Instanced Maps Bad idea?

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J
J4m3s
Pre-Searing Cadet
#1
it seems to me that instanced maps are a bad idea. I love the game but i just don't like the instanced maps. For instance (no pun intended), when u wanna travel from palce to place u have to fight the same enemies if u reset the instance. Its annoying going back and forth and having to fight the same enemies. The maps should be open. Also, you can't run away from enemies! What do you guys think?
Valerius
Valerius
Desert Nomad
#2
Quote:
when u wanna travel from palce to place u have to fight the same enemies if u reset the instance. Its annoying going back and forth and having to fight the same enemies.
that's why u have the option to teleport from city to city.. Press M then click the city or w/e to teleport there

Quote:
you can't run away from enemies!
there are moves that give u better chances of escaping such as Escape, Dodge, and other moves... if u find urself having to flee all the time.. maybe u should get one of these skillz
J
J4m3s
Pre-Searing Cadet
#3
i know about hte M traveling but like hwen u have to quest in combat zones...its just kinda frusturating.
L
Loviatar
Underworld Spelunker
#4
Quote:
Originally Posted by J4m3s
i know about hte M traveling but like hwen u have to quest in combat zones...its just kinda frusturating.
out of curiosity
what level and type of character are you using that is having a problem?
V
Vynn
Academy Page
#5
The 'instanced area' feature prevents a bunch of annoying sideeffects such as player-killing, camping and loot-stealing etc. I really like it!

In any case, use the compass and try to sneak past enemies if you can't beat them. There is a danger zone in the compass that will tell you if enimies are close by. Once they are in your danger zone they will (usually) attack you.

Some monsters don't attack you though, ie skales as an example (unless they're Brood Callers) willl attack and summon other skales if they are close by so they can attack you.