Toggle walk/run

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

It may look noob, but looking at the hotkey list, I don't see a toggle walk/run command. Looks like you can only run.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

by george i think he/she has got it

Whosa Skylore

Krytan Explorer

Join Date: Feb 2005

in your closet...er....i mean

Dragon Assassins

W/Mo

yeah you allways run, whats wrong with that?? lol, its like they have never ending energy, but they really couldnt have walk/run because if they did, you prob. would run out of energy, and in pve and pvp you have to keep up with your teammates and if you run out of energy than you cant do that

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

I can sit, dance, kneel, bow, salute. I can beg and wave, I can point and jump. But I can't walk. I mean, isn't it a little lack? Almost all computer games have a toggle walk/run.

Whosa Skylore

Krytan Explorer

Join Date: Feb 2005

in your closet...er....i mean

Dragon Assassins

W/Mo

yes, but if they had toggle walk run why would you ever walk?? you can get everywhere faster by running, and on most computer games ive seen with toggle walk/run you either had certain energy or, you had to sneak up on something by walking :/ well i dont think it really need a walk/run toggle, if it was barly used

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

Yep.

I may want to walk around in outposts, while waiting my team to be completed. I know it is not important. Just a little addition in fact.

I dont want dev to put a kind of stamina thing. It sucks.

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

Would you also like to creep slowly? Perhaps you can skip as well... not to be mean, but seriously, I just don't understand some of these things. Sure, it might be NICE to throw rocks in a pond and pick flowers and draw in the sand but besides the fact that it's not adding anything... we're not all playing little fairies. I mean, the "mean" characters can't make bowls out of their enemies skulls, so why should all the "nice" characters get to walk around slowly and do all these fancy things?

Other than that... I think development time on the game is better spent doing other things. Even in future expansions. It's not like once the game is released, the entire team gets to sit back and work on all the tiny (and sometimes ridiculous) things like a Hop Scotch arena and a place where you can fly kites.

I'd rather see changes or additions to elements of the game that meant something to the overall general player base, which I don't think is overly concerned with walking.

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

God I really feel stupid on that one.

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

If you do, that certainly wasn't my intention in the slightest and I apologize. I admit, it probably could have been worded a bit better, but I still feel the same way.

If it makes you feel better, you can WALK backwards... lol

Whosa Skylore

Krytan Explorer

Join Date: Feb 2005

in your closet...er....i mean

Dragon Assassins

W/Mo

well thats great to know, but if i wanted to see something like walk toggle, i would want arrow toggle, cuse if you talking on chat during pvp/pve, than you cant use the arrows to move so the toggle would make it so you could allways use the arrows but you cant go back and say what you just said (cuse ou have no arrows)

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

LOL if you see a guy walking backwards in outposts, it's me!

That is exactly what I was thinking of Whosa. Debate is closed I think. Maybe a nice addition, but not important at all for the moment.

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

I'd like to be able to walk. No, it doesn't add anything, if by "add" you mean any sort of important gameplay functionality. But things that add gameplay functionality aren't the only things worth having.

It's really not all that important, but I'd definately like to see the ability to walk in the future. I'm a roleplayer, and there are plenty of times when I'm roleplaying with my friends that I'd like to be able to have my character walk instead of run. You don't see the point? Fine. You don't have to use it. But good grief, it's not like little extras like this are going to destroy the game. There are all sorts of different people who are going to be playing Guild Wars. Some of them would like to see a few of the things you so readily scoff at as being pointless. No one's going to force you to use them.

As for other things being more important, that's entirely a matter of perspective. Something that you may think of as silly may be important to someone else. Guild Wars has an enormous community and it's going to get even larger after release. That means a lot of diverse tastes. In a community as big as this one, it's absurd to take the stance that the only features that are "important" are those wanted by a particular type of player. There are PvE'ers, there are PvP'ers, there are roleplayers, and countless other types of people. All of their input matters, and nothing is pointless just because one player type out of many doesn't see the reason for it.

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

Making Guild Wars the most stable and reasonably balanced game that it can be should at the top of ALL players' lists.

I doubt anyone here would rather have a "walk" toggle than something possibly crucial that could better the game in widely important aspects (trading, balance, difficulty, chat filters, more maps, etc.). I can't even hope to guess what it's like at Arena.Net, so who knows how frantic or relaxed they are about time right now... but if they have to answer to little community (small fractions of it) inspired quirks while ignoring gameplay affecting problems (or even obvious things, like armour graphics)... that's not helping anyone.

"Well guys, we got our Panther those earmuffs we wanted... too bad they didn't have time to include our walk animation..."

Again, I'm not trying to start an argument by bashing people's ideas or anything. I'm just stating my opinion, as you have.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

if the lack of little things like that or not having riding mounts (which would double the character bandwidth for those who had them) you can protest in the strongest terms by not buying it

if i want to sightsee (and i do frequently) i stop and admire the scenery

then run on

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

No one's talking about trading a stable game for funky little extras. But whenever things like this are brought up, many people seem to be of the opinion that to even consider adding them is the equivalent of breaking the game, which is absolutely ridiculous. I don't recall anyone saying that they think the developers should drop core issues in favor of trying to rush a bunch of small things in before the game is released. We've simply said that they're things we'd like to see added at some point. No one's on a crusade to destroy the integrity of Guild Wars, here.

As for "protesting" by not buying it, the idea that anyone should abandon a game they've been looking forward to for years the moment they see some features missing that they think would improve the experience is absurd. If that sort of thing were common practice, developers would get no player input whatsoever.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

walking adds reality and humanistic characteristics. I would have to agree that although it's useless it's a nice add.

But this game isn't necessarily about nice things ... its about war. If they ever throw in walking or flying kites those peeps should be penalized and make easy prey for whomever. If I ever saw my comrades playing hop scotch ... I think I'd have to hide my banner in shame ...

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

I have read you a lot since I come in this forum Shrapnel, Leviatar and Lurnaround, and your opinions are always valuable so far for me. I cannot state what is really important to be added or not since I am not a dev. I just don't know what is on the desk. When I started this thread, I did not have in mind to try to influence the dev team to make my char walk and to forget eveything else! And you know what, I am fully-completely agree with you shrapnel and leviatar that devs probably have, as we say in french : "d'autres chats a fouetter", in other words, other more important things to care of.

Peacefully,

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

There seems to be a general attitude in these forums, every time some new idea is suggested, that the person suggesting it must want the developers to suddenly drop everything they're doing and try to cram it in before release. I don't know why people insist on thinking that way.

As for the game being about war, it's very true that's a large part of it. But it's not the only part. It's also about questing, socialising, etc. Perhaps war is what you choose to focus on, and that's fine, but that doesn't mean everyone else has to. There are going to be people here who want to do things and make use of features that you may not have any use for. That doesn't mean that they don't belong in the game.

Plus, I don't know where everyone's getting things like hopscotch and flying kites and drawing pictures in the sand from. All the man did was say that he'd like to be able to walk.

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

I share your concern. All I am doing here is give some very little suggestions.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Is that considered spam if you create a thread addressing this issue? If it is not then why not make one ... because I think your right ... I've seen/and taken part of many threads that did turn into that. All in all the dev's don't really care too much about all our ideas. It's there game, to satisfy the needs of one or a hundred does not address the actual consensus of all who play. Thats there vision. If 200,000 people came up with 200,000 different ideas that THEY thought should happen, will they actually address even one of these ... no. They have there road and there own creative team. We're just here to test and find real issues with gameplay. Things the QA may have missed. I'll keep your suggestion in mind for future posts ... but it might be a good idea to spread that piece of info.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

the one thing i want the most is to keep /bug active so we (every player) can help them swat bugs as fast as they show up

that is what i want

Aladdar

Aladdar

Elite Guru

Join Date: Jan 2005

I'm fairly certain that /bug will stay active.

Also let's not attack people for giving a suggestion. I or you may feel it's not needed but that doesn't mean someone's an idiot for giving it. By all means explain why you think it isn't needed but let's not attack the people posting.

I for one don't think we'll see a walk command. I remember there was one in EQ and since there was no penalty for running, no one ever walked except over hills where you might fall if you ran and take damage which was mega stupid.

DAoC had walking and running, running was great for getting away from trouble but it had a short duration and caused an exhaustion type effect after long.

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

I will give you another reason to advocate on you side aladdar GW is a fast-paced game, designed to deliver fast action. This is an important aspect of the game. Personnally, I don't like games where I need to roll a dice waiting to see how much damage I will inflict. If there would be a 'walk' feature, there is a risk, altough minimal, I could enter inside a 'walking team' in an outpost. I am not talking about PvP, walking would simply be impossible. But while in Player vs Monsters, if I fall in a 'walking team' that want to make the whole mission without even a single run, I think I would personnally fall into big deep depression during the mission.

Furthermore, I am not saying I want to slow down the whole game. Far from me! I love the actual rhythm (or pace or beat or cadence : I dont know the right translation here for the french word 'rythme') of the game. If I would have posted a thread here,3-4 months ago, intitled : "I want a breakdance feature". Everybody, I mean not half of them, I mean everybody here would have Laugh out Loud thinking, "Damn, this man is crazy!". But, surprizingly, if I pick up a Ranger male char, I can actually breakdance everywhere if I want.

Walk is a small thing. I don't know why the designers have decided to push aside the walking feature. Maybe they really want to create a kind of "sentiment d'urgence" as we say in french, a "feeling of emergency" might be a good translation. If I would be asked to, I would even bet 'walk' is already coded, the animations done, a few click away to be implemented. But perhaps, and I am not the best placed person to judge that, it is really not a good idea to make walk possible in GW.

To respond to a previous poster who smily said something like "do you want to be able to pick up flowers"? I will remember you, for the whole people benefit, that I can actually pick up flowers for Gwen, and that I heard nowhere it was stupidous.

Anyway, I will still give an example of the utility of walk. It will probably be my last intervention on the guru forum for the moment, since it is hard for me to understand completely what is said because english is not my native language. Furthermore I will silence myself a few days, waiting to mature myself, cause all these discussions are taking me too much time, emotion, and seems not to be that well appreciated from the community so far.

Example : When you try to accomplish the merchant's plea quest, you have to careful. When you take the ascalon settlement direction, If you attack more than two chars teams, your chances to survive are quite tenuous. You have to attack one char team at a time, trying to forward without being seen if possible. What best way to keep yourself in a safe range than walk? I don't see the Chars running until they finally see me. Did you see them running all the time?

I can probably give a few other examples where walk feature would be fun to use. I mean not only useful. I mean fun. But I will let you people imagine forward if you want to.

And as Photics said in the 15th issue: "Minor tweaks to game design can infinitely improve the gaming experience. The quest for perfection is what separates mediocres games form exceptional ones".

I believe GW is one of those exceptional games. I think walk ability is one of those minor tweaks. I may be wrong about walk. And I respect that possibility too.

___________
Once an idea is given, it doesn't own you anymore.

Relazil

Relazil

Ascalonian Squire

Join Date: Feb 2005

Halifax, Nova Scotia, Canada

I would like to walk as well. It adds to certain things. Say, if you're roleplaying something in particular, or just socializing and don't feel like running around everywhere...

Meh. I like the idea of being able to. It's not a game-breaker or anything, but it would be nice to have.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

i wouldnt mind switching walk and run... it give a more feel to it when i want to just "walk" down the road with a beautiful enviorment... and then a screenshot =P

there are way around it thou... just slap on couple earth element enchanment =P

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Not realistic that you can't walk or skip or jump, eh?

Well, I might be in a unique position here, but I play *fantasy* games because they let me do things that I can't do in real life. If I really, really wanted to walk, I'd turn off the computer and go outside. The resolution is really good, and the FPS is *outstanding*.

Now, when I want to shoot fireballs out of my ass and kill people, I play games.

*completely perplexed by the popularity of 'reality simulators'*

Yeah, so, in sum - walking in game, whatever. It's fluff, and it'll probably get added just because the animations are already there, and people seem to really like filler like being able to walk and lie down and other stuff like that. Why this is a higher priority than, say, removing grind from the game, I do not know.

Peace,
-CxE

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

I'm pretty sure no one claimed it was a higher priority than more important things. We simply said we'd like to see it added.

Whosa Skylore

Krytan Explorer

Join Date: Feb 2005

in your closet...er....i mean

Dragon Assassins

W/Mo

why in the world would you want to walk!!!! lol, they might as well add "pee on a tree", lol. if you want to walk, go play a reality game. but i wouldnt care if they add it, but id rather them add something more important and not waist there time on walking.

powercozmic

powercozmic

Lion's Arch Merchant

Join Date: Aug 2005

The Cosmic Ocean

DVDF

Me/

The only outpost where all characters walk is the Granite Citadel at the moment.
Walking IS IMPORTANT !
I spend all my time and hard earned game money to get the Mesmer Fissure armour and no-one recognizes it because of my running all the time.
I wish I could walk so people can actually have a look and say that I walk sexy with the fissure armour on.
WE NEED WALK IN NEXT UPDATE.

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

Wow.. this has to be one of the biggest bumps of all time.. however i guess it better than a new topic

Correction the only outpost you can walk in is Grotto

As for why you only run.. i don't know, i guess you spend so much time dancin in town you figure to make it up with running

LordOfNecropolis

LordOfNecropolis

Ascalonian Squire

Join Date: Aug 2005

Colorado

The Knights In White Satin

Me/

i find myself wishing i could walk quite often when i'm leading NPCs around THAT CAN WALK. and when an NPC is following it always walks slowly. it's like he's flaunting it.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Shrapnel_Magnet
If it makes you feel better, you can WALK backwards... lol
but when you do that, you don't leave footprints!

willgreg123

Pre-Searing Cadet

Join Date: May 2010

R/W

I made an account just to reply to this, even though it's a very old post. Despite what many of you think about wanting to toggling walking being silly, I have one very valid reason for wanting to be able to walk... because it's a "ROLE PLAYING" GAME!

When did we forget the RPG in MMORPG? There are allot of immersive qualities that are lost without the ability to control your pacing. And hell, there ARE functional reasons to want to be able to walk. How about being able to place yourself in a specific spot without having to back up and try again like your avatar is being channeled by a pick up truck? Walking is nessesary if you want to direct your movment more precisely.

And you can forget about it if you want to make a Machinima, without walking, there's no way of making the movements of your character look natural, and what a waste, with all those other animations, GW would make a great engine for Machinima. What's silly is the animation is right there, every character is build in with the capability to walk, but you just can't access it yourself.

Yes, it's a very small gripe, but it is silly you can't just use something that's already there. Not that this takes anything away from Guild Wars of course, it's a great game regardless.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by powercozmic View Post
I spend all my time and hard earned game money to get the Mesmer Fissure armour and no-one recognizes it because of my running all the time.
LOL this is the first thing I thought about walking, but reverse: it's difficult seeing other people's armours when moving, or take screenshots for future reference.
Even if I never thought "we need walking" it would be nice for roleplaying and whatsoever. Also, when you need to step on a determinate point (ex. a pressure plate) it's difficult to go on the exact spot when running.
The first movement I thought about that we can't do in this game is swim, as I remember in Lineage2 you can swim and that was funny (and useful)...and it looks like in gw2 there will be swimming (well, there's also underwater areas so it's a bit different but still..)
I know it's not as easy as some command as "dance" or "bow" as they're stationary, and we'll probably never see it, but yes, it would be something nice. For me more than new weapons skins, but I know nobody would agree.
Oh and if you wanna do some "forced walk" you can always walk on ice or tar...or hug the walls with a certain degree