Stop Touching Me!!! W/n
Yukito Kunisaki
Title caught your eye? Since warriors are great at getting into melee range [and then tearing you in half], I figured to try a build [posting here, trying it when I get home] that let's you inhale energy like a mesmer and deliver devastating point-blank armor ignoring damage. The weapon is the secondary and the touch is the primary form of attack. Let's look. We'll use swords since we want a fast cripple, regardless of counters... This is a massive strength build.
Playing to the secondary...
8+1 Swordsmanship
12+1+3 Strength
10 Blood Magic
Hamstring
Bull's Strike
Warrior's Cunning
Sprint
Warrior's Endurance {E}
Touch of Agony
Vampiric Touch
Plague Touch, Res Sig
The massive strength will give you a nice long lasting Warrior's Endurance as well as good armor piercing capabilites with Hamstring and Bullstrike. The idea here is to literally molest your opponent using a combination of Touch of Agony, Vampiric Touch, and Plague Touch. For foes trying to duck and block your attacks, your warrior's cunning will last a very long time to feed that extremely mana hungry energy pool of yours. Each combo of Touch of Agony + Plague Touch should shred off ~100 armor ignoring hp, and since you can do it every few swings, you will 'touch' your enemy to death.
Countering this build from doing it's job [aka molesting you] is done by hexes which cause you to miss [damn price of etc.] or keeping you away [imagined burden, etc.] Conditions are helped by yourself or a monk [in which case u carry res sig...] Energy drain shouldn't even be a concern whatsoever...
Anything that can help this build get closer to true in your face [STAY THE HELL AWAY FROM ME] status?
Playing to the secondary...
8+1 Swordsmanship
12+1+3 Strength
10 Blood Magic
Hamstring
Bull's Strike
Warrior's Cunning
Sprint
Warrior's Endurance {E}
Touch of Agony
Vampiric Touch
Plague Touch, Res Sig
The massive strength will give you a nice long lasting Warrior's Endurance as well as good armor piercing capabilites with Hamstring and Bullstrike. The idea here is to literally molest your opponent using a combination of Touch of Agony, Vampiric Touch, and Plague Touch. For foes trying to duck and block your attacks, your warrior's cunning will last a very long time to feed that extremely mana hungry energy pool of yours. Each combo of Touch of Agony + Plague Touch should shred off ~100 armor ignoring hp, and since you can do it every few swings, you will 'touch' your enemy to death.
Countering this build from doing it's job [aka molesting you] is done by hexes which cause you to miss [damn price of etc.] or keeping you away [imagined burden, etc.] Conditions are helped by yourself or a monk [in which case u carry res sig...] Energy drain shouldn't even be a concern whatsoever...
Anything that can help this build get closer to true in your face [STAY THE HELL AWAY FROM ME] status?
The Red Knight
man :/ 12 sword or bust
rii
No, all his damage is really coming from strength. And Blood.
However, I would say pump the attribute a little higher.
Get Protectors Strike. With hamstring, bulls, and prots, youll be punishing anyone that tries to run away. When they stand still, let rip with the touchs. Thing is, with vampiric touch on a 5s cooldown, i think you could get away with just that. ToA is a bit overkill, and i dont like sacrfice as a rule. Whatsmore, sprint is a bit of a waste (trust me) when youve got hamstring. Whatsmore it cancels endurance. Cunning is alright..... id rather have, say final thrust. Even without max attribute, its a nice finisher. How about:
Wa/N
Strength: 12+4
Sword: 9+3
Blood: 9
Endurance [e]
Bulls Strike
Protectors Strike
Hamstring
Final Thrust
Vampiric Touch
Plague Touch
Res Sig
However, I would say pump the attribute a little higher.
Get Protectors Strike. With hamstring, bulls, and prots, youll be punishing anyone that tries to run away. When they stand still, let rip with the touchs. Thing is, with vampiric touch on a 5s cooldown, i think you could get away with just that. ToA is a bit overkill, and i dont like sacrfice as a rule. Whatsmore, sprint is a bit of a waste (trust me) when youve got hamstring. Whatsmore it cancels endurance. Cunning is alright..... id rather have, say final thrust. Even without max attribute, its a nice finisher. How about:
Wa/N
Strength: 12+4
Sword: 9+3
Blood: 9
Endurance [e]
Bulls Strike
Protectors Strike
Hamstring
Final Thrust
Vampiric Touch
Plague Touch
Res Sig
smurfhunter
warriors endurance as the elite seems... wastefull. maybe you should try something like bulls charge since you have all that strength, *and* it helps you stay close?
just an idea
just an idea
NatalieD
At 15 energy per vampiric touch, it's going to take a great deal of attacking to sustain the touching with Warrior's Endurance. Touch of Agony is better, but then you need a monk babysitting you.
I can't really see any advantages to this build over a R/N touch spammer...
I can't really see any advantages to this build over a R/N touch spammer...
Yukito Kunisaki
Just tested it, ANYONE using wards and enchant armors will get owned... Key here is to use warrior's cunning as expected. GOT to have a zealous hilt for the energy to actually work out with the recycle time...
One thing is for sure though, spamming Touch of Agony isn't too much of a bother since even though your hp is dropping, it's dropping in increments of 10% so you can lose up to 50% hp and if you're being left alone [which sometimes happens], it's fine. But Vamp Touch becomes your main weapon when you're under fire... No monk means if you get hexed, yeah, you're screwed...
One thing is for sure though, spamming Touch of Agony isn't too much of a bother since even though your hp is dropping, it's dropping in increments of 10% so you can lose up to 50% hp and if you're being left alone [which sometimes happens], it's fine. But Vamp Touch becomes your main weapon when you're under fire... No monk means if you get hexed, yeah, you're screwed...
Rikus Talon
then screw the rez sig just use your healing sig. or defy pain.
Yukito Kunisaki
No need for any self-heal skills. Vamp Touch is already brutal and a Touch of Agony every other 2 swings is cheap... [I have 120 armor! NUUU STOP TOUCHING ME!!!] When hp starts dipping, spam vampiric...
Fun fun...
That idea for protector's strike instead of sprint is cool. I'd even throw in savage slash but Bull's Strike is obscene dmg on a crit. [auto crit when they knock down? fun stuff]
Sadly, if you're fighting someone with no anti-warrior counters whatsoever, then this build won't work too well. [people who see it coming perhaps...] But if you're challenging high armor/dodge types or people who stance cower, then you can pretty much hack and grope them to death with this...
Fun fun...
That idea for protector's strike instead of sprint is cool. I'd even throw in savage slash but Bull's Strike is obscene dmg on a crit. [auto crit when they knock down? fun stuff]
Sadly, if you're fighting someone with no anti-warrior counters whatsoever, then this build won't work too well. [people who see it coming perhaps...] But if you're challenging high armor/dodge types or people who stance cower, then you can pretty much hack and grope them to death with this...
Rikus Talon
what are u using to get a +4 on strength and a +3 on swords....runes?
Eonwe
Quote:
Originally Posted by Rikus Talon
what are u using to get a +4 on strength and a +3 on swords....runes?
Yea... what else would you use? ^_^
Oryaka Drake
Whats even scarier than this build is the fact that i made this build like a week ago as a PVP only character. Only difference is that my guy was an axe war. (and vamp gaze is better than the touch for some circumstances!)
Tpot Ace
hmm nice
Meimei
I have a touching build as well but deal out more then twice dmg of the dmg you dealing. 1st touch deals 110 ignore armor dmg, 2nd touch deals 100 ignore amror dmg and i can keep using them every sec.
Necro/war Require item, Enchancement last 20% longer
Dark Aura - Enchantment Spell
For 36 seconds, whenever target ally sacrifices Health, Dark Aura deals 55 shadow damage to adjacent enemies, and you lose 20 Health
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 55 shadow damage.
Dark Pact - Spell
Sacrifice up to 10% Health and deal 45 shadow damage to target foe.
Aura of the Lich {Elite} - Enchantment Spell
For 74 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 240 health.
Blood Renewal - Enchantment Spell
Sacrifice 33% maximum health. For 12 seconds, you gain health regeneration of 6. When Blood Renewal ends, you gain 190 health.
Life Siphon - Hex Spell
For 24 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 3.
With aura of Lich, My health is halved, but i take half dmg and half healing from all sources, but that does not include regenation. Which Means Im getting regen for double effect. I can get 9 regen easly, in reality im getting 18x2 health every sec so 36 health per sec. But im also getting double degen from enemy. so degen can totally destroy me if they putting me a tons of degen.
Necro/war Require item, Enchancement last 20% longer
Dark Aura - Enchantment Spell
For 36 seconds, whenever target ally sacrifices Health, Dark Aura deals 55 shadow damage to adjacent enemies, and you lose 20 Health
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 55 shadow damage.
Dark Pact - Spell
Sacrifice up to 10% Health and deal 45 shadow damage to target foe.
Aura of the Lich {Elite} - Enchantment Spell
For 74 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 240 health.
Blood Renewal - Enchantment Spell
Sacrifice 33% maximum health. For 12 seconds, you gain health regeneration of 6. When Blood Renewal ends, you gain 190 health.
Life Siphon - Hex Spell
For 24 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 3.
With aura of Lich, My health is halved, but i take half dmg and half healing from all sources, but that does not include regenation. Which Means Im getting regen for double effect. I can get 9 regen easly, in reality im getting 18x2 health every sec so 36 health per sec. But im also getting double degen from enemy. so degen can totally destroy me if they putting me a tons of degen.
entropy
lol why N/W though might as well go N/Mo an use healing breeze. Other than that exact same build as i use sometimes when i feel like doing something different
Yukito Kunisaki
Quote:
Originally Posted by Meimei
I have a touching build as well but deal out more then twice dmg of the dmg you dealing. 1st touch deals 110 ignore armor dmg, 2nd touch deals 100 ignore amror dmg and i can keep using them every sec.
Necro/war Require item, Enchancement last 20% longer
Dark Aura - Enchantment Spell
For 36 seconds, whenever target ally sacrifices Health, Dark Aura deals 55 shadow damage to adjacent enemies, and you lose 20 Health
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 55 shadow damage.
Dark Pact - Spell
Sacrifice up to 10% Health and deal 45 shadow damage to target foe.
Aura of the Lich {Elite} - Enchantment Spell
For 74 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 240 health.
Blood Renewal - Enchantment Spell
Sacrifice 33% maximum health. For 12 seconds, you gain health regeneration of 6. When Blood Renewal ends, you gain 190 health.
Life Siphon - Hex Spell
For 24 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 3.
With aura of Lich, My health is halved, but i take half dmg and half healing from all sources, but that does not include regenation. Which Means Im getting regen for double effect. I can get 9 regen easly, in reality im getting 18x2 health every sec so 36 health per sec. But im also getting double degen from enemy. so degen can totally destroy me if they putting me a tons of degen. You're missing the point. This is a warrior build. It uses strength to feed it's pathetically low mana pool. It has a LOW hp count but staggeringly high armor count. There's just enough recycle time in there to feed the energy vaccuum for W.E. and that energy goes to groping. It's not near your dmg, sure, but as far as living and doing my job goes, I'm sure I can do it better than you. [who'll people be eyeing more? Warrior? or Necromancer?]
Necro/war Require item, Enchancement last 20% longer
Dark Aura - Enchantment Spell
For 36 seconds, whenever target ally sacrifices Health, Dark Aura deals 55 shadow damage to adjacent enemies, and you lose 20 Health
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 55 shadow damage.
Dark Pact - Spell
Sacrifice up to 10% Health and deal 45 shadow damage to target foe.
Aura of the Lich {Elite} - Enchantment Spell
For 74 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 240 health.
Blood Renewal - Enchantment Spell
Sacrifice 33% maximum health. For 12 seconds, you gain health regeneration of 6. When Blood Renewal ends, you gain 190 health.
Life Siphon - Hex Spell
For 24 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 3.
With aura of Lich, My health is halved, but i take half dmg and half healing from all sources, but that does not include regenation. Which Means Im getting regen for double effect. I can get 9 regen easly, in reality im getting 18x2 health every sec so 36 health per sec. But im also getting double degen from enemy. so degen can totally destroy me if they putting me a tons of degen. You're missing the point. This is a warrior build. It uses strength to feed it's pathetically low mana pool. It has a LOW hp count but staggeringly high armor count. There's just enough recycle time in there to feed the energy vaccuum for W.E. and that energy goes to groping. It's not near your dmg, sure, but as far as living and doing my job goes, I'm sure I can do it better than you. [who'll people be eyeing more? Warrior? or Necromancer?]
Oryaka Drake
Exactly correct ^.
Basically this build is meant to be a suprise... with my war/nec... i use vamp touch when i have my focii equiped.. then switch to mainly a axe/shield combo when im taking some damage, or when im getting ganged up on.
Basically this build is meant to be a suprise... with my war/nec... i use vamp touch when i have my focii equiped.. then switch to mainly a axe/shield combo when im taking some damage, or when im getting ganged up on.
Rikus Talon
i tried this build as posted and i didnt like how mesmers killed me so quickly.i switched to endure pain and defy pain.took out warriors endurance,kept war. cunning.to help with mana i use an idol. my sword has 14%damage always and enchantments last 19% longer.it all seems to keep me alive long enough for me to drain and slash all to death.i was in pvp and when our team loses it takes several enemies to bring me down.
Da Cebuano
Nevermind the fact that warriors only have 20 energy(27 w/ glad armor - the helm) and 2 energy regen. Plague touch, vamp tough = 10 energy a piece, I dunno how much agony cost, but I would think its right around the corner, not to mention your other skills, hamstring = 10 energy and bullstrike = 5 energy and you're running more skills than you can effectively use.
Lets say you use hamstring = 10 energy then use vamp touch = 10 energy = 20 energy lost. You're left w/ 7 w/ 2 recharge per sec. Basically you're left waiting for your energy to get back up wasting time while not having spammable dmg warr skills.
Pretty stupid build.
Anyway, to help this build(damn, warrs really only need plague touch from necro to transfer conditions) you'll need 12 sword atleast so you're doing 100% dmg. Use a dmg spike combo(galrath + 100blades + final) and use the necro skill that increases HP instead of endurance. Use a vamp sword mod also, use sprint instead of hamstring to get your speed w/o running into energy problems. Warrs shouldn't really try to be casters, thats why so many w/mo out there in arena fail, they think running heal breeze(10 energy) + whatever healing spells that cost alot of energy leaves them w/ very little offense. I simply dont get the survivor builds, sure you can last long, but in the end, you aint killing the other guy fast enough.
Lets say you use hamstring = 10 energy then use vamp touch = 10 energy = 20 energy lost. You're left w/ 7 w/ 2 recharge per sec. Basically you're left waiting for your energy to get back up wasting time while not having spammable dmg warr skills.
Pretty stupid build.
Anyway, to help this build(damn, warrs really only need plague touch from necro to transfer conditions) you'll need 12 sword atleast so you're doing 100% dmg. Use a dmg spike combo(galrath + 100blades + final) and use the necro skill that increases HP instead of endurance. Use a vamp sword mod also, use sprint instead of hamstring to get your speed w/o running into energy problems. Warrs shouldn't really try to be casters, thats why so many w/mo out there in arena fail, they think running heal breeze(10 energy) + whatever healing spells that cost alot of energy leaves them w/ very little offense. I simply dont get the survivor builds, sure you can last long, but in the end, you aint killing the other guy fast enough.
Oryaka Drake
Dude.. no one asked you to come in here and be a DICK.. helpful criticism is one thing.. your being an ass is another. The build is fine... as long as you use a focii you should have no worries...and if you dont wanna use swords.. then axe skills will require very little energy
NatalieD
Quote:
Originally Posted by Da Cebuano
Nevermind the fact that warriors only have 20 energy(27 w/ glad armor - the helm) and 2 energy regen. Plague touch, vamp tough = 10 energy a piece, I dunno how much agony cost, but I would think its right around the corner, not to mention your other skills, hamstring = 10 energy and bullstrike = 5 energy and you're running more skills than you can effectively use.
Lets say you use hamstring = 10 energy then use vamp touch = 10 energy = 20 energy lost. You're left w/ 7 w/ 2 recharge per sec. Basically you're left waiting for your energy to get back up wasting time while not having spammable dmg warr skills.
Pretty stupid build. Did you not notice the Warrior's Endurance? It's also worth knowing that Plague Touch and Touch of Agony are 5 energy, and Vampiric Touch is 15. And that Sprint is no substitute for crippling when you want to use a lot of touch skills, since you stop running whenever you use one.
I don't think it's a great build either, but your criticisms are just wrong.
Lets say you use hamstring = 10 energy then use vamp touch = 10 energy = 20 energy lost. You're left w/ 7 w/ 2 recharge per sec. Basically you're left waiting for your energy to get back up wasting time while not having spammable dmg warr skills.
Pretty stupid build. Did you not notice the Warrior's Endurance? It's also worth knowing that Plague Touch and Touch of Agony are 5 energy, and Vampiric Touch is 15. And that Sprint is no substitute for crippling when you want to use a lot of touch skills, since you stop running whenever you use one.
I don't think it's a great build either, but your criticisms are just wrong.
Meimei
usually i dont have trouble getting attack by dmg dealers, the benefit from double regen is very high. only problem i have is when they out degen my regens by far, then they totally destory me quickly.
Yukito Kunisaki
Thanks peeps. Seems the criticizer forgot something...
No point slashing at a cowering defending chicken hiding behind stances and enchants that can be spammed like crazy...
What to do? Touch THROUGH their defense and their armor and their enchantments, etc. etc...
Touch THROUGH those things that your weapon can't get to. [and last I checked, most if not all competant classes have AT LEAST one anti-warrior technique going for them...]
"Playing to your secondary". It's a trick not commonly used due to efficiency issues but with this build, I don't really see the need for a focus since your energy regen is in the upper levels. [swing at normal rate and get energy, use IWAY if u wish and get a LOT] But nobody's gonna die for your cause so I suppose just groping through chickens is best...
No point slashing at a cowering defending chicken hiding behind stances and enchants that can be spammed like crazy...
What to do? Touch THROUGH their defense and their armor and their enchantments, etc. etc...
Touch THROUGH those things that your weapon can't get to. [and last I checked, most if not all competant classes have AT LEAST one anti-warrior technique going for them...]
"Playing to your secondary". It's a trick not commonly used due to efficiency issues but with this build, I don't really see the need for a focus since your energy regen is in the upper levels. [swing at normal rate and get energy, use IWAY if u wish and get a LOT] But nobody's gonna die for your cause so I suppose just groping through chickens is best...
NatalieD
Quote:
Originally Posted by Yukito Kunisaki
No point slashing at a cowering defending chicken hiding behind stances and enchants that can be spammed like crazy...
What to do? Touch THROUGH their defense and their armor and their enchantments, etc. etc... It's a fine idea; I just don't see anything to be gained from doing it halfway. I sometimes play with a R/N build where I do almost nothing but touch people. With 16 expertise and 12 blood magic, I can spam powerful touches for quite a long time. I even have enough energy for additional blood magic to help keep me alive despite the frequent sacrifices, and as a ranger I can keep a bow on weapon switch and use crippling shot to take down runners.
Your melee attacks can't be that great with only 9 swordsmanship, so why bother?
What to do? Touch THROUGH their defense and their armor and their enchantments, etc. etc... It's a fine idea; I just don't see anything to be gained from doing it halfway. I sometimes play with a R/N build where I do almost nothing but touch people. With 16 expertise and 12 blood magic, I can spam powerful touches for quite a long time. I even have enough energy for additional blood magic to help keep me alive despite the frequent sacrifices, and as a ranger I can keep a bow on weapon switch and use crippling shot to take down runners.
Your melee attacks can't be that great with only 9 swordsmanship, so why bother?
Da Cebuano
Quote:
Originally Posted by NatalieD
Did you not notice the Warrior's Endurance? It's also worth knowing that Plague Touch and Touch of Agony are 5 energy, and Vampiric Touch is 15. And that Sprint is no substitute for crippling when you want to use a lot of touch skills, since you stop running whenever you use one.
I don't think it's a great build either, but your criticisms are just wrong.
Uhh, no, last time I used plague touch it costed 10 energy(think it was, I know in the skill listing it says 5 but hover on it ingame and it should say 10). I never gave an energy amount for a. touch but for vamp touch, you basically supplemented my argument, 15 energy, thats even worse for energy management. As for being a dick, I was commenting on the build, which IMHO is stupid and I'm not one to sugarcoat my comments, I never attacked anyone(the build is not a person), which is not something I can't say for you calling people dicks when you dont like their opinion in a thread asking for feedbacks. Also, note that I comment mainly on the original build and ignore everybody elses cause I'm not here to comment on their build, I'm here to comment on the original build, so next time, dont bother replying to my response unless you're the original topic poster, mainly its cause its feedback for him not you.
Also, this build seems to be focused on specifics, VS rangers and w/mo(if not then its mainly only slightly effective vs those 2 classes). Mainly its cause its these 2 builds in comp arena(if you're talking about TA or tombs, then I laugh, if this build was meant for aegis using monks, laugh even harder, not gonna cause enough dmg to outdo healing) that prioritize in self survival w/ their stances and other evasive manuevers. Like I said energy problems, also, whats good is using 2 skills then waiting for 10 sec or so for a warr class to regain all energy. If they're on preservation type stances, more than likely they are also bringing self healing. Your touches wont do nearly enough dmg to even scrape half their HP off, and as much energy entensive as the build is, you're left w/ doing mainly regular blade swipes which @ your current swordsmanship aint even doing 100% dmg.
Also I didn't forget anything, my main point was that this build has half a gallon of fuel when it has to run a marathon. I discarded warrior's endurance in favor for 100blades which is alot better, 5 energy + lotsa dmg. In the end, I do hope you intend to kill instead of being able to dmg stance/enchant users. What's good about dmging them if you can't kill them. Its true that warr endurance would help w/ your management, but you defeat your own argument, and that is they're hiding under stances and enchants, so what's good is your slash to get energy? If you can't hit you can't gain, if your 9 sword is only so you can use a sword when being a warr, its your primary source of dmg when shouldn't that tell you something?(your touches? please) also you forget a little something called "recharge and cooldown, which makes a whole lotta difference rather than just looking at things on paper. Dmg output when recharge is added will definitely slow things down abit.
But whatever, you dont like critisism when you post a build and asking for improvements, critisism promotes improvement since its pointing out the fundamental flaws. If you really set on making a build that negates self preservation, use RIGORMORTIS + BARBS or something along w/ a vamp sword(6+3 more dmg). Rigormortis defeats what you're trying to do w/ your touches w/ 100% more effeciency(since they can't dodge), Last but not least, sprint not a substitute for cripple? WTF? this is the logic of someone who was talking about plaguetouch a while ago -_- sprint = indefinite on you, can't be canceled or removed. Cripple = can be healed or transfered to you via(you guessed it) plague touch. Also note the fact that he has more str than swordmanship, his hamstring isn't gonna last long enough for him to be worth it, whereas sprint will last longer for the energy cost, 2 sprint = 1 hamstring.
bah, I'm done w/ this topic, w/e.
I don't think it's a great build either, but your criticisms are just wrong.
Uhh, no, last time I used plague touch it costed 10 energy(think it was, I know in the skill listing it says 5 but hover on it ingame and it should say 10). I never gave an energy amount for a. touch but for vamp touch, you basically supplemented my argument, 15 energy, thats even worse for energy management. As for being a dick, I was commenting on the build, which IMHO is stupid and I'm not one to sugarcoat my comments, I never attacked anyone(the build is not a person), which is not something I can't say for you calling people dicks when you dont like their opinion in a thread asking for feedbacks. Also, note that I comment mainly on the original build and ignore everybody elses cause I'm not here to comment on their build, I'm here to comment on the original build, so next time, dont bother replying to my response unless you're the original topic poster, mainly its cause its feedback for him not you.
Also, this build seems to be focused on specifics, VS rangers and w/mo(if not then its mainly only slightly effective vs those 2 classes). Mainly its cause its these 2 builds in comp arena(if you're talking about TA or tombs, then I laugh, if this build was meant for aegis using monks, laugh even harder, not gonna cause enough dmg to outdo healing) that prioritize in self survival w/ their stances and other evasive manuevers. Like I said energy problems, also, whats good is using 2 skills then waiting for 10 sec or so for a warr class to regain all energy. If they're on preservation type stances, more than likely they are also bringing self healing. Your touches wont do nearly enough dmg to even scrape half their HP off, and as much energy entensive as the build is, you're left w/ doing mainly regular blade swipes which @ your current swordsmanship aint even doing 100% dmg.
Also I didn't forget anything, my main point was that this build has half a gallon of fuel when it has to run a marathon. I discarded warrior's endurance in favor for 100blades which is alot better, 5 energy + lotsa dmg. In the end, I do hope you intend to kill instead of being able to dmg stance/enchant users. What's good about dmging them if you can't kill them. Its true that warr endurance would help w/ your management, but you defeat your own argument, and that is they're hiding under stances and enchants, so what's good is your slash to get energy? If you can't hit you can't gain, if your 9 sword is only so you can use a sword when being a warr, its your primary source of dmg when shouldn't that tell you something?(your touches? please) also you forget a little something called "recharge and cooldown, which makes a whole lotta difference rather than just looking at things on paper. Dmg output when recharge is added will definitely slow things down abit.
But whatever, you dont like critisism when you post a build and asking for improvements, critisism promotes improvement since its pointing out the fundamental flaws. If you really set on making a build that negates self preservation, use RIGORMORTIS + BARBS or something along w/ a vamp sword(6+3 more dmg). Rigormortis defeats what you're trying to do w/ your touches w/ 100% more effeciency(since they can't dodge), Last but not least, sprint not a substitute for cripple? WTF? this is the logic of someone who was talking about plaguetouch a while ago -_- sprint = indefinite on you, can't be canceled or removed. Cripple = can be healed or transfered to you via(you guessed it) plague touch. Also note the fact that he has more str than swordmanship, his hamstring isn't gonna last long enough for him to be worth it, whereas sprint will last longer for the energy cost, 2 sprint = 1 hamstring.
bah, I'm done w/ this topic, w/e.