Quote:
Originally Posted by Alone)
Yes, everytime you enter a post, your group will be sized down to what it was made to there. You always have the option from running from Yak's to do Ascalon's. 6 instead of 4. Just don't go in any towns. 
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Well, that's only half of it.
You can go with 8 (real ppl) from ToA to NorthKrytaProvice and make a stop in Bergen (only 6 allowed, I think) to get rid of the DP (if any)
The party member window will show "8/6" and nobody get's kicked.
So you can have a bigger party in-town than it would be possible to create in that town.
I would like the same thing true for henchmen.
And it's not like the Ascalon titan-quest can't be done with 4 real ppl.
I already did it with 2 char.
It's just that it can't be done with hench, and that sucks, and if that info (about not having to rely on real ppl to do quests) is on the box (never read what's on a box, most of it is just cheesy advertising), then one could think that aNet is not living up to their promise (on the box).
Whatever it is that prevents you to take 8 hench from Droknar's to Beacons: it should be changed.
Maybe downsize the team to 6. Still enough to get the titans.
Or, god willing, downsize to 4 (lvl20 that is), but don't kick'em all off the team.
Same thing happened to me in TheWilds yesterday.
After 2 or 3 failed attempts with 3 really stupid warriors who (on who else) blamed it all on the monk, I decided to do it with hench.
It took some time to get and do mission and bonus, but after, give or take, 1.5-2 hours I was done.
Well, it can be done faster, but I was also chatting a bit with some other guy.
Bottom line: when I got to BloodStoneFen, half my team was gone. Only 3 hench (or was it 2?) were left.
I'd call that "a bug in the game" and a PITA.