Instanced Maps Bad idea?
J4m3s
it seems to me that instanced maps are a bad idea. I love the game but i just don't like the instanced maps. For instance (no pun intended), when u wanna travel from palce to place u have to fight the same enemies if u reset the instance. Its annoying going back and forth and having to fight the same enemies. The maps should be open. Also, you can't run away from enemies! What do you guys think?
Valerius
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when u wanna travel from palce to place u have to fight the same enemies if u reset the instance. Its annoying going back and forth and having to fight the same enemies. |
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you can't run away from enemies! |
J4m3s
i know about hte M traveling but like hwen u have to quest in combat zones...its just kinda frusturating.
Loviatar
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Originally Posted by J4m3s
i know about hte M traveling but like hwen u have to quest in combat zones...its just kinda frusturating.
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what level and type of character are you using that is having a problem?
Vynn
The 'instanced area' feature prevents a bunch of annoying sideeffects such as player-killing, camping and loot-stealing etc. I really like it!
In any case, use the compass and try to sneak past enemies if you can't beat them. There is a danger zone in the compass that will tell you if enimies are close by. Once they are in your danger zone they will (usually) attack you.
Some monsters don't attack you though, ie skales as an example (unless they're Brood Callers) willl attack and summon other skales if they are close by so they can attack you.
In any case, use the compass and try to sneak past enemies if you can't beat them. There is a danger zone in the compass that will tell you if enimies are close by. Once they are in your danger zone they will (usually) attack you.
Some monsters don't attack you though, ie skales as an example (unless they're Brood Callers) willl attack and summon other skales if they are close by so they can attack you.