Enchantment build

illst-azn

Pre-Searing Cadet

Join Date: Sep 2005

guildless

W/Mo

You guys should really try this out

Profession: Elementalist/Monk

Attributes

Energy Storage: 11 + 3 (all-seeing eye + maj. energy storage)
Healing Prayers: 8
Smiting Prayers: 5
Protection Prayers:

Skills

Mending
Vital Blessing
Life Bond
Live Viscariously
Balthazar's Aura
Divine Boon
Ether Renewal {E}
Resurrection Signet

Effects of Location/Team Setups

Competition Arena - If you get lucky, you can end up with a healing monk,
because this build isnt based on healing, its rather based
team support and keeping teammates alive

Team Arena - since its still 4v4, Team Arena is where this build is most
effective in. This is how the team setups would work.
Enchanter (you)
Healing Monk
2 Warriors OR 2 Spikers
The reason for the warriors will be explained later on. The
reason for using the spiker is qutie obvious: Damage.

GvG or Hoh - These places is where this build is least effective. Instead of 4
people on a team, you have 8. This makes keeping up enchants
much more difficult. Unless you want to use this build to protect
monks, this build is really useless in GvGs and HoHs

How it Works

This explaination is for 4v4. Okay this build may take some time to master. In the beginning of the match, cast mending, balth's aura and vital blessing on yourself. You should be left with 1 energy regen left. Now, cast Life Bond on ALL your team mates. That's right you are now at -2 degen of energy!

This is all you need for now, you should throw the enchantments quick before timer runs out. Now here is the cool trick to this build: how do you gain energy back???

Before you do the trick, you MUST have at least 20 energy, or your screwed.

Use Ether Renewal which and then when its up, ferociously spam Divine Boon. How does this work? Lets start off with a definition of Ether Renewal. If you have 14 Energy Storage, it means that you will gain 5 energy and 20 health for EVERY ENCHANTMENT on you when you cast a SPELL for 10 seconds.

Now Divine Boon takes 3/4 of a second to cast and has a recharge of 1 second. It also only costs 5 energy. The fun thing about it, is that it is an enchantment.

Lets get back to the step to getting your energy back: By now you should have 3 enchantments on you. Cast Ether Renewal, then spam Divine Boon.
You should have gotten 10 energy back. ((3 x 5)-5)=10. But the second tiem you use Divine boon, since its considered an enchatment as well, you gain 15 nrg. If you continue to spam, you gain 15 energy in 9 seconds +10 in the beginning. Hmmmm...calculate thats gaingin 145 energy! more than enough.

When your monk gets targetted, throw vital blessing and mending on him for extra boost. Don't worry about the energy degen arrows. Due to Life Bond + Balth's Aura, it will constantly be renewed. (If your spikers/warriors are gettin hit)

When you find yourself low on health, don't forget that ether renewal also does +80hp per boon spam for 9 seconds + 1 second 60hp. Hmmm...Calculate, thats 780 hp.

Of course the weakness to this is desecrate enchantments (necro skill) but most likely necros dont bring this skill to 4v4's. Also Rend Enchantments will be commiting suicide for the necro >

Test out this build, if you have any suggestions for it, plz post. Enjoy.

snoopypup248

snoopypup248

Ascalonian Squire

Join Date: Sep 2005

Georgia

Legendary Guardians of Olympus [ZEUS]

D/

wow that divine boom spamming sounds good to me !!

Sweet build

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

that's quite a lot of enchantments, mesmers often have 1 enchantment removal on them standard.
They could kill you.. if they disenchant the right enchantment, this being Ether Renewal or Divine Boon in this case.

And then there's the interrupts mesmers and especially rangers could slaughter it.. choking gas ?

but it's not the easiest thing to shut down since there has to be an enchantment removal done at the right time, or some major interrupting. although distracting shot.. on your divine boon or ether renewal could be your demise.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

i made a very similar build by myself, which i am super proud of

instead of the warriors, or the ele, or anything else, take yourself and 3 rangers. the rangers can be anything as long as they have a ton of beast mastery attribute points.
they can fight as any ranger team - interrupting away, but with all those enchantements... there is something you can do that makes healing not neccesary... SYMBIOSIS!!!!!
each player in your group will gain aprox 500-1000 hp, depending on the amount of enchantements you are using. even if they are using enchantements, your team will gain so much health, that you wouldnt even notice their slight health gain.

I'm still trying to master the abillity to have 4-5 enchantements on each player without getting screwed, but this build rocks you just need to replace any dead spirits quickly...

maybe this build has been invented be4, but if not, i want full cradit this is "the mortalis build"

illst-azn

Pre-Searing Cadet

Join Date: Sep 2005

guildless

W/Mo

Quote:
Originally Posted by Gerbill
They could kill you.. if they disenchant the right enchantment, this being Ether Renewal or Divine Boon in this case.

although distracting shot.. on your divine boon or ether renewal could be your demise. Actually, ether renewal takes 1 second to cast. I believe what you say about the distractions and its not a major threat. Distracting shot usually doest strike after i cast my ether renewal.

Also the enchantment removal is not a threat at all either because as soon as you cast ether renewal, you cast divine boon over top of it.I'm more afraid of Desecrate Enchantments. Even if devine boon is disenchanted, you can immdiately put it back up again since theres only a 1 second recharge time amd 3/4 cast time.

Oh yeah people i dont know if I forgot to mention, but after using divine boon, double click it to end the enchantment on yourself or you'll be adding more evergy degen arrows

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by illst-azn
Actually, ether renewal takes 1 second to cast.
That's not too short to interrupt. A bit of a challenge with distracting shot, but no problem for a mesmer with decent reflexes.

Quote:
Also the enchantment removal is not a threat at all either because as soon as you cast ether renewal, you cast divine boon over top of it. If your opponent is on the ball at all, they can remove the ether renewal the instant it goes up, before you can cast Boon. Or, of course, just use rend enchantments or lingering curse.

Diversion would destroy you, of course.

The real problem I see with this build, though, is... what's the point? So you're hard to kill. What happens if they focus on someone else? Maybe if the enemy team is heavy on warriors and light on enchantment removal, the life bonds will make you worthwhile, but other than that, I don't see how a character with this build would be worth her space on a team.

Why not raise your smiting and put in zealot's fire and draw conditions? Sure, you'd be the flavor of last month, but at least you could do some damage.

illst-azn

Pre-Searing Cadet

Join Date: Sep 2005

guildless

W/Mo

Quote:
Originally Posted by NatalieD
That's not too short to interrupt. A bit of a challenge with distracting shot, but no problem for a mesmer with decent reflexes.


If your opponent is on the ball at all, they can remove the ether renewal the instant it goes up, before you can cast Boon. Or, of course, just use rend enchantments or lingering curse.

Diversion would destroy you, of course.
yes your right about still being able to interupt a one second spell but i doubt you'll come across anyone that good in competition arena.
Also, if you have even read my post at all, using rend enchantments is suicide. The necro will take dmg for every monk enchantment cast. And if he removes it, i can quickly recast it.

I agree with you that diversion would drag me down but its duration is 6 seconds. If the user is sharp, he/she would wait it out.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by NatalieD
That's not too short to interrupt. A bit of a challenge with distracting shot, but no problem for a mesmer with decent reflexes.


If your opponent is on the ball at all, they can remove the ether renewal the instant it goes up, before you can cast Boon. Or, of course, just use rend enchantments or lingering curse.

Diversion would destroy you, of course.

The real problem I see with this build, though, is... what's the point? So you're hard to kill. What happens if they focus on someone else? Maybe if the enemy team is heavy on warriors and light on enchantment removal, the life bonds will make you worthwhile, but other than that, I don't see how a character with this build would be worth her space on a team.

Why not raise your smiting and put in zealot's fire and draw conditions? Sure, you'd be the flavor of last month, but at least you could do some damage. point is this guy doesn't have to come out of his "hole" the enchantments will stay as long as they are still visable on the compass.

he can stay way in the back doing nothing. i've found if i don't do alot of dmg most people don't even worry about me which makes my e denial ranger so deadly.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by twicky_kid
point is this guy doesn't have to come out of his "hole" the enchantments will stay as long as they are still visable on the compass.

he can stay way in the back doing nothing. i've found if i don't do alot of dmg most people don't even worry about me which makes my e denial ranger so deadly. But my point is that ignoring him is the enemy's best choice. He doesn't really do anything except life bond.