11+4 axe
10+1 str
10 protection
Penetrating Blow
Dismember
Axe Rake
Executioner's Strike
Disrupting Chop
Battle Rage(E)
Life Bond
Res Sig
Cast Life Bond on the Casters you want to protect and you will share half of the damage they taking. Because you wont be gaining energy regen for casting muti life bond, Battle Rage with Axe skill is an excellent choice. If you get use to Battle rage, you can have Battle Rage stance on you all the time as long as you can hit your target.
w/m the real tank, yes im not a newb
Meimei
glockjs
funny thing is i tried something very similar to this not too long ago...personally i didnt like it at all in a 8v8 match. the warrior just doesnt have the damage output they should. but thats just my opinion.
BiggDunc
noob
only purpose for w/mo is PVE
i dare u to bring that in gvg, hoh... i'll pwn u
only purpose for w/mo is PVE
i dare u to bring that in gvg, hoh... i'll pwn u
Meimei
Quote:
Originally Posted by BiggDunc
noob
only purpose for w/mo is PVE
i dare u to bring that in gvg, hoh... i'll pwn u With out giving explanation and your behavior I will treat you as a kid and a newb. Most ppl think w/m tank are useless because they have to get target and take damage in order to tank and ppl dont target warriors first. But life bond warriors does not have to be target and take dmg to tank. Every time you hit the target that I casted with life bond, you can only deal half damage to them. Lets say you do 50 damage, the one you target takes 25 damage and i share 25-21 damage. My Goal is to protect the casters specially the monks also dealing out some nice dmg and cripple to support the real damage dealing in my team. Rend enchancement can cause me some problem but i can always recast them.
only purpose for w/mo is PVE
i dare u to bring that in gvg, hoh... i'll pwn u With out giving explanation and your behavior I will treat you as a kid and a newb. Most ppl think w/m tank are useless because they have to get target and take damage in order to tank and ppl dont target warriors first. But life bond warriors does not have to be target and take dmg to tank. Every time you hit the target that I casted with life bond, you can only deal half damage to them. Lets say you do 50 damage, the one you target takes 25 damage and i share 25-21 damage. My Goal is to protect the casters specially the monks also dealing out some nice dmg and cripple to support the real damage dealing in my team. Rend enchancement can cause me some problem but i can always recast them.
Yukito Kunisaki
The problem with your case is that anyone with any sense of preparation and skill will Lingering Curse {E} your monks and you'll have to waste time recasting Life Bond. You won't have the energy to do it and you're monk will be dead... wishing his teammate warrior could do more damage to the one trying to kill him/her...
cookiehoarder
Quote:
Originally Posted by BiggDunc
noob
only purpose for w/mo is PVE
i dare u to bring that in gvg, hoh... i'll pwn u
Eh you can run w/mo in halls and gvg...Just gotta bring frenzy :/ Replace TF with Frenzy that is.
only purpose for w/mo is PVE
i dare u to bring that in gvg, hoh... i'll pwn u
Eh you can run w/mo in halls and gvg...Just gotta bring frenzy :/ Replace TF with Frenzy that is.
OverlordTyrael
With the way Halls is being played now, you'd probably be contributing to your monk's death when they get shot down by Desecrate Enchantments. There's too much enchantment stripping going on in every PvP area besides Competitve to make enchantments a crucial part of your build.
White Designs
W/Mo is a very solid, respectable class combination. Way better than the legions of stupid W/R's running around tombs. Judge's Insight/Strength of Honor are excellent damage boosting skills.
Tanks suck, but a W/Mo with a bond isn't a tank, since he can still do damage fine. He just also protects softer targets. Tank's don't protect, they sit there doing no damage and having no impact on the match.
Towards the OP, 16/9/10 setup will yield better results overall, along with a Eviscerate rather than the Battle Rage. Another option is to use Barrier instead of Bond and then switch to Sword.
Tanks suck, but a W/Mo with a bond isn't a tank, since he can still do damage fine. He just also protects softer targets. Tank's don't protect, they sit there doing no damage and having no impact on the match.
Towards the OP, 16/9/10 setup will yield better results overall, along with a Eviscerate rather than the Battle Rage. Another option is to use Barrier instead of Bond and then switch to Sword.
Silent Wandarer
Quote:
Originally Posted by Meimei
11+4 axe
10+1 str
10 protection
Penetrating Blow
Dismember
Axe Rake
Executioner's Strike
Disrupting Chop
Battle Rage(E)
Life Bond
Res Sig
Cast Life Bond on the Casters you want to protect and you will share half of the damage they taking. Because you wont be gaining energy regen for casting muti life bond, Battle Rage with Axe skill is an excellent choice. If you get use to Battle rage, you can have Battle Rage stance on you all the time as long as you can hit your target.
every retard bring an enctstrip in pvp
10+1 str
10 protection
Penetrating Blow
Dismember
Axe Rake
Executioner's Strike
Disrupting Chop
Battle Rage(E)
Life Bond
Res Sig
Cast Life Bond on the Casters you want to protect and you will share half of the damage they taking. Because you wont be gaining energy regen for casting muti life bond, Battle Rage with Axe skill is an excellent choice. If you get use to Battle rage, you can have Battle Rage stance on you all the time as long as you can hit your target.
every retard bring an enctstrip in pvp
rii
Not in arena. Try it there, with success.