
Warrior (Who cares about secondary? :P)
Glads Def (E)
Defensive Stance
Shield Stance
Bonetti's Defense
Riposte
Deadly Riposte
Galrath Slash
Healing Signet
10+1+1 Strength
11+2 Swordsmanship
10+1 Tactics
Knight's helm and boots, glads for the rest (major vigor, major absorb)
15 over 50 short sword from Droknar's Weapon crafter
Collector shield with stance bonus
The place to be? Why Riverside Province of course.
Why? Lots of melee (justiciars, zealots, knights) and archers.
Tough stuff? Empathy, searing heat, and reversal of fortune (goddam damned clerics lol).
Extra Goodies? 4 chests that drop items from ANYWHERE in the game - that's right, i found a Shadowy Husk (usually dropped by worm things in FoW during Wailing Lord quest).
Notes: You should never run out of mana (i've never even gotten below half), you should have enough defense and blocking capabilities to stay always over 50% (use signet in conjunction with stances that allow it, i.e. glads/shields).
How to do it:
With 4 stances, you simply cycle them. I use Defensive stance to aggro them (since i can't use any skills, so i aggro and attack the caster). You can pop the caster for about 50 dmg per hit (try to kill b4 the stance runs out, you'll see why in a second). With defensive stance on, your army should be enough that any knights hitting you do 0 dmg.
With the caster dead, or not, cycle on gladiators defense. Now, if the caster is dead, you have two knights casting shouting IWAY. Now they attack faster - meaning they get hurt more by glads def. At this point, u can use galraths, but dont use ripostes yet (it takes dmg away from glads).
Next, put up shield stance, and spam ripostes and deadly ripostes and galraths and normal attacks until they drop. Usually, they're not dead yet. By this time, glads should be back up so put it on. If not, fall back on Bonetti's (also good if mana is inching down). Heal if you have to, but don't use it during bonettis or defensive unless you're desparate, otherwise you cancel the stance.
Problems: Try not to aggro too many priests. They cast a really, really annoying spell that a la Divine Intervention. Look it up. You'll understand immediately. Don't worry too much about empathy, just hack up the mesmer, while in defensive, toss on glads, and signet yourself back to full.
The 2 damned clerics I find on the path i usually use are pains in the ass. Best plan? Just run, they can't hurt you much and takes too long. If you're a perfectionist, wait for their RoFs to time out, hit them, they cast RoF again, wait, etc.... If you see bosses, it's probably not a good idea to engage. I did manage to kill the Necromancer Necrid Horseman boss, but it took a little while.
Groups of ghouls, hellhounds, and executioners are easily dispatched using the aforementioned method.
Hint: Avoid the marshes like the plague, they reak of poison archers and bone dragons that don't draw on your skills. Try not to attack the towers directly too since your sword isn't quite that long (though the knights guarding it are tasty targets :P).
So, this sounds pretty boring? Well, it's a change in tactics (pun intended), and the cash haul in is decent (you can either sell the tons of armors you find to the merchants, or salvage them for cloth, iron, steel, and linen). And the staffs are a good source of wood lol.
Happy Tanking