Is SF supposed to have an in-game map and outpost?
jray14
There is no in-game map for SF, and when the NPC dies, I get a "Return to Outpost" button as if it's a mission (except that it warps you all the way back to Granite Citadel!). So has ANet announced any timelines for when this will be fixed?
Sorry if this has been covered already, but I've been away from the game for a couple months until today.
Thanks!
Sorry if this has been covered already, but I've been away from the game for a couple months until today.
Thanks!
Arcanis the Omnipotent
No, SF is just like the Catacombs in Pre Searing, its a Labyrinth and therefore has no map. Its supposed to be harder because of that, since you cant tell by a map how to get where you have been, or even where you have been.
Also, the closest outpost in the area is the Deldrimor War Camp in Grenth's Footprint.
Also, the closest outpost in the area is the Deldrimor War Camp in Grenth's Footprint.
jray14
Ah, I see. I didn't know that the War Camp was an outpost... I must have missed the entrance, because I saw the sign and just went right on by! So if I "enter" the war camp, will I start warping there after failing the SF missions?
super dooper
yep, the war camp is much much closer to the furnace, though.
Borislav Vladislav
sf is a a fun place to explore many times u go past the same place over and over again but still fun
Pandora's box
Basicly its not difficult to draw a map of your own. Only the route. Its more or less a circle with several side roads. The hardest part are 3d crossings
. Give it a try and enjoy your new profession of mapmaker

RTSFirebat
Quote:
Originally Posted by Arcanis the Omnipotent
Its supposed to be harder because of that, since you cant tell by a map how to get where you have been, or even where you have been
Wrong!
The current game engine is just unable to run maps for underground areas, since the below the main map.
Hopefully the devs will implement a underground map system before or with chapter 2.
The current game engine is just unable to run maps for underground areas, since the below the main map.
Hopefully the devs will implement a underground map system before or with chapter 2.
Jenosavel
The root may be in the current engine's failing, but if people hadn't liked the Catacombs so much, ANet wouldn't have made Sorrow's Furnace underground as well. The difficulty factor of finding your way around without a map is the reason I, at least, loved the Catacombs so much.
In other words, it's really a bit of both.
In other words, it's really a bit of both.
John Bloodstone
Quote:
Originally Posted by RTSFirebat
Wrong!
The current game engine is just unable to run maps for underground areas, since the below the main map.
Hopefully the devs will implement a underground map system before or with chapter 2. How are you so sure of this? is there a link to where a.net announced it?
If not, then i'd be tempted to suggest that the reason there are no maps for certain areas is to give a.net free reign over how big and sprawling to make their special areas, without worrying too much about integrating them with the rest of the game areas.
The current game engine is just unable to run maps for underground areas, since the below the main map.
Hopefully the devs will implement a underground map system before or with chapter 2. How are you so sure of this? is there a link to where a.net announced it?
If not, then i'd be tempted to suggest that the reason there are no maps for certain areas is to give a.net free reign over how big and sprawling to make their special areas, without worrying too much about integrating them with the rest of the game areas.
RTSFirebat
Quote:
Originally Posted by John Bloodstone
How are you so sure of this? is there a link to where a.net announced it?
If not, then i'd be tempted to suggest that the reason there are no maps for certain areas is to give a.net free reign over how big and sprawling to make their special areas, without worrying too much about integrating them with the rest of the game areas. Only how I feel about the subjet, but as it stands the current game engine clearly cannot run underground maps parllel to the current main map.
Now run off and find me a link to where a.net said they WANT to make the underground areas more annoying but not having maps.
See the counter argument?
If not, then i'd be tempted to suggest that the reason there are no maps for certain areas is to give a.net free reign over how big and sprawling to make their special areas, without worrying too much about integrating them with the rest of the game areas. Only how I feel about the subjet, but as it stands the current game engine clearly cannot run underground maps parllel to the current main map.
Now run off and find me a link to where a.net said they WANT to make the underground areas more annoying but not having maps.
See the counter argument?
Zaklex
Quote:
Originally Posted by RTSFirebat
Only how I feel about the subjet, but as it stands the current game engine clearly cannot run underground maps parllel to the current main map.
Now run off and find me a link to where a.net said they WANT to make the underground areas more annoying but not having maps.
See the counter argument? Sorry to burst your bubble but it is intentional on A.nets part to not have underground areas have a mini-map. I don't think this will change in chp. 2, though that is only a guess on my part.
Who needs a map anyways, unless you have no sense of direction what so ever.
Now run off and find me a link to where a.net said they WANT to make the underground areas more annoying but not having maps.
See the counter argument? Sorry to burst your bubble but it is intentional on A.nets part to not have underground areas have a mini-map. I don't think this will change in chp. 2, though that is only a guess on my part.
Who needs a map anyways, unless you have no sense of direction what so ever.