they know how. No more hp sacrificing ideas please...

Zeru

Wilds Pathfinder

Join Date: May 2005

16 axe is needed.

Other than that it looks decent.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

This build is great...
I wish I were as smart as all of you...


Time to have fun!
http://www.guildwarsguru.com/forum/s...ad.php?t=61961

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Zeru
16 axe is needed.

Other than that it looks decent. Then you'll need to show me how you can get 16 axe, 13 tactics, and at least 8 strength without chopping your hp down to <450...

Any hp nearing the 400 mark means one spike will kill you and no amount of prot/healing can save ya. [degen becomes devastating too when hp sinks...]

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Yukito Kunisaki
Then you'll need to show me how you can get 16 axe, 13 tactics, and at least 8 strength without chopping your hp down to <450...

Any hp nearing the 400 mark means one spike will kill you and no amount of prot/healing can save ya. [degen becomes devastating too when hp sinks...] but you need to ask yourself, will 20 hp save your ass? with a sup vigor/something else you are at around 455. add in a major and ur at 435. i seriously doubt 20 hp will save you. i mean its not like you are sacrificing a large percentage.

anyway thats what i do with rangers, who absoluetly need that 13-14 expertise and 15-16 marksmanship.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I like this build in general. I'm still not a huge fan of Plague Touch, but that's because I play in organized teams. In arena it's a fine skill that all Warriors should seriously consider. Swift Chop is similarly solid. Your build is pretty adrenal so you should have the energy to use it every time it comes up like a Power Attack, and it cuts stright through Wards. My only complaint about the skill right now is all the blocking going on - in theory it cuts through blocks with the Deep Wound effect, but in my experience that effect hasn't been strong enough to really punish all the blocking going on.

The only really weak spot in the build is the attributes, IMO.


Quote:
Originally Posted by Yukito Kunisaki
Then you'll need to show me how you can get 16 axe, 13 tactics, and at least 8 strength without chopping your hp down to <450...
12+4 Axe, 10+3 Tactics, 8+1 Strength. Hits the 12 second break point on Sprint, too.

You definitely want to use a +health axe grip, which will kick your HP up to 410, and the stance/enchanted PvP shield will get you back up to 455, at least conditionally.


Quote:
Originally Posted by Yukito Kunisaki
Any hp nearing the 400 mark means one spike will kill you and no amount of prot/healing can save ya. [degen becomes devastating too when hp sinks...] You're not going to get spiked out through 96 AL. Sure, there are armor ignoring spikes but those are much weaker and easier to disrupt. I'm willing to take a bit of a hit in those matchups for a lot more power elsewhere, anyway.

I will give you that lower HP are a liability if you're playing in PUGs, or otherwise with unknown quantities. Personally I don't have any issue with running double supers on Rangers or Warriors (410 health), but that's because I trust my monks and your armor gives you the defense to survive the spike and make it a damage vs. healing race.

Degen isn't really an issue at low HP, in my experience. Even at 400 HP they still have ~20 seconds to heal you before you drop dead. It just isn't a worry. Degen kills through energy debilitation, not through spiking someone because they're at low HP.

Peace,
-CxE

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Jesus christ you sure do love tactics and plague touch XD
I like the build

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I'd always have a monk in TA or HoH or GvG
IF ONLY I GAVE UP MY LIFE OF SCHOOL, JOB AND G/F!!!!

I don't nearly have the time I want to play this awesome game and because of this, my guild, which used to have 50+ members, has fallen to a very meager 12...

Is it just me or NOBODY wants to join a guild that's active only 2 hours a day?

That's just not cool...

So just saying "monk saves you" isn't good enough for my builds. The circumstances just don't benefit me and saying one thing when I'm experiencing the other doesn't help neither...