How to build the best runner

D Roc

Academy Page

Join Date: Aug 2005

E/Mo

I am hoping to become a runner and was wondering what the best skills are to use, best armor for running, weapon etc. Thanks in advance

A NERD1989

Krytan Explorer

Join Date: Aug 2005

Elite Black Ops

W/Mo

w/mo is most common but w/r also works with wilderness survival and dodge and them kinda spells the armour doesnt really make much of a difference as long as its 15K or 1.5K

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Skills: Sprint, Charge. Balanced stance, can't remember what else.
If your going monk: Smite hex, some people bring mending, some don't. I also bring healing breeze.

Why do you want a weapon if you're running? Unless you are need an enchantment to last longer, have more health, or whatever.

More importantly, knowing where to go and what to avoid. When to recharge or stop to let patrols go by.

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

Charge
Sprint
Balanced Stance
Purge Conditions
Remove Hex
Defensive stance
Healing Signet
Mending

Using these I can run Droks with little trouble... as long as I don't run it stupid. Using sup damage absorb, knights boots, and -2 while enchanted shield, physical damage is slim to none. However, spell damage and degen is what hurts you. If you see any heretics/sages, drop mending so you dont take ~80 from shatter. Use defensive stance if you need a heal from signet, as you can sit there with 75% evade and get about 130ish hp back and get running.
Balanced stance, for anything that knocks you down, and use charge in unison to get away from those mobs faster.
Purge conditions is good for when you have cripple/bleeding and the like on you, but make sure the surrounding rangers have all fired a pin down, else you waste the skill.
Remove hex is useful if you need to drop a lengthy snare, or if you don't want that 15 second Conjure Phantasm to eat away your hp's.

This is how I run as a W/mo, but others run with different builds. Others may be different, but this is what I use.

A NERD1989

Krytan Explorer

Join Date: Aug 2005

Elite Black Ops

W/Mo

aaaaahhh thanks i need to know what rune to use i was wondering is sup abosobtion worth the minus in health

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

use major absorbtion if you cant afford superior, as it is only -1 more damage...

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

lol... only

-1 more dmg is very helpful for runners

A NERD1989

Krytan Explorer

Join Date: Aug 2005

Elite Black Ops

W/Mo

wow -1 i though it would be like -5 for major -1 damage sound pointless

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

Quote:
Originally Posted by Valerius
lol... only

-1 more dmg is very helpful for runners
If you need that -1 damage to survive, then you are doing something wrong with your run. I honestly don't see it as being that necessary... but others could see it as being all that important.

Quote:
Originally Posted by A NERD1989
wow -1 i though it would be like -5 for major -1 damage sound pointless
I think you misinterpreted me, I belive absorbtion is about -1 or 2 (not sure) for minor, -2/3 for major, and -3/4 for superior. For about 70k more, you get -1 more damage from a superior rune than you would a major rune.

Rahl

Rahl

Furnace Stoker

Join Date: Apr 2005

Austin, Tx

Mmph Its [Good]

Mo/

I've never ever needed a sup Vigor/Absor for my runs... O,o

You guys are weird.

Sarus

Sarus

Ministry of Technology

Join Date: Feb 2005

Washington D.C.

Idiot Savants

Mo/

There are several threads on runner builds already. Please please use the search instead of repeating topics. Here's the first one I found.

http://www.guildwarsguru.com/forum/s...t=runner+build