E/W's fatal flaw

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

E/W has a problem if you try to play it like a tank. I tried to play it as an earth/hammer warrior:
16 Earth
6 Estorage
12 Hammer
The problem I found is that even if there are 2 other tanks, the enemy will almost always focus on you because of the Primary E! The only counter is Obsidian Flesh, which really slows you down. Any suggestions or agreement would be appreciated.

Pippy Bloodstocking

Academy Page

Join Date: Jul 2005

Maybe kinetic armor? Or are you not casting enough for that?

Barnabas Heller

Barnabas Heller

Ascalonian Squire

Join Date: Sep 2005

Fishermen's Haven

[Sage]

W/E

Couple of Suggestions from a W/E:

Air Magic: Whirlwind (great knockdown of all adjacent attackers) Gale (3 second knockdown + hammer bash is a good combo) Shock (another knockdown skill) or even Enervating Charge (15+ seconds of weakness)

If you worked on some combos I bet you could find something that worked. I know this isn't really a 'tank' build per se but with the disruptions you should be able to stay alive long enough...

good luck

glockjs

Frost Gate Guardian

Join Date: May 2005

a teamate with muddy terrain

Suuk

Suuk

Krytan Explorer

Join Date: Feb 2005

the Netherlands

Lovers of Whisky and Women (LWW)

E/

Only thing I can think of is make it a support warrior (so PVE only). Go earth for the wards, stoning for knocking down foes with weakness (if your warrior teammates can inflict this condition, otherwise ask a necro), use armor of earth for yourself, use eruption to blind em, earthquake to knock em down, etc.

But, badically I dont like eles as tanks

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

I don't understand. If you are playing it like a tank, you should be happy everyone is targetting you. Use Armor of Earth and Wards.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

E/W

Hammer Bash, Irresistable Blow, Crushing Blow, Enervating Charge, Lightning Orb, Lightning Strike, Chain Lightning/Shock, Glyph of Energy/Elemental Power

11 Hammer, High Air Magic, Rest Energy Storage.

Hammer - Sundering + Fortitude.

Melee/Spike Hybrid.

enjoy

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Backbreaker {E}
Crushing Blow
Aftershock
Hammer Bash
Crystal Wave
Obs Flame
Armor of Earth
Rez Sig

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

I'm not so sure why you're worried about speed with this build. You should be more worried about tanking into the mob, casting your armor and obsidian flesh skills and then speed is no longer an issue.

The problem with this kind of build is really that Enchantment strippers will take out your armor resources. And there really isnt a prevention step I've heard of that prevents it. Which is really sad, because a Geo can survive alot of damage if he's allowed to do as he wants.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

if you want to be an aggressive hammer ele, go air. otherwise, go earth. use the hammer for defensive purposes.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Lol, didn't realize this was for PvE. =P

PvE Walking bomb is done with e/me, not e/w.

MasterQu

Frost Gate Guardian

Join Date: Jun 2005

Barbarian Nation

W/R

To get around Armor Enchant Stripping or if your under attack as a Geomancer use Aura of Restoration Ether Renewel then spam Stone Daggers. Your then spike healing yourself while increasing your energy. By the time Ether renewel runs out I"m usually back to full.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I would think the best thing to do for an ele tank would be over 12 earth for a constant ward VS melee, and high tactics for a constant stance. I don't know what that comes out to, but simply put, it's a lot. 50+75... armor of earth or whatever would just be icing on the cake, if you can pull it off.
Similarly you could use a r/e but your ward would be shortened, cause it'd be capped at 12 earth.