3 Wa/X Offense - Ta Build Perhaps...

rii

Desert Nomad

Join Date: Mar 2005

UK

mmmmm protectors strike:

If this attack hits a moving foe, you strike for +..42 damage.
5/0/2

A very nice skill, which I’m trying to utilize here:

Thing is, monks move all the time (kiting). So this is the perfect skill to use to whip those monks, in conjunction with sprint and snares and so on.
However, I used this for a while on its own, and in some random gvg i noticed that in fact the opposition’s monks just.... stopped moving, and took it like a man/woman.
At first, i thought a duel attunement pbaoeist would fit the bill in terms of getting those pesky fools to move, since surely either a) they get fried, or b) they get... protected.

However, methinks eles are too squishy, so screw that. Then i remembered how people scatter when fear me! Is in action, and how those that don’t get seriously owned. I also remembered someone saying you don’t need any adrenal buffs or echo’s to make fear me work, so here you go:

Warrior/X

Strength: 10+3
Tactics: 11+2
Sword: 10+2

Fear Me!
Charge! [e]
For Great Justice!
Savage Slash
Final Thrust
Frenzy
Bulls Strike
Protectors Strike

Warrior/X

Strength: 12+4
Axe: 12+2

Eviscerate [e]
Executioners Strike
Penetrating Blow
Frenzy
Protectors Strike
Bulls Strike
Swift Chop
Watch Yourself!

Warrior/X

Strength: 12+4
Sword: 12+2

Warriors Endurance [e]
Final Thrust
Galrath Slash
Savage Slash
Distracting Blow
Bulls Strike
Protectors Strike
Hamstring

Obviously, the idea here is simple. Have the first guy spam fear me, charge, for great justice; with smatterings of protectors and bulls in for good measure (you may not need buffs but its still better with them). Hopefully the lack of sprint on all three chars will be made up for by charge, which also allows stacking with frenzy/warriors endurance. Hopefully monks (or targets) will scatter at the sight of fear me!, allowing the strikes to take place. I’ve been hitting for around 90 in arena, so if you can pull it off every other strike, on three characters, that should be good. Bull’s knockdown is also quite useful before spiking.
The second char is the standard evis spiker, with watch yourself thrown in as a something to use all that adren with. (evis and exec being saved for the bull knockdown perhaps). Penetrating out for disrupting perhaps?
The third char gives a little endurance on the strikes, as well as the standard sword spikes and some interrupts thrown in for good measure. Hamstring for the arena, to cover the downtime of charge!
Thoughts?

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

I like the idea, but what need to utilize protectors strike to its maximum capabillity can be done all too well without using protectors strike. The build is good, but there is better considering that three pure-damage warriors can do the same if not more damage than the one right here.

However, if you want to try to build upon the idea, you might want to throw in some Health Degen. Normally, as a monk, I focus on removing conditions such as poison and bleed off as soon as possible since the damage is constant so long as I'm alive (I lose health if i run, i lose health if i stand still, its very annoying). At the same time however, I don't want to cast two or three mend ailments on me if i also have 2 or 3 warriors bashing on me so I might try to run away in hopes they'll focus away from me.

You can try having one of the sword warriors carry Severe Artery and another warrior carry secondary Ranger and combine with apply poison to cause high Health-Degen. If you want to try and keep the Fear Me theme though, you might want to consider having both sword warriors carry it considering one 3-energy fear me isn't all too threatening every 5 or so seconds.