Necro minion master build help

EAT U ALIVE

Banned

Join Date: Jul 2005

LBS running academy

W/Mo

Does anyone know a good minion master build to have like tons of minions that just kill everything in there path?? skills? attributes in what? plz help

My-Excuse

Banned

Join Date: Aug 2005

E/Mo

did this with D.e.v.i.a.n.c.e a while back.

your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks

(this will only work for GVG and tombs)

(1)12-16 in illusion magic
skills: illusion of weakness
5 superior runes

(2)12-16 in fast casting
skills: Restore life

(3)16 in death magic
16 in soul reaping
skills: bone fiend - bone minions - blood of the master - verata's sacrifice

(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area

to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.

its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

^ that was fun. i was the suicide, remember? lol

My-Excuse

Banned

Join Date: Aug 2005

E/Mo

it was, i wana do it again. id love to see it done in GVG.

Silent Wandarer

Ascalonian Squire

Join Date: Aug 2005

suiciders shud be necros with blood is power :P

natus

natus

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Death magic: 16 (12+3+1)
Soul reaping: 9 (8+1)
Inspiration magic: 10

skills: bone fiends or minions (fiends won't block the warriors, so you might have more fun with these), horrors, blood of the master, veretas sacrifice, energy drain [E], power drain, and then 2 skills of FREE CHOICE ZOMG, but res sig and deathly swarm is always good.

Remember to have bloodstained boots to help with the casting speed.

get your team mates to kill some enemies, then make your fiends just as the enemies die, when you run low on energy, use energy drain to gain some.
power drain is good for interupting stuff too, very helpful in sorrows furnace, to interupt the priests resurect.

stand aside your fiends/minions and use blood of the master when they run low on health, and veretas sacrifice just to keep them alive when there's no enemies.

Result:

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I'd try a slight modification with that build...

N/E

12+1+3 Death Magic
8+1 Soul Reaping
10 Ice Magic

Deathly Swarm
Animate Bone Minions
Animate Bone Fiend
Verata's Sacrifice
Taste of Death
Frozen Burst
Deep Freeze
Glyph of Energy {E}

That's for PvE. In PvP where there's just not enough bodies to bring up a good army [unless you make a suicidal setup] I'd change it to this.

Deathly Swarm
Animate Bone Minions
Death Nova
Taste of Death
Plague Touch
Frozen Burst
Deep Freeze
Glyph of Energy

Ah, the pvp ToD nuker! With 2 minions per corpse, you can clobber a group of foes [or one hapless shmuck] for high damage and a lot of poison as well as feed your energy/hp tremendously.

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

Quote:
Originally Posted by My-Excuse
did this with D.e.v.i.a.n.c.e a while back.

your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks

(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area

to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.

its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack. I think this build would work better with your suiciders as Necros with blood magic. Get 16 blood magic + awaken the blood + blood is power + order of pain. I think that will do enough to kill someone, plus add a big energy regeneration bonus to your monks. Have the res players take vengeance instead of restore life, since you start with full energy and has a shorter casting time.

Rico

Hanuman li Tosh

Hanuman li Tosh

Lion's Arch Merchant

Join Date: Sep 2005

garden of the gods, CO

Over Powered

N/

N/R Fertile season~favorable winds~quickening zephyr~winowing~blood is power~healing spring~muddy terrain

N/W Sheilds up~watch yourself~charge~demonic flesh~blood is power~order of pain~shadow strike

N/Mes Animate bone fiend~Veretas sacrifice~putrid~profane~tainted flesh~inspired hex~drain enchantment

N/Mes Diversion~blackout~backfire~energy surge~strip enchantment~mark of subversion~life syphon

N/X Spiteful spirit~desecrate enchantments~animate bone fiend~veratas sacrifice~shadow of fear~faintheartedness~mark of pain

E/Mo Prot

Mo/Mes Heal #1

Mo/Mes Heal #2

healers/prot all bring vengence.

use the zephyr to quick charge vengence. you should be able to get up at least half a dozen fiends before the match starts.

EAT U ALIVE

Banned

Join Date: Jul 2005

LBS running academy

W/Mo

Thanks soo much guys!!!!!!! I owe you!

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by My-Excuse
did this with D.e.v.i.a.n.c.e a while back.

your going to need:
(1)2 mesmer primary with 5 superior runes and illusionary weakness
(2)2 me/mo with 16 fast casting and restore life
(3)2 necro with minion skills
(5)2 monks

(this will only work for GVG and tombs)

(1)12-16 in illusion magic
skills: illusion of weakness
5 superior runes

(2)12-16 in fast casting
skills: Restore life

(3)16 in death magic
16 in soul reaping
skills: bone fiend - bone minions - blood of the master - verata's sacrifice

(4)16 in healing prayers
16 in divine favor
skills: blessed signet - mending - heal area

to use this is pretty simple. have the whole group split up into two. monk's cast mending on necro's, mesmers kill themselves, quick rez, continue to rez them as necro's cast animate skills. monks use blessed signet (to get energy) and use heal area.

its good to space out so that A) the monks can use heal area effectively and b) so that all the minions/fiends dont get bunched up and block eachother when you go to attack.
5 sups for a mesmer. How you do thatwithout getting killed in 2 seconds?

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Yukito Kunisakii think your missing the point, the whole idea is to have people sacrifice themselves before a match starts for massive amounts of fiends. lol. oh and you gotta make dam sure your necro stays alive or its just funny

My-Excuse

Banned

Join Date: Aug 2005

E/Mo

yea the majority of people missed the point of the suiciders. though its alright ,took me about 5 minutes when we were actually testing it out to get the point of them staying dead.

this build is for PVP, in HOH and GVG you have plenty of time to make a considerable army. it can be effective, and i can actually see it winning a few GVG tournaments. its less effective in HOH but oh well, its still fun.

its fun to run though. personally i only like the fiends. if you keep them up and alive, they will murder everything. we owned the ghost team in under 10 seconds using just a bunch of fiends. went from 100% to 0% health so fast it was hard to keep track, then we got owned by some crap IWAY team.

i cant even begin to imagine the fun this would bring in a GVG. just stand there the whole game making fiends.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

all of you forgot a super-important skill for this build - vereta's aura.

everyone says this skill sucks, but if you are a minion master, and you die... you can use this skill to regain your minions... this can also be used as a counter to another necro's VA...

jackkbro

Pre-Searing Cadet

Join Date: Sep 2005

W/R

Quote:
Originally Posted by My-Excuse
yea the majority of people missed the point of the suiciders. though its alright ,took me about 5 minutes when we were actually testing it out to get the point of them staying dead.

this build is for PVP, in HOH and GVG you have plenty of time to make a considerable army. it can be effective, and i can actually see it winning a few GVG tournaments. its less effective in HOH but oh well, its still fun.

its fun to run though. personally i only like the fiends. if you keep them up and alive, they will murder everything. we owned the ghost team in under 10 seconds using just a bunch of fiends. went from 100% to 0% health so fast it was hard to keep track, then we got owned by some crap IWAY team.

i cant even begin to imagine the fun this would bring in a GVG. just stand there the whole game making fiends. Heh i think that was me, I fought a minion team first round on an IWAY team and destroyed them :P

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

Moved to the Build Forum (Campfire) and Closed. Please use the search feature. For example, there is a minion master build posted here.
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