Is SF supposed to have an in-game map and outpost?

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

There is no in-game map for SF, and when the NPC dies, I get a "Return to Outpost" button as if it's a mission (except that it warps you all the way back to Granite Citadel!). So has ANet announced any timelines for when this will be fixed?

Sorry if this has been covered already, but I've been away from the game for a couple months until today.

Thanks!

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

No, SF is just like the Catacombs in Pre Searing, its a Labyrinth and therefore has no map. Its supposed to be harder because of that, since you cant tell by a map how to get where you have been, or even where you have been.

Also, the closest outpost in the area is the Deldrimor War Camp in Grenth's Footprint.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Ah, I see. I didn't know that the War Camp was an outpost... I must have missed the entrance, because I saw the sign and just went right on by! So if I "enter" the war camp, will I start warping there after failing the SF missions?

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

yep, the war camp is much much closer to the furnace, though.

Borislav Vladislav

Borislav Vladislav

Ascalonian Squire

Join Date: Jul 2005

Chicago, Illinois

Ascendence of the Fallen

sf is a a fun place to explore many times u go past the same place over and over again but still fun

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Basicly its not difficult to draw a map of your own. Only the route. Its more or less a circle with several side roads. The hardest part are 3d crossings . Give it a try and enjoy your new profession of mapmaker

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Arcanis the Omnipotent
Its supposed to be harder because of that, since you cant tell by a map how to get where you have been, or even where you have been Wrong!

The current game engine is just unable to run maps for underground areas, since the below the main map.

Hopefully the devs will implement a underground map system before or with chapter 2.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

The root may be in the current engine's failing, but if people hadn't liked the Catacombs so much, ANet wouldn't have made Sorrow's Furnace underground as well. The difficulty factor of finding your way around without a map is the reason I, at least, loved the Catacombs so much.

In other words, it's really a bit of both.

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

Quote:
Originally Posted by RTSFirebat
Wrong!

The current game engine is just unable to run maps for underground areas, since the below the main map.

Hopefully the devs will implement a underground map system before or with chapter 2. How are you so sure of this? is there a link to where a.net announced it?

If not, then i'd be tempted to suggest that the reason there are no maps for certain areas is to give a.net free reign over how big and sprawling to make their special areas, without worrying too much about integrating them with the rest of the game areas.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by John Bloodstone
How are you so sure of this? is there a link to where a.net announced it?

If not, then i'd be tempted to suggest that the reason there are no maps for certain areas is to give a.net free reign over how big and sprawling to make their special areas, without worrying too much about integrating them with the rest of the game areas. Only how I feel about the subjet, but as it stands the current game engine clearly cannot run underground maps parllel to the current main map.

Now run off and find me a link to where a.net said they WANT to make the underground areas more annoying but not having maps.

See the counter argument?

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Quote:
Originally Posted by RTSFirebat
Only how I feel about the subjet, but as it stands the current game engine clearly cannot run underground maps parllel to the current main map.

Now run off and find me a link to where a.net said they WANT to make the underground areas more annoying but not having maps.

See the counter argument? Sorry to burst your bubble but it is intentional on A.nets part to not have underground areas have a mini-map. I don't think this will change in chp. 2, though that is only a guess on my part.

Who needs a map anyways, unless you have no sense of direction what so ever.