your pvp healer...

I3loody

Academy Page

Join Date: Aug 2005

witch skillz do u use and how does ur attributs look like?
my looks like this:

Heal other
orison
dwayna
healing touch
seed
heal party
channeling
e-drain

is this good ore can u gimme some tipps ore korrections?

Calnaion Blackhawk

Lion's Arch Merchant

Join Date: May 2005

England , Wiltshire

[mB] Mental Block

E/

firstly, speak english, secondly, the build is fairly good, the basic monk pvp build.
atts will be something like

15 healing
-- divine
10 inspiration

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

I've been thinking a lot about "normal" builds. This is the most normal pure healer I can find:

11 heal + (big rune and hat)
10 divine favour + (a rune)
10 inspiration

Orison of Healing
Heal Other
Healing Touch
Healing Breeze
Healing Seed
Hex Breaker
Inspired Hex
Energy Drain

Your 2 E management skills should give you ~2.7 extra pips of energy (I just pulled this number from memory...calculate it to be sure) while channeling can be spectacular sometimes, when it dosen't work you're done. This has some insurance to it, and you also got some hex removal. You got Hex Breaker for giggles and laughs, keeps mesmers off your back.

The only controversial thing here might be Breeze. The way I see it is it keeps a person topped up so he dosen't die on you while you're stratching your ass, and in this respect because its healing is spread over 10 secs, you don't waste as much as constantly topping people up with other spells. Also if you know someone is about to get focused (ie theres 3 warriors running towards one of you), you can drop a breeze early to get more Heal per Second once the fight is on. It also cancels out Transfer/Siphon at a win in terms of energy. This spell gets a bad rep because people just put it on a person for healing and then go to get a drink.

If you really don't like it. You can go 10/10/10/5 into prot add runes and take Mend Ailment instead of Breeze.

In terms of comparing your build to what I just posted, Channeling is dodgy...I'd pack it for Tombs if you get that tingling feeling you're gonna get altar matches...but otherwise...mmm. Heal Party is just unnecessary IMO, you end up overhealing a lot on people that really don't need it, its just lazy. Also takes too long to cast.

Savior Of Faith

Ascalonian Squire

Join Date: Sep 2005

Winters Sorrow

Mo/W

my guy uses this set up, Mo/me i guess its cookie cutter but it works.

Heal Seed
Heal Other
Orison of Healing
Healing Touch
Energy Drain{E}
Inspired Hex
Mantra of Resolve/Hex Breaker/Inspired Enchantments (prefer the first due to all the disrupting ranger builds -.-)
Res Sig

imo Healing Breeze is crap, 10 energy for 180 life or so max over 10 seconds, you can take that much dmg in 1 second, its not worth it to me, mana costwise or effectiveness.

I3loody

Academy Page

Join Date: Aug 2005

@Calnaion Blackhawk ehm sorry if my english isn't good enough for u -.-

Sir Santiago

Ascalonian Squire

Join Date: Jul 2005

The Plauge

Mo/Me

Quote:
Originally Posted by I3loody
witch skillz do u use and how does ur attributs look like?
my looks like this:

Heal other
orison
dwayna
healing touch
seed
heal party
channeling
e-drain

is this good ore can u gimme some tipps ore korrections? I'd drop Heal Party..

What type of PvP do you do? If you're doing 4v4 you might want to replace it with rez sig. In Tombs, you shouldn't have to take time off from healing your allies to rez.. Like another suggested, Mantra of Resolve is nice, if you're sticking with the inspiration line. There isn't much else you can do to defend yourself against rangers who constantly interrupt you and deal descent DPS.

I dunno how you feel about it, but isn't it a bit redundant to have two energy management spells? I'd pick one or the other. E-Drain is probably more reliable, but Channeling is very nice when you're surrounded by multiple warriors ^^

If you want to drop channeling, you could try out Divine Boon. Better heals, energy goes down faster. It takes time to get used to DB, but you might as well try it out, if you haven't already.

If you want to drop E-Drain and keep Channeling, Word/Healing is a nice elite choice (and you'd also drop Heal Other). Word seems considerably faster (atleast to me), and costs 5 less energy.

There's a lot of experimentation to be done to find out what you like best.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by Savior Of Faith
imo Healing Breeze is crap, 10 energy for 180 life or so max over 10 seconds, you can take that much dmg in 1 second, its not worth it to me, mana costwise or effectiveness. Lets address them individually:

1) It heals for 180 Health without Divine Bonus at 14 Healing. Heal Other at 14 healing does 170 Health for the same energy

2) Orison heals for 67+38=105 at 14 Healing and 12 Divine Favor using 5 energy.
105/5 = 21 Healing Per Energy
Healing Breeze heals for 180+38=218 at 14 Healing and 12 Divine Favor using 10 energy.
218/10 = 21.8
Heal Other heals for 170+38=208 at 14 Healing and 12 Divine Favor using 10 energy.
208/10 = 20.8

3) As for effectiveness, the point in Breeze is that you're meant to use it BEFORE the enemy attacks to augument your later healing. Also you use it to top up injured teammates who may get attacked (mesmers necros etc) thus not wasting more healing than you need to. You can't compare it to a normal heal in terms of effectiveness because it goes on top of what you already have, and its just versatile like that.

It has downsides sure. What you just posted is just untrue.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

actually those builds are pretty good, but recently alot of monks have started to favor elites like spellbreaker and word of healing over something like energy drain.

just a thought ^^

oh and infuse health isnt as bad as you think.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by smurfhunter
actually those builds are pretty good, but recently alot of monks have started to favor elites like spellbreaker and word of healing over something like energy drain.

just a thought ^^

oh and infuse health isnt as bad as you think. No...esp. on an Ether Renewal enchant loaded Ele. The healing gets mad.

Lemmy

Lemmy

Ascalonian Squire

Join Date: Aug 2005

I would drop orison or heal party and take rez signet, also I like to use divine intervention (due 1/4 cast it save asses very often - yes, it doesn't sound good but it is great, check in practice) if you need hex removal take inspired instead of channeling as suggested earlier.

Fixing the Fields

Ascalonian Squire

Join Date: Aug 2005

Gathering of Tweakers

Mo/Me

I'm always using the next build for my tombs PvP monk:

Word of Healing (e)
Dwayna's Kiss (very good skill in smite teams)
Healing Touch
Orison of Healing
Healing Seed
Inspired Hex
Inspired Enchantment
Channeling

Allmost no energy problems and allmost always able to keep healing your party members. Only the self healing part is bad, but thats why you got more monks in 1 party.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

I like to play Boon Healers.
12 + 1 + 3 Divine Favor
10 + 1 Healing Prayers
8 Blood Magic
I use a build almost identical to the Fi Boon Healer template.

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

My monking is bad.

Pre-WoH fix:
11+3 Divine Favor
10+2 Healing Prayers
9 Inspiration
4 Domination

Orison of Healing
Heal Other/Infuse Health
Healing Touch
Signet of Devotion
Healing Seed
Inspired Hex
Energy Drain {E}
Hex Breaker

Now:
11+3 Divine Favor
11+1+1 Healing Prayers
7 Inspiration
5 Domination

Orison of Healing
Word of Healing {E}
Healing Touch
Signet of Devotion
Healing Seed
Inspired Hex
Channeling (Tombs)/Divine Spirit (GvG)/Drain Enchantment (depends)
Hex Breaker

Iraqalypse Now

Lion's Arch Merchant

Join Date: Jun 2005

Seattle, Wa

Nuclear Babies

E/Mo

yea, energy drain is nice, but a bunch of the monk elites are good too... blessed aura can be awesome too

16 divine favor, 10 insp, 9 healing
monk/mes
+1 DF focus switch

blessed aura
arcane echo
spell breaker
healing seed
energy tap
inspired hex
drain enchant
res sig/heal other/infuse

Fixing the Fields

Ascalonian Squire

Join Date: Aug 2005

Gathering of Tweakers

Mo/Me

I hate energy drain because I gotta focus on an enemy then, instead of focussing on healing, thats my problem with energy drain, different for everybody.