Tell me what you think on this build : )

Creamsoda

Creamsoda

Ascalonian Squire

Join Date: Mar 2005

Basically the focus is Thunderclap. I'll be able to keep a group knocked down for roughly 20 seconds. (If knockdown lasts 1.5-2 sec total (Preferably 2 sec )

I'll use some type of melee weapon to trigger essence bond in order to keep up my energy, or if I get a tank to come with me they can help out as well .


Class: Elementalist / Monk

Assumed items:
+1 to Energy Storage
+2 to Air Magic

Attributes: (cost)
Energy Storage: 12+1 (97)
Air Magic: 12+2 (97)

Total attribute points used: 194/200


Skills:
1) Thunderclap (elite) - (10,2,15) For 20 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 8 energy or Thunderclap ends. This is an elite skill.
2) Air Attunement - (10,2,60) For 58 seconds, you are attuned to air. You gain 30% of the energy cost of the spell whenever you use Air Magic.
3) Blinding Flash - (15,1,4) Target enemy is blinded for 10 seconds.
4) Conjure Lightning - (10,1,60) Lose all enchantments. For 60 seconds, your attacks strike for an additional 21 lightning damage.
5) Lightning Strike - (5,1,5) Strike target foe for 47 lightning damage.
6) Glyph of Elemental Power - (5,1,5) Your elemental attributes are boosted by 2 for your next spell.
7) Resurrect - (10,8,0) Resurrect target party member.
8) Essence Bond - (10+,2,0) While you maintain this enchantment, whenever your target takes physical damage, you gain 1 energy.

With Glyph of Elemental Power I'll be able to push my air skills even further. They should end up looking like this if I use it :

1) Thunderclap (elite) - (10,2,15) For 21 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 7 energy or Thunderclap ends. This is an elite skill.
2) Air Attunement - (10,2,60) For 61 seconds, you are attuned to air. You gain 30% of the energy cost of the spell whenever you use Air Magic.
3) Blinding Flash - (15,1,4) Target enemy is blinded for 11 seconds.
4) Conjure Lightning - (10,1,60) Lose all enchantments. For 60 seconds, your attacks strike for an additional 24 lightning damage.
5) Lightning Strike - (5,1,5) Strike target foe for 53 lightning damage.

On to the battle!
_______________________________________
If I have a +1 to energy regen item (found one last BWE ) I'll have 5 pips.

Battle Prep : Air Attunement,
Cast essence bond on myself, dropping pips to 4. Wait to regen my energy

75 Total Energy

Cast Thunderclap
Energy = 68

Second 20
Regen 1.32+1
Energy = 63.32

Second 18
Regen 1.32+1
Energy = 58.64

Second 16
Regen 1.32+1
Energy = 53.96

Second 14
Regen 1.32+1
Energy = 49.28

Second 12
Regen 1.32+1
Energy = 44.6

Second 10
Regen 1.32+1
Energy = 39.92

Second 8
Regen 1.32+1
Energy = 35.24

Second 6
Regen 1.32+1
Energy = 30.56

Second 4
Regen 1.32+1
Energy = 25.88

Second 2
Regen 1.32+1
Energy = 21.2

And I'm spent =p Now I just kinda run around for a minute if everyone isn't already dead and recoup.

Whosa Skylore

Krytan Explorer

Join Date: Feb 2005

in your closet...er....i mean

Dragon Assassins

W/Mo

what are you, like whats your char? and im guessing during those seconds your gonna hit him with lightning strike?

Barkam

Academy Page

Join Date: Mar 2005

California, USA

The Cornerstone

Quote:
Regen 1.32+1
Where is that +1 coming from? Is that from Essence Bond? Is that you doing physical damage?

Edit: Actually I am confused about Essence Bond.

Quote:
8) Essence Bond - (10+,2,0) While you maintain this enchantment, whenever your target takes physical damage, you gain 1 energy.
How does that actually work? You maintain the enchantment, but who actually has to take damage for you to gain energy? Is it your ally (could include yourself) that you casted Essensce Bond on or is it the enemy that your ally( could be yourself) is attacking?

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

the person enchanted with essence bond must be hit in order for you to gain the energy. i believe if you cast it on an enemy target, every time he gets hit physically, you get 1 energy. same if you cast it on yourself or ally, every time you/he gets hit physically, you get 1 energy.

Quote:
If I have a +1 to energy regen item (found one last BWE ) I'll have 5 pips.
you have a pic? i am seriously doubtful that there is an item you can get ingame that will give you an extra pip of energy. the staff of orr does, but it only lasts for part of that particular mission..

Barkam

Academy Page

Join Date: Mar 2005

California, USA

The Cornerstone

"i believe if you cast it on an enemy target, every time he gets hit physically, you get 1 energy."

That's wierd. Seems contradictory to the Monk archetype. I guess I just have to test it, or unless someone that has tested it already and can verify it for me. Thanks

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Whosa Skylore
what are you, like whats your char? and im guessing during those seconds your gonna hit him with lightning strike?

Class: Elementalist / Monk

Draken

Draken

Krytan Explorer

Join Date: Feb 2005

The Exiled

just so you know thunderclap only effects enemies adjacent to your target which is very uncommon in pvp so your basicly pinning one guy down and keeping him from doing anything.

I think their are more efficent ways to disable one person.

Sausaletus Rex

Sausaletus Rex

Death From Above

Join Date: Dec 2004

The Smiting line offers a lot of offensive punch to a Monk, really. It doesn't mesh well with what else they can do and those other roles - namely healing, protection, and rezzing - are so important that they tend to over shadow Smiting and the various offensive options available to a Monk. And, they really don't fare so well when considered along with the options available to other Professions. I mean, sure you can make your Death/Smiting Mon/Nec Holy Avenger or something like that but you could do just as well to take Elementalist and toss around nukes in the first place and still pick up another secondary that's going to round things out for you better still.

As for Essense Bond, well, skill descriptions lie[1], don't they? But, yes, it doesn't mention anything about target ally or anything like that, so it might well let you put it on someone else. However, such skills are usually hexes rather than enchantments, so who knows? I've always taken it to be something you cast on an ally so that when they're hit you get energy - something you throw on your tank, in other words, to make up for the regen hit and beyond - and I can't recall ever using it for anything else at the moment

[1] - That's really got to be our unofficial motto here...

Creamsoda

Creamsoda

Ascalonian Squire

Join Date: Mar 2005

Yeah this was just something I whipped up last night built around Thunderclap. It might be decent, but then again it could fail horribly. I think I just need to test it out.