Necro minion master build help
EAT U ALIVE
Does anyone know a good minion master build to have like tons of minions that just kill everything in there path?? skills? attributes in what? plz help
My-Excuse
did this with D.e.v.i.a.n.c.e a while back.
your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks
(this will only work for GVG and tombs)
(1)12-16 in illusion magic
skills: illusion of weakness
5 superior runes
(2)12-16 in fast casting
skills: Restore life
(3)16 in death magic
16 in soul reaping
skills: bone fiend - bone minions - blood of the master - verata's sacrifice
(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area
to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.
its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack.
your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks
(this will only work for GVG and tombs)
(1)12-16 in illusion magic
skills: illusion of weakness
5 superior runes
(2)12-16 in fast casting
skills: Restore life
(3)16 in death magic
16 in soul reaping
skills: bone fiend - bone minions - blood of the master - verata's sacrifice
(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area
to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.
its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack.
One and Two
^ that was fun. i was the suicide, remember? lol
My-Excuse
it was, i wana do it again. id love to see it done in GVG.
Silent Wandarer
suiciders shud be necros with blood is power :P
natus
Death magic: 16 (12+3+1)
Soul reaping: 9 (8+1)
Inspiration magic: 10
skills: bone fiends or minions (fiends won't block the warriors, so you might have more fun with these), horrors, blood of the master, veretas sacrifice, energy drain [E], power drain, and then 2 skills of FREE CHOICE ZOMG, but res sig and deathly swarm is always good.
Remember to have bloodstained boots to help with the casting speed.
get your team mates to kill some enemies, then make your fiends just as the enemies die, when you run low on energy, use energy drain to gain some.
power drain is good for interupting stuff too, very helpful in sorrows furnace, to interupt the priests resurect.
stand aside your fiends/minions and use blood of the master when they run low on health, and veretas sacrifice just to keep them alive when there's no enemies.
Result:
Soul reaping: 9 (8+1)
Inspiration magic: 10
skills: bone fiends or minions (fiends won't block the warriors, so you might have more fun with these), horrors, blood of the master, veretas sacrifice, energy drain [E], power drain, and then 2 skills of FREE CHOICE ZOMG, but res sig and deathly swarm is always good.
Remember to have bloodstained boots to help with the casting speed.
get your team mates to kill some enemies, then make your fiends just as the enemies die, when you run low on energy, use energy drain to gain some.
power drain is good for interupting stuff too, very helpful in sorrows furnace, to interupt the priests resurect.
stand aside your fiends/minions and use blood of the master when they run low on health, and veretas sacrifice just to keep them alive when there's no enemies.
Result:
Yukito Kunisaki
I'd try a slight modification with that build...
N/E
12+1+3 Death Magic
8+1 Soul Reaping
10 Ice Magic
Deathly Swarm
Animate Bone Minions
Animate Bone Fiend
Verata's Sacrifice
Taste of Death
Frozen Burst
Deep Freeze
Glyph of Energy {E}
That's for PvE. In PvP where there's just not enough bodies to bring up a good army [unless you make a suicidal setup] I'd change it to this.
Deathly Swarm
Animate Bone Minions
Death Nova
Taste of Death
Plague Touch
Frozen Burst
Deep Freeze
Glyph of Energy
Ah, the pvp ToD nuker! With 2 minions per corpse, you can clobber a group of foes [or one hapless shmuck] for high damage and a lot of poison as well as feed your energy/hp tremendously.
N/E
12+1+3 Death Magic
8+1 Soul Reaping
10 Ice Magic
Deathly Swarm
Animate Bone Minions
Animate Bone Fiend
Verata's Sacrifice
Taste of Death
Frozen Burst
Deep Freeze
Glyph of Energy {E}
That's for PvE. In PvP where there's just not enough bodies to bring up a good army [unless you make a suicidal setup] I'd change it to this.
Deathly Swarm
Animate Bone Minions
Death Nova
Taste of Death
Plague Touch
Frozen Burst
Deep Freeze
Glyph of Energy
Ah, the pvp ToD nuker! With 2 minions per corpse, you can clobber a group of foes [or one hapless shmuck] for high damage and a lot of poison as well as feed your energy/hp tremendously.
Rico Carridan
Quote:
Originally Posted by My-Excuse
did this with D.e.v.i.a.n.c.e a while back.
your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks
(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area
to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.
its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack. I think this build would work better with your suiciders as Necros with blood magic. Get 16 blood magic + awaken the blood + blood is power + order of pain. I think that will do enough to kill someone, plus add a big energy regeneration bonus to your monks. Have the res players take vengeance instead of restore life, since you start with full energy and has a shorter casting time.
Rico
your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks
(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area
to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.
its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack. I think this build would work better with your suiciders as Necros with blood magic. Get 16 blood magic + awaken the blood + blood is power + order of pain. I think that will do enough to kill someone, plus add a big energy regeneration bonus to your monks. Have the res players take vengeance instead of restore life, since you start with full energy and has a shorter casting time.
Rico
Hanuman li Tosh
N/R Fertile season~favorable winds~quickening zephyr~winowing~blood is power~healing spring~muddy terrain
N/W Sheilds up~watch yourself~charge~demonic flesh~blood is power~order of pain~shadow strike
N/Mes Animate bone fiend~Veretas sacrifice~putrid~profane~tainted flesh~inspired hex~drain enchantment
N/Mes Diversion~blackout~backfire~energy surge~strip enchantment~mark of subversion~life syphon
N/X Spiteful spirit~desecrate enchantments~animate bone fiend~veratas sacrifice~shadow of fear~faintheartedness~mark of pain
E/Mo Prot
Mo/Mes Heal #1
Mo/Mes Heal #2
healers/prot all bring vengence.
use the zephyr to quick charge vengence. you should be able to get up at least half a dozen fiends before the match starts.
N/W Sheilds up~watch yourself~charge~demonic flesh~blood is power~order of pain~shadow strike
N/Mes Animate bone fiend~Veretas sacrifice~putrid~profane~tainted flesh~inspired hex~drain enchantment
N/Mes Diversion~blackout~backfire~energy surge~strip enchantment~mark of subversion~life syphon
N/X Spiteful spirit~desecrate enchantments~animate bone fiend~veratas sacrifice~shadow of fear~faintheartedness~mark of pain
E/Mo Prot
Mo/Mes Heal #1
Mo/Mes Heal #2
healers/prot all bring vengence.
use the zephyr to quick charge vengence. you should be able to get up at least half a dozen fiends before the match starts.
EAT U ALIVE
Thanks soo much guys!!!!!!! I owe you!
funbun
Quote:
Originally Posted by My-Excuse
did this with D.e.v.i.a.n.c.e a while back.
your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks
(this will only work for GVG and tombs)
(1)12-16 in illusion magic
skills: illusion of weakness
5 superior runes
(2)12-16 in fast casting
skills: Restore life
(3)16 in death magic
16 in soul reaping
skills: bone fiend - bone minions - blood of the master - verata's sacrifice
(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area
to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.
its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack.
5 sups for a mesmer. How you do thatwithout getting killed in 2 seconds?
your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks
(this will only work for GVG and tombs)
(1)12-16 in illusion magic
skills: illusion of weakness
5 superior runes
(2)12-16 in fast casting
skills: Restore life
(3)16 in death magic
16 in soul reaping
skills: bone fiend - bone minions - blood of the master - verata's sacrifice
(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area
to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.
its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack.
5 sups for a mesmer. How you do thatwithout getting killed in 2 seconds?
smurfhunter
Yukito Kunisakii think your missing the point, the whole idea is to have people sacrifice themselves before a match starts for massive amounts of fiends. lol. oh and you gotta make dam sure your necro stays alive or its just funny
My-Excuse
yea the majority of people missed the point of the suiciders. though its alright ,took me about 5 minutes when we were actually testing it out to get the point of them staying dead.
this build is for PVP, in HOH and GVG you have plenty of time to make a considerable army. it can be effective, and i can actually see it winning a few GVG tournaments. its less effective in HOH but oh well, its still fun.
its fun to run though. personally i only like the fiends. if you keep them up and alive, they will murder everything. we owned the ghost team in under 10 seconds using just a bunch of fiends. went from 100% to 0% health so fast it was hard to keep track, then we got owned by some crap IWAY team.
i cant even begin to imagine the fun this would bring in a GVG. just stand there the whole game making fiends.
this build is for PVP, in HOH and GVG you have plenty of time to make a considerable army. it can be effective, and i can actually see it winning a few GVG tournaments. its less effective in HOH but oh well, its still fun.
its fun to run though. personally i only like the fiends. if you keep them up and alive, they will murder everything. we owned the ghost team in under 10 seconds using just a bunch of fiends. went from 100% to 0% health so fast it was hard to keep track, then we got owned by some crap IWAY team.
i cant even begin to imagine the fun this would bring in a GVG. just stand there the whole game making fiends.
mortalis doleo
all of you forgot a super-important skill for this build - vereta's aura.
everyone says this skill sucks, but if you are a minion master, and you die... you can use this skill to regain your minions... this can also be used as a counter to another necro's VA...
everyone says this skill sucks, but if you are a minion master, and you die... you can use this skill to regain your minions... this can also be used as a counter to another necro's VA...
jackkbro
Quote:
Originally Posted by My-Excuse
yea the majority of people missed the point of the suiciders. though its alright ,took me about 5 minutes when we were actually testing it out to get the point of them staying dead.
this build is for PVP, in HOH and GVG you have plenty of time to make a considerable army. it can be effective, and i can actually see it winning a few GVG tournaments. its less effective in HOH but oh well, its still fun.
its fun to run though. personally i only like the fiends. if you keep them up and alive, they will murder everything. we owned the ghost team in under 10 seconds using just a bunch of fiends. went from 100% to 0% health so fast it was hard to keep track, then we got owned by some crap IWAY team.
i cant even begin to imagine the fun this would bring in a GVG. just stand there the whole game making fiends. Heh i think that was me, I fought a minion team first round on an IWAY team and destroyed them :P
this build is for PVP, in HOH and GVG you have plenty of time to make a considerable army. it can be effective, and i can actually see it winning a few GVG tournaments. its less effective in HOH but oh well, its still fun.
its fun to run though. personally i only like the fiends. if you keep them up and alive, they will murder everything. we owned the ghost team in under 10 seconds using just a bunch of fiends. went from 100% to 0% health so fast it was hard to keep track, then we got owned by some crap IWAY team.
i cant even begin to imagine the fun this would bring in a GVG. just stand there the whole game making fiends. Heh i think that was me, I fought a minion team first round on an IWAY team and destroyed them :P
Scaphism
Moved to the Build Forum (Campfire) and Closed. Please use the search feature. For example, there is a minion master build posted here.
Also note that we don't design builds for users, but we can help improve builds you're already playing. If you don't go the effort of at least searching or creating a build on your own, why should anyone do it for you?
Also note that we don't design builds for users, but we can help improve builds you're already playing. If you don't go the effort of at least searching or creating a build on your own, why should anyone do it for you?