
Profession: Elementalist/Monk
Attributes
Energy Storage: 11 + 3 (all-seeing eye + maj. energy storage)
Healing Prayers: 8
Smiting Prayers: 5
Protection Prayers:
Skills
Mending
Vital Blessing
Life Bond
Live Viscariously
Balthazar's Aura
Divine Boon
Ether Renewal {E}
Resurrection Signet
Effects of Location/Team Setups
Competition Arena - If you get lucky, you can end up with a healing monk,
because this build isnt based on healing, its rather based
team support and keeping teammates alive
Team Arena - since its still 4v4, Team Arena is where this build is most
effective in. This is how the team setups would work.
Enchanter (you)
Healing Monk
2 Warriors OR 2 Spikers
The reason for the warriors will be explained later on. The
reason for using the spiker is qutie obvious: Damage.
GvG or Hoh - These places is where this build is least effective. Instead of 4
people on a team, you have 8. This makes keeping up enchants
much more difficult. Unless you want to use this build to protect
monks, this build is really useless in GvGs and HoHs
How it Works
This explaination is for 4v4. Okay this build may take some time to master. In the beginning of the match, cast mending, balth's aura and vital blessing on yourself. You should be left with 1 energy regen left. Now, cast Life Bond on ALL your team mates. That's right you are now at -2 degen of energy!
This is all you need for now, you should throw the enchantments quick before timer runs out. Now here is the cool trick to this build: how do you gain energy back???
Before you do the trick, you MUST have at least 20 energy, or your screwed.
Use Ether Renewal which and then when its up, ferociously spam Divine Boon. How does this work? Lets start off with a definition of Ether Renewal. If you have 14 Energy Storage, it means that you will gain 5 energy and 20 health for EVERY ENCHANTMENT on you when you cast a SPELL for 10 seconds.
Now Divine Boon takes 3/4 of a second to cast and has a recharge of 1 second. It also only costs 5 energy. The fun thing about it, is that it is an enchantment.
Lets get back to the step to getting your energy back: By now you should have 3 enchantments on you. Cast Ether Renewal, then spam Divine Boon.
You should have gotten 10 energy back. ((3 x 5)-5)=10. But the second tiem you use Divine boon, since its considered an enchatment as well, you gain 15 nrg. If you continue to spam, you gain 15 energy in 9 seconds +10 in the beginning. Hmmmm...calculate thats gaingin 145 energy!

When your monk gets targetted, throw vital blessing and mending on him for extra boost. Don't worry about the energy degen arrows. Due to Life Bond + Balth's Aura, it will constantly be renewed. (If your spikers/warriors are gettin hit)
When you find yourself low on health, don't forget that ether renewal also does +80hp per boon spam for 9 seconds + 1 second 60hp. Hmmm...Calculate, thats 780 hp.

Of course the weakness to this is desecrate enchantments (necro skill) but most likely necros dont bring this skill to 4v4's. Also Rend Enchantments will be commiting suicide for the necro >

Test out this build, if you have any suggestions for it, plz post. Enjoy.