I can hit anything harder than you can...
Yukito Kunisaki
...I can hit anything, harder than you! [sings*]
Well, just for the hardest hitting warrior build in the game [w/n, b00yah!] I've devised this suicidal strategy designed to be near perfect in GvG with a competent monk backing you up.
12+1+3 Axe Mastery
12+3 Strength
3 Curses
Swift Chop
Eviscerate {E}
Executioner's Strike
Axe Rake
Frenzy
Sprint
Weaken Armor
Rend Enchantments
Now THIS is what damage synergy is all about baby! The very low curses count will ensure you at least tear off a few enchantments, but the Weaken Armor won't last that long... [which is fine because the few seconds you do have it running means INSTANT DEATH to the unprepared victim...]
You're running a snare and speed skill so crits and the all important in - your - face method of gameplay will be at your command. YOU will control this fight and I'd happily say, not even an elementalist will be able to deal the damage you deal in 4 seconds...
If every hit in your four hit swings are crits [which happens], and the foe has no enchantments and Weaken Armor on them, that's what I'd call a near instant kill IF NOT a total annihilation of your target...
Comments? Flames? "YOU COOKIE CUTTER!" insults?
Well, just for the hardest hitting warrior build in the game [w/n, b00yah!] I've devised this suicidal strategy designed to be near perfect in GvG with a competent monk backing you up.
12+1+3 Axe Mastery
12+3 Strength
3 Curses
Swift Chop
Eviscerate {E}
Executioner's Strike
Axe Rake
Frenzy
Sprint
Weaken Armor
Rend Enchantments
Now THIS is what damage synergy is all about baby! The very low curses count will ensure you at least tear off a few enchantments, but the Weaken Armor won't last that long... [which is fine because the few seconds you do have it running means INSTANT DEATH to the unprepared victim...]
You're running a snare and speed skill so crits and the all important in - your - face method of gameplay will be at your command. YOU will control this fight and I'd happily say, not even an elementalist will be able to deal the damage you deal in 4 seconds...
If every hit in your four hit swings are crits [which happens], and the foe has no enchantments and Weaken Armor on them, that's what I'd call a near instant kill IF NOT a total annihilation of your target...
Comments? Flames? "YOU COOKIE CUTTER!" insults?
NightOwl
Hmm...I like Swift Chop in place of Rake. Sure ya lose out on the snare, but if it's all about hitting harder...then hit harder! I guess you could even go with Penetrating Chop, but you're not really gaining much by that (5% armor penetration with your level of str...negligable difference, as opposed to being able to stop rangers tryin to be fancy).
Yukito Kunisaki
Penetrating Blow vs. Axe Rake...
Trick? I'm burying my condition, Deep Wound to me is the 2nd deadliest condition to Dazed.
Penetrating Blow doesn't benefit from my Maximum Strength setup. Also, it's low Adrenal Count will TAKE AWAY from my ~7-8 Adrenaline req. causing them to come out less. So Axe Rake takes it. Why else? It's a snare, an option to control the battle.
The ability to hit harder than you means I AM IN CONTROL... I am the reason you are dying so quickly. My monk is the reason I'm alive, true, but I'm the reason you're arse is dead...
You have no stance that can save you from me. [fear Swift Chop! muahaha] You have no enchant that can save you from me [fear swift chop again or rend], and you can't run to save yourself from me. All you can do really is to hex/condition me [and if my monk is up to snuff, you can't even do that...]
Trick? I'm burying my condition, Deep Wound to me is the 2nd deadliest condition to Dazed.
Penetrating Blow doesn't benefit from my Maximum Strength setup. Also, it's low Adrenal Count will TAKE AWAY from my ~7-8 Adrenaline req. causing them to come out less. So Axe Rake takes it. Why else? It's a snare, an option to control the battle.
The ability to hit harder than you means I AM IN CONTROL... I am the reason you are dying so quickly. My monk is the reason I'm alive, true, but I'm the reason you're arse is dead...
You have no stance that can save you from me. [fear Swift Chop! muahaha] You have no enchant that can save you from me [fear swift chop again or rend], and you can't run to save yourself from me. All you can do really is to hex/condition me [and if my monk is up to snuff, you can't even do that...]
pyth0n
have a blood/curses Necro casting Weaken Armor + Barbs + Mark of Pain on the target and Order of Vampire[E] + Order of Pain on you, that would be nice to try.
Red Locust
I'd be willing to bet that an adrenaline-charged hammer warrior with frenzy and IWAY active, with a necro casting weaken armor, would be able to out-spike this guy.
Zhou Feng
Quote:
Originally Posted by Yukito Kunisaki
Penetrating Blow vs. Axe Rake...
Trick? I'm burying my condition, Deep Wound to me is the 2nd deadliest condition to Dazed.
Penetrating Blow doesn't benefit from my Maximum Strength setup. Also, it's low Adrenal Count will TAKE AWAY from my ~7-8 Adrenaline req. causing them to come out less. So Axe Rake takes it. Why else? It's a snare, an option to control the battle.
The ability to hit harder than you means I AM IN CONTROL... I am the reason you are dying so quickly. My monk is the reason I'm alive, true, but I'm the reason you're arse is dead...
You have no stance that can save you from me. [fear Swift Chop! muahaha] You have no enchant that can save you from me [fear swift chop again or rend], and you can't run to save yourself from me. All you can do really is to hex/condition me [and if my monk is up to snuff, you can't even do that...] Suppose you fight in a battle with you and your monk versus another monk and an anti warrior mesmer. What would the outcome be? Suppose he has Sympathetic Visages and Soothing images as well as any of the mesmers anti warrior stuff. How would you deal with this?
Trick? I'm burying my condition, Deep Wound to me is the 2nd deadliest condition to Dazed.
Penetrating Blow doesn't benefit from my Maximum Strength setup. Also, it's low Adrenal Count will TAKE AWAY from my ~7-8 Adrenaline req. causing them to come out less. So Axe Rake takes it. Why else? It's a snare, an option to control the battle.
The ability to hit harder than you means I AM IN CONTROL... I am the reason you are dying so quickly. My monk is the reason I'm alive, true, but I'm the reason you're arse is dead...
You have no stance that can save you from me. [fear Swift Chop! muahaha] You have no enchant that can save you from me [fear swift chop again or rend], and you can't run to save yourself from me. All you can do really is to hex/condition me [and if my monk is up to snuff, you can't even do that...] Suppose you fight in a battle with you and your monk versus another monk and an anti warrior mesmer. What would the outcome be? Suppose he has Sympathetic Visages and Soothing images as well as any of the mesmers anti warrior stuff. How would you deal with this?
Eonwe
You mean if he were in a situation that is very likely to never occur, and the enemy happened to have every single anti-warrior skill he could possibly hold, and yet even on top of that his monk doesn't have hex removal? I don't see what you're getting it. You just created an ideal situation in which a build like this would not do well, however that situation is likely to never occur.
Nightwish
Quote:
Originally Posted by Zhou Feng
Suppose you fight in a battle with you and your monk versus another monk and an anti warrior mesmer. What would the outcome be? Suppose he has Sympathetic Visages and Soothing images as well as any of the mesmers anti warrior stuff. How would you deal with this?
But if that mesmer happens to meet a caster team , he would be near useless wouldnt he
If the mesmer willing to take such a risk just to bring pain to warriors, I suppose thats too bad for my warrior
But if that mesmer happens to meet a caster team , he would be near useless wouldnt he
If the mesmer willing to take such a risk just to bring pain to warriors, I suppose thats too bad for my warrior
rii
Everyone uses warriors except gimmick teams (with a few exceptions). Soothing Images, spirit shackles, and then possibly shadow of fear and faintheartedness are all very very good skills, which i always try and get in gvg. Hex removal has a hard time against all of those skills also.
Yukito Kunisaki
Quote:
Originally Posted by Eonwe
You mean if he were in a situation that is very likely to never occur, and the enemy happened to have every single anti-warrior skill he could possibly hold, and yet even on top of that his monk doesn't have hex removal? I don't see what you're getting it. You just created an ideal situation in which a build like this would not do well, however that situation is likely to never occur.
You've been /SLAPPED!!!
/salute to Eonwe...
As for the aforementioned Hammer version of this build. I sadly have to say... No, Freakin... WAY!!!
NONE of the hammer skills can come close to the damage whammy that this build creates. I mean look at the standard 'smart' Hammer setup of chain skills...
Devastating Hammer {E}, Crushing Blow, Hammer Bash, Irresistable Blow
If you look at the damage +'s on each of these skills, and then look at the damage +'s that the axe warrior wields, it's quite obvious the axe will floor you a lot faster than a hammer. [no pun intended] I attack faster than you. My skills have a far higher damage bonus in them than you do. IWAY, you need a dead teammate. Problem, NO TEAMMATE in their right mind will WANT to die just so you can attack faster and get a little regen...
/salute to Eonwe...
As for the aforementioned Hammer version of this build. I sadly have to say... No, Freakin... WAY!!!
NONE of the hammer skills can come close to the damage whammy that this build creates. I mean look at the standard 'smart' Hammer setup of chain skills...
Devastating Hammer {E}, Crushing Blow, Hammer Bash, Irresistable Blow
If you look at the damage +'s on each of these skills, and then look at the damage +'s that the axe warrior wields, it's quite obvious the axe will floor you a lot faster than a hammer. [no pun intended] I attack faster than you. My skills have a far higher damage bonus in them than you do. IWAY, you need a dead teammate. Problem, NO TEAMMATE in their right mind will WANT to die just so you can attack faster and get a little regen...
Yukito Kunisaki
Quote:
Originally Posted by rii
Everyone uses warriors except gimmick teams (with a few exceptions). Soothing Images, spirit shackles, and then possibly shadow of fear and faintheartedness are all very very good skills, which i always try and get in gvg. Hex removal has a hard time against all of those skills also.
When you consider that NR no longer rips mass hexes/enchants, AoE hexes are the bomb since there's no longer a mass buff/debuff remover. Only thing I can see is that the prot monks will have to pick their targets wisely on who to remove what hex.
Convert Hexes and Remove Hex, Mend Ailment and Restore Condition, all of them are hot skills to be packing.
Convert Hexes and Remove Hex, Mend Ailment and Restore Condition, all of them are hot skills to be packing.
Artemis Bladewing
Just wanted to remark that any good monk (normally 2-3) have a skill to take hexes off and the moment I see Weaken armor on my wonk I take it off myself and run a bit. Weaken Armors recharge isnt to good and it cost a lot of energy.
I was wondering if you have weaken armor and judges insight (+20 penetration) what happens, do the add?
I was wondering if you have weaken armor and judges insight (+20 penetration) what happens, do the add?
JYX
Oh you could bury deep wound, but you know that might just help out your friendly mend ailment user. I always thought the point of a deep wound on an enemy was the instant spike it creates with executioner's strike...to that end, I don't like to whip it out until the target is at about 1/3 hp. But you know...you could just sub in disrupting chop instead of "burying" conditions and go with it.
Also erm maybe I'm getting the wrong message here but...you seem really...really excited about this build. Like...a kid who got a pony for his birthday. Change Weaken Armor for Rez sig and its like the standard suggested axe warrior. I don't mean that in a bad way since its a good build...just...I'm worried about the state of your pants O.o;
Also erm maybe I'm getting the wrong message here but...you seem really...really excited about this build. Like...a kid who got a pony for his birthday. Change Weaken Armor for Rez sig and its like the standard suggested axe warrior. I don't mean that in a bad way since its a good build...just...I'm worried about the state of your pants O.o;
Mentalmdc
Quote:
Originally Posted by Red Locust
I'd be willing to bet that an adrenaline-charged hammer warrior with frenzy and IWAY active, with a necro casting weaken armor, would be able to out-spike this guy.
W/E
i cant remember what runes etc i use (theres 1 major somewhere and all the other minors posible with a major vig too)
12 earth
10 +1+1 tactics
7 +2 hammer mastery
4 + 1 tactics
i could kick this guys ass with my hammer war.
Back breaker,
belly smash,
hammer bash,
aftershock,
flurry/frenzy
distracting blow,
bonnettis def,
sprint,
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china)
i have had only 1 build beat me on 1v1 in the arenas while the rest of our team was distracted and that was a mes that use burden etc to keep me at bay. (thats what sprint is for....)
the idea of this build is to have a war sitting on his ass with backbreaker, then aftershocking. he gets up and then we use hammer bash and blind him. if he runs we sprint and and if he stays he's an idiot. if i begin to die or if the war has a good monk with him then we bring out glad def and start the whole process again
feel free to flame insult or complement my build as i dont care. i can garuntee it works
i cant remember what runes etc i use (theres 1 major somewhere and all the other minors posible with a major vig too)
12 earth
10 +1+1 tactics
7 +2 hammer mastery
4 + 1 tactics
i could kick this guys ass with my hammer war.
Back breaker,
belly smash,
hammer bash,
aftershock,
flurry/frenzy
distracting blow,
bonnettis def,
sprint,
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china)
i have had only 1 build beat me on 1v1 in the arenas while the rest of our team was distracted and that was a mes that use burden etc to keep me at bay. (thats what sprint is for....)
the idea of this build is to have a war sitting on his ass with backbreaker, then aftershocking. he gets up and then we use hammer bash and blind him. if he runs we sprint and and if he stays he's an idiot. if i begin to die or if the war has a good monk with him then we bring out glad def and start the whole process again
feel free to flame insult or complement my build as i dont care. i can garuntee it works
Teh Monkeys
Wasting your elite on a defensive stance is just..
no.
Another thing, why on earth would you attack a warrior first? Or even 1v1? Squishy caster people are so much easier to beat to a pulp with your hammer.
no.
Another thing, why on earth would you attack a warrior first? Or even 1v1? Squishy caster people are so much easier to beat to a pulp with your hammer.
Schorny
Quote:
Originally Posted by Mentalmdc
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china)
except the enemy is ranged and got a single snare
Or got some nice enchantments, or can apply some nice conditions, or...
Or got some nice enchantments, or can apply some nice conditions, or...
Red Locust
Quote:
Originally Posted by Mentalmdc
W/E
i cant remember what runes etc i use (theres 1 major somewhere and all the other minors posible with a major vig too)
12 earth
10 +1+1 tactics
7 +2 hammer mastery
4 + 1 tactics
i could kick this guys ass with my hammer war.
Back breaker,
belly smash,
hammer bash,
aftershock,
flurry/frenzy
distracting blow,
Gladiators def,
sprint,
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china) Ok, I'll take a shot at it.
monk or any /mo class combo:
12 protection
[anything else]
skills:
shield of deflection
guardian
[insert 6 other skills here]
just one of many builds that will rock a warrior in 1v1.
i cant remember what runes etc i use (theres 1 major somewhere and all the other minors posible with a major vig too)
12 earth
10 +1+1 tactics
7 +2 hammer mastery
4 + 1 tactics
i could kick this guys ass with my hammer war.
Back breaker,
belly smash,
hammer bash,
aftershock,
flurry/frenzy
distracting blow,
Gladiators def,
sprint,
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china) Ok, I'll take a shot at it.
monk or any /mo class combo:
12 protection
[anything else]
skills:
shield of deflection
guardian
[insert 6 other skills here]
just one of many builds that will rock a warrior in 1v1.
JYX
Quote:
Originally Posted by Mentalmdc
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china
Thats because you have 2 elites. I bet my Melandru's Arrows/Quickshot ranger could beat anyone.
Yukito Kunisaki
Weaken Armor is a good skill...
Saying they've got Mend Ailment and Remove hex is a pointless and downright stupid argument.
Why? Well, let's say everyone followed your thought patterns, "Don't bring conditions or hexes! they'll just be removed!!"
Now what? They won't bring any condition or hex removers. Let's just reduce everyone to just damage and healing then? No conditions? Sheesh, don't add something silly to this please? Let's remove enchants and stances and shouts while were at it since they can be countered too! [well not shouts but...]
All I'm saying is, before this build can be countered, it should kill someone in seconds...
I've also mentioned the counters to this build. So restating that they'll just remove hexes and conditions is like saying my monk will do the same RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thing. So wtf is your point?
Am I excited? Oh yeah. Is this a cookie cutter build? Why not? Why so hyped? Because this build's potential to outdamage a big mouthed "I DO MOST DMG" elementalist is toooo good...
Saying they've got Mend Ailment and Remove hex is a pointless and downright stupid argument.
Why? Well, let's say everyone followed your thought patterns, "Don't bring conditions or hexes! they'll just be removed!!"
Now what? They won't bring any condition or hex removers. Let's just reduce everyone to just damage and healing then? No conditions? Sheesh, don't add something silly to this please? Let's remove enchants and stances and shouts while were at it since they can be countered too! [well not shouts but...]
All I'm saying is, before this build can be countered, it should kill someone in seconds...
I've also mentioned the counters to this build. So restating that they'll just remove hexes and conditions is like saying my monk will do the same RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thing. So wtf is your point?
Am I excited? Oh yeah. Is this a cookie cutter build? Why not? Why so hyped? Because this build's potential to outdamage a big mouthed "I DO MOST DMG" elementalist is toooo good...
JYX
If you were referring to me, read on...if not, skip it:
No, you didn't read at all. Thats not what I was trying to say.
I'll break it down nice 'n simple:
1) I didn't say don't bring Eviscerate
2) I didn't say conditions are bad
3) I didn't say ANYTHING about remove hex
4) I didn't say ANYTHING about weaken armor
3) I did say don't bury conditions
4) I did say bring disrupting chop to stop removal and just generally be slick
5) I did say you shouldn't begin a fight with eviscerate
See how what you're saying has absolutely no relation to what I'm saying? Bottom line being: I think you should switch axe rake for disrupting chop.
On the general topic of countermeasures: not considering the counters is just wrong. Why pray, is it that IW builds aren't taken seriously in top flight PvP? O.o; Go figure... Or maybe, when the Nature's Renewal abuse was rife...everyone should have gone and used enchant heavy builds anyway?
Also this build's been around for a while. Just wondering why you're so excited right now, and don't seem to have gotten any less excited over the course of a day.
No, you didn't read at all. Thats not what I was trying to say.
I'll break it down nice 'n simple:
1) I didn't say don't bring Eviscerate
2) I didn't say conditions are bad
3) I didn't say ANYTHING about remove hex
4) I didn't say ANYTHING about weaken armor
3) I did say don't bury conditions
4) I did say bring disrupting chop to stop removal and just generally be slick
5) I did say you shouldn't begin a fight with eviscerate
See how what you're saying has absolutely no relation to what I'm saying? Bottom line being: I think you should switch axe rake for disrupting chop.
On the general topic of countermeasures: not considering the counters is just wrong. Why pray, is it that IW builds aren't taken seriously in top flight PvP? O.o; Go figure... Or maybe, when the Nature's Renewal abuse was rife...everyone should have gone and used enchant heavy builds anyway?
Also this build's been around for a while. Just wondering why you're so excited right now, and don't seem to have gotten any less excited over the course of a day.
smurfhunter
nice build actually. from where i sit, the two skills weaken armor and rend enchantments are open to debate.
because alot of people run hex remover, and because it takes so long to cast weaken armor im not entirely sure its that great. but if you do catch someone with that you can own a squishy in like 3 hits. so you kind of risk wasting like 10 energy (i think its that) and about 3 seconds on something that *might* be removed a second later. so IMO something like penetrating blow *could* be a substitute to that, it has armor penetration (which is similar to reducing armor), is guaranteed to work fast but you can only do it once. i guess its situational.
as to rend, well, with the huge casting time, and because you have to go find them after... im not a big fan of that. maybe add in something like warriors cunning, it should help you cut through something retarded like guardian/aegis, and the recharge/casting cycle is similar to rend.
oh and i still think disrupting chop > swift chop >.<
and im not trying to say that weaken armor will always be countered etc. im just trying to evaluate its effectiveness when countered and when not countered thats all
oh and no sig... im not gonna argue over that but its not my fav idea either =/
because alot of people run hex remover, and because it takes so long to cast weaken armor im not entirely sure its that great. but if you do catch someone with that you can own a squishy in like 3 hits. so you kind of risk wasting like 10 energy (i think its that) and about 3 seconds on something that *might* be removed a second later. so IMO something like penetrating blow *could* be a substitute to that, it has armor penetration (which is similar to reducing armor), is guaranteed to work fast but you can only do it once. i guess its situational.
as to rend, well, with the huge casting time, and because you have to go find them after... im not a big fan of that. maybe add in something like warriors cunning, it should help you cut through something retarded like guardian/aegis, and the recharge/casting cycle is similar to rend.
oh and i still think disrupting chop > swift chop >.<
and im not trying to say that weaken armor will always be countered etc. im just trying to evaluate its effectiveness when countered and when not countered thats all
oh and no sig... im not gonna argue over that but its not my fav idea either =/
Yukito Kunisaki
Rend, why run?
Well, if your foe is going to run from rend, then uh, doesn't that mean he's out of the fight? [as in monk runs away from teammates = useless monk]
If one does a search on W/N curses, can someone tell me who else came up with this exact same build? If it's so cookie cutter, then why doesn't anyone post it?
Cause it's expected to be known? I'm certain nobody knows or agrees on how dangerous curses really are except a very select few who just plain do...
Well, if your foe is going to run from rend, then uh, doesn't that mean he's out of the fight? [as in monk runs away from teammates = useless monk]
If one does a search on W/N curses, can someone tell me who else came up with this exact same build? If it's so cookie cutter, then why doesn't anyone post it?
Cause it's expected to be known? I'm certain nobody knows or agrees on how dangerous curses really are except a very select few who just plain do...
Aetherfox
i'm usually a fan of "let each class do their job"
judges insight is a good enchantment to have on a warrior but it's not that hot an idea for the warrior himself to self cast. the warrior has simply better things to do with the 2 seconds -> possibly landing hits on someone with frenzy / iway, or positioning / chasing. an e/mo smiter CAN spare the 2 seconds to cast JI on someone, because all he's sacrificing is probably a single wand hit on a random insignificant target that wasn't the called one.
yes weaken armour and rend enchantments are good and all but i feel they're much better off being casted by a supporting necro. i'm not too big a fan of warrior who runs up to opponents and then stops for a few seconds to cast spells.
judges insight is a good enchantment to have on a warrior but it's not that hot an idea for the warrior himself to self cast. the warrior has simply better things to do with the 2 seconds -> possibly landing hits on someone with frenzy / iway, or positioning / chasing. an e/mo smiter CAN spare the 2 seconds to cast JI on someone, because all he's sacrificing is probably a single wand hit on a random insignificant target that wasn't the called one.
yes weaken armour and rend enchantments are good and all but i feel they're much better off being casted by a supporting necro. i'm not too big a fan of warrior who runs up to opponents and then stops for a few seconds to cast spells.
Meimei
Quote:
Originally Posted by Yukito Kunisaki
You've been /SLAPPED!!!
/salute to Eonwe...
As for the aforementioned Hammer version of this build. I sadly have to say... No, Freakin... WAY!!!
NONE of the hammer skills can come close to the damage whammy that this build creates. I mean look at the standard 'smart' Hammer setup of chain skills...
Devastating Hammer {E}, Crushing Blow, Hammer Bash, Irresistable Blow
If you look at the damage +'s on each of these skills, and then look at the damage +'s that the axe warrior wields, it's quite obvious the axe will floor you a lot faster than a hammer. [no pun intended] I attack faster than you. My skills have a far higher damage bonus in them than you do. IWAY, you need a dead teammate. Problem, NO TEAMMATE in their right mind will WANT to die just so you can attack faster and get a little regen... I already run both Axe W/N and Hammer W/N and mastered both weapon to deal highest dmg as i could. Explan me how come i hit 102 using axe with weaken armor and 136 using hammer with out weaken armor? damage +s doesnt mean everything, you also have to compare weapons base damage. And weaken armor does not benefit dmg + skills. Also when you score a critical hit, your dmg + from weapon skill does not gain any bonus. Only your normal attack dmg do. lets say your regular attack from hammer is 50 dmg, and you score a critical attack from Irresistable Blow, you do 50x2+32. I'm already got sick of ppl when they say OMG! it add +42 dmg! it must be GOD! Also high burst damage is far important to kill a target then dealing constant dmg.
/salute to Eonwe...
As for the aforementioned Hammer version of this build. I sadly have to say... No, Freakin... WAY!!!
NONE of the hammer skills can come close to the damage whammy that this build creates. I mean look at the standard 'smart' Hammer setup of chain skills...
Devastating Hammer {E}, Crushing Blow, Hammer Bash, Irresistable Blow
If you look at the damage +'s on each of these skills, and then look at the damage +'s that the axe warrior wields, it's quite obvious the axe will floor you a lot faster than a hammer. [no pun intended] I attack faster than you. My skills have a far higher damage bonus in them than you do. IWAY, you need a dead teammate. Problem, NO TEAMMATE in their right mind will WANT to die just so you can attack faster and get a little regen... I already run both Axe W/N and Hammer W/N and mastered both weapon to deal highest dmg as i could. Explan me how come i hit 102 using axe with weaken armor and 136 using hammer with out weaken armor? damage +s doesnt mean everything, you also have to compare weapons base damage. And weaken armor does not benefit dmg + skills. Also when you score a critical hit, your dmg + from weapon skill does not gain any bonus. Only your normal attack dmg do. lets say your regular attack from hammer is 50 dmg, and you score a critical attack from Irresistable Blow, you do 50x2+32. I'm already got sick of ppl when they say OMG! it add +42 dmg! it must be GOD! Also high burst damage is far important to kill a target then dealing constant dmg.
Yukito Kunisaki
Quote:
Originally Posted by Meimei
Also high burst damage is far important to kill a target then dealing constant dmg.
If that's the case, who can deliver burst damage faster? That's the difference in DPS between hammer and the axe. No hammer will efficiently be able to deal the massive dmg FAST enough that it couldn't be healed. The Eviscerate {E} is so deadly because it does deep wound ON TOP of massive damage. Name me a hammer skill that tears off 200+ dmg in one swing?
edit* [that doesn't require your foe on the ground... ]
edit* [that doesn't require your foe on the ground... ]
Eskimo Bob
Smurf, deep wound she be applied ASAP because if it is apllied when the foes health is already below 20%, it won't do any damage. All it does is reduce max health.
I love my W/Mo axe warrior in pvp. I dealed a crit eviscerate of 192 dmg to another warrior in gvg one time. I prefer JI and SoH over necro curses because with necro curses you have to set up each oponent individualy, so you are loosing lots of dps in that time. While a W/Mo with JI and SoH just enchants himself. Rarely have those ever been removed from me. Why? Simple, I am a warrior. That mesmer or necro would rather dis-enchant the caster or monk first.
I don't have a pernament build yet, I swap things around alot. I tried desperation blow and am realy enjoying it (instant +30~35 damage and random condition). I sometimes go tactics and bring "watch yourself!" and buff up my casters.
I love my W/Mo axe warrior in pvp. I dealed a crit eviscerate of 192 dmg to another warrior in gvg one time. I prefer JI and SoH over necro curses because with necro curses you have to set up each oponent individualy, so you are loosing lots of dps in that time. While a W/Mo with JI and SoH just enchants himself. Rarely have those ever been removed from me. Why? Simple, I am a warrior. That mesmer or necro would rather dis-enchant the caster or monk first.
I don't have a pernament build yet, I swap things around alot. I tried desperation blow and am realy enjoying it (instant +30~35 damage and random condition). I sometimes go tactics and bring "watch yourself!" and buff up my casters.
Yukito Kunisaki
buffing your casters doesn't really go too well with the 'in the know' people here. Almost all of them want DAMAGE IS YOUR ROLE DAMNIT, OTHERWISE YOU SUCK!!! kind of attitude towards warriors.
What makes this build better than yours is that
1. It's energy efficient. With such a long recycle time, [and no energy degen] I can kill rather quickly with it.
2. You bring your SoH and your JI. Enemy does Guardian and Shield of Judgement {E}. In other words... you're screwed...
What makes this build better than yours is that
1. It's energy efficient. With such a long recycle time, [and no energy degen] I can kill rather quickly with it.
2. You bring your SoH and your JI. Enemy does Guardian and Shield of Judgement {E}. In other words... you're screwed...
Meimei
I've done 102 dmg with Eviscerate with weaken armor. In reality that's 102+100(deep wound)
I've done 128 with Crushing Blow with out weaken armor. In reality that's 128+100(deep wound)too bad i dont have weaken armor for hammer build.
No hammer will efficiently be able to deal the massive dmg FAST enough? You are wrong, i can kill a target with 1 KD before it worns off, i dont need 2 KDs. That also solves the problem when monks cast between 2 chian knockdowns to give me trouble.
Hammer burst dmg is better, i'm using hammer and axe all the time with frenzy. but i wont say hammer is better then axe because infinite cripple while attacking full time frenzy speed is very good too.
I've done 128 with Crushing Blow with out weaken armor. In reality that's 128+100(deep wound)too bad i dont have weaken armor for hammer build.
No hammer will efficiently be able to deal the massive dmg FAST enough? You are wrong, i can kill a target with 1 KD before it worns off, i dont need 2 KDs. That also solves the problem when monks cast between 2 chian knockdowns to give me trouble.
Hammer burst dmg is better, i'm using hammer and axe all the time with frenzy. but i wont say hammer is better then axe because infinite cripple while attacking full time frenzy speed is very good too.
Almighty Zi
Nice build Yukito. My only suggestion is that you change your strength from 15 to 13. Two superior runes is really going to affect your health. The benefit you will get from the superior strength rune, in my opinion, doesn't warrant loosing 75HP. I dont think that there will be a huge difference between 15% and 13% armour penentration on low armour targets with weakened armour.
Xasew
Weaken Armor with an axe warrior was pretty nifty back in the days when people didn't use Inspired Hex on almost every monk... The dmg is pretty good, 140 with Eviscerate is nothing to laugh at. The best way to get this to work is to have 2 W/N and the other should have Rigor Mortis and the other Weaken Armor. Spiking FTW?
JYX
Quote:
Originally Posted by Yukito Kunisaki
Quote: Originally Posted by Yukito Kunisaki
1. It's energy efficient. With such a long recycle time, [and no energy degen]
Can't argue with that.
Quote:
Originally Posted by Yukito Kunisaki
2. You bring your SoH and your JI. Enemy does Guardian and Shield of Judgement {E}. In other words... you're screwed...
Oooo. SoH AND JI? *scratches his head* where're you getting that blue juice from? Although he did mention that he's playing GvG so in the case of Guardian and Shield of Judgement, I'm guessing a teammate has him covered. (not to rub it in...but is that a x counters y argument I detect? ^^; ) On the subject of which...you're not planning to rend guardian are you?...because that would be a shocking waste. Rigor might be a plan...but it really does depend on your team setup.
On rend/enchant strips in general. The more in a team, the better. The days of NR owning everything are gone, and unless anyone's got any great ideas...we're back to cramming each spare slot in a build with an enchant strip. As a warrior, yes it does take away from your attacking potential...but so do enchantments, use it sparingly is all, communication here is key. smurfhunter
actually both hammer warriors and axe warriors do 'spike' damage, hammer warriors attack slower but the target is sitting on his ass while you hit him. axe warriors just attack fast with eviscerate + exec strike.
oh and im pretty sure if a target is below 20% hp and you hit them with a deep wound they go to 1 hp. oh and if youre in the subject of counters, prot spirit + shielding hands gimps almost any warrior, weaken armor or not. no one brings shield of judgement, really... and when playing in a group where you (a warrior), a ranger and like some ele are the only damage dealers, you really just dont have time to cast rend or weaken armor. its just impractical. so maybe in a warrior heavy build weaken armor on a warrior is ok since you really cant have too many warriors follow one target... but... oh and imo strength of honor is useless. hasnt done anything for me yet. unless you run some kind of axe warroir with frenzy, and targets dont run it can do something like an extra 50 damage (woot). but its just not worth the energy degen. put up winnowing if you really want a teeny bit extra Dont Look At My
Quote:
Originally Posted by Eonwe
You mean if he were in a situation that is very likely to never occur, and the enemy happened to have every single anti-warrior skill he could possibly hold, and yet even on top of that his monk doesn't have hex removal? I don't see what you're getting it. You just created an ideal situation in which a build like this would not do well, however that situation is likely to never occur.
I just have a lil question, just a bit personal, if you dont mind you can answer.
Is your forum-life all about posting complains and disagrees to peoples ideas? Do you have a sad life or something you want to express here? If you do so do it directly, not by flameposts please. Thank you. Eonwe
I usually post things that are correct. I correct the people who are incorrect. Or in this case I chew them out when they post something absurd. Get it?
Dont Look At My
well I dont think so, the only thing you cast is your own opinion, and mostly its incorrect. 1) its subjectiv because you dont no the other side, so its mostly false.
2) you write in a bit of a sence which sounds like you want to shit ppl down. Got It? Eonwe
Do you know how to speak english chief?
Dont Look At My
err ... seems so ... whats the point of that worthless question to be asked???
dont get you again. Enigmatics
Quote:
Originally Posted by Eonwe
Do you know how to speak english chief?
Considering he's from Luxembourg, his english is commendable.
But all that nonsensical, "fight fire with fire," attitude you so lovingly display isn't helping Eonwe stem his retorts. And he, at least, doesn't say "forum life" like it's a kind of commonly-used slang. <----BASH ME Oh. Right. Hammers; they are more practical for keeping people immoble while mauling. Dont Look At My
thank you Enig, gives me a bit of immagination of Eonwe ...
but I still dont get him ^^ pagansaint
Because eonwe is right... that situation is null and void with a monk running hex removal.
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