"Can't find a decent Blood Necro these days."

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

This is unfortunately a true story, most of the quotes are slightly paraphrased due to my less than photographic memory except for the title. (being too absurd a comment to forget given the context)

I was doing Thirsty River with my Necromancer/Monk, focused on minions and a little bit of Blood love to help the casters with their energy.

While talking with a party that just recruited me I was asked "Do you have Well of Power?"

I respond "No, I do not, that's an elite." (assuming that would be accepted considering the Desert is the first Area in the natural progression of the game you can get one)

What was said next boggled my mind. "Can't find a decent Blood Necro these days."

I'm not sure if this person knew that Well of Power was all the way in Mineral Freaking Springs, or if she meant Well of Blood but the idea that being twinked is being "decent" kind of struck me as funny and kind of sad.

Because Lord only knows I still hate going to Mineral Spring at level 20 with all my attribute points.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

and anyway BiP is a better Blood Magic elite (IMO)

when i'm necroing i get really frustrated because people say: do you have well of power??
i say: i can equip it.
they say: do it.


during the mission i will call my well. then ping it. then be all on my lonesome inside it. BiP is better because the others can't dodge that one.
I'm amazed they expect a necro to have Well of Power in his/her arsnal in the desert.

they seem to be equating decent with 'has lots of money to be run to granite citadel at lvl 12'

i'm fairly sure BiP is easier to get as well.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Dude.. I'm a W/mo. I get all my good skills from the desert and Icecaves of Sorrow.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Sagius Truthbarron
Dude.. I'm a W/mo. I get all my good skills from the desert and Icecaves of Sorrow.
Having played a W/Mo, E/Me, Mo/Me, R/N, and N/Mo I'd have to say W/Mo is the least reliant on skills out of any of them since they have a lot of vanilla "do stuff better"/damage skills than "do stuff" skills such as most spells.

Kaizume

Academy Page

Join Date: Aug 2005

Goda Vos [GV]

Well, its hard to find a lot of "decent" players these days in a pug. There's bound to be a bad apple. On my fissure run lately, they guy died like cake, so I asked what armor he had. He said the one from lion's arch....

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

One would only assume you can get to Droknar's Forge before doing Fissure of Woe.

My case was slightly different.

Diplo

Frost Gate Guardian

Join Date: Jun 2005

UK

N/W

Quote:
Originally Posted by Charcoal Ann
during the mission i will call my well. then ping it. then be all on my lonesome inside it.
Yeah, it amazes me how many people don't seem to know to stand inside the well after you've created it. Many times I've seen party members who are low on health standing just outside the well. Othertimes I've seen members run away from it, presumably thinking it will harm (rather than heal) them.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Diplo
Yeah, it amazes me how many people don't seem to know to stand inside the well after you've created it. Many times I've seen party members who are low on health standing just outside the well. Othertimes I've seen members run away from it, presumably thinking it will harm (rather than heal) them.
On the flip side, party members love taking baths in the Wells of Suffering in Sorrow's Furnance.

It's kind of funny how some players love to hang out in the middle of bad AoEs but will always run away from good ones.

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Yup, I cant tell the difference of the wells, it's just a big green circle on the ground, so I generally stay away from all of 'em, especially in sorrows. In anywhere else I jump in, see what happens

EinValentine

Academy Page

Join Date: May 2005

A Lovely Suburb

They really ought to differentiate Wells by color. Its really annoying that all of them look the same.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

I have the same problem.. is this green good or bad? Normally, you find out pretty fast though.

And the fact that people want Necro's only because they can't manage their energy is sad. If they have energy problems, they should take the henchie necro who seems to want to have an on-going affair with my monk.... and has once or twice tried with my mesmer... the guy is creapy but I drag him along if I'm with healer/prot henchies, for their benefit.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

even the very best healers can be hard done to keep a group alive through a prolonged encounter. i find that my energy will eventually fall to 0. no matter how careful i am.
in these situations BiP is the only option really. i my experience the 2 pips that the well might give (if they get in or not) has very little effect. and no one else will ever get into wells. well i've met maybe one per Fissure team.
the energy regen of well of power isn't as important as the health regen. so why not well of blood?

pfb

Academy Page

Join Date: May 2005

UK

Quote:
Originally Posted by Diplo
Yeah, it amazes me how many people don't seem to know to stand inside the well after you've created it. Many times I've seen party members who are low on health standing just outside the well. Othertimes I've seen members run away from it, presumably thinking it will harm (rather than heal) them.
The best excuses I've had for not standing in it are:

"I thought it only healed you"

"I'm casting my own"

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Well of Blood: Green circle with star thing gurgling blood in it which turns = stand in it

Well of Power: Star thing that keeps appearing, growing large and then disapearing, making an almost electronic pulsing noise = Stand in it

Well of Suffering/Well of Profane: I forgot what these look like, but you'll have the icon for them in your top left when they are affecting you. You might also notice that your health decreases by 3 degen for suffering and an inability to cast enchants while in a Well of Profane

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I don't want to have another WoP vs BiP flame fest, but there are advantages to both. I wish I could carry both for diferent situations.

I'm laughing as I read about teammates standing in a WoS, I though I was plagued with stupid people. Apparently it' universal.

In other peoples defense, the wells look very similar, unles you are a necro yourelf, they are difficult to distinguish. Although, the health degen of WoS should be a good giveaway. Color coded Wells would be a good idea.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

um

any healing monk should be able to handle their own energy problems

hello offering of blood/energy drain

oh look my energy is fine

The Unknown Enemy

Frost Gate Guardian

Join Date: Jul 2005

Umm..No response (stalkers, gotta hate them)

Synful Desire [SD]

E/Me

Quote:
Originally Posted by Kakumei
um

any healing monk should be able to handle their own energy problems

hello offering of blood/energy drain

oh look my energy is fine
Not all healing monks should be able to handle their own energy problems. They do not always have a mesmer or necro secondary, sometimes they have ranger or warrior, which have NO energy regen (or so I think). Blood necros (with BiP) are a must for monks for prolonged encounters, unless you want your team to die rather quickly.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

BiP? not for the win.

Blood Ritual for the win. You can easily maintain that on three targets for a total of 9 extra arrows of regen throughout the team. BiP is great for short bursts of energy, but cannot be sustained due to the huge sacrifice, and cannot be spammed.

Suddenly you have an Elite spot open and your two Monks and favorite Ele will love you for the whole mission. I like Well of Power, but the possibilities are endless.

In fact, if you are trulely giving energy to the whole team you cast Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, Blood Ritual, Vamp Gaze, with the occasional Life Siphon thrown in there. This type of play is not really good for short intense battles, but for battles that never seem to end(when the patrols just keep coming), this is perfect.

The Unknown Enemy

Frost Gate Guardian

Join Date: Jul 2005

Umm..No response (stalkers, gotta hate them)

Synful Desire [SD]

E/Me

Yes, that is what I meant. I havn't been on my necro in forever and often I forget the true skill i'm looking for.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

Say, what exactly is BiP?(I don't mean the shortcut) I can't say I had ever that cast on me Blood Ritual - yes, and I like it a lot, almost double regen for minimal health loss that can be quickly healed or regened. But BiP? What does it do?

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

BiP?

Blood=Power

Blkout

Krytan Explorer

Join Date: Jul 2005

I consider myself to be a very good Blood Necro. I have a Blood Nec and a Death Nec, they eachplay entirely different. Obviously the Death Nec is far more offensive and self reliant, the Blood Nec is a much better support player.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

BiP = Blood is power.

Blood is Power {Elite} - Enchantment Spell
Sacrifice 33% maximum health. For the next 10 seconds, target other ally gains energy regeneration of 3-5.

Of all the Blood elites, I like/take Life Transfer and Echo it to degen two at a time.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Quote:
Originally Posted by KaPe
Say, what exactly is BiP?(I don't mean the shortcut) I can't say I had ever that cast on me Blood Ritual - yes, and I like it a lot, almost double regen for minimal health loss that can be quickly healed or regened. But BiP? What does it do?
BiP stands for Blood is Power. It's a Necro elite. It's the improved version of Blood Ritual. Instead of giving just 3 pips of regen, it can give as many as 6 I think, but you have to sacrifice 33% health instead of 17%.

Edit: dang it. 2 people answered while I was writing my response. I must be slow or something.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Blood is Power (BiP) is a very powerful elite for a few reasons. Blood Ritual is touch range, BiP has range. Blood Ritual has a two second cast time, BiP is instant. Blood Ritual Costs 10 energy, BiP costs 5. BiP also has no cooldown while Blood Ritual has a short cooldown. So with BiP you sacrifice more HP, but have a spammable, ranged energy regen spell. BiP is far more flexible than Blood Ritual thus why it is worthy of an elite slot. While a lot of players want it taken because they cannot manage their own energy, BiP is a very powerful build enabler. You can run smite/heal monks or other energy hungry builds you can run effectively otherwise. Thus making the skill very strong in PvE.

As for well of power, it is the only necro skill most PvE players know about. It also took six months for them to find out it exists. Just be glad they learned a necro can do something, for most of the people you run into playing PvE learning is a rare event.

Gwenhywar

Gwenhywar

Lion's Arch Merchant

Join Date: Jul 2005

Shameful Spirits [SsP]

Mo/

Quote:
Originally Posted by Kakumei
um

any healing monk should be able to handle their own energy problems

hello offering of blood/energy drain

oh look my energy is fine
What he said. Energy management is one of the most important skills any monk should learn. If you are unable to manage your energy, how can you call yourself a good healer/protector?

If we're talking about Furnace, FoW or UW, if someone has gotten that far, they should know how easy it is to change your secondary to /N or /Me or /E and get that one or 2 skills you need to manage energy.

Elementalists are perfectly able to manage their energy with the skills their own profession offers. Ele attunement is great, but if you don't have it yet, the regular attunements + minor energy glyph or Ether Renewal that you get already in the first desert mission, along with chosing the proper skill setup all help alot. No ele should *have* to have that BiP on them! Sure it helps, but if you can't do a single mission without it, you should rethink your own skillbar.

P.S. I do love to have necros in my party, but I don't think they should be forced to play "batteries" instead of playing whatever type of necro they prefer to play just because they have incompetent teammates.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

I prefer not to be a blood necro exept in UW. I dont bring Well of Power because that forces your monk to run in closer to the enemy. Minions are a great support, they deal lots of damage (throw mark of pain in there), and they also take most of the damage so monks don't have to heal so much. In UW though, minions are hard to keep alive, so I bring skills like BiP, dark fury, and enfeebling blood. I don't bring shadow of fear, its not really needed and smites kill with smite hex. I throw in putrid, well of suffering, and mark of pain for more damage.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Gwenhywar
P.S. I do love to have necros in my party, but I don't think they should be forced to play "batteries" instead of playing whatever type of necro they prefer to play just because they have incompetent teammates.
I love you. Marry me.

Archaeus

Ascalonian Squire

Join Date: Jul 2005

The DeathWatch Guild

E/Mo

Quote:
Originally Posted by Carinae Dragonblood
I love you. Marry me.
rofl.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

Sounds interesting, but with 33% it doesn't seem as spammable as BR. Will have to ask some friendly necros to use it on me, could be helpful.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by Gwenhywar
What he said. Energy management is one of the most important skills any monk should learn. If you are unable to manage your energy, how can you call yourself a good healer/protector?
True, but if you build for it, a necro can make all 8 skills healing/prot based and not have to worry about energy management. It doesn't work in PvP so much, but in PvE one Blood Necro can play battery for two monks and an ele surprisingly easily. You therefore have (assuming 2 energy management skills) 25% more skills dedicated to what the primary goal of the character is, and attribute points that generally do not need to be spread so much. I guess it does spoil them though.

I tried BiP back when I thought it was going to be the tide turner in PvP, and while it does do remarkable work on a friendlies energy supply (5 arrows at 16 blood as I recall), it has a shorter durration and twice the sacrifice. Frankly, it would take a heal other every time it was cast and that is not an energy friendly move, especially if you are trying to up the overall energy supply of more than one target. It is great for refilling energy pools that were drained by a mesmer, but that is not really a problem in PvE.