How to increase the blue bar?

DuVeL

Ascalonian Squire

Join Date: Sep 2005

R/W

I'm now an R/W level 9 allready and would like to know how I can increase the blue bar. My red heath bar is perfect but the other1 almost stays the same. Help a n00b out plz.

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

Getting items with +energy is the only way to increase it.

kawaii_bat

kawaii_bat

Lion's Arch Merchant

Join Date: Sep 2005

Canada, Gatineau

None

Mo/R

Basic energy for each class (Please correct me if I am wrong)

Warrior: 20
Ranger: 25
Necromancer, Mesmer & Monk : 30
Elementalist: 30+3xevery 1 point in energy storage attribute

Then only way you could possibly raise the bar is using energy items and/or getting armor that raises you energy total. Since you are a Ranger though and usually use bows it's not very conventient to switch to items other than bows.

However: You are also a warrior, you *can* equip in your shield hand a Focus item that gives you+12 and/or more while wielding a sword/axe/hammer but as I said Ranger's are better with bows.

Tip: Put point in Expertise, it lowers the cost of your Ranger skills by 4% for every point you put in. (Maximum you can have in this is 16 -64% on all your skill costs)

Boubou

Lion's Arch Merchant

Join Date: Apr 2005

Quebec, Canada

L'ordre [LO]

Mo/W

As a ranger, you can use Druids Armor, it gives energy bonus.

DuVeL

Ascalonian Squire

Join Date: Sep 2005

R/W

Thanks guys (or girls), I'll check it out. Much appreciated.

Amei Leng

Amei Leng

Frost Gate Guardian

Join Date: Jul 2005

Left coast

Sleepless In Cyberspace (SIC)

Quote:
Originally Posted by Boubou
As a ranger, you can use Druids Armor, it gives energy bonus.
As level 9, He wont be able to get Druids armor until Venturi Refuge. He will he level 13-15 by then.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

...or you can customize your interface and stretch it to the edge of the screen ....

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

Quote:
Originally Posted by Amei Leng
As level 9, He wont be able to get Druids armor until Venturi Refuge. He will he level 13-15 by then.
you can get druids in lions arch

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Xue Yi Liang
...or you can customize your interface and stretch it to the edge of the screen ....
Hah HILARIOUS! Yeah you'll get a LONG blue bar :P

Anyhow put points in Expertise, Expertise is a rangers best friend.

Chobby

Ascalonian Squire

Join Date: Jul 2005

R/N

ummm i got a problem with this expertise thing...i've put 12 level into expertise and still the energy cost of my traps and preparations stays up there in 10-15 where it was originally. Am I doing somthing wrong?

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Xue Yi Liang
...or you can customize your interface and stretch it to the edge of the screen ....
Actually, thats what I thought he meant when I read the forum title.

Chobby, the energy numbers dont change in skill descriptions, but they are in fact lower. Just try it out ingame, you will use less energy on ranger skills.

Chobby

Ascalonian Squire

Join Date: Jul 2005

R/N

Quote:
Originally Posted by One and Two
Chobby, the energy numbers dont change in skill descriptions, but they are in fact lower. Just try it out ingame, you will use less energy on ranger skills.
Oh ok, cause i notice the seconds and damage description changes as you increase the level of skills just the energy has no changes. But thanks, I'll give it a try.

Jakerius

Jakerius

Lion's Arch Merchant

Join Date: Sep 2005

Marhan's Grotto, reminiscing about the good old days when it had more than two people.

Children of Orion [CoO]

R/Mo

Yeah, I thought that too, until I realised one of my spells that costs 10 energy now only costs 7, yet it says the same :P

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

Quote:
Originally Posted by kawaii_bat
Basic energy for each class (Please correct me if I am wrong)

Warrior: 20
Ranger: 25
Necromancer, Mesmer & Monk : 30
Elementalist: 30+3xevery 1 point in energy storage attribute
Base energy for every profession is 20 energy. It's just that every class except Warrior's has armor which adds energy - which is why nec/mes/monk/elem start with 30 energy.. they have a +10 energy bonus from their armor.