Title caught your eye? Since warriors are great at getting into melee range [and then tearing you in half], I figured to try a build [posting here, trying it when I get home] that let's you inhale energy like a mesmer and deliver devastating point-blank armor ignoring damage. The weapon is the secondary and the touch is the primary form of attack. Let's look. We'll use swords since we want a fast cripple, regardless of counters... This is a massive strength build.
Playing to the secondary...
8+1 Swordsmanship
12+1+3 Strength
10 Blood Magic
Hamstring
Bull's Strike
Warrior's Cunning
Sprint
Warrior's Endurance {E}
Touch of Agony
Vampiric Touch
Plague Touch, Res Sig
The massive strength will give you a nice long lasting Warrior's Endurance as well as good armor piercing capabilites with Hamstring and Bullstrike. The idea here is to literally molest your opponent using a combination of Touch of Agony, Vampiric Touch, and Plague Touch. For foes trying to duck and block your attacks, your warrior's cunning will last a very long time to feed that extremely mana hungry energy pool of yours. Each combo of Touch of Agony + Plague Touch should shred off ~100 armor ignoring hp, and since you can do it every few swings, you will 'touch' your enemy to death.
Countering this build from doing it's job [aka molesting you] is done by hexes which cause you to miss [damn price of etc.] or keeping you away [imagined burden, etc.] Conditions are helped by yourself or a monk [in which case u carry res sig...] Energy drain shouldn't even be a concern whatsoever...
Anything that can help this build get closer to true in your face [STAY THE HELL AWAY FROM ME] status?
Stop Touching Me!!! W/n
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No, all his damage is really coming from strength. And Blood.
However, I would say pump the attribute a little higher.
Get Protectors Strike. With hamstring, bulls, and prots, youll be punishing anyone that tries to run away. When they stand still, let rip with the touchs. Thing is, with vampiric touch on a 5s cooldown, i think you could get away with just that. ToA is a bit overkill, and i dont like sacrfice as a rule. Whatsmore, sprint is a bit of a waste (trust me) when youve got hamstring. Whatsmore it cancels endurance. Cunning is alright..... id rather have, say final thrust. Even without max attribute, its a nice finisher. How about:
Wa/N
Strength: 12+4
Sword: 9+3
Blood: 9
Endurance [e]
Bulls Strike
Protectors Strike
Hamstring
Final Thrust
Vampiric Touch
Plague Touch
Res Sig
However, I would say pump the attribute a little higher.
Get Protectors Strike. With hamstring, bulls, and prots, youll be punishing anyone that tries to run away. When they stand still, let rip with the touchs. Thing is, with vampiric touch on a 5s cooldown, i think you could get away with just that. ToA is a bit overkill, and i dont like sacrfice as a rule. Whatsmore, sprint is a bit of a waste (trust me) when youve got hamstring. Whatsmore it cancels endurance. Cunning is alright..... id rather have, say final thrust. Even without max attribute, its a nice finisher. How about:
Wa/N
Strength: 12+4
Sword: 9+3
Blood: 9
Endurance [e]
Bulls Strike
Protectors Strike
Hamstring
Final Thrust
Vampiric Touch
Plague Touch
Res Sig
Just tested it, ANYONE using wards and enchant armors will get owned... Key here is to use warrior's cunning as expected. GOT to have a zealous hilt for the energy to actually work out with the recycle time...
One thing is for sure though, spamming Touch of Agony isn't too much of a bother since even though your hp is dropping, it's dropping in increments of 10% so you can lose up to 50% hp and if you're being left alone [which sometimes happens], it's fine. But Vamp Touch becomes your main weapon when you're under fire... No monk means if you get hexed, yeah, you're screwed...
One thing is for sure though, spamming Touch of Agony isn't too much of a bother since even though your hp is dropping, it's dropping in increments of 10% so you can lose up to 50% hp and if you're being left alone [which sometimes happens], it's fine. But Vamp Touch becomes your main weapon when you're under fire... No monk means if you get hexed, yeah, you're screwed...
R
No need for any self-heal skills. Vamp Touch is already brutal and a Touch of Agony every other 2 swings is cheap... [I have 120 armor! NUUU STOP TOUCHING ME!!!] When hp starts dipping, spam vampiric...
Fun fun...
That idea for protector's strike instead of sprint is cool. I'd even throw in savage slash but Bull's Strike is obscene dmg on a crit. [auto crit when they knock down? fun stuff]
Sadly, if you're fighting someone with no anti-warrior counters whatsoever, then this build won't work too well. [people who see it coming perhaps...] But if you're challenging high armor/dodge types or people who stance cower, then you can pretty much hack and grope them to death with this...
Fun fun...
That idea for protector's strike instead of sprint is cool. I'd even throw in savage slash but Bull's Strike is obscene dmg on a crit. [auto crit when they knock down? fun stuff]
Sadly, if you're fighting someone with no anti-warrior counters whatsoever, then this build won't work too well. [people who see it coming perhaps...] But if you're challenging high armor/dodge types or people who stance cower, then you can pretty much hack and grope them to death with this...
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I have a touching build as well but deal out more then twice dmg of the dmg you dealing. 1st touch deals 110 ignore armor dmg, 2nd touch deals 100 ignore amror dmg and i can keep using them every sec.
Necro/war Require item, Enchancement last 20% longer
Dark Aura - Enchantment Spell
For 36 seconds, whenever target ally sacrifices Health, Dark Aura deals 55 shadow damage to adjacent enemies, and you lose 20 Health
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 55 shadow damage.
Dark Pact - Spell
Sacrifice up to 10% Health and deal 45 shadow damage to target foe.
Aura of the Lich {Elite} - Enchantment Spell
For 74 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 240 health.
Blood Renewal - Enchantment Spell
Sacrifice 33% maximum health. For 12 seconds, you gain health regeneration of 6. When Blood Renewal ends, you gain 190 health.
Life Siphon - Hex Spell
For 24 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 3.
With aura of Lich, My health is halved, but i take half dmg and half healing from all sources, but that does not include regenation. Which Means Im getting regen for double effect. I can get 9 regen easly, in reality im getting 18x2 health every sec so 36 health per sec. But im also getting double degen from enemy. so degen can totally destroy me if they putting me a tons of degen.
Necro/war Require item, Enchancement last 20% longer
Dark Aura - Enchantment Spell
For 36 seconds, whenever target ally sacrifices Health, Dark Aura deals 55 shadow damage to adjacent enemies, and you lose 20 Health
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 55 shadow damage.
Dark Pact - Spell
Sacrifice up to 10% Health and deal 45 shadow damage to target foe.
Aura of the Lich {Elite} - Enchantment Spell
For 74 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 240 health.
Blood Renewal - Enchantment Spell
Sacrifice 33% maximum health. For 12 seconds, you gain health regeneration of 6. When Blood Renewal ends, you gain 190 health.
Life Siphon - Hex Spell
For 24 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 3.
With aura of Lich, My health is halved, but i take half dmg and half healing from all sources, but that does not include regenation. Which Means Im getting regen for double effect. I can get 9 regen easly, in reality im getting 18x2 health every sec so 36 health per sec. But im also getting double degen from enemy. so degen can totally destroy me if they putting me a tons of degen.
e
Quote:
Originally Posted by Meimei
I have a touching build as well but deal out more then twice dmg of the dmg you dealing. 1st touch deals 110 ignore armor dmg, 2nd touch deals 100 ignore amror dmg and i can keep using them every sec.
Necro/war Require item, Enchancement last 20% longer
Dark Aura - Enchantment Spell
For 36 seconds, whenever target ally sacrifices Health, Dark Aura deals 55 shadow damage to adjacent enemies, and you lose 20 Health
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 55 shadow damage.
Dark Pact - Spell
Sacrifice up to 10% Health and deal 45 shadow damage to target foe.
Aura of the Lich {Elite} - Enchantment Spell
For 74 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 240 health.
Blood Renewal - Enchantment Spell
Sacrifice 33% maximum health. For 12 seconds, you gain health regeneration of 6. When Blood Renewal ends, you gain 190 health.
Life Siphon - Hex Spell
For 24 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 3.
With aura of Lich, My health is halved, but i take half dmg and half healing from all sources, but that does not include regenation. Which Means Im getting regen for double effect. I can get 9 regen easly, in reality im getting 18x2 health every sec so 36 health per sec. But im also getting double degen from enemy. so degen can totally destroy me if they putting me a tons of degen. You're missing the point. This is a warrior build. It uses strength to feed it's pathetically low mana pool. It has a LOW hp count but staggeringly high armor count. There's just enough recycle time in there to feed the energy vaccuum for W.E. and that energy goes to groping. It's not near your dmg, sure, but as far as living and doing my job goes, I'm sure I can do it better than you. [who'll people be eyeing more? Warrior? or Necromancer?]
Necro/war Require item, Enchancement last 20% longer
Dark Aura - Enchantment Spell
For 36 seconds, whenever target ally sacrifices Health, Dark Aura deals 55 shadow damage to adjacent enemies, and you lose 20 Health
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 55 shadow damage.
Dark Pact - Spell
Sacrifice up to 10% Health and deal 45 shadow damage to target foe.
Aura of the Lich {Elite} - Enchantment Spell
For 74 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 240 health.
Blood Renewal - Enchantment Spell
Sacrifice 33% maximum health. For 12 seconds, you gain health regeneration of 6. When Blood Renewal ends, you gain 190 health.
Life Siphon - Hex Spell
For 24 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 3.
With aura of Lich, My health is halved, but i take half dmg and half healing from all sources, but that does not include regenation. Which Means Im getting regen for double effect. I can get 9 regen easly, in reality im getting 18x2 health every sec so 36 health per sec. But im also getting double degen from enemy. so degen can totally destroy me if they putting me a tons of degen. You're missing the point. This is a warrior build. It uses strength to feed it's pathetically low mana pool. It has a LOW hp count but staggeringly high armor count. There's just enough recycle time in there to feed the energy vaccuum for W.E. and that energy goes to groping. It's not near your dmg, sure, but as far as living and doing my job goes, I'm sure I can do it better than you. [who'll people be eyeing more? Warrior? or Necromancer?]
O
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i tried this build as posted and i didnt like how mesmers killed me so quickly.i switched to endure pain and defy pain.took out warriors endurance,kept war. cunning.to help with mana i use an idol. my sword has 14%damage always and enchantments last 19% longer.it all seems to keep me alive long enough for me to drain and slash all to death.i was in pvp and when our team loses it takes several enemies to bring me down.
Nevermind the fact that warriors only have 20 energy(27 w/ glad armor - the helm) and 2 energy regen. Plague touch, vamp tough = 10 energy a piece, I dunno how much agony cost, but I would think its right around the corner, not to mention your other skills, hamstring = 10 energy and bullstrike = 5 energy and you're running more skills than you can effectively use.
Lets say you use hamstring = 10 energy then use vamp touch = 10 energy = 20 energy lost. You're left w/ 7 w/ 2 recharge per sec. Basically you're left waiting for your energy to get back up wasting time while not having spammable dmg warr skills.
Pretty stupid build.
Anyway, to help this build(damn, warrs really only need plague touch from necro to transfer conditions) you'll need 12 sword atleast so you're doing 100% dmg. Use a dmg spike combo(galrath + 100blades + final) and use the necro skill that increases HP instead of endurance. Use a vamp sword mod also, use sprint instead of hamstring to get your speed w/o running into energy problems. Warrs shouldn't really try to be casters, thats why so many w/mo out there in arena fail, they think running heal breeze(10 energy) + whatever healing spells that cost alot of energy leaves them w/ very little offense. I simply dont get the survivor builds, sure you can last long, but in the end, you aint killing the other guy fast enough.
Lets say you use hamstring = 10 energy then use vamp touch = 10 energy = 20 energy lost. You're left w/ 7 w/ 2 recharge per sec. Basically you're left waiting for your energy to get back up wasting time while not having spammable dmg warr skills.
Pretty stupid build.
Anyway, to help this build(damn, warrs really only need plague touch from necro to transfer conditions) you'll need 12 sword atleast so you're doing 100% dmg. Use a dmg spike combo(galrath + 100blades + final) and use the necro skill that increases HP instead of endurance. Use a vamp sword mod also, use sprint instead of hamstring to get your speed w/o running into energy problems. Warrs shouldn't really try to be casters, thats why so many w/mo out there in arena fail, they think running heal breeze(10 energy) + whatever healing spells that cost alot of energy leaves them w/ very little offense. I simply dont get the survivor builds, sure you can last long, but in the end, you aint killing the other guy fast enough.
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Quote:
Originally Posted by Da Cebuano
Nevermind the fact that warriors only have 20 energy(27 w/ glad armor - the helm) and 2 energy regen. Plague touch, vamp tough = 10 energy a piece, I dunno how much agony cost, but I would think its right around the corner, not to mention your other skills, hamstring = 10 energy and bullstrike = 5 energy and you're running more skills than you can effectively use.
Lets say you use hamstring = 10 energy then use vamp touch = 10 energy = 20 energy lost. You're left w/ 7 w/ 2 recharge per sec. Basically you're left waiting for your energy to get back up wasting time while not having spammable dmg warr skills.
Pretty stupid build. Did you not notice the Warrior's Endurance? It's also worth knowing that Plague Touch and Touch of Agony are 5 energy, and Vampiric Touch is 15. And that Sprint is no substitute for crippling when you want to use a lot of touch skills, since you stop running whenever you use one.
I don't think it's a great build either, but your criticisms are just wrong.
Lets say you use hamstring = 10 energy then use vamp touch = 10 energy = 20 energy lost. You're left w/ 7 w/ 2 recharge per sec. Basically you're left waiting for your energy to get back up wasting time while not having spammable dmg warr skills.
Pretty stupid build. Did you not notice the Warrior's Endurance? It's also worth knowing that Plague Touch and Touch of Agony are 5 energy, and Vampiric Touch is 15. And that Sprint is no substitute for crippling when you want to use a lot of touch skills, since you stop running whenever you use one.
I don't think it's a great build either, but your criticisms are just wrong.
