DISCLAIMER
I'm no GW guru - maybe some of these features exist and I don't know it. Educate me if I've missed something.
BUG FIXES
- Fix the 'teleporting characters' problem. I hate seeing characters, especially my own, jumping around the screen when they run into something (usually other characters).
- Sometimes with my Warrior I hit C-space in order to attack. Sometimes, my character teleports directly on top of the target, and more importantly, DOESN'T start attacking.
PARTY WINDOW
- You've given us a health indicator for each party member; how about an energy indicator too?
- Hovering over a character's status indicator in the party window (the up/down arrow) should provide a tooltip listing the conditions/enchantments/hexes/whatever currently affecting that character). Being able to Remove Condition isn't as useful if the character is currently suffering a hex.
PARTY MANAGEMENT
- The group leader should be able to:
- Kick players during missions (any drops assigned to the player should disappear from the quest, but can be grabbed by the kicked player back in town - this would prevent kicking in order to grab loot). Perhaps require a concensus from the rest of the party before the action is allowed.- If the party is not full, the leader should have the option to pull in henchmen at any time to fill voids. It _really_ sucks to be near the end of a 2+ hour mission or quest, only to have your monk drop.
- Indicate which players may draw on the minimap. Leaders must be able to change this setting at will.
- Indicate which players may ping the minimap. Leaders must be able to change this setting at will.
- Indicate which players may call targets. Leaders must be able to change this setting at will.
- Abdicate in favor of another character.
- On the subject of drops, allow disconnected players to rejoin a party within a reasonable time frame.
- The party leader should be able to call a party vote, so he can pose a question to the group and see everyone's response in a separate window. The leader can specify whether responses are restricted to yes/no or short freeform. This should work both in town and on quests (in town to enable the leader to determine whether the group is ready).
MINIMAP
- How about a tooltip-like popup that tells you who a particular green dot is, if you hover the mouse over it.
- Each character in the group should have a different, identifiable color when drawing/pinging on the minimap.
LEVEL BAR
- If I hover the mouse over it, give me the same info you'd give me if I hovered over the level bar in the Hero dialog.
QUEST LOG
- How about another tab to list all quests that we've completed.
TOWNS
- If you see a character's name somewhere on the screen, you should be able to invoke any of the following operations on that name:
- Add to partyMaybe I'm doing something wrong, but it seems like I spend too much time asking people where they are and typing names - and the names some people choose.... If I can see their name _anywhere_ (chat window, target bar, or by hovering the mouse over the avatar), I should be able to do any of the above, without typing their name.
- Whisper
- Run to
- Trade
- Create an auction house somewhere. Please.
FRIENDS
- Include classes and levels in the lists.
- Allow me to attach brief notes to each entry. I'd like to be able to note why I added this person.
GAMEPLAY
- You've given us the ability to have multiple weapon sets. How about multiple skill bar sets? I'd love to predefine four skill bars for my Elementalist for each of the four elements, so that I can easily switch between them in town before going on a mission. Going through the skills dialog is a real pain for a full rebuild. Might as well include attribute level sets too, I suppose, tied to each skill set (although reassigning attribute levels is much less of a pain).
- It would be nice to have greater control over the actions of henchmen. As it is, it's almost impossible to use them in a situation where you need to pull a mob, since they'll happily run in once you start the pull. Even a simple "wait here" command that you could issue to each henchman would be a vast improvement (where "wait here" would end if an opponent entered their awareness circle or they were attacked, and if you manually end "wait here", the henchies would run to you).
- If your character dies and the party contains henchies, it would be nice to have the option of taking over a henchman. It really sucks to watch your henchie monk stand around and get killed when you could have run them away.
- If I'm allowed to spend new attribute points during a mission, you might as well allow me to fully redistribute points at the same time (right now you can't reassign existing points). Since we can't change the skill bar during missions, we're not going to be doing full rebuilds anyway - we're just going to be tweaking (usually lowering something one or two levels in order to get enough points to raise something else one level).
- Players should be able to set a toggle for "automatically attack with my ready weapon if an enemy enters my awareness circle." This would allow us to run to the bathroom without worrying that our characters would quietly allow themselves to be killed while we were away for a moment.
- If I hover over a skill in my skill bar, the popup gives me the energy cost and description, but not the recharge time, casting time, or adrenaline cost. Give us all the details!
- If a character is spamming identical Ctrl announcements ("I'm Dead!"), suppress the repeats. You do this now for the Chat dialog; do it here too.
- If a character drops from a party, give an indicator why (used map to teleport; exited program; dropped for unknown reasons, such as lag).
CHARACTERS
- Allow us to alter any of our initial decisions with regards to name or appearance at any point in the game. I know it says in the support section of the website that names can't be changed - this is a wish list, remember?
- It would be pretty cool to have an optional visual indicator that a character has Ascended. Burning eyes, or a subtle halo effect? Or how about several possible effects, from which the player can choose upon Ascension (including having no visual indicator, of course).
- When I'm selecting a character to play from my four, show me the classes and level. In fact, show me the avatar as it would appear in play (headgear + weapons). Allow me to rotate it, so I can show it off to my friends.
EQUIPMENT
- Allow all weapon types to have upgrades. Shields, too.
LEVELS AND SKILLS (I don't expect to get these, but it never hurts to ask)
- I'd love to have more skills - how about 10 (using the 9 and 0 keys)? And two elites in play at once!
- I'll admit it; I'd like to be able to advance higher than level 20. We see NPCs with higher levels - why can't we get there ourselves? Aren't we the heros of the story, after all?
Thanks for reading all this.