let my people go / henchmen for defense of Kryta

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

I think someone mentioned, that aNet did this deliberately: create quests that can't be done with henchmen.
I don't have the sources, but aNet also mentioned sometime, that no player would be forced to play missions/quests with real players.

I also have no idea, if a 105 monk can solo the titan-quest in Ascalon or Kryta.
Chances are: those are impossible to do with henchmen.

That's why I decided, a few days ago, to take 7 lvl20 hench from Droknar's to Beacons.
Since my mesmer is no runner, I had to fight my way up there.
Only to find out, that, as soon as I entered BeaconsPerch, all my lvl20 henchmen were gone.

I think, that's gotta stop.
I spent quite some time to make this journey, and I think anybody who does, should be rewarded to keep the lvl20 hench on the team.

And I also wouldn't mind if the tour to Ascalon would be packed with lvl28 grawl instead of lvl6 or lvl8.

Just make it possible to do all the titan quests with hench.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Yeah I agree, I did notice the increase of lv20 players hanging around Gates of Kryta and Lion's Arch... You should be able to do the quest with hench AND if your on the mission, then by default you should be allowed 8 in a group and all lv20. How are you suppose to survive 5 lv10 hench who can barely stay alive against lv14 mergoyals?

Crotalus

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Ashley Twig
I don't have the sources, but aNet also mentioned sometime, that no player would be forced to play missions/quests with real players.
It is written on the box and it is inferred in the game manual that came with the game.

I agree, i tried the ascalon quest with just four players, 2 human and 2 henchies, and died everytime before getting to the King. The mob numbers need to be toned down or allow more people into the party to complete the quest.

It is just not fun and will most likely abandon those quests.

Charrbane

Charrbane

Lion's Arch Merchant

Join Date: Jul 2005

Canada

W/E

/signed

I haven't gotten that far but if I can't do those quests with henchies then I'll be peeved. I did know however that going from Droks to Beacons meant you lost the henchies after entering the Outpost. Sucks it does.

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Yes, everytime you enter a post, your group will be sized down to what it was made to there. You always have the option from running from Yak's to do Ascalon's. 6 instead of 4. Just don't go in any towns.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Alone)
Yes, everytime you enter a post, your group will be sized down to what it was made to there. You always have the option from running from Yak's to do Ascalon's. 6 instead of 4. Just don't go in any towns.
Well, that's only half of it.
You can go with 8 (real ppl) from ToA to NorthKrytaProvice and make a stop in Bergen (only 6 allowed, I think) to get rid of the DP (if any)
The party member window will show "8/6" and nobody get's kicked.

So you can have a bigger party in-town than it would be possible to create in that town.

I would like the same thing true for henchmen.

And it's not like the Ascalon titan-quest can't be done with 4 real ppl.
I already did it with 2 char.

It's just that it can't be done with hench, and that sucks, and if that info (about not having to rely on real ppl to do quests) is on the box (never read what's on a box, most of it is just cheesy advertising), then one could think that aNet is not living up to their promise (on the box).

Whatever it is that prevents you to take 8 hench from Droknar's to Beacons: it should be changed.
Maybe downsize the team to 6. Still enough to get the titans.
Or, god willing, downsize to 4 (lvl20 that is), but don't kick'em all off the team.

Same thing happened to me in TheWilds yesterday.
After 2 or 3 failed attempts with 3 really stupid warriors who (on who else) blamed it all on the monk, I decided to do it with hench.
It took some time to get and do mission and bonus, but after, give or take, 1.5-2 hours I was done.
Well, it can be done faster, but I was also chatting a bit with some other guy.

Bottom line: when I got to BloodStoneFen, half my team was gone. Only 3 hench (or was it 2?) were left.

I'd call that "a bug in the game" and a PITA.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Ashley Twig
Just make it possible to do all the titan quests with hench.
/Signed.
I don't know how big a percentage of PvE gamers I speak for, but I greatly dislike being forced to group. To the point that if this becomes widespread in future updates, I will stop playing.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

As much as I hate grouping with people, the titan quests are a lot of fun to do with a group. They're meant to be a challenge for a reason, and if you could do them with henchmen then the massive EXP reward wouldn't be justified.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Racthoh: is there any other quest or mission in the game you consider a challenge & worth a massive amount of EXP?

Because I've done ALL of them with henches.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Nope, everything was pretty simple.

With the exception of the Sorrow's Furnace quests, I just wanted to get them done as soon as possible just for the sake of doing them. Afterall, the update at that time gave me 100 extra skill points so the exp didn't matter at all. But I got bored of that place pretty fast and just didn't bother finishing them all.

And I've heard Final Assault is impossible with henchmen for some reason.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

/not signed

The post quests, especially titan quests and the latter SF's quests are designed to be extra challenging to keep you busy after you've beaten the game. I rember the quote about for those with obsidain armor we will have challenges for you coming soon from the web site.

This includes on where to hook up (more members, farther travel) and the monsters levels. I do agree it sucks trying to find a a good pug, did many attempts to finish off Last Day Dawns quest but eventually did it with four people. Krytia next....

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Numa Pompilius
Because I've done ALL of them with henches.
You did all 5 titan quests with hench?
Impressive!

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Where do I get these quests? I hear people forming groups for these quests, but I haven't gotten them yet. I play with henchies mostly, have gotten the hang of their quirks and have been able to complete almost any quest or mission with them. When someone says something is impossible, I just have to give it a try.

Winterfall

Pre-Searing Cadet

Join Date: Jun 2005

*POSSIBLE SPOILER*





You have to finish Hell's Precipe before you can do the Titan quests (5).
Glint (Droknar's Forge) is the one giving you the quests.
Only Titan quest you can do with hench is the first one. Defend Droknar.
On the rest you have to assemble a PUG.

Sledge

Sledge

Academy Page

Join Date: May 2005

Denver, Co

Doom Brigade

E/Me

Well, well, well....

I usually play GW, WoW, and AC:tod, split my time between the 3.

Now, I've reached the upper levels of WoW. You must group to get epic gear. No thanks. Plus WoW has gotten dull.

Asheron's Call has 600+ dungeons, and I've explored, raided many of them solo(not even close to 600 of them lol) and been able to solo them. Which is something I like. I do dungeon crawl with some buddies. When they're not on, it's good to know that I can solo effectively.

GW is fun and no monthly. Henchies are one of the best fetures of this game. Having missions undoable with henchies just really irks me. It's why I bought the game. The 3 or 4 guys that I grouped with aren't on alot anymore, and I get on at odd, low pop times. So henchies are my group.

I canceled WoW because of the having to group and it's pretty boring now.

Not canceling AC because I'm having a great time playing.

I still have lots of fun, many good times, with GW. If this henchie thing continues, guess it'll just be AC.

I'm not averse to grouping, it's just at times, there's no other option but henchies(or play another game, then forgetting GW and not buying the expansions).

Well, I've blathered long enough, long live the henchies!!

drakken06

Ascalonian Squire

Join Date: May 2005

/signed

silvertank

Pre-Searing Cadet

Join Date: May 2005

Tampa, FL

Knights of Nubb

W/Mo

/signed

Another example of how the developers don't listen to their user community.
I didn't buy this game to be forced to gather a group everytime I want some game time.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by silvertank
Another example of how the developers don't listen to their user community.
Are you serious? You must not read the forums & patch notes often, if you are.

Quote:
Originally Posted by silvertank
I didn't buy this game to be forced to gather a group everytime I want some game time.
You're not. If you've done any quest/journey/mission with henchies, you've proven that you're not forced to grather a group to play. Try thinking before you react.

silvertank

Pre-Searing Cadet

Join Date: May 2005

Tampa, FL

Knights of Nubb

W/Mo

Calamity, I am serious about the developers not listening. I can't tell you how many times I've seen the developers address issues in their precious "economy model" rather than address more serious problems. How many pathing and character collision issues do we have to suffer through before AN bothers to stop mucking with endless nerfing of farm areas? Did the user community ask for all this? No, we asked for a more interesting game.

And yes, higher levels of this game force you to form parties. It wasn't like this before the barrage of updates; now I can't get anywhere without endless repetitions of "Warrior tank, LFG, blah, blah".
Saying that the game doesn't require grouping because I've "done ANY q/j/m with henchies" doesn't justify your argument.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by silvertank
Saying that the game doesn't require grouping because I've "done ANY q/j/m with henchies" doesn't justify your argument.
yes it does

i can do it, why can't you?

matiasdu

Ascalonian Squire

Join Date: Aug 2005

Buenos Aires, Argentina

Legion Austral [ARG]

Quote:
Originally Posted by Crotalus
I don't have the sources, but aNet also mentioned sometime, that no player would be forced to play missions/quests with real players.
And you are not forced. Titan quest offer nothing to force you to do them that you can't get somewhere else.

AWC Sandman

Ascalonian Squire

Join Date: Jul 2005

Armageddon Warriors Clan

N/Mo

MMM i think have lvl 20 henchies for lvl 3 characters to run around with in The Froniter Gates would be alittle nuts. And yes I spose you could somehow prevent giving the lvl 3's the henchmen to run around with, but then you have to prevent guildmembers with the active quest from taking the lvl 20 henchmen and there lvl 3 friend and just go out normal questing, or the lvl 20 droppping out to prevent the titans from spawning. In all I think it would probably cause to many bug problems to try and limit one set of henchmen to one set of people while everyone else is forced to have another type.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

You _can_ do the quests with henchmen - it's just that it is very very very hard. But that's because henchmen are weak.

One of my friends for example did the Titan Quest at the frontier gate (Last day dawns or so, I don't remember the name) with henchmen only.

So it is not impossible.

And please don't make the quests easier... They are for good groups only, it is no fun if everyone can solo them :/

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Ashley Twig
I think someone mentioned, that aNet did this deliberately: create quests that can't be done with henchmen.
I don't have the sources, but aNet also mentioned sometime, that no player would be forced to play missions/quests with real players.

I also have no idea, if a 105 monk can solo the titan-quest in Ascalon or Kryta.
Chances are: those are impossible to do with henchmen.

That's why I decided, a few days ago, to take 7 lvl20 hench from Droknar's to Beacons.
Since my mesmer is no runner, I had to fight my way up there.
Only to find out, that, as soon as I entered BeaconsPerch, all my lvl20 henchmen were gone.

I think, that's gotta stop.
I spent quite some time to make this journey, and I think anybody who does, should be rewarded to keep the lvl20 hench on the team.

And I also wouldn't mind if the tour to Ascalon would be packed with lvl28 grawl instead of lvl6 or lvl8.

Just make it possible to do all the titan quests with hench.
Notice that ALL quests except the Titan Quests are open for non group/henchies

Quote:
Originally Posted by Anet
The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.
I believe they did this on purpose so as to foster group playing. Meh I dont know what to say in this matter since I enjoy both groups and henchies, with groups being more fun for me, unless theres leavers I hate leavers.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Schorny
One of my friends for example did the Titan Quest at the frontier gate (Last day dawns or so, I don't remember the name) with henchmen only.
Very brave.
I would think that, if you can do LastDayDawns with hench, you might as well solo it.

Me, ranger, I cannot solo anything (unless you want me to solo FamilyTies e.g. ). That's why I have to rely on PUGs or hench.

Quote:
Originally Posted by anet
The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.
So "veteran" is the key-term for "not-henchable"?
Sounds like bull to me.

I wouldn't even care if you'd have to pay for Lvl20 hench in either Kryta (or ToA), Denravi or at the FrontierGate (or Yak's).