Quote:
Originally Posted by Phades
In having a discussion with Ensign and bringing up the issue of reaction time, 2s is pushing it for raw damage. The reference was spike timeframes, but it applies to any skill that the refresh time dictates that it must be used in that manner. Even 3s is harsh, unless it has important and lasting utility that comes along with it. For the sake of comparison though, since i dont think we are arguing here, necros have 11 skills at the 3s mark (7 of which are death magic and the majority are corpse exploitation), Mesmers have 5, monks have 2 outside of the resurect skills, elementalists have 12 at 3s or more, 6 of which are fire and only kinetic armor did not have an aoe component. Given the static nature of aoe spells, upping the time till arrival is not really justified and the effect delivered in most cases is done faster/cheaper/more often/sustianed in the smiting realm and not have exhaustion.
The idea of exhaustion combined with the idea of a larger pool contradict each other, as one largely negates the effectiveness of the other over time. The large costs in general are very prohibitive which also reduce overal perfomance of the primary attribute without being supported by other active skills. Also, it creates a similar number of uses as other professions over time negating the energy storage ability as well. Expertise trumps others in virtually every situation for a passive skill that creates sustainability.
You can really look at the situation one of two ways. Either the ele skills are mostly fine and all the rest are slightly out of line (~+1-2s, ~+5-10e, ~+5-10s reuse), or ele skills are mostly broken and all the other skills are fine.
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Im not too swift on the number crunching. I still dont completely understand aftercast times. If its really a hinderance, why even have it?
Would it hurt not to have it?
If its part of the game, why isnt it in the skill discription?
If Gale and Obsidian Flame didnt have exhaust, they would be way to strong.
I dont like exhaust either, but I just know how I would abuse the skills.
Maybe other skills, like Maelstorm would be better without it.
AoEs however have the problem of players being smart enough how to notice them and get away, thus neglagating there worth in cost/cast/etc.
And when compared to Balthazars Aura, an AoE thats been used mostly to follow targets and be worth that cost of its cast, nothing in elemental AoEs really compare in effencancy.
Ive always thought of this as a problem, and one that Ive been having trouble getting around. (not balthazars, but the effectivness of stationary AoEs)
As far as expertise being the sh**, I agree.
Monks may have the benift of being the sole class thats self seficant.
But rangers have the benift of having the best crutch to thier primary attrubute.
Some have complain "I have to invest in expertise to be a good ranger and I dont like that" but really, its the best idea.
I think all classes should more or less be forced into there primary to make the most out of thier other attributes.
Not to completely hinder the usefulness of secondary skills, but to insure that elementist are not better smitters than monks. (or that warriors arent better beastmasters than rangers
)
I think the anwer is somewhere in the middle. All classes could be put under a microscope and fine tuned here and there. Elementist could use a buff, and some of the other classes (*cough* smitting) could use a nerf.
Most of what really gets me down with elemenist is, I dont know what thier ranges are.
I dont know when to time a nuke.
And I cant stop anyone from moving out of the "small" range (it feels small) of my high cost spells.
If I could control all of that more, then I would be like, "ok, this skill isnt worth its price for what it can do"
Maybe my lack of experance really doesnt help to support anything other than, all of my suggestions have been to open up the understanding of what these skills do.
So thats been my beef.
Nerf, buff elementist or whatever, until I know with certainty what they hell is going on as I use them, Its pretty much...single target lighting strikes, warding and smitting with my elementist.