The Broken Balance between Swords and Axes

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

I have an idea that'd save the day from this going to IW again.

Change the "Swing" to "Attack". that'd blow IW build completly. Here's how i'd like it the most and second most.

Hundred blades (Elite)
Swing twice at all adjacent foes for +X damage.
this attack has 20% armor penetration.

Now THAT'S a GOOD elite.

Hundred Blades
Attack twice at all adjacent foes.

3 times would be a charm...

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

I like Retributions idea, except of course IW-builds are easily countered since the whole build revolves around a a single, remove-prone skill.

But I like the new Hundred Blades.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

HOLD UP!!!!!!!

Why do you gusy think 100 blades is so bad. It can be boosted more then any other Damage dealing attack. This build takes advantage of that http://www.guildwarsguru.com/forum/s...+Strike +Team.

Sure 100 blades is bad on its own but it can combo like crazy.

Secondly sword has the best non-elite spike skills know as Final Thrust if an oppenent has below 50% health it can add up to over 100 damage .

I figured this

Final Thrust > Executioner's Strike
Gasarath Slash + Final > Penetrating Blow + Executioner's Strike
100 blades Gasartath + Final < Eviscerate + Penetrating Blow + Executioner's Strike

Thats why an IWAY warrior is best an Ax warrior. The stupid rumor arised when IWAY came out and Ax warrior turned out to be better in it. Sword is more ideal if your using an elite in a different then an attack.

Now can a Mod close this.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by Guardian of the Light
Now can a Mod close this.
The purpose of an online forum is not to quash discussion, but to encourage it.
Quote:
Originally Posted by Guardian of the Light
HOLD UP!!!!!!!

Why do you gusy think 100 blades is so bad. It can be boosted more then any other Damage dealing attack. This build takes advantage of that http://www.guildwarsguru.com/forum/s...+Strike +Team.
Why do what a Ranger Spike can do in melee?
Quote:
Originally Posted by Guardian of the Light
Sure 100 blades is bad on its own but it can combo like crazy.
So can Cyclone Axe.
Quote:
Originally Posted by Guardian of the Light
Secondly sword has the best non-elite spike skills know as Final Thrust if an oppenent has below 50% health it can add up to over 100 damage .
One that you can use every 10 swings and afterward lose all adrenaline? Damage potential is not the only thing you consider when spiking. Also, I find myself doing almost 100 damage with Evis and Exe alone at 16 Axe Mastery.
Quote:
Originally Posted by Guardian of the Light
I figured this

Final Thrust > Executioner's Strike
Gasarath Slash + Final > Penetrating Blow + Executioner's Strike
100 blades Gasartath + Final < Eviscerate + Penetrating Blow + Executioner's Strike
Executioner's cost less than Final Thrust, and can thus be used more often.
PB + Exe takes a shorter amount of time to charge than GS + Final.
An Axe Spike is two attacks [Evis/Exe], not three, so PB is moot. Plus, you get no deep wound.
Quote:
Originally Posted by Guardian of the Light
Thats why an IWAY warrior is best an Ax warrior. The stupid rumor arised when IWAY came out and Ax warrior turned out to be better in it. Sword is more ideal if your using an elite in a different then an attack.
IWAY is best when you run different types of Warriors. The last time I checked, Deep Wounds don't stack. Plus, HB + Orders is pretty harsh.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

2 words. Hell yeah.

yeah, it CAN be effective, but heck, we are COMPARING here. what 1337 combo do we have to use to make it good? it's not altogether that great. eviscerate and cleave are WAY better. +46 dmg? hell, there's NO way you could get that from 2 strikes. 3 strikes maybe, but not 2. if hundred blades ADDED dmg, it'd rock hell outta the UW.

HB has NICE combo's VS undead, with judges insight cast upon the war.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I figured out a combo with 100 blades

(Winnowing+Order of Vampire+Order of Pain+Pred Season+Barbs+Weaken Armor+Target suffering from deep wound+Mark of Pain+Strength of Honour) x 100 blades

Holy crap thats a lot of damage would need a team to do it but still that might be 1 hit KO

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

damn big damage...

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Guardian of the Light
I figured out a combo with 100 blades

(Winnowing+Order of Vampire+Order of Pain+Pred Season+Barbs+Weaken Armor+Target suffering from deep wound+Mark of Pain+Strength of Honour) x 100 blades

Holy crap thats a lot of damage would need a team to do it but still that might be 1 hit KO
Considering the skills involved, why waste a slot on a warrior. That is ranger spike supported by necromancy. Also, strength of honor would ruin all of the necromancer skills cept weaken armor as the damage is converted to holy instead of physical.

If a fix is needed to try and regain the parity between axes and swords, then the first step would be to have hundred blades mirror eviserate more than cyclone axe. One way (it wouldnt change alot in the long term due to game mechanics) would be for hundred blades to add bleeding to all targets struck. Then it would be similar to the W/R or R/W combinations doing the same with apply posion and cyclone axe. In raw damage it still would not compare to eviserate though, untill it recieved a fairly substantial damage bonus. Swords still could stand to have another eliete attack skill that was adrenalin based and high damage. Probably something along the lines of a reverse final thrust would work. The attack be adrenalin based and do double bonus damage if the target is above 50% health similar to shadow strike.

Unfortunatly there appears to be an "accepted" notion that skills must be bad in order for some to be good (see cleave vs eviserate for example). Personally i dont think this needs to be the case. I think that skills need to be equally useful under a similar total number of circumstances. This would probably require many damage and healing skills to be toned back greatly, or alot of the utility or support style skills to be improved radically.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Hundred Blades is fine the way it is, and all I would like to see is another sword elite for the sake of choice. If you don't think swords can compete against axes as far as DPS is concerned, bring Charge! to aid your axe swinging counterparts. If you're playing PvE, use Gladiator's Defense and tank.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Phades
Considering the skills involved, why waste a slot on a warrior. That is ranger spike supported by necromancy. Also, strength of honor would ruin all of the necromancer skills cept weaken armor as the damage is converted to holy instead of physical.

If a fix is needed to try and regain the parity between axes and swords, then the first step would be to have hundred blades mirror eviserate more than cyclone axe. One way (it wouldnt change alot in the long term due to game mechanics) would be for hundred blades to add bleeding to all targets struck. Then it would be similar to the W/R or R/W combinations doing the same with apply posion and cyclone axe. In raw damage it still would not compare to eviserate though, untill it recieved a fairly substantial damage bonus. Swords still could stand to have another eliete attack skill that was adrenalin based and high damage. Probably something along the lines of a reverse final thrust would work. The attack be adrenalin based and do double bonus damage if the target is above 50% health similar to shadow strike.

Unfortunatly there appears to be an "accepted" notion that skills must be bad in order for some to be good (see cleave vs eviserate for example). Personally i dont think this needs to be the case. I think that skills need to be equally useful under a similar total number of circumstances. This would probably require many damage and healing skills to be toned back greatly, or alot of the utility or support style skills to be improved radically.
Strenght of Honour lets you deal extra holy damage it doesn't change you original damage from Phyical trust me I know. Since Strengh of Honour only works in Melee... Sword>Bow. Also don't forget the Armor penatation from Stregth however I tried a R/W 100 blader and a Combination of Zealous and Expertsie puts 100 Blades cost and the amount gained even for 1! target and you gain more if you got multiple targets beside each other.


WOOT I'm premoted to Ministry of Knowledge

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

i believe its all about the deep wound for warriors. there is no more powerful condition on the game that is covered up instantly.

with the warrior conditions you want to look at the chains to inflict a deep wound.

axe: deep wound (evisc, swift, dismember)-->cripple or weakness

hammer: weakness (devistating)-->KD-->deep wound (crushing blow)-->KD (heavy blow)

sword: bleedin (sever)-->deep wound (gash)

when you look at the condition chain warriors rely on sword just cannot compete. axe can inflict deep wound on the first skill and then cover it with the next attack. axes seem like they do more dmg but its from the deep wounds -20% healing.

hammers have a nice chain. only problem i have with hammer is no way to cover the deep wound. with a hammer you probly won't need to anyways but it does help.

sword has to rely on the "worst" condition on the game to inflict deep wound. bleeding is the lowest degen and easily detected by monks. swords would have to chain hamstring behind the gash to cover the deep wound. gash will do a big 9 more dmg while hamstring has no dmg buff. axe can do deep wound + dmg then cripple + dmg.

simply there are just better options mainly because of swords lack of condition chaining.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

I've noticed a lot of people saying that swords should have a higher attack speed. I thought about this too, but I figured one major problem: IW. If you've ever been on the recieving end of this and you team didn't have a disenchant, you know how bad it hurts. Now, what happens if they attack faster normally? Yeah, more hurt. Granted, enchant strip is something that should be concidered by every player setting up a team, but if you miss it even once, that's a heck of a lot of damage. It wouldn't help Sword builds, it'd just help IW builds.

Quote:
Originally Posted by jesh
How about this? Change Hundred Blades back to 75%, non elite. Change Final Thrust to an elite. Give it +42, (or whatever), instead of +34. Now everyone's happy, right?
I really like this idea. I also like the idea of a defensive stance linked to Swordsmanship (call it Fencer's Stance ), but the stance wouldn't help in PvP nearly as much as the potential of making Final more damaging.

Well, take this as you will, my measly 4 fame 0 rank doesn't speak very loudly.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Quote:
Originally Posted by twicky_kid
i believe its all about the deep wound for warriors. there is no more powerful condition on the game that is covered up instantly.

with the warrior conditions you want to look at the chains to inflict a deep wound.

axe: deep wound (evisc, swift, dismember)-->cripple or weakness

hammer: weakness (devistating)-->KD-->deep wound (crushing blow)-->KD (heavy blow)

sword: bleedin (sever)-->deep wound (gash)

when you look at the condition chain warriors rely on sword just cannot compete. axe can inflict deep wound on the first skill and then cover it with the next attack. axes seem like they do more dmg but its from the deep wounds -20% healing.

hammers have a nice chain. only problem i have with hammer is no way to cover the deep wound. with a hammer you probly won't need to anyways but it does help.

sword has to rely on the "worst" condition on the game to inflict deep wound. bleeding is the lowest degen and easily detected by monks. swords would have to chain hamstring behind the gash to cover the deep wound. gash will do a big 9 more dmg while hamstring has no dmg buff. axe can do deep wound + dmg then cripple + dmg.

simply there are just better options mainly because of swords lack of condition chaining.
Personally I really enjoy the bleeding condition, sure it's a relatively low degen and is easily removed and noticed, but only as much as all the other conditions. Bleeding, however, lasts much longer than most other conditions and makes for a good mask when it comes to removing conditions and hexes.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by PieXags
Personally I really enjoy the bleeding condition, sure it's a relatively low degen and is easily removed and noticed, but only as much as all the other conditions. Bleeding, however, lasts much longer than most other conditions and makes for a good mask when it comes to removing conditions and hexes.
the entire problem of bleeding is with a sword it will not cover the deep wound. the other 2 weapons have that option. condition removal is everywhere so you must cover your conditions just like hexes. axes have it from the very first skill then can cover with weakness and cripple.

hammer can inflict the dp first also if you know how then devistating for the weakness.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I suppose you're right, I don't play a warrior though so what the hell a sword does makes no nevermind to me. I prefer axes as a whole just because I like the shape of them more. I was speaking about bleeding in general, I just thinks it's a sweet simple annoyance.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Guardian of the Light
Strenght of Honour lets you deal extra holy damage it doesn't change you original damage from Phyical trust me I know. Since Strengh of Honour only works in Melee... Sword>Bow. Also don't forget the Armor penatation from Stregth however I tried a R/W 100 blader and a Combination of Zealous and Expertsie puts 100 Blades cost and the amount gained even for 1! target and you gain more if you got multiple targets beside each other.


WOOT I'm premoted to Ministry of Knowledge
Read strength of honor, thought judge's insight. Regardless, why use that skill when you can have a ranger do that with preps and other spirits for even more damage and not lose a pip of energy regen per character enchanted. Its pointless really.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

swords really need a better condition chain to be competetive in pvp.

just simply outmatched by hammer and axe.

my best suggestion would be to lower hamstrings recharge or make it an adrenaline skill that cannot be "blocked" or "evaded."

there are 2 conditions that are the bane for just about everyone that is deep wound and cripple. axe has to inflict deep wound>cripple. problem with that is you can't snare your target till the 2nd hit w/o support from your team.

swords can inflict an instant cripple but the attack must hit. if it does hit you have nothing to cover it up with until you have the other adrenaline skills charged. even if they are charged your only option is sever which is below subpar.

i like the idea of working on cripple for swords to start the condition chain. that will give the weapon a unique quality and playing style.

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

I've been a sword war for awhile and im considering switching over to axe or hammer. Any advice?

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by Slade xTekno
Lately, all PvE Warrior builds seem to be using the same skill - Cyclone Axe. I mean, the fact that it hits so many targets makes it easy to combo with other skills, like Apply Poison [+ "Victory is mine!"], Live Vicariously, and Zealous weapons.

And then we have poor Hundred Blades. During the BWEs, this was a very popular skill, also accessible quite early in the game, making it a viable substitute to CA. Although [if used properly], it hit twice as many people people as CA, it had double the cooldown. It even had a damage penalty on both attacks [each did 75% damage], while CA has a damage bonus. HB is now also Elite; sure, we could easily do HB + LV, but why give up an Elite slot when you could use Cyclone Axe instead?

The early game is sharply tipped to axes as well. We learn an equal number of sword and axe skills in Pre-Searing [2]. Once we hit the Searing, it is strongly tipped to axes for a good while. In Ascalon, we learn two new axe skills [Dismember, Penetrating Blow], but no sword skills. Hell, even hammers get their adrenaline damage attack.

Due all the above, the balance between Sword and Axe Warriors in game has been sharply tipped to the Axe's favor. Hammer Warriors also have a bit of trouble for a while.

In order to fix this balance, I have two proposals.

1] Revise Hundred Blades to the following:

Hundred Blades - Sword Attack Skill
10e, 8sec cooldown
Swing twice at target foe and foes adjacent to your target. Each hit strikes for 75% damage


Hundred Blades was made Elite due to it's synergy with Illusionary Weaponry. During the BWEs, the IW Me/W was a very popular build, capable of an 80dmg AoE attack every 8 seconds and over 40dps. In today's current PvP environment, players have learned to strip enchantments, making IW a much smaller threat. If Hundred Blades was non-Elite, several old builds, like IW and Flourish, could again become viable options instead of trick-ponies.
Introuduce it earlier as well. Adding it to a difficult yet early quest like Military Matters could greatly help balance axes and swords.

Or, as a last resort...
2] Make Cyclone Axe Elite.
Barrage strikes multiple opponents with a damage opponent in one attack and is easily spammed, but the number of enemies is capped.
Hundred Blades also strikes multiple opponents in one attack, but each attack suffers a damage penalty, it has an 8sec cooldown [compared to 4 and 2 for CA and Barrage, respectively], and is Elite.
I know you may use it currently, but don't you think it's a bit powerful?

Thank you for your time. Please post constructive criticism and comments.

You have said exactly what I have been trying to say in non-official places.

/signed
And may all you cyclone axe spammers burn in hell for taking offense to the post. Swords>Axes.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Well Anet doesn't like to GET RID OF builds it likes to decrease their power.

The whole reason 100 blades is an elite in the first place is because it was paired with IW and made a very cheap build.

However I do agree Sword needs ANOTHER elite. 100 blades is fine the way it is. Some guy said on my 100 blade team forum that he was getting pwned by 100 blade sword warrior Korean R/W ninjas. They made use of expertise and the fact that 100 blades is the only elite which costs energy.

I had a strange dream where they made pure strike an elite and it did 40+ extra damage adn couldn't be blocked or evaded . Yes it was very strange.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Monseir
I've been a sword war for awhile and im considering switching over to axe or hammer. Any advice?
look at the condition chains for axe and hammers then decide. axes are faster killers. hammers is a form of interrupt while dealing nice dmg though it has less armor than sword and axe due to no shield.

hammers are my fav right now. my hammer chain will nearly kill a character alone while keeping them on the ground for 6 seconds.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

I like the faster attack rate for the sword. The increase doesn't need to be too durastic.

For example, the current rate is 1.33 sec/per swing. Meaning in 8 seconds, we can get 6 swings with either an axe or a sword.

If we increase the sword rate just 15% (1.15 sec/per swing), we can squeeze in one additional swing in the given 8 seconds. Hardily an imbalance. The one more swing is an extra 15-22 damage plus an extra strike of andrenaline which I'm sure can go a long way in making the sword better without breaking it.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Another Sword to ax rumor poped up against sword

"Ax does more basic damage then sword"

Your attack damage balances beetween you minuim attack damage and your maximum. Swords is 15-22 and ax 6-28. When you see ax and sword they tend to do the same BASIC damage. This statement I just made does not include skills.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Guardian of the Light
The whole reason 100 blades is an elite in the first place is because it was paired with IW and made a very cheap build.
I dont see why when you can just remove the enchantment. That pairing only really does more damage against higher armorlevels anyway, against lower armor levels you are better off without it. It also negates adrenalin gain entirely, so its pretty limited in use.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Guardian of the Light
Another Sword to ax rumor poped up against sword

"Ax does more basic damage then sword"

Your attack damage balances beetween you minuim attack damage and your maximum. Swords is 15-22 and ax 6-28. When you see ax and sword they tend to do the same BASIC damage. This statement I just made does not include skills.
In PvP basic damage is negligible. I think most people were referring to spike damage. Could explains why very few sword builds can solo a half decent monk... let alone do any damage. *cough* pre-made paladin *cough*

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Phades
I dont see why when you can just remove the enchantment. That pairing only really does more damage against higher armorlevels anyway, against lower armor levels you are better off without it. It also negates adrenalin gain entirely, so its pretty limited in use.
Well the build got aditional nerfs AFTER they changed 100 blades to elite. Besides with mine I cast Vigorous spirt which makes the perfect cover enchantment(my IW guy is a Me/MO) Now you need more then one enchant remover or render enchantments. Also not every build cna carry a anti-enchant spell. Since IW doesn't get any reduction in damage 100 blades (if it had 75% Damage Penaty). I doupt they are going to un-nerf the build.

Either way I think we should add a NEW sword elite not change 100 blades. There are too many rumors that tell sword is weaker that stupid narrow minded ax warriors put in.

Quote:
*cough* pre-made paladin *cough*
Reason number 2 why everyone thinks sword warriors are weak.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Guardian of the Light
There are too many rumors that tell sword is weaker that stupid narrow minded ax warriors put in.
And this is coming from an illusionary weapon user?

Look. When it comes down to it, an axe will do more damage than a sword. Both eviscerate and executioner can do a little over 100 damage with EACH swing. Closest bet? 100hundred+conjure+final?

Quote:
Reason number 2 why everyone thinks sword warriors are weak.
I would like to see this uber sword build of yours that can solo monks or rather a sword build that can spike as high as an axe. Apparently the build hasn't been discovered yet by the hundreds of thousand of players who use a sword in PvP.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Nexx
And this is coming from an illusionary weapon user?

Look. When it comes down to it, an axe will do more damage than a sword. Both eviscerate and executioner can do a little over 100 damage with EACH swing. Closest bet? 100hundred+conjure+final?

I would like to see this uber sword build of yours that can solo monks or rather a sword build that can spike as high as an axe. Apparently the build hasn't been discovered yet by the hundreds of thousand of players who use a sword in PvP.
Galrath Slash + Final Thrust will hit for around 250 damage at 16 sword against soft targets. Sever Artery + Gash + Final Thrust will do more DPS than Eviscerate + Executioner's Strike *if* the bleeding isn't removed. A sword will do more damage, it just takes longer. If you consider an 8v8 context, bleeding probably isn't at the top of a monk's priority list.

I wouldn't mind knowing the axe build that can solo monks since I personally have no problem against them. The same goes for swords. The only reason I will supposedly die singlehandedly to a warrior is because my energy is running low from having to heal my other teammates as well. In which case, the argument is null and void because you aren't soloing my monk as outside forces are interferring.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Racthoh
Galrath Slash + Final Thrust will hit for around 250 damage at 16 sword against soft targets. Sever Artery + Gash + Final Thrust will do more DPS than Eviscerate + Executioner's Strike *if* the bleeding isn't removed. A sword will do more damage, it just takes longer.
If that is the case then what's wrong with the pre-made paladin build. It's utilizing all the skills that you pointed out, right? Sever Artery + Gash + Slash + Thrust? If it's doing so much damage then what's wrong? How come they're not getting any respect? I play a lot of CA/TA and rarely do I find people being afraid of the fearsome sever+gash+slash+thrust paladin sword combo.

Over time damage is cute but when you need to kill someone in PvP with a warrior, you want to deal as much damage as quickly as possible with as little inbetween time for the target to be healed.

Quote:
The only reason I will supposedly die singlehandedly to a warrior is because my energy is running low from having to heal my other teammates as well. In which case, the argument is null and void because you aren't soloing my monk as outside forces are interferring.
Pardon. I should have been more specific. Obviously no monk would ever be engaged in pure soloing in PvP. I guess the better question should have been: As a monk, would you rather have a sever+gash+slash+thrust warrior or an evis+execution+[blank]+[blank] axe warrior on you? Also consider that for final thrust to even do double damage, the target has to be under 50% life AND that you'll lose all your andrenaline if you use thrust. As a monk, I'll prefer the non~spiking sword build any day because I know that it can't provide constant and lethal pressure.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The paladin premade doesn't have the sword attribute at 16, it's only at 12. No warrior is going to deal impressive damage at a 12 weapon attribute. When I played tank in CA with 16 tactics, 13 sword I thought dealing 80 damage with Desperation Blow was good damage. You have no hope of dealing that 250 damage with that low of a weapon attribute, consider you're only going to get +32 out of Galrath and Final (64 if below 50% naturally) as opposed to the +43 at 16. The sword will deal its spike, if I recall what I calculated, about 4 seconds later than an axe speed assuming no IAS buffs.

However, no respectable warrior should be considering PvP if they aren't including an IAS stance. You can't bank on the bleeding damage, but the fact is that damage is still there and if ignored (for the extended period of time that it lasts for) the damage does add up. Also in the calculations I made I was only counting the damage the bleeding did during the time in which it was induced to when Final Thrust hits.

Quite frankly, you can see the Eviscerate/Executioner's coming from a mile away. Last time I saw an axe warrior not using Eviscerate he was pushing up daisys. The spike is far too predictable, which is its counter. Also, do you know how funny it is use to use a level 0 Signet of Humility on an axe warrior after they've hit you 6 times? That takes a huge chunk out of their DPS right there. Hundred Blades... doesn't suffer that weakness.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Racthoh
Also, do you know how funny it is use to use a level 0 Signet of Humility on an axe warrior after they've hit you 6 times? That takes a huge chunk out of their DPS right there. Hundred Blades... doesn't suffer that weakness.
sig of humility would also disable 100 blades. you might want to read what you typed.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Yes I know, however the purpose is that Eviscerate loses all of the built up adrenaline. It would require a much higher attribute level in Inspiration for Hundred Blades to be affected as badly.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Racthoh
The paladin premade doesn't have the sword attribute at 16, it's only at 12. No warrior is going to deal impressive damage at a 12 weapon attribute.
Can't you just buy runes with your faction points and re-make the paladin so that you can push swordmanship to 16?

Quote:
Quite frankly, you can see the Eviscerate/Executioner's coming from a mile away. Last time I saw an axe warrior not using Eviscerate he was pushing up daisys. The spike is far too predictable, which is its counter. Also, do you know how funny it is use to use a level 0 Signet of Humility on an axe warrior after they've hit you 6 times? That takes a huge chunk out of their DPS right there. Hundred Blades... doesn't suffer that weakness.
Oh yes. Like counting strikes, predicting eviscerate spikes and healing is an easy thing to do all at the same time. But hey, perhaps you're right. I might have been playing warriors wrong and not seen the power of the sever+gash+slash+thrust spike. Guess I'll go try the fearsome paladin sword combo with swordmanship at 16 and reck havoc in CA/TA. Wonder if I can also get into Tombs with my mad (not including bleeding) damage warrior?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Builds use what, 1, 2 warriors? Against IWAY, you're in a tougher boat and when you start to consider attacks being blocked, damage inflicted on the warriors to build adrenaline for them (if you're hitting them), then it gets a lot harder. I'm not saying it's plausible every time, but the fact remains that you can still do it. Probably not practiced as much, but the pracitcally of it does have useful applications. At the very least you should know what the graphical effect of Eviscerate is so you can heal promptly before Executioner's Strike comes into effect.

And let us not forget that your axe warrior will probably be seen as more of a threat since everyone seems to view them as well, so they'll probably get hit by the Soothing Images before the sword warrior.

Okay... to put it in stone... the paladin premade sucks. At 16 sword, you increase the effectiveness of one of its downfalls. But, the healing will still suck and you're wasting 3 slots on your bar. You're only gaining 1 energy every 3 seconds so you can't exactly use the other sword skills as they require energy to use. And in the competition arenas you're just put there to survive since you have no time to discuss strategy whatsoever. Most warriors just sit there and tank anyway, and comparing CA/TA to tombs...

Hannibel

Hannibel

Banned

Join Date: Oct 2005

Playboy Entertainment

swords have more conditions, the dmg is more constant, you just use it differently, it is still a skill tree.... kind of like how air skills do more then water skills, swords and axes can be used in different kinds of things, swords have lower adreneline, and the min dmg is high, it has more conditions that can be added to your enemy. Hundred blades is a really good skill especially for sword, it almost fills up all your adreneline skills, it recharges quickly, swing twice to target foe and adjacent foes. As for iway, you start out with HB already charged up, 2 orders in 2 swings while you rush into a group will have your whole setup charged up doing much more dmg faster then an axe could do.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Is it possible to keep a hammer as your secondary weapon, equip Earth Shaker as your elite, and use a sword and Frenzy or TF to just keep adrenaline coming quick, then change out to hammer and drop everyone, then switch back, rinse and repeat?

I'm not asking if it's effective, just if it's possible.

As for hundred blades? I don't even bother to cap it. Cyclone axe? Used all the time in PvE, but I never take it in PvP.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Guardian of the Light
Well the build got aditional nerfs AFTER they changed 100 blades to elite. Besides with mine I cast Vigorous spirt which makes the perfect cover enchantment(my IW guy is a Me/MO) Now you need more then one enchant remover or render enchantments. Also not every build cna carry a anti-enchant spell. Since IW doesn't get any reduction in damage 100 blades (if it had 75% Damage Penaty). I doupt they are going to un-nerf the build.
You cant have hundred blades and be a monk at the same time.
Quote:
Originally Posted by Guardian of the Light
Either way I think we should add a NEW sword elite not change 100 blades. There are too many rumors that tell sword is weaker that stupid narrow minded ax warriors put in.
Compared to eviserate->executioners in a vaccume, it is weaker. Not every warrior can apply a deep wound though. That combo is ready and used more often than final thrust can be used alone and far outclasses sever artery->gash->galrath. Actually not much compares to eviserate->executioners, not even other axe skills.

Quote:
Originally Posted by Guardian of the Light
Reason number 2 why everyone thinks sword warriors are weak.
Actually thats the reason why any wariror is considered "weak". Its because they are trying to do something that they are not designed to do and the worst at faking it.

Quote:
Originally Posted by Racthoh
Galrath Slash + Final Thrust will hit for around 250 damage at 16 sword against soft targets. Sever Artery + Gash + Final Thrust will do more DPS than Eviscerate + Executioner's Strike *if* the bleeding isn't removed. A sword will do more damage, it just takes longer. If you consider an 8v8 context, bleeding probably isn't at the top of a monk's priority list.
Actually that is false. It does worse spike damage, ie short time frame application and it does worse damage over time. The only time it does more if its used once and only evaluated in the time final thrust is able to charge once. Extend the timeline out to 8 consecutive adrenalin charge/spikes and the sword user has a minimum of 24 additional swings to perform before he catches up to the axe user. Durring that time the axe user spikes nearly 3 more times. The parity only gets worse if the any target survives, or if one of the spikers is removed from the equasion, or if you are trying to rely on stacking bleeding to bridge the gap between multiple sword versus axe users.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Phades
You cant have hundred blades and be a monk at the same time.
Ok fine I'll spam Illisoin of haste and/or use Sympathetic Visage instead

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Sword are the weakest weapon warriors have. All it has going for it is Sever, Gash, Final Thrust. Sword needs more varied sword skills. They should also move Riposte and Deadly Riposte to Sword and maybe give it some armor penetration since those skills are more anti warrior then anything. As it stands I'll stick to my Axe Warrior.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Phades
Actually that is false. It does worse spike damage, ie short time frame application and it does worse damage over time. The only time it does more if its used once and only evaluated in the time final thrust is able to charge once. Extend the timeline out to 8 consecutive adrenalin charge/spikes and the sword user has a minimum of 24 additional swings to perform before he catches up to the axe user. Durring that time the axe user spikes nearly 3 more times. The parity only gets worse if the any target survives, or if one of the spikers is removed from the equasion, or if you are trying to rely on stacking bleeding to bridge the gap between multiple sword versus axe users.
In which case it comes down to how you want to execute the spike. Do you want a spike that hits for 600 damage over 2 seconds, or an 800 damage spike over 3 seconds? (Just random numbers, for sake of argument) One gives the opponent less time to react, but fewer heals to compensate the damage. The other gives more time, but requires a stronger healing to counter the damage. Packing in more damage in a small time frame also requires precision timing, spread it out slightly for human error. Currently, speed appears to be what option they choose.